Files
oboe/rsrc/dialogs/job-board.xml
Celtic Minstrel 4efcb08932 Implement a quest system and job board
- The job board is loosely based on Exile III's job board; the dialog is converted from the one contained as a relic of E3 in BoE
- Quest system is loosely based on a mix of Exile III jobs and Blades of Avernum quests
- Talking to a monster (even a hostile one) can now trigger an arbitrary special node

Dialog engine:
- LED's now support wrapped labels
2015-02-01 01:30:15 -05:00

18 lines
1.1 KiB
XML

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='done' debug='true'>
<pict type='dlog' num='3' top='9' left='9'/>
<text size='large' top='9' left='54' width='161' height='19'>THE JOB BOARD:</text>
<text top='9' left='230' width='92' height='19'>Current day:</text>
<text name='day' top='9' left='324' width='92' height='19'/>
<text name='feedback' framed='true' top='313' left='19' width='183' height='18'/>
<text name='job1' top='38' left='54' width='364' height='60'/>
<button name='take1' type='regular' top='78' left='426'>Take</button>
<text name='job2' top='104' left='54' width='364' height='60'/>
<button name='take2' type='regular' top='144' left='426'>Take</button>
<text name='job3' top='170' left='54' width='364' height='60'/>
<button name='take3' type='regular' top='210' left='426'>Take</button>
<text name='job4' top='236' left='54' width='364' height='60'/>
<button name='take4' type='regular' top='276' left='426'>Take</button>
<button name='done' type='done' top='305' left='426'/>
</dialog>