Files
oboe/Win32/Scenario Editor/BLSCENED.RC
Chokboyz 5b4f266d5e Initial Classic BoE version 1.0 import :
Changelog :

Classic Blades of Exile version 1.0 :

- Added a new item ability : Call a scenario special when using the item. The special called is specified by the ability strength.
The type of scenario to call depends of the magic_use_type (the boxes from help pc (0) to harm all (4)) : 0 is only local, 1 is town local and out global,
2 is town global and out local and 3 is only global.
If the number of charge is greater than 0, then using the item takes one charge. If not, the item can be used at will.
- Changed the "Set SDF" debug command to display the value of the specified SDF if value to set it to is -1 (BoA style).
- Added a missing compatibility switch from the introduced "Specials interrupt wait/rest" feature.
- Misc. battlefield adjustment (forest battlefield doesn't show a road anymore, road battlefields appear correctly, cave bridge now has cave trims, ...)
- Fixed a bug where an absent boat or horse could prevent a pc from entering a square while in outdoor combat.
- Trims now use the next terrain type (cave, grass, mountain) when drawn.
- Fixed a potential negative pointer to an array.
- Readded Spidweb logo intro sound.
- Event Timers will now triggers even when resting (compatibility switch available)
- Stairway can now be called in any mode except outdoor : town, looking, talking, even fighting (put in fight mode at destination).
- The three basics scenarios are no longer listed in the custom scenario list.
- Talking mode : fixed a typo which would prevent the keyword "name" from giving the name dialogue. Added the keywords "buy" (for purchase) and "bye" to end conversation.
- Time for event timers is now taken into account correctly while resting Outdoor/ in Inn / via "Have a Rest Node". The "Change Time" node is unchanged.
- Added a preference to show a talk entry field next to "Ask About" (like in older Exiles) for direct typing.
- Fixed clipping error in the main menu screen for high resolutions.
- Added the Ctrl+N shortcut who was advertised but not working.
- Gold is now updated after training.
- If not using special messages, a "Move Party" node won't mess with talking responses anymore.
- Affect Gold/Food nodes could give more gold/food than the maximum allowed. Fixed.
- Deleted a check that was destroying items with "type Flag" 15 first.
- Calling add_string_to_buf() with an empty string now does nothing.

Classic Scenario Editor version 1.0 :

- Added a switch to the Scenario Details to bypass the automatic difficulty adjust
- Added the ability to play sound asynchronously (use -sound_number instead of sound_number).
- If a custom monster pic was shown in the monster dialog and a non-custom monster was loaded via the arrows, the pic was always drawn from the custom sheet. Fixed.
- Cancelling while choosing an item ability won't reset the item ability to "No ability" anymore.
- Added a "Change Town Lightning" node. (StarEye a.k.a *i)
- Loading a town in the main menu won't get into editing mode automatically anymore.
- Added an option in the Town Advanced details to prevent the mapping (like in older Exiles).
- Added a "Display picture" node, that living up to its name, displays a picture. Bitmaps (BMP) are the only supported format but image can be of any size
(be warned that if the image is larger/wider than the screen, it will be streched to fit, meaning a (potentially substancial) loss of quality).
The name of the file is search in the scenario special strings (160 to 259) as specified in the node ex1a field. The format must be "[eventual path]filename.bmp".
The base search folder is "[folder_the_scenario_is_in]/scenario_name.exr/".
- Corrected the "Type Flag" description text (is between 0 and 255).
- Modified the "Has Enough Mage Lore?" node into a general statistic check node. (StarEye a.k.a *i)
Here is a description of fields :

ex1a: how much of skill
ex1b: special to call if enough
ex2a: skill index (-1 defaults to mage lore to preserve compatibility) 
0 - 18 corresponding skill,
19 - Current Health,
20 - Max Health,
21 - Current Spell Points,
22 - Max Spell Points,
23 - Experience,
24 - Skill points,
25 - Level.

ex2b: 0, others - cumulative, 1 - highest, 2 - average, 3 - lowest, 10 + x - that PC. (-1 defaults to mage lore to preserve compatibility)
- Added a "Has enough species ?" node, which checks if the party has (at least) a specified number of character with a given race. (StarEye a.k.a *i)
- Modified the "Give ... spells" nodes to either take (spec.1b = 0) or give (spec.1b = 1) spells and have access to low level spells (spec.1a = 100 + spell_number, with 0 <= spell_number <= 29 ) (StarEye a.k.a *i)
- Added an option in Town Advanced Details to prevent Magic Mapping from being cast (already included in the Map Unavailable option).
- Added an option in Town Advanced Details that specifies a town special to call if the town becomes hostile (for compatibility reasons the special 0 can't be called in legacy scenarios).
- Added a "Change Creature Attitude" node in Town specs : spec.ex1a is the number of the monster in the current town and ex.1b is the attitude to set it to (0 - Friendly, Docile, 1 - Hostile, Type A, 2 - Friendly, Will fight, 3 - Hostile, Type B).
- Modified the "Make town hostile" node to "Set Town Attitude". Spec.ex1a is 0 for hostile, 1 for friendly. The dead part (2) is currently non functionnal.

Classic Character Editor version 1.1 :

- The party is in info bar has been extended an placed under the main window (now that subfolders can used, the scen_name can be pretty long)
- In Edit skill, you could decrease health and spell points to negative values. Fixed.

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@113 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-07-16 23:31:09 +00:00

242 lines
4.8 KiB
Plaintext

#include <windows.h>
#define Exile 1
#define MENU_1 1
#define MENU_2 2
#define ACCELERATORS_1 1
#define DIALOG_1 1
#define DIALOG_2 2
#define DIALOG_3 3
#define WAVE 100
#define CURSOR_1 1
#define CURSOR_2 2
#define CURSOR_3 3
#define CURSOR_4 4
#define CURSOR_5 5
#define CURSOR_6 6
#define CURSOR_7 7
#define CURSOR_8 8
#define ICON_1 1
Exile MENU
{
POPUP "&File"
{
MENUITEM "&Open Scenario\tCtrl+O", 1
MENUITEM "&Save Scenario\tCtrl+S", 2
MENUITEM "New Scenario\tCtrl+N", 3
MENUITEM SEPARATOR
MENUITEM "&Quit\tCtrl+Q", 5
}
POPUP "&Scenario"
{
MENUITEM "Create New Town", 101
MENUITEM SEPARATOR
MENUITEM "Scenario Details", 103
MENUITEM "Scenario Intro Text", 104
MENUITEM "Set Starting Location: Town", 105
MENUITEM "Set Starting Location: Outdoors", 106
MENUITEM SEPARATOR
MENUITEM "Advanced:", 107
MENUITEM " Edit Special Nodes", 109
MENUITEM " Edit Scenario Text", 110
MENUITEM " Import Town", 111
MENUITEM " Edit Saved Item Rectangles", 112
MENUITEM " Edit Horses", 113
MENUITEM " Edit Boats", 114
MENUITEM " Set Variable Town Entry", 115
MENUITEM " Set Scenario Event Timers", 116
MENUITEM " Edit Item Placement Shortcuts", 117
MENUITEM " Delete Last Town", 118
MENUITEM SEPARATOR
MENUITEM " Write Data To Text File", 119
MENUITEM " Do Full Text Dump", 120
MENUITEM " Scenario Shopping Text Dump", 121
MENUITEM " Scenario Monster Dump", 122
MENUITEM " Scenario Specials Dump", 123
}
POPUP "&Town"
{
MENUITEM "Town Details\tCtrl+D", 201
MENUITEM "Town Wandering Monsters", 202
MENUITEM "Set Town Boundaries", 203
MENUITEM "Frill Up Terrain", 204
MENUITEM "Remove Terrain Frills", 205
MENUITEM "Edit Area Descriptions", 206
MENUITEM SEPARATOR
MENUITEM "Add Random Items", 208
MENUITEM "Set All Items Not Property", 209
MENUITEM "Clear All Items", 210
MENUITEM SEPARATOR
MENUITEM "Advanced:", 212
MENUITEM " Edit Special Nodes", 213
MENUITEM " Edit Town Text", 214
MENUITEM " Advanced Town Details", 215
MENUITEM " Set Town Event Timers", 216
MENUITEM SEPARATOR
MENUITEM " Clear All Monsters", 217
MENUITEM " Clear All Placed Specials", 218
MENUITEM " Clear All Preset Fields", 219
MENUITEM " Clear All Stains", 220
}
POPUP "&Outdoors"
{
MENUITEM "Outdoor Details\tCtrl+D", 301
MENUITEM "Outdoor Wandering Monsters", 302
MENUITEM "Outdoor Special Encounters", 303
MENUITEM "Frill Up Terrain", 304
MENUITEM "Remove Terrain Frills", 305
MENUITEM "Edit Area Descriptions", 306
MENUITEM SEPARATOR
MENUITEM "Advanced:", 310
MENUITEM " Edit Special Nodes\tCtrl+U", 311
MENUITEM " Edit Outdoor Text", 312
MENUITEM " Delete All Placed Specials", 313
}
POPUP "&Additional Features"
{
MENUITEM "Terrain Animations Play", 411
MENUITEM SEPARATOR
MENUITEM "Edit Town\tCtrl+T", 401
MENUITEM "Edit Outdoor\tCtrl+R", 402
MENUITEM "Load Another Outdoor Zone/Town\tCtrl+L", 403
MENUITEM SEPARATOR
MENUITEM "Edit Terrain Types\tCtrl+E", 404
MENUITEM "Edit Monsters\tCtrl+F", 405
MENUITEM "Edit Items\tCtrl+G", 406
MENUITEM SEPARATOR
MENUITEM "Return to Main Screen\tCtrl+M", 407
MENUITEM "Switch Viewing Mode\tCtrl+I", 408
MENUITEM "Load Previous Outdoor Zone/Town\tCtrl+J", 409
MENUITEM "Load Next Outdoor Zone/Town\tCtrl+K", 410
}
POPUP "&I1"
{
MENUITEM "Dummy", 600
}
POPUP "&I2"
{
MENUITEM "Dummy", 601
}
POPUP "&I3"
{
MENUITEM "Dummy", 602
}
POPUP "&I4"
{
MENUITEM "Dummy", 603
}
POPUP "&I5"
{
MENUITEM "Dummy", 604
}
POPUP "&I6"
{
MENUITEM "Dummy", 605
}
POPUP "&I7"
{
MENUITEM "Dummy", 606
}
POPUP "&I8"
{
MENUITEM "Dummy", 607
}
POPUP "&M1"
{
MENUITEM "Dummy", 608
}
POPUP "&M2"
{
MENUITEM "Dummy", 609
}
POPUP "&M3"
{
MENUITEM "Dummy", 610
}
POPUP "&M4"
{
MENUITEM "Dummy", 611
}
POPUP "&M5"
{
MENUITEM "Dummy", 612
}
/*
POPUP "&T1"
{
MENUITEM "Dummy", 613
}
POPUP "&T2"
{
MENUITEM "Dummy", 614
}
POPUP "&T3"
{
MENUITEM "Dummy", 615
}
POPUP "&T4"
{
MENUITEM "Dummy", 616
}
*/
POPUP "&Help"
{
MENUITEM "Index\tF1", 801
MENUITEM SEPARATOR
MENUITEM "Getting Started", 802
MENUITEM "Testing Your Scenario", 803
MENUITEM "Distributing Your Scenario", 804
MENUITEM SEPARATOR
MENUITEM "About Blades Scenario Editor", 805
}
}
ACCELERATORS_1 ACCELERATORS
{
VK_F1, 801, VIRTKEY
"^O", 1, ASCII
"^S", 2, ASCII
"^N", 3, ASCII
"^Q", 5, ASCII
"^U", 311, ASCII
"^T", 401, ASCII
"^R", 402, ASCII
"^L", 403, ASCII
"^E", 404, ASCII
"^F", 405, ASCII
"^G", 406, ASCII
"^M", 407, ASCII
"^I", 408, ASCII
"^J", 409, ASCII
"^K", 410, ASCII
}
1 WAVE "snd0.wav"
2 WAVE "snd1.wav"
35 WAVE "snd34.wav"
38 WAVE "snd37.wav"
96 WAVE "snd95.wav"
130 CURSOR "1.cur"
131 CURSOR "2.cur"
132 CURSOR "3.cur"
133 CURSOR "4.cur"
134 CURSOR "5.cur"
135 CURSOR "6.cur"
136 CURSOR "7.cur"
137 CURSOR "8.cur"
10 ICON "blscened.ico"