
Changelog : Classic Blades of Exile version 1.0 : - Added a new item ability : Call a scenario special when using the item. The special called is specified by the ability strength. The type of scenario to call depends of the magic_use_type (the boxes from help pc (0) to harm all (4)) : 0 is only local, 1 is town local and out global, 2 is town global and out local and 3 is only global. If the number of charge is greater than 0, then using the item takes one charge. If not, the item can be used at will. - Changed the "Set SDF" debug command to display the value of the specified SDF if value to set it to is -1 (BoA style). - Added a missing compatibility switch from the introduced "Specials interrupt wait/rest" feature. - Misc. battlefield adjustment (forest battlefield doesn't show a road anymore, road battlefields appear correctly, cave bridge now has cave trims, ...) - Fixed a bug where an absent boat or horse could prevent a pc from entering a square while in outdoor combat. - Trims now use the next terrain type (cave, grass, mountain) when drawn. - Fixed a potential negative pointer to an array. - Readded Spidweb logo intro sound. - Event Timers will now triggers even when resting (compatibility switch available) - Stairway can now be called in any mode except outdoor : town, looking, talking, even fighting (put in fight mode at destination). - The three basics scenarios are no longer listed in the custom scenario list. - Talking mode : fixed a typo which would prevent the keyword "name" from giving the name dialogue. Added the keywords "buy" (for purchase) and "bye" to end conversation. - Time for event timers is now taken into account correctly while resting Outdoor/ in Inn / via "Have a Rest Node". The "Change Time" node is unchanged. - Added a preference to show a talk entry field next to "Ask About" (like in older Exiles) for direct typing. - Fixed clipping error in the main menu screen for high resolutions. - Added the Ctrl+N shortcut who was advertised but not working. - Gold is now updated after training. - If not using special messages, a "Move Party" node won't mess with talking responses anymore. - Affect Gold/Food nodes could give more gold/food than the maximum allowed. Fixed. - Deleted a check that was destroying items with "type Flag" 15 first. - Calling add_string_to_buf() with an empty string now does nothing. Classic Scenario Editor version 1.0 : - Added a switch to the Scenario Details to bypass the automatic difficulty adjust - Added the ability to play sound asynchronously (use -sound_number instead of sound_number). - If a custom monster pic was shown in the monster dialog and a non-custom monster was loaded via the arrows, the pic was always drawn from the custom sheet. Fixed. - Cancelling while choosing an item ability won't reset the item ability to "No ability" anymore. - Added a "Change Town Lightning" node. (StarEye a.k.a *i) - Loading a town in the main menu won't get into editing mode automatically anymore. - Added an option in the Town Advanced details to prevent the mapping (like in older Exiles). - Added a "Display picture" node, that living up to its name, displays a picture. Bitmaps (BMP) are the only supported format but image can be of any size (be warned that if the image is larger/wider than the screen, it will be streched to fit, meaning a (potentially substancial) loss of quality). The name of the file is search in the scenario special strings (160 to 259) as specified in the node ex1a field. The format must be "[eventual path]filename.bmp". The base search folder is "[folder_the_scenario_is_in]/scenario_name.exr/". - Corrected the "Type Flag" description text (is between 0 and 255). - Modified the "Has Enough Mage Lore?" node into a general statistic check node. (StarEye a.k.a *i) Here is a description of fields : ex1a: how much of skill ex1b: special to call if enough ex2a: skill index (-1 defaults to mage lore to preserve compatibility) 0 - 18 corresponding skill, 19 - Current Health, 20 - Max Health, 21 - Current Spell Points, 22 - Max Spell Points, 23 - Experience, 24 - Skill points, 25 - Level. ex2b: 0, others - cumulative, 1 - highest, 2 - average, 3 - lowest, 10 + x - that PC. (-1 defaults to mage lore to preserve compatibility) - Added a "Has enough species ?" node, which checks if the party has (at least) a specified number of character with a given race. (StarEye a.k.a *i) - Modified the "Give ... spells" nodes to either take (spec.1b = 0) or give (spec.1b = 1) spells and have access to low level spells (spec.1a = 100 + spell_number, with 0 <= spell_number <= 29 ) (StarEye a.k.a *i) - Added an option in Town Advanced Details to prevent Magic Mapping from being cast (already included in the Map Unavailable option). - Added an option in Town Advanced Details that specifies a town special to call if the town becomes hostile (for compatibility reasons the special 0 can't be called in legacy scenarios). - Added a "Change Creature Attitude" node in Town specs : spec.ex1a is the number of the monster in the current town and ex.1b is the attitude to set it to (0 - Friendly, Docile, 1 - Hostile, Type A, 2 - Friendly, Will fight, 3 - Hostile, Type B). - Modified the "Make town hostile" node to "Set Town Attitude". Spec.ex1a is 0 for hostile, 1 for friendly. The dead part (2) is currently non functionnal. Classic Character Editor version 1.1 : - The party is in info bar has been extended an placed under the main window (now that subfolders can used, the scen_name can be pretty long) - In Edit skill, you could decrease health and spell points to negative values. Fixed. Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@113 4ebdad44-0ea0-11de-aab3-ff745001d230
1646 lines
70 KiB
Plaintext
1646 lines
70 KiB
Plaintext
#include <windows.h>
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867 DIALOG 10, 10, 357, 108
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_63" 1, 256, 52, 66, 20
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LTEXT "5_716" 2, 6, 6, 36, 36
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LTEXT "You can't start a scenario until you have a party loaded. Click the Load Game or Make New Party button to get a group of adventurers." 3, 49, 6, 273, 43
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}
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868 DIALOG 10, 10, 357, 96
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_63" 1, 257, 62, 66, 20
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LTEXT "5_716" 2, 6, 6, 36, 36
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LTEXT "Blades of Exile currently has no scenarios installed. To install a scenario, copy it (with extra graphics files, if any) into the Blades of Exile Scenarios folder." 3, 49, 6, 273, 52
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}
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869 DIALOG 10, 10, 413, 327
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_5", 1, 314, 308, 63, 23
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LTEXT "5_716", 2, 25, 244, 36, 36
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LTEXT "~Start a Scenario:", 3, 130, 9, 126, 17
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LTEXT "5_1410", 4, 10, 42, 64, 64
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LTEXT "=The Valley of Dying Things - Easy Difficulty| The crops have withered, the children are dying, and even the water burns. Can you find the source of the sickness before the entire valley dies?", 5, 81, 34, 292, 80
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LTEXT "0_143", 6, 11, 33, 367, 81
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LTEXT "5_1411", 7, 10, 135, 64, 64
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LTEXT "=A Mild Rebellion - Medium Difficulty| The enemy - a secret band of deadly rebels. The job - infiltrate them, win their trust, and find their leader. The question - are you fighting on the right side?", 8, 81, 127, 292, 80
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LTEXT "0_143", 9, 10, 127, 368, 80
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LTEXT "5_1412", 10, 10, 228, 64, 64
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LTEXT "=The Za-Khazi Run - Hard Difficulty| A fortress is under siege, and only you can get them the weapons they need to survive. You have 20 days to find your way through the nastiest caves in Exile, or all will be lost.", 11, 81, 220, 292, 80
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LTEXT "0_143", 12, 10, 220, 368, 80
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}
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870 DIALOG 10, 10, 334, 74
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_65" 1, 244, 39, 58, 20
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LTEXT "0_64" 2, 178, 39, 63, 20
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LTEXT "5_722" 3, 9, 9, 36, 36
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LTEXT "There is a glowing teleporter here. Do you step through?" 4, 51, 4, 251, 32
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}
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871 DIALOG 10, 10, 334, 74
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_65" 1, 244, 39, 58, 20
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LTEXT "0_64" 2, 178, 39, 63, 20
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LTEXT "5_711" 3, 9, 9, 36, 36
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LTEXT "There is a large button here, waiting to be pressed. Do you?" 4, 51, 4, 251, 32
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}
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872 DIALOG 10, 10, 334, 74
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_65" 1, 244, 39, 58, 20
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LTEXT "0_64" 2, 178, 39, 63, 20
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LTEXT "5_727" 3, 9, 9, 36, 36
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LTEXT "You think you've found a trap. Do you try to disarm it?" 4, 51, 4, 251, 32
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}
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873 DIALOG 10, 10, 252, 82
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "6_0", 2, 90, 33, 126, 16
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LTEXT "5_716", 3, 8, 8, 36, 36
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LTEXT "~You respond:", 4, 49, 8, 163, 16
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LTEXT "1_63", 5, 190, 59, 60, 15
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}
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880 DIALOG 10, 10, 340, 64
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_9" 1, 242, 27, 58, 20
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LTEXT "0_69" 2, 176, 27, 63, 20
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LTEXT "5_719" 3, 8, 8, 36, 36
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LTEXT "You find a stairway heading up." 4, 50, 3, 250, 22
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}
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881 DIALOG 10, 10, 340, 64
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_9" 1, 242, 27, 58, 20
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LTEXT "0_69" 2, 176, 27, 58, 20
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LTEXT "5_719" 3, 8, 8, 36, 36
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LTEXT "You find a stairway heading down." 4, 50, 3, 250, 22
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}
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882 DIALOG 10, 10, 340, 64
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_9" 1, 243, 35, 58, 20
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LTEXT "0_69" 2, 177, 35, 58, 20
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LTEXT "5_719" 3, 8, 8, 36, 36
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LTEXT "The passageway you're walking down slopes sharply upward here." 4, 50, 3, 251, 31
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}
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883 DIALOG 10, 10, 340, 64
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_9" 1, 243, 35, 58, 20
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LTEXT "0_69" 2, 177, 35, 58, 20
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LTEXT "5_719" 3, 8, 8, 36, 36
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LTEXT "The passageway you're walking down slopes sharply downward here." 4, 50, 3, 251, 31
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}
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884 DIALOG 10, 10, 340, 64
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_9" 1, 242, 37, 58, 20
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LTEXT "0_69" 2, 176, 37, 58, 20
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LTEXT "5_719" 3, 8, 8, 36, 36
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LTEXT "You find a stairway heading up. The steps are covered with a thin layer of slick, unpleasant slime." 4, 50, 3, 250, 32
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}
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885 DIALOG 10, 10, 340, 64
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_9" 1, 243, 45, 58, 20
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LTEXT "0_69" 2, 177, 45, 58, 20
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LTEXT "5_719" 3, 8, 8, 36, 36
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LTEXT "You find a stairway heading down. You will have to be careful - the steps are covered with a thin layer of slick, unpleasant slime." 4, 50, 3, 251, 40
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}
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886 DIALOG 10, 10, 340, 64
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_9" 1, 243, 35, 58, 20
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LTEXT "0_69" 2, 177, 35, 58, 20
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LTEXT "5_719" 3, 8, 8, 36, 36
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LTEXT "The passageway you're walking down slopes upward into darkness. " 4, 50, 3, 251, 31
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}
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887 DIALOG 10, 10, 340, 64
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_9" 1, 246, 50, 58, 20
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LTEXT "0_69" 2, 180, 50, 58, 20
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LTEXT "5_719" 3, 8, 8, 36, 36
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LTEXT "The passageway you're walking down slopes downward here, descending steeply into total darkness." 4, 50, 3, 254, 45
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}
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900 DIALOG 10, 10, 340, 64
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STYLE WS_POPUP | WS_DLGFRAME
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{
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}
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901 DIALOG 10, 10, 338, 113
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_5" 1, 234, 72, 66, 20
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LTEXT "0_84" 2, 128, 72, 66, 20
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LTEXT "5_716" 3, 6, 6, 36, 36
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LTEXT "Congratulations - you have just completed this scenario! If you want, you can save your adventurers now before returning to the starting screen." 4, 48, 6, 252, 64
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}
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910 DIALOG 10, 10, 352, 85
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_63" 1, 246, 50, 58, 20
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LTEXT "5_716" 2, 8, 8, 36, 36
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LTEXT "Some of your items are special, and can't be carried from scenario to scenario. These have been taken away." 3, 50, 3, 254, 45
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}
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911 DIALOG 10, 10, 342, 97
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_64" 1, 246, 64, 58, 20
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LTEXT "0_65" 2, 180, 64, 58, 20
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LTEXT "5_716" 3, 8, 8, 36, 36
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LTEXT "You still have some items stored in the last scenario. Do you want them put into your inventory? You can take as many items as you can carry." 4, 50, 3, 255, 54
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}
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912 DIALOG 10, 10, 352, 85
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_63" 1, 263, 69, 58, 20
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LTEXT "5_716" 2, 8, 8, 36, 36
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LTEXT "This scenario was created by Blades of Exile v2.0 or later, and can't be run using this copy. You can find an upgrade at www.spidweb.com, or get one from Spiderweb Software." 3, 50, 3, 271, 63
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}
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947 DIALOG 10, 10, 440, 329
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_5", 1, 337, 304, 63, 23
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LTEXT "5_716", 2, 10, 10, 36, 36
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LTEXT "0_2", 3, 62, 304, 63, 20
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LTEXT "0_3", 4, 125, 304, 58, 20
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LTEXT "~Your scenarios:", 5, 58, 6, 199, 18
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LTEXT "5_0", 6, 62, 58, 32, 32
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LTEXT "=", 7, 104, 34, 292, 80
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LTEXT "0_143", 8, 59, 32, 342, 84
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LTEXT "5_0", 9, 62, 149, 32, 32
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LTEXT "=", 10, 104, 125, 292, 80
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LTEXT "0_143", 11, 59, 122, 342, 85
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LTEXT "5_0", 12, 62, 240, 32, 32
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LTEXT "=", 13, 104, 216, 292, 80
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LTEXT "0_143", 14, 59, 213, 342, 86
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}
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/* TODO (#1#): change dialog 949 */
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949 DIALOG 10, 10, 326, 132
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_63" 1, 243, 106, 58, 20
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LTEXT "5_723" 2, 6, 6, 36, 36
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LTEXT "For some reason, the game was unable to open scenario files." 3, 50, 6, 252, 98
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}
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958 DIALOG 10, 10, 345, 189
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_0" 1, 242, 158, 70, 20
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LTEXT "5_708" 2, 9, 9, 36, 36
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LTEXT "= " 3, 53, 37, 257, 92
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LTEXT "~Tip of the Day:" 4, 53, 9, 257, 19
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LTEXT "0_103" 5, 54, 158, 70, 20
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LTEXT "*See tips upon startup:" 6, 53, 138, 136, 16
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LTEXT "2_0" 7, 192, 141, 28, 16
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}
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960 DIALOG 10, 10, 377, 322
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_0" 1, 250, 285, 70, 20
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LTEXT "5_708" 2, 9, 9, 36, 36
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LTEXT "= " 3, 53, 82, 257, 92
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LTEXT "~Conversation Journal:" 4, 53, 9, 257, 19
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LTEXT "= " 5, 53, 181, 257, 92
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LTEXT "*Speaking with:" 6, 53, 36, 105, 16
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LTEXT "+" 7, 165, 36, 146, 16
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LTEXT "*Located in:" 8, 53, 59, 105, 16
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LTEXT "+" 9, 165, 59, 146, 16
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LTEXT "0_2" 10, 39, 285, 63, 23
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LTEXT "0_3" 11, 102, 285, 63, 23
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LTEXT "0_53" 12, 173, 285, 70, 20
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}
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961 DIALOG 10, 10, 423, 375
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_0" 1, 319, 341, 70, 20
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LTEXT "5_708" 2, 9, 9, 36, 36
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LTEXT "= " 3, 53, 37, 257, 92
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LTEXT "= " 4, 53, 136, 257, 92
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LTEXT "= " 5, 53, 235, 257, 92
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LTEXT "~Encounter Notes:" 6, 53, 9, 257, 19
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LTEXT "0_2" 7, 48, 340, 63, 23
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LTEXT "0_3" 8, 111, 340, 63, 23
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LTEXT "0_53" 9, 319, 109, 70, 20
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LTEXT "0_53" 10, 319, 208, 70, 20
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LTEXT "0_53" 11, 319, 307, 70, 20
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}
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962 DIALOG 10, 10, 437, 371
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_0" 1, 319, 341, 70, 20
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LTEXT "5_708" 2, 9, 9, 36, 36
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LTEXT "= " 3, 121, 37, 257, 92
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LTEXT "= " 4, 121, 136, 257, 92
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LTEXT "= " 5, 121, 235, 257, 92
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LTEXT "~Journal of your Travels:" 6, 53, 9, 257, 19
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LTEXT "0_2" 7, 48, 340, 63, 23
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LTEXT "0_3" 8, 111, 340, 63, 23
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LTEXT "*" 9, 52, 37, 55, 15
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LTEXT "*" 10, 52, 136, 55, 15
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LTEXT "*" 11, 52, 234, 55, 15
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}
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970 DIALOG 10, 10, 346, 167
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_0", 1, 251, 122, 70, 20
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LTEXT "0_68", 2, 8, 122, 70, 20
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LTEXT "5_708", 3, 9, 9, 36, 36
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LTEXT "= ", 4, 55, 8, 257, 105
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}
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971 DIALOG 10, 10, 347, 275
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_0", 1, 248, 252, 70, 20
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LTEXT "0_68", 2, 6, 252, 70, 20
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LTEXT "5_708", 3, 9, 9, 36, 36
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LTEXT "= ", 4, 55, 8, 257, 111
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LTEXT "= ", 5, 55, 127, 257, 111
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}
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972 DIALOG 10, 10, 350, 164
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_0", 1, 247, 160, 70, 20
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LTEXT "0_68", 2, 8, 160, 70, 20
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LTEXT "5_708", 3, 9, 9, 36, 36
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LTEXT "= ", 4, 53, 38, 257, 111
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LTEXT "*", 5, 26, 74, 14, 19
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LTEXT "+", 6, 53, 9, 257, 19
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}
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973 DIALOG 10, 10, 347, 297
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_0", 1, 253, 275, 70, 20
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LTEXT "0_68", 2, 9, 275, 70, 20
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LTEXT "5_708", 3, 9, 9, 36, 36
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LTEXT "= ", 4, 55, 39, 257, 107
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LTEXT "= ", 5, 55, 156, 257, 107
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LTEXT "+", 6, 55, 9, 257, 19
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}
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986 DIALOG 10, 10, 508, 396
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_63" 1, 406, 365, 65, 20
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LTEXT "5_716" 2, 6, 6, 36, 36
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LTEXT "Welcome to the wonderful world of Blades of Exile! Blades of Exile is the gateway to a nearly infinite variety of adventures. First, it come with 3 exciting scenarios, filled with many hours of puzzles, fighting, and adventure." 3, 50, 22, 413, 53
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LTEXT "Blades of Exile is, like most games of its type, slightly complicated. Fortunately, there are plenty of places to look for help should you get confused. Be sure to read the online documentation which comes with the game (hit F1 to see it)." 4, 50, 117, 412, 54
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LTEXT "Also be sure to look at the Preferences Window (in the Options menu). It can make the game move faster (very useful for older machines), slower, and even easier, change the display, and remove the special effects." 5, 50, 172, 418, 51
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LTEXT "Be sure to look at the file 'LICENSE.TXT.' By playing this game, you are agreeing to abide by all terms of this license." 6, 50, 280, 421, 28
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LTEXT "Finally, alas, the Windows world nowadays is rife with old drivers and other problems. If you experience crashes playing Blades of Exile, there is troubleshooting info in the file _README.TXT_." 7, 50, 225, 420, 53
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LTEXT "WELCOME TO BLADES OF EXILE!" 8, 136, 4, 265, 16
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LTEXT "Jeff Vogel |Keeper of Exile |Spidweb@spidweb.com |http://www.spidweb.com" 9, 306, 310, 165, 52
|
|
LTEXT "Even better, when you are through with those adventures, you can make your own using the Blades of Exile scenario editor or obtain the adventures other people have made and try them out for yourself!" 10, 50, 76, 413, 40
|
|
}
|
|
|
|
987 DIALOG 10, 10, 433, 441
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_0" 1, 337, 408, 63, 23
|
|
LTEXT "5_702" 2, 10, 10, 36, 36
|
|
LTEXT "0_35" 3, 89, 354, 23, 23
|
|
LTEXT "0_36" 4, 174, 354, 23, 23
|
|
LTEXT "0_37" 5, 259, 354, 23, 23
|
|
LTEXT "0_38" 6, 89, 397, 23, 23
|
|
LTEXT "0_39" 7, 174, 397, 23, 23
|
|
LTEXT "0_40" 8, 259, 397, 23, 23
|
|
LTEXT "0_27" 9, 342, 5, 58, 20
|
|
LTEXT "0_28" 10, 342, 346, 58, 20
|
|
LTEXT "5_0" 11, 123, 348, 28, 36
|
|
LTEXT "5_0" 12, 208, 348, 28, 36
|
|
LTEXT "5_0" 13, 293, 348, 28, 36
|
|
LTEXT "5_0" 14, 123, 393, 28, 36
|
|
LTEXT "5_0" 15, 208, 393, 28, 36
|
|
LTEXT "5_0" 16, 293, 393, 28, 36
|
|
LTEXT "~You Find:" 17, 64, 6, 199, 18
|
|
LTEXT "+" 18, 73, 31, 327, 309
|
|
LTEXT "8_0" 19, 80, 37, 311, 36
|
|
LTEXT "5_0" 20, 80, 37, 28, 36
|
|
LTEXT "*" 21, 107, 37, 212, 18
|
|
LTEXT "*" 22, 116, 55, 275, 17
|
|
LTEXT "8_0" 23, 80, 74, 311, 36
|
|
LTEXT "5_0" 24, 80, 74, 28, 36
|
|
LTEXT "*" 25, 107, 74, 212, 18
|
|
LTEXT "*" 26, 116, 92, 275, 18
|
|
LTEXT "8_0" 27, 80, 111, 311, 36
|
|
LTEXT "5_0" 28, 80, 111, 28, 36
|
|
LTEXT "*" 29, 107, 111, 212, 18
|
|
LTEXT "*" 30, 116, 129, 275, 18
|
|
LTEXT "8_0" 31, 80, 148, 311, 36
|
|
LTEXT "5_0" 32, 80, 148, 28, 36
|
|
LTEXT "*" 33, 107, 148, 212, 18
|
|
LTEXT "*" 34, 116, 166, 275, 18
|
|
LTEXT "8_0" 35, 80, 185, 311, 36
|
|
LTEXT "5_0" 36, 80, 185, 28, 36
|
|
LTEXT "*" 37, 107, 185, 212, 18
|
|
LTEXT "*" 38, 116, 203, 275, 18
|
|
LTEXT "8_0" 39, 80, 222, 311, 36
|
|
LTEXT "5_0" 40, 80, 222, 28, 36
|
|
LTEXT "*" 41, 107, 222, 212, 18
|
|
LTEXT "*" 42, 116, 240, 275, 18
|
|
LTEXT "8_0" 43, 80, 259, 311, 37
|
|
LTEXT "5_0" 44, 80, 259, 28, 36
|
|
LTEXT "*" 45, 107, 259, 212, 18
|
|
LTEXT "*" 46, 116, 277, 275, 18
|
|
LTEXT "8_0" 47, 80, 297, 311, 36
|
|
LTEXT "5_0" 48, 80, 297, 28, 36
|
|
LTEXT "*" 49, 107, 297, 212, 18
|
|
LTEXT "*" 50, 116, 315, 275, 18
|
|
LTEXT "=Keyboard: To get item, hit 'a' - 'h'. To scroll, hit up and down arrows." 51, 1, 203, 64, 125
|
|
LTEXT "=" 52, 1, 347, 66, 79
|
|
LTEXT "*" 53, 319, 37, 78, 18
|
|
LTEXT "*" 54, 319, 74, 78, 18
|
|
LTEXT "*" 55, 319, 111, 78, 18
|
|
LTEXT "*" 56, 319, 148, 78, 18
|
|
LTEXT "*" 57, 319, 185, 78, 18
|
|
LTEXT "*" 58, 319, 222, 78, 18
|
|
LTEXT "*" 59, 319, 259, 78, 18
|
|
LTEXT "*" 60, 319, 297, 78, 18
|
|
}
|
|
|
|
988 DIALOG 10, 10, 330, 174
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_5" 1, 238, 145, 58, 20
|
|
LTEXT "0_35" 2, 50, 50, 24, 20
|
|
LTEXT "+(spot empty)" 3, 83, 52, 172, 16
|
|
LTEXT "+" 4, 262, 52, 31, 16
|
|
LTEXT "0_36" 5, 50, 72, 24, 20
|
|
LTEXT "+(spot empty)" 6, 83, 74, 172, 16
|
|
LTEXT "+" 7, 262, 74, 31, 16
|
|
LTEXT "0_37" 8, 50, 94, 24, 20
|
|
LTEXT "+(spot empty)" 9, 83, 96, 172, 16
|
|
LTEXT "+" 10, 262, 96, 31, 16
|
|
LTEXT "0_38" 11, 50, 116, 24, 20
|
|
LTEXT "+(spot empty)" 12, 83, 118, 172, 16
|
|
LTEXT "+" 13, 262, 118, 31, 16
|
|
LTEXT "~Select monster to summon:" 14, 50, 6, 251, 16
|
|
LTEXT "5_713" 15, 6, 6, 36, 36
|
|
LTEXT "~# Monster Cost" 16, 50, 28, 244, 16
|
|
}
|
|
|
|
989 DIALOG 10, 10, 545, 347
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_0" 1, 455, 320, 58, 20
|
|
LTEXT "~Create/Edit Party:" 2, 50, 16, 205, 16
|
|
LTEXT "*Click PC name to rename." 3, 9, 324, 181, 15
|
|
LTEXT "5_707" 4, 6, 6, 36, 36
|
|
LTEXT "8_1" 5, 93, 60, 152, 20
|
|
LTEXT "0_96" 6, 258, 50, 58, 20
|
|
LTEXT "0_95" 7, 324, 50, 58, 20
|
|
LTEXT "0_31" 8, 390, 50, 58, 20
|
|
LTEXT "~PC #1" 9, 42, 63, 40, 16
|
|
LTEXT "8_1" 10, 93, 105, 152, 20
|
|
LTEXT "0_96" 11, 258, 95, 58, 20
|
|
LTEXT "0_95" 12, 324, 95, 58, 20
|
|
LTEXT "0_31" 13, 390, 95, 58, 20
|
|
LTEXT "~PC #2" 14, 42, 108, 40, 16
|
|
LTEXT "8_1" 15, 93, 150, 152, 20
|
|
LTEXT "0_96" 16, 258, 140, 58, 20
|
|
LTEXT "0_95" 17, 324, 140, 58, 20
|
|
LTEXT "0_31" 18, 390, 140, 58, 20
|
|
LTEXT "~PC #3" 19, 42, 153, 40, 16
|
|
LTEXT "8_1" 20, 93, 195, 152, 20
|
|
LTEXT "0_96" 21, 258, 185, 58, 20
|
|
LTEXT "0_95" 22, 324, 185, 58, 20
|
|
LTEXT "0_31" 23, 390, 185, 58, 20
|
|
LTEXT "~PC #4" 24, 42, 198, 40, 16
|
|
LTEXT "8_1" 25, 93, 240, 152, 20
|
|
LTEXT "0_96" 26, 258, 230, 58, 20
|
|
LTEXT "0_95" 27, 324, 230, 58, 20
|
|
LTEXT "0_31" 28, 390, 230, 58, 20
|
|
LTEXT "~PC #5" 29, 42, 243, 40, 16
|
|
LTEXT "8_1" 30, 93, 285, 152, 20
|
|
LTEXT "0_96" 31, 258, 275, 58, 20
|
|
LTEXT "0_95" 32, 324, 275, 58, 20
|
|
LTEXT "0_31" 33, 390, 275, 58, 20
|
|
LTEXT "~PC #6" 34, 42, 288, 40, 16
|
|
LTEXT "0_97" 35, 455, 50, 58, 20
|
|
LTEXT "0_97" 36, 455, 95, 58, 20
|
|
LTEXT "0_97" 37, 455, 140, 58, 20
|
|
LTEXT "0_97" 38, 455, 185, 58, 20
|
|
LTEXT "0_97" 39, 455, 230, 58, 20
|
|
LTEXT "0_97" 40, 455, 275, 58, 20
|
|
LTEXT "0_67" 41, 498, 4, 21, 16
|
|
LTEXT "5_0" 42, 12, 52, 28, 36
|
|
LTEXT "5_0" 43, 12, 97, 28, 36
|
|
LTEXT "5_0" 44, 12, 142, 28, 36
|
|
LTEXT "5_0" 45, 12, 187, 28, 36
|
|
LTEXT "5_0" 46, 12, 232, 28, 36
|
|
LTEXT "5_0" 47, 12, 277, 28, 36
|
|
}
|
|
|
|
991 DIALOG 10, 10, 514, 338
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
// DEFPUSHBUTTON "Button" 1, 289, 83, 31, 10, WS_GROUP
|
|
LTEXT "5_714" 2, 6, 6, 36, 36
|
|
LTEXT "2_0" 3, 102, 57, 14, 10
|
|
LTEXT "2_0" 4, 102, 69, 14, 10
|
|
LTEXT "2_0" 5, 102, 81, 14, 10
|
|
LTEXT "2_0" 6, 102, 93, 14, 10
|
|
LTEXT "2_0" 7, 102, 105, 14, 10
|
|
LTEXT "2_0" 8, 102, 117, 14, 10
|
|
LTEXT "2_0" 9, 102, 129, 14, 10
|
|
LTEXT "2_0" 10, 102, 141, 14, 10
|
|
LTEXT "2_0" 11, 102, 153, 14, 10
|
|
LTEXT "2_0" 12, 102, 165, 14, 10
|
|
LTEXT "2_0" 13, 220, 57, 14, 10
|
|
LTEXT "2_0" 14, 220, 69, 14, 10
|
|
LTEXT "2_0" 15, 220, 81, 14, 10
|
|
LTEXT "2_0" 16, 220, 93, 14, 10
|
|
LTEXT "2_0" 17, 220, 105, 14, 10
|
|
LTEXT "2_0" 18, 220, 117, 14, 10
|
|
LTEXT "2_0" 19, 220, 129, 14, 10
|
|
LTEXT "2_0" 20, 220, 141, 14, 10
|
|
LTEXT "2_0" 21, 220, 153, 14, 10
|
|
LTEXT "2_0" 22, 220, 165, 14, 10
|
|
LTEXT "2_0" 23, 338, 57, 14, 10
|
|
LTEXT "2_0" 24, 338, 69, 14, 10
|
|
LTEXT "2_0" 25, 338, 81, 14, 10
|
|
LTEXT "2_0" 26, 338, 93, 14, 10
|
|
LTEXT "2_0" 27, 338, 105, 14, 10
|
|
LTEXT "2_0" 28, 338, 117, 14, 10
|
|
LTEXT "2_0" 29, 338, 129, 14, 10
|
|
LTEXT "2_0" 30, 338, 141, 14, 10
|
|
LTEXT "2_0" 31, 338, 153, 14, 10
|
|
LTEXT "2_0" 32, 338, 165, 14, 10
|
|
LTEXT "2_0" 33, 456, 57, 14, 10
|
|
LTEXT "2_0" 34, 456, 69, 14, 10
|
|
LTEXT "2_0" 35, 456, 81, 14, 10
|
|
LTEXT "2_0" 36, 456, 93, 14, 10
|
|
LTEXT "2_0" 37, 456, 105, 14, 10
|
|
LTEXT "2_0" 38, 456, 117, 14, 10
|
|
LTEXT "2_0" 39, 456, 129, 14, 10
|
|
LTEXT "2_0" 40, 456, 141, 14, 10
|
|
LTEXT "2_0" 41, 102, 188, 14, 10
|
|
LTEXT "2_0" 42, 102, 200, 14, 10
|
|
LTEXT "2_0" 43, 102, 212, 14, 10
|
|
LTEXT "2_0" 44, 102, 224, 14, 10
|
|
LTEXT "2_0" 45, 102, 236, 14, 10
|
|
LTEXT "2_0" 46, 102, 248, 14, 10
|
|
LTEXT "2_0" 47, 102, 260, 14, 10
|
|
LTEXT "2_0" 48, 102, 272, 14, 10
|
|
LTEXT "2_0" 49, 220, 188, 14, 10
|
|
LTEXT "2_0" 50, 220, 200, 14, 10
|
|
LTEXT "2_0" 51, 220, 212, 14, 10
|
|
LTEXT "2_0" 52, 220, 224, 14, 10
|
|
LTEXT "2_0" 53, 220, 236, 14, 10
|
|
LTEXT "2_0" 54, 220, 248, 14, 10
|
|
LTEXT "2_0" 55, 220, 260, 14, 10
|
|
LTEXT "2_0" 56, 220, 272, 14, 10
|
|
LTEXT "2_0" 57, 338, 188, 14, 10
|
|
LTEXT "2_0" 58, 338, 200, 14, 10
|
|
LTEXT "2_0" 59, 338, 212, 14, 10
|
|
LTEXT "2_0" 60, 338, 224, 14, 10
|
|
LTEXT "2_0" 61, 338, 236, 14, 10
|
|
LTEXT "2_0" 62, 338, 248, 14, 10
|
|
LTEXT "2_0" 63, 338, 260, 14, 10
|
|
LTEXT "2_0" 64, 338, 272, 14, 10
|
|
LTEXT "1_0" 65, 422, 310, 63, 23
|
|
LTEXT "0_2" 66, 12, 310, 63, 23
|
|
LTEXT "0_3" 67, 79, 309, 64, 23
|
|
LTEXT "~Spells For:" 68, 53, 15, 83, 16
|
|
LTEXT "+" 69, 146, 15, 186, 16
|
|
}
|
|
|
|
993 DIALOG 10, 10, 362, 65
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_60" 1, 271, 36, 58, 20
|
|
LTEXT "0_59" 2, 161, 36, 75, 20
|
|
LTEXT "0_58" 3, 50, 36, 75, 20
|
|
LTEXT "This door is locked. What do you do?" 4, 50, 8, 252, 19
|
|
LTEXT "5_112" 5, 8, 8, 28, 36
|
|
}
|
|
|
|
996 DIALOG 10, 10, 461, 206
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "~Alchemy known:" 1, 54, 10, 163, 15
|
|
LTEXT "5_720" 2, 6, 6, 36, 36
|
|
LTEXT "1_0" 3, 356, 174, 63, 23
|
|
LTEXT "2_0" 4, 217, 33, 14, 10
|
|
LTEXT "2_0" 5, 217, 47, 14, 10
|
|
LTEXT "2_0" 6, 217, 61, 14, 10
|
|
LTEXT "2_0" 7, 217, 75, 14, 10
|
|
LTEXT "2_0" 8, 217, 89, 14, 10
|
|
LTEXT "2_0" 9, 217, 103, 14, 10
|
|
LTEXT "2_0" 10, 217, 117, 14, 10
|
|
LTEXT "2_0" 11, 217, 131, 14, 10
|
|
LTEXT "2_0" 12, 217, 145, 14, 10
|
|
LTEXT "2_0" 13, 217, 159, 14, 10
|
|
LTEXT "2_0" 14, 402, 33, 14, 10
|
|
LTEXT "2_0" 15, 402, 47, 14, 10
|
|
LTEXT "2_0" 16, 402, 61, 14, 10
|
|
LTEXT "2_0" 17, 402, 75, 14, 10
|
|
LTEXT "2_0" 18, 402, 89, 14, 10
|
|
LTEXT "2_0" 19, 402, 103, 14, 10
|
|
LTEXT "2_0" 20, 402, 117, 14, 10
|
|
LTEXT "2_0" 21, 402, 131, 14, 10
|
|
LTEXT "2_0" 22, 402, 145, 14, 10
|
|
LTEXT "2_0" 23, 402, 159, 14, 10
|
|
LTEXT "Number in ( ) is minimum skill to make." 24, 8, 179, 199, 16
|
|
}
|
|
|
|
997 DIALOG 10, 10, 296, 234
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "5_724" 2, 6, 6, 36, 36
|
|
LTEXT "1_0" 3, 199, 202, 63, 23
|
|
LTEXT "0_2" 4, 55, 202, 63, 23
|
|
LTEXT "0_3" 5, 124, 202, 63, 23
|
|
LTEXT "7_0" 6, 55, 17, 179, 16
|
|
LTEXT "=" 7, 17, 55, 238, 129
|
|
}
|
|
|
|
998 DIALOG 10, 10, 326, 227
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "5_0", 1, 8, 9, 28, 36
|
|
LTEXT "~Item Info:", 2, 45, 6, 102, 16
|
|
LTEXT "+", 3, 101, 33, 141, 16
|
|
LTEXT "+", 4, 58, 61, 141, 16
|
|
LTEXT "+", 5, 245, 61, 47, 16
|
|
LTEXT "+", 6, 58, 89, 25, 15
|
|
LTEXT "+", 7, 146, 89, 25, 15
|
|
LTEXT "+", 8, 231, 89, 25, 15
|
|
LTEXT "+", 9, 65, 117, 25, 16
|
|
LTEXT "+", 10, 138, 118, 26, 16
|
|
LTEXT "+", 11, 255, 118, 25, 16
|
|
LTEXT "+", 12, 61, 168, 230, 16
|
|
LTEXT "1_0", 13, 228, 191, 63, 23
|
|
LTEXT "0_2", 14, 84, 191, 63, 23
|
|
LTEXT "0_3", 15, 153, 191, 63, 23
|
|
LTEXT "2_0", 16, 213, 8, 14, 10
|
|
LTEXT "2_0", 17, 280, 8, 14, 10
|
|
LTEXT "+", 20, 60, 142, 44, 15
|
|
}
|
|
|
|
999 DIALOG 10, 10, 347, 359
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "~Immunities:", 1, 21, 209, 137, 16
|
|
LTEXT "~Monster Info:", 2, 54, 7, 106, 16
|
|
LTEXT "1_0", 3, 248, 321, 63, 23
|
|
LTEXT "5_0", 4, 12, 8, 28, 36
|
|
LTEXT "+", 5, 104, 32, 195, 16
|
|
LTEXT "+", 6, 53, 59, 25, 16
|
|
LTEXT "+", 7, 134, 59, 47, 16
|
|
LTEXT "+", 8, 258, 59, 47, 16
|
|
LTEXT "+", 9, 57, 85, 25, 16
|
|
LTEXT "+", 10, 127, 85, 25, 16
|
|
LTEXT "+", 11, 205, 85, 32, 16
|
|
LTEXT "+", 12, 280, 85, 25, 16
|
|
LTEXT "+", 13, 63, 111, 44, 16
|
|
LTEXT "+", 14, 160, 111, 44, 16
|
|
LTEXT "+", 15, 261, 111, 44, 16
|
|
LTEXT "+", 16, 78, 137, 25, 17
|
|
LTEXT "+", 17, 188, 137, 25, 17
|
|
LTEXT "+", 18, 280, 137, 25, 17
|
|
LTEXT "+", 19, 67, 165, 238, 16
|
|
LTEXT "2_0", 20, 118, 227, 14, 10
|
|
LTEXT "2_0", 21, 118, 242, 14, 10
|
|
LTEXT "2_0", 22, 118, 257, 14, 10
|
|
LTEXT "2_0", 23, 118, 272, 14, 10
|
|
LTEXT "2_0", 24, 241, 227, 14, 10
|
|
LTEXT "2_0", 25, 241, 242, 14, 10
|
|
LTEXT "2_0", 26, 241, 257, 14, 10
|
|
LTEXT "2_0", 27, 241, 272, 14, 10
|
|
LTEXT "0_2", 28, 10, 321, 63, 23
|
|
LTEXT "0_3", 29, 73, 321, 63, 23
|
|
LTEXT "*(To make monsters appear in roster menu, cast Scry Monster on them.)", 30, 9, 288, 305, 28
|
|
LTEXT "", 31, 67, 188, 238, 16
|
|
}
|
|
|
|
1010 DIALOG 10, 10, 570, 391
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "~Main statistics:" 1, 38, 99, 133, 17
|
|
LTEXT "~Training For:" 2, 56, 8, 110, 16
|
|
LTEXT "0_7" 3, 231, 53, 23, 20
|
|
LTEXT "0_6" 4, 256, 53, 23, 20
|
|
LTEXT "0_7" 5, 231, 75, 23, 20
|
|
LTEXT "0_6" 6, 256, 75, 23, 20
|
|
LTEXT "0_7" 7, 231, 119, 23, 20
|
|
LTEXT "0_6" 8, 256, 119, 23, 20
|
|
LTEXT "0_7" 9, 231, 141, 23, 20
|
|
LTEXT "0_6" 10, 256, 141, 23, 20
|
|
LTEXT "0_7" 11, 231, 163, 23, 20
|
|
LTEXT "0_6" 12, 256, 163, 23, 20
|
|
LTEXT "0_7" 13, 231, 204, 23, 20
|
|
LTEXT "0_6" 14, 256, 204, 23, 20
|
|
LTEXT "0_7" 15, 231, 226, 23, 20
|
|
LTEXT "0_6" 16, 256, 226, 23, 20
|
|
LTEXT "0_7" 17, 231, 248, 23, 20
|
|
LTEXT "0_6" 18, 256, 248, 23, 20
|
|
LTEXT "0_7" 19, 231, 270, 23, 20
|
|
LTEXT "0_6" 20, 256, 270, 23, 20
|
|
LTEXT "0_7" 21, 231, 292, 23, 20
|
|
LTEXT "0_6" 22, 256, 292, 23, 20
|
|
LTEXT "0_7" 23, 231, 314, 23, 20
|
|
LTEXT "0_6" 24, 256, 314, 23, 20
|
|
LTEXT "0_7" 25, 472, 74, 23, 20
|
|
LTEXT "0_6" 26, 497, 74, 23, 20
|
|
LTEXT "0_7" 27, 472, 96, 23, 20
|
|
LTEXT "0_6" 28, 497, 96, 23, 20
|
|
LTEXT "0_7" 29, 472, 118, 23, 20
|
|
LTEXT "0_6" 30, 497, 118, 23, 20
|
|
LTEXT "0_7" 31, 472, 140, 23, 20
|
|
LTEXT "0_6" 32, 497, 140, 23, 20
|
|
LTEXT "0_7" 33, 472, 162, 23, 20
|
|
LTEXT "0_6" 34, 497, 162, 23, 20
|
|
LTEXT "0_7" 35, 472, 206, 23, 20
|
|
LTEXT "0_6" 36, 497, 206, 23, 20
|
|
LTEXT "0_7" 37, 472, 228, 23, 20
|
|
LTEXT "0_6" 38, 497, 228, 23, 20
|
|
LTEXT "0_7" 39, 472, 250, 23, 20
|
|
LTEXT "0_6" 40, 497, 250, 23, 20
|
|
LTEXT "0_7" 41, 472, 272, 23, 20
|
|
LTEXT "0_6" 42, 497, 272, 23, 20
|
|
LTEXT "0_7" 43, 472, 294, 23, 20
|
|
LTEXT "0_6" 44, 497, 294, 23, 20
|
|
LTEXT "5_707" 45, 6, 7, 36, 36
|
|
LTEXT "" 46, 148, 344, 75, 16
|
|
LTEXT "" 47, 300, 344, 75, 16
|
|
LTEXT "0_4" 48, 403, 355, 63, 25
|
|
LTEXT "0_2" 49, 403, 329, 63, 23
|
|
LTEXT "0_3" 50, 470, 329, 63, 23
|
|
LTEXT "" 51, 177, 8, 166, 16
|
|
LTEXT "" 52, 194, 56, 28, 15
|
|
LTEXT "" 53, 194, 77, 28, 15
|
|
LTEXT "" 54, 194, 121, 28, 15
|
|
LTEXT "" 55, 194, 143, 28, 15
|
|
LTEXT "" 56, 194, 165, 28, 15
|
|
LTEXT "" 57, 194, 207, 28, 15
|
|
LTEXT "" 58, 194, 229, 28, 15
|
|
LTEXT "" 59, 194, 251, 28, 15
|
|
LTEXT "" 60, 194, 272, 28, 15
|
|
LTEXT "" 61, 194, 294, 28, 15
|
|
LTEXT "" 62, 194, 316, 28, 15
|
|
LTEXT "" 63, 435, 76, 28, 15
|
|
LTEXT "" 64, 435, 98, 29, 15
|
|
LTEXT "" 65, 435, 121, 29, 15
|
|
LTEXT "" 66, 435, 142, 29, 15
|
|
LTEXT "" 67, 435, 164, 29, 15
|
|
LTEXT "" 68, 434, 208, 29, 15
|
|
LTEXT "" 69, 434, 230, 29, 15
|
|
LTEXT "" 70, 434, 252, 29, 15
|
|
LTEXT "" 71, 434, 274, 29, 15
|
|
LTEXT "" 72, 434, 296, 29, 15
|
|
LTEXT "1_5" 73, 470, 355, 63, 25
|
|
LTEXT "~Skill: Cost: Level:" 74, 56, 32, 228, 16
|
|
LTEXT "~Skill: Cost: Level:" 75, 292, 32, 228, 16
|
|
LTEXT "~Warrior Skills:" 76, 38, 185, 133, 17
|
|
LTEXT "~Magic Skills:" 77, 292, 53, 133, 17
|
|
LTEXT "~Other Skills:" 78, 292, 185, 133, 17
|
|
LTEXT "*Cost: (Skill pts./Gold) Right-click for description" 79, 6, 365, 382, 16
|
|
LTEXT "*Skill Pts.:" 80, 71, 344, 68, 16
|
|
LTEXT "*Gold:" 81, 252, 344, 42, 16
|
|
LTEXT "0_67" 82, 506, 6, 17, 17
|
|
}
|
|
|
|
1011 DIALOG 10, 10, 328, 78
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_9" 1, 236, 48, 58, 20
|
|
LTEXT "0_61" 2, 168, 48, 58, 20
|
|
LTEXT "5_412" 3, 6, 6, 36, 36
|
|
LTEXT "This item is clearly someone's property. Do you steal it?" 4, 48, 6, 246, 35
|
|
}
|
|
|
|
1012 DIALOG 10, 10, 327, 167
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "6_0", 2, 90, 33, 75, 20
|
|
LTEXT "5_702", 3, 8, 8, 36, 36
|
|
LTEXT "~How many?", 4, 49, 8, 163, 16
|
|
LTEXT "1_63", 5, 141, 65, 75, 16
|
|
}
|
|
|
|
1013 DIALOG 10, 10, 525, 379
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "~Special Characteristics:" 1, 55, 9, 181, 16
|
|
LTEXT "5_707" 2, 6, 6, 36, 36
|
|
LTEXT "1_0" 3, 423, 349, 63, 23
|
|
LTEXT "2_0" 4, 161, 55, 14, 10
|
|
LTEXT "2_0" 5, 289, 55, 14, 10
|
|
LTEXT "2_0" 6, 447, 55, 14, 11
|
|
LTEXT "2_0" 7, 215, 97, 14, 10
|
|
LTEXT "2_0" 8, 215, 112, 14, 10
|
|
LTEXT "2_0" 9, 215, 127, 14, 10
|
|
LTEXT "2_0" 10, 215, 142, 14, 10
|
|
LTEXT "2_0" 11, 215, 157, 14, 10
|
|
LTEXT "2_0" 12, 416, 97, 14, 10
|
|
LTEXT "2_0" 13, 416, 112, 14, 10
|
|
LTEXT "2_0" 14, 416, 127, 14, 10
|
|
LTEXT "2_0" 15, 416, 142, 14, 10
|
|
LTEXT "2_0" 16, 416, 157, 14, 10
|
|
LTEXT "~Species:" 17, 55, 30, 65, 18
|
|
LTEXT "" 18, 254, 352, 50, 16
|
|
LTEXT "=Select species and traits." 19, 15, 282, 469, 59
|
|
LTEXT "*Human (%0)" 20, 55, 53, 75, 15
|
|
LTEXT "*Nephilim (%12)" 21, 186, 53, 75, 15
|
|
LTEXT "*Slithzerikai (%20)" 22, 316, 53, 92, 15
|
|
LTEXT "*Toughness (%10)" 23, 55, 95, 75, 15
|
|
LTEXT "*Magically Apt. (%20)" 24, 55, 110, 75, 15
|
|
LTEXT "*Ambidextrous (%8)" 25, 55, 125, 116, 15
|
|
LTEXT "*Nimble Fingers (%10)" 26, 55, 140, 75, 15
|
|
LTEXT "*Cave Lore (%4)" 27, 55, 155, 75, 15
|
|
LTEXT "*Woodsman (%6)" 28, 236, 95, 126, 15
|
|
LTEXT "*Sluggish (%-10) " 29, 55, 197, 116, 15
|
|
LTEXT "*Magically Inept (%-8) " 30, 55, 212, 75, 15
|
|
LTEXT "*Frail (%-8) " 31, 55, 227, 75, 15
|
|
LTEXT "*Chronic Disease (%-20) " 32, 55, 242, 126, 15
|
|
LTEXT "Experience needed to gain each level:" 33, 19, 352, 216, 16
|
|
LTEXT "~Advantages" 34, 55, 74, 75, 16
|
|
LTEXT "~Disadvantages" 35, 55, 178, 75, 16
|
|
LTEXT "2_0" 36, 237, 198, 14, 10
|
|
LTEXT "2_0" 37, 237, 213, 14, 10
|
|
LTEXT "2_0" 38, 237, 228, 14, 10
|
|
LTEXT "2_0" 39, 237, 243, 14, 10
|
|
LTEXT "2_0" 40, 237, 258, 14, 10
|
|
LTEXT "*Good Constitution (%10)" 41, 236, 110, 126, 15
|
|
LTEXT "*Highly Alert (%7)" 42, 236, 125, 126, 15
|
|
LTEXT "*Exceptional Strength (%12)" 43, 236, 140, 126, 15
|
|
LTEXT "*Recuperation (%15)" 44, 236, 155, 126, 15
|
|
LTEXT "*Bad Back (%-8) " 45, 55, 257, 126, 15
|
|
LTEXT "Number in () is how much having that trait affects the experience you need to gain a level." 46, 289, 223, 204, 43
|
|
}
|
|
|
|
1014 DIALOG 10, 10, 355, 124
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_0" 1, 260, 93, 63, 23
|
|
LTEXT "=Fred" 2, 47, 9, 273, 77
|
|
LTEXT "5_0" 3, 9, 10, 28, 36
|
|
}
|
|
|
|
1017 DIALOG 10, 10, 243, 86
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "6_0", 2, 88, 30, 100, 24
|
|
LTEXT "~Ask about what?", 3, 55, 6, 141, 16
|
|
LTEXT "5_708", 4, 8, 8, 36, 36
|
|
LTEXT "1_63", 5, 146, 64, 75, 16
|
|
}
|
|
|
|
1018 DIALOG 10, 10, 311, 220
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "*Hit a button or type '1'-'6'." 1, 11, 190, 184, 18
|
|
LTEXT "5_706" 2, 8, 8, 36, 36
|
|
LTEXT "0_11" 3, 69, 31, 58, 20
|
|
LTEXT "0_12" 4, 69, 56, 58, 20
|
|
LTEXT "0_13" 5, 69, 81, 58, 20
|
|
LTEXT "0_14" 6, 69, 106, 58, 20
|
|
LTEXT "0_15" 7, 69, 131, 58, 20
|
|
LTEXT "0_16" 8, 69, 156, 58, 20
|
|
LTEXT "+" 9, 138, 35, 139, 16
|
|
LTEXT "+" 10, 138, 60, 139, 16
|
|
LTEXT "+ " 11, 138, 85, 139, 16
|
|
LTEXT "+" 12, 138, 110, 139, 16
|
|
LTEXT "+" 13, 138, 135, 139, 16
|
|
LTEXT "+" 14, 138, 160, 139, 16
|
|
LTEXT "~Select a PC:" 15, 49, 10, 228, 16
|
|
LTEXT "1_5" 16, 214, 187, 63, 25
|
|
}
|
|
|
|
1019 DIALOG 10, 10, 512, 372
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_0" 1, 418, 339, 58, 20
|
|
LTEXT "0_2" 2, 289, 339, 58, 20
|
|
LTEXT "0_3" 3, 352, 339, 58, 20
|
|
LTEXT "0_75" 4, 144, 310, 106, 20
|
|
LTEXT "0_76" 5, 257, 310, 106, 20
|
|
LTEXT "0_77" 6, 370, 310, 106, 20
|
|
LTEXT "5_0" 7, 9, 10, 28, 36
|
|
LTEXT "~Info on:" 8, 48, 6, 75, 16
|
|
LTEXT "~" 9, 127, 6, 174, 16
|
|
LTEXT "~Level:" 10, 48, 29, 53, 16
|
|
LTEXT "~" 11, 103, 29, 29, 16
|
|
LTEXT "~Experience:" 12, 134, 29, 78, 16
|
|
LTEXT "~" 13, 215, 29, 38, 16
|
|
LTEXT "~Next level:" 14, 258, 29, 78, 16
|
|
LTEXT "~" 15, 339, 29, 38, 16
|
|
LTEXT "~Statistics:" 16, 10, 51, 95, 16
|
|
LTEXT "*" 17, 24, 70, 97, 16
|
|
LTEXT "*" 18, 128, 70, 38, 16
|
|
LTEXT "*" 19, 24, 88, 97, 16
|
|
LTEXT "*" 20, 128, 88, 38, 16
|
|
LTEXT "*" 21, 24, 106, 97, 16
|
|
LTEXT "*" 22, 128, 106, 38, 16
|
|
LTEXT "*" 23, 24, 129, 97, 16
|
|
LTEXT "*" 24, 128, 129, 38, 16
|
|
LTEXT "*" 25, 24, 147, 97, 16
|
|
LTEXT "*" 26, 128, 147, 38, 16
|
|
LTEXT "*" 27, 24, 165, 97, 16
|
|
LTEXT "*" 28, 128, 165, 38, 16
|
|
LTEXT "*" 29, 24, 183, 97, 16
|
|
LTEXT "*" 30, 128, 183, 38, 16
|
|
LTEXT "*" 31, 24, 201, 97, 16
|
|
LTEXT "*" 32, 128, 201, 38, 16
|
|
LTEXT "*" 33, 24, 219, 97, 16
|
|
LTEXT "*" 34, 128, 219, 38, 16
|
|
LTEXT "*" 35, 171, 70, 92, 16
|
|
LTEXT "*" 36, 266, 70, 38, 16
|
|
LTEXT "*" 37, 171, 88, 92, 16
|
|
LTEXT "*" 38, 266, 88, 38, 16
|
|
LTEXT "*" 39, 171, 106, 92, 16
|
|
LTEXT "*" 40, 266, 106, 38, 16
|
|
LTEXT "*" 41, 171, 124, 92, 16
|
|
LTEXT "*" 42, 266, 124, 38, 16
|
|
LTEXT "*" 43, 171, 142, 92, 16
|
|
LTEXT "*" 44, 266, 142, 38, 16
|
|
LTEXT "*" 45, 171, 165, 92, 16
|
|
LTEXT "*" 46, 266, 165, 38, 16
|
|
LTEXT "*" 47, 171, 183, 92, 16
|
|
LTEXT "*" 48, 266, 183, 38, 16
|
|
LTEXT "*" 49, 171, 201, 92, 16
|
|
LTEXT "*" 50, 266, 201, 38, 16
|
|
LTEXT "*" 51, 171, 219, 92, 16
|
|
LTEXT "*" 52, 266, 219, 38, 16
|
|
LTEXT "*" 53, 24, 242, 97, 16
|
|
LTEXT "*" 54, 128, 242, 38, 16
|
|
LTEXT "*Weapon 1:" 55, 314, 131, 75, 16
|
|
LTEXT "*" 56, 325, 150, 155, 18
|
|
LTEXT "*" 57, 325, 170, 155, 18
|
|
LTEXT "*Weapon 2:" 58, 315, 191, 75, 16
|
|
LTEXT "*" 59, 326, 210, 154, 18
|
|
LTEXT "*" 60, 326, 230, 154, 18
|
|
LTEXT "~Total encumbrance:" 61, 11, 265, 139, 17
|
|
LTEXT "*" 62, 156, 265, 38, 16
|
|
LTEXT "Defense skill reduces this during combat." 63, 199, 265, 250, 16
|
|
LTEXT "Health" 64, 314, 50, 75, 16
|
|
LTEXT "*" 65, 325, 69, 155, 18
|
|
LTEXT "Spell Pts." 66, 314, 89, 75, 16
|
|
LTEXT "*" 67, 325, 108, 155, 18
|
|
LTEXT "0_89" 68, 176, 339, 106, 20
|
|
LTEXT "=" 69, 11, 285, 387, 17
|
|
LTEXT "~Skill Pts.:" 70, 382, 29, 62, 16
|
|
LTEXT "~" 71, 445, 29, 32, 16
|
|
}
|
|
|
|
1020 DIALOG 10, 10, 338, 80
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_9" 1, 244, 46, 58, 20
|
|
LTEXT "0_88" 2, 176, 46, 58, 20
|
|
LTEXT "5_213" 3, 8, 9, 36, 36
|
|
LTEXT "There is a stout wooden lever protruding from the ground here. Pull it?" 4, 50, 4, 253, 34
|
|
}
|
|
|
|
1021 DIALOG 10, 10, 367, 135
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "~Buying Food:" 2, 59, 8, 106, 17
|
|
LTEXT "5_703" 3, 9, 8, 36, 36
|
|
LTEXT "" 5, 103, 55, 28, 16
|
|
LTEXT "" 7, 173, 55, 21, 16
|
|
LTEXT "" 10, 103, 77, 63, 16
|
|
LTEXT "0_8" 11, 200, 103, 63, 23
|
|
LTEXT "" 13, 228, 77, 63, 16
|
|
LTEXT "1_0" 14, 271, 103, 63, 23
|
|
LTEXT "" 15, 120, 32, 171, 16
|
|
LTEXT "0_26" 16, 129, 103, 63, 23
|
|
LTEXT "~Buying:" 17, 59, 32, 55, 16
|
|
LTEXT "~Cost:" 18, 59, 55, 39, 16
|
|
LTEXT "~Per:" 19, 137, 55, 39, 16
|
|
LTEXT "~food." 20, 201, 55, 39, 16
|
|
LTEXT "~Gold:" 21, 59, 77, 39, 16
|
|
LTEXT "~Food:" 22, 182, 77, 39, 16
|
|
}
|
|
|
|
1045 DIALOG 10, 10, 276, 84
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_5" 1, 182, 53, 58, 20
|
|
LTEXT "0_62" 2, 114, 53, 58, 20
|
|
LTEXT "5_710" 3, 6, 6, 36, 36
|
|
LTEXT "This creature isn't hostile. |Attack anyway?" 4, 48, 6, 192, 40
|
|
}
|
|
|
|
1046 DIALOG 152, 16, 146, 146
|
|
STYLE WS_POPUP | WS_CAPTION | WS_SYSMENU | WS_VISIBLE
|
|
CAPTION "Blades of Exile Map"
|
|
{
|
|
PUSHBUTTON "OK", 1, 102, 131, 40, 11
|
|
}
|
|
|
|
1047 DIALOG 10, 10, 512, 338
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_5" 1, 415, 303, 58, 20
|
|
LTEXT "~Alchemy:" 2, 53, 8, 71, 16
|
|
LTEXT "~For:" 3, 53, 29, 32, 16
|
|
LTEXT "" 4, 89, 29, 165, 16
|
|
LTEXT "5_720" 5, 8, 8, 36, 36
|
|
LTEXT "*(Difficulty follows in parenthesis.)" 6, 5, 307, 259, 17
|
|
LTEXT "~#" 7, 79, 54, 22, 16
|
|
LTEXT "~Make:" 8, 109, 54, 75, 16
|
|
LTEXT "0_35" 9, 76, 73, 23, 20
|
|
LTEXT "" 10, 109, 75, 160, 16
|
|
LTEXT "0_36" 11, 76, 96, 23, 20
|
|
LTEXT "" 12, 109, 98, 160, 16
|
|
LTEXT "0_37" 13, 76, 119, 23, 20
|
|
LTEXT "" 14, 109, 121, 160, 16
|
|
LTEXT "0_38" 15, 76, 142, 23, 20
|
|
LTEXT "" 16, 109, 144, 160, 16
|
|
LTEXT "0_39" 17, 76, 165, 23, 20
|
|
LTEXT "" 18, 109, 167, 160, 16
|
|
LTEXT "0_40" 19, 76, 188, 23, 20
|
|
LTEXT "" 20, 109, 190, 160, 16
|
|
LTEXT "0_41" 21, 76, 211, 23, 20
|
|
LTEXT "" 22, 109, 213, 160, 16
|
|
LTEXT "0_42" 23, 76, 234, 23, 20
|
|
LTEXT "" 24, 109, 236, 160, 16
|
|
LTEXT "0_43" 25, 76, 257, 23, 20
|
|
LTEXT "" 26, 109, 259, 160, 16
|
|
LTEXT "0_44" 27, 76, 280, 23, 20
|
|
LTEXT "" 28, 109, 282, 160, 16
|
|
LTEXT "0_45" 29, 278, 73, 23, 20
|
|
LTEXT "" 30, 311, 75, 160, 16
|
|
LTEXT "0_46" 31, 278, 96, 23, 20
|
|
LTEXT "" 32, 311, 98, 160, 16
|
|
LTEXT "0_47" 33, 278, 119, 23, 20
|
|
LTEXT "" 34, 311, 121, 160, 16
|
|
LTEXT "0_48" 35, 278, 142, 23, 20
|
|
LTEXT "" 36, 311, 144, 160, 16
|
|
LTEXT "0_49" 37, 278, 165, 23, 20
|
|
LTEXT "" 38, 311, 167, 160, 16
|
|
LTEXT "0_50" 39, 278, 188, 23, 20
|
|
LTEXT "" 40, 311, 190, 160, 16
|
|
LTEXT "0_90" 41, 278, 211, 23, 20
|
|
LTEXT "" 42, 311, 213, 160, 16
|
|
LTEXT "0_140" 43, 278, 234, 23, 20
|
|
LTEXT "" 44, 311, 236, 160, 16
|
|
LTEXT "0_141" 45, 278, 257, 23, 20
|
|
LTEXT "" 46, 311, 259, 160, 16
|
|
LTEXT "0_142" 47, 278, 280, 23, 20
|
|
LTEXT "" 48, 311, 282, 160, 16
|
|
LTEXT "0_67" 49, 448, 8, 58, 20
|
|
}
|
|
|
|
1048 DIALOG 10, 10, 358, 86
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "5_726" 2, 6, 6, 36, 36
|
|
LTEXT "" 4, 54, 10, 262, 16
|
|
LTEXT "~Gold:" 5, 53, 57, 44, 16
|
|
LTEXT "" 6, 102, 57, 63, 16
|
|
LTEXT "0_8" 7, 190, 54, 64, 23
|
|
LTEXT "" 8, 102, 33, 63, 16
|
|
LTEXT "1_5" 9, 261, 54, 63, 23
|
|
LTEXT "~Cost:" 10, 53, 33, 44, 16
|
|
}
|
|
|
|
1049 DIALOG 10, 10, 338, 60
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_63" 1, 249, 30, 58, 20
|
|
LTEXT "5_702" 2, 8, 8, 36, 36
|
|
LTEXT "No room in your inventory." 3, 52, 4, 255, 18
|
|
}
|
|
|
|
1050 DIALOG 10, 10, 466, 326
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_0" 1, 371, 297, 56, 20
|
|
LTEXT "5_707" 2, 6, 6, 36, 36
|
|
LTEXT "~Select a graphic for your PC:" 3, 50, 6, 248, 16
|
|
LTEXT "0_5" 4, 300, 297, 60, 20
|
|
LTEXT "2_1" 5, 55, 29, 16, 17
|
|
LTEXT "2_0" 6, 55, 74, 16, 18
|
|
LTEXT "2_0" 7, 55, 119, 16, 18
|
|
LTEXT "2_0" 8, 54, 164, 17, 18
|
|
LTEXT "2_0" 9, 54, 209, 17, 18
|
|
LTEXT "2_0" 10, 54, 254, 17, 18
|
|
LTEXT "2_0" 11, 117, 29, 16, 17
|
|
LTEXT "2_0" 12, 117, 74, 16, 18
|
|
LTEXT "2_0" 13, 117, 119, 16, 18
|
|
LTEXT "2_0" 14, 116, 164, 17, 18
|
|
LTEXT "2_0" 15, 116, 209, 17, 18
|
|
LTEXT "2_0" 16, 116, 254, 17, 18
|
|
LTEXT "2_0" 17, 179, 30, 16, 17
|
|
LTEXT "2_0" 18, 179, 75, 16, 18
|
|
LTEXT "2_0" 19, 179, 120, 16, 18
|
|
LTEXT "2_0" 20, 178, 165, 17, 18
|
|
LTEXT "2_0" 21, 178, 210, 17, 18
|
|
LTEXT "2_0" 22, 178, 255, 17, 18
|
|
LTEXT "2_0" 23, 245, 30, 16, 17
|
|
LTEXT "2_0" 24, 245, 75, 16, 18
|
|
LTEXT "2_0" 25, 245, 120, 16, 18
|
|
LTEXT "2_0" 26, 244, 165, 17, 18
|
|
LTEXT "2_0" 27, 244, 210, 17, 18
|
|
LTEXT "2_0" 28, 244, 255, 17, 18
|
|
LTEXT "2_0" 29, 312, 30, 16, 17
|
|
LTEXT "2_0" 30, 312, 75, 16, 18
|
|
LTEXT "2_0" 31, 312, 120, 16, 18
|
|
LTEXT "2_0" 32, 311, 165, 17, 18
|
|
LTEXT "2_0" 33, 311, 210, 17, 18
|
|
LTEXT "2_0" 34, 311, 255, 17, 18
|
|
LTEXT "2_0" 35, 378, 30, 16, 17
|
|
LTEXT "2_0" 36, 378, 75, 16, 18
|
|
LTEXT "2_0" 37, 378, 120, 16, 18
|
|
LTEXT "2_0" 38, 377, 165, 17, 18
|
|
LTEXT "2_0" 39, 377, 210, 17, 18
|
|
LTEXT "2_0" 40, 377, 255, 17, 18
|
|
LTEXT "5_400" 41, 76, 29, 28, 35
|
|
LTEXT "5_401" 42, 76, 74, 28, 35
|
|
LTEXT "5_402" 43, 76, 119, 28, 35
|
|
LTEXT "5_403" 44, 76, 164, 28, 35
|
|
LTEXT "5_404" 45, 76, 209, 28, 35
|
|
LTEXT "5_405" 46, 76, 254, 28, 35
|
|
LTEXT "5_406" 47, 138, 29, 28, 35
|
|
LTEXT "5_407" 48, 138, 74, 28, 35
|
|
LTEXT "5_408" 49, 138, 119, 28, 35
|
|
LTEXT "5_409" 50, 138, 164, 28, 35
|
|
LTEXT "5_410" 51, 138, 209, 28, 35
|
|
LTEXT "5_411" 52, 138, 254, 28, 35
|
|
LTEXT "5_412" 53, 200, 30, 28, 35
|
|
LTEXT "5_413" 54, 200, 75, 28, 35
|
|
LTEXT "5_414" 55, 200, 120, 28, 35
|
|
LTEXT "5_415" 56, 200, 165, 28, 35
|
|
LTEXT "5_416" 57, 200, 210, 28, 35
|
|
LTEXT "5_417" 58, 200, 255, 28, 35
|
|
LTEXT "5_418" 59, 266, 30, 28, 35
|
|
LTEXT "5_419" 60, 266, 75, 28, 35
|
|
LTEXT "5_420" 61, 266, 120, 28, 35
|
|
LTEXT "5_421" 62, 266, 165, 28, 35
|
|
LTEXT "5_422" 63, 266, 210, 28, 35
|
|
LTEXT "5_423" 64, 266, 255, 28, 35
|
|
LTEXT "5_424" 65, 333, 30, 28, 35
|
|
LTEXT "5_425" 66, 333, 75, 28, 35
|
|
LTEXT "5_426" 67, 333, 120, 28, 35
|
|
LTEXT "5_427" 68, 333, 165, 28, 35
|
|
LTEXT "5_428" 69, 333, 210, 28, 35
|
|
LTEXT "5_429" 70, 333, 255, 28, 35
|
|
LTEXT "5_430" 71, 399, 30, 28, 35
|
|
LTEXT "5_431" 72, 399, 75, 28, 35
|
|
LTEXT "5_432" 73, 399, 120, 28, 35
|
|
LTEXT "5_433" 74, 399, 165, 28, 35
|
|
LTEXT "5_434" 75, 399, 210, 28, 35
|
|
LTEXT "5_435" 76, 399, 255, 28, 35
|
|
LTEXT "Click button to left of graphic to select." 77, 2, 308, 245, 16
|
|
}
|
|
|
|
1051 DIALOG 10, 10, 303, 121
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "6_0", 2, 118, 36, 148, 19
|
|
LTEXT "5_707", 3, 8, 8, 36, 36
|
|
LTEXT "~Select a name for your PC:", 4, 53, 6, 222, 20
|
|
LTEXT "~Name:", 5, 53, 38, 58, 16
|
|
LTEXT "", 6, 53, 65, 217, 16
|
|
LTEXT "1_63", 7, 209, 90, 65, 22
|
|
}
|
|
|
|
1053 DIALOG 10, 10, 332, 116
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_65" 1, 239, 84, 58, 20
|
|
LTEXT "0_64" 2, 172, 84, 58, 20
|
|
LTEXT "5_707" 3, 6, 6, 36, 36
|
|
LTEXT "You are about to consign this character to the eternal void.||Are you sure you want to do this?" 4, 48, 6, 249, 67
|
|
}
|
|
|
|
1054 DIALOG 10, 10, 330, 66
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_64" 1, 239, 37, 58, 20
|
|
LTEXT "0_65" 2, 170, 37, 58, 20
|
|
LTEXT "5_707" 3, 6, 6, 36, 36
|
|
LTEXT "Would you like to create another PC?" 4, 48, 6, 249, 21
|
|
}
|
|
|
|
1061 DIALOG 10, 10, 332, 78
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_9" 1, 239, 49, 58, 20
|
|
LTEXT "0_66" 2, 150, 49, 78, 20
|
|
LTEXT "5_722" 3, 6, 6, 36, 36
|
|
LTEXT "There is a glowing portal here. " 4, 48, 6, 249, 33
|
|
}
|
|
|
|
1062 DIALOG 10, 10, 529, 316
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_63", 1, 435, 295, 61, 20
|
|
LTEXT "5_716", 2, 6, 6, 36, 36
|
|
LTEXT "Classic Blades of Exile version 1.0 | Copyright 1997, Spiderweb Software, Inc., All rights reserved.||Blades of Exile is distributed for free under GNU General Public License version 2.", 3, 50, 6, 420, 33
|
|
LTEXT "CONTRIBUTORS : Ormus, Ishad Nha, Celtic Minstrel, Niemand and all involved in the BoE community.", 4, 50, 227, 424, 33
|
|
LTEXT "Comments? Questions? Bugs? Post them at the Blades section of the Irony Central Board: www.ironycentral.com/forum/", 5, 50, 271, 354, 32
|
|
LTEXT "Blades of Exile was brought to you by Spiderweb Software - | _Where our aberrations become your reality._ |_Blades of Exile_ and Spiderweb Software are trademarks of Spiderweb Software.", 7, 50, 154, 410, 51
|
|
LTEXT "ORIGINAL CREDITS: | Concept, Design, Programming: Jeff Vogel | Graphics: Andrew Hunter (Wormius@aol.com) | Business Manager: Mariann Krizsan (krizsan@spidweb.com)| Title Screen: James Ernest (ernest@speakeasy.org)", 8, 50, 82, 415, 51
|
|
}
|
|
|
|
1063 DIALOG 10, 10, 324, 58
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_63" 1, 246, 31, 58, 20
|
|
LTEXT "5_723" 2, 6, 6, 36, 36
|
|
LTEXT "This is not a Blades of Exile save file." 3, 50, 6, 254, 16
|
|
}
|
|
|
|
1064 DIALOG 10, 10, 322, 68
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_63" 1, 245, 34, 58, 20
|
|
LTEXT "5_723" 2, 6, 6, 36, 36
|
|
LTEXT "Loading Blades of Exile save file failed.|" 3, 50, 6, 253, 19
|
|
}
|
|
|
|
1065 DIALOG 10, 10, 340, 201
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_52", 1, 248, 179, 58, 20
|
|
LTEXT "0_5", 2, 51, 179, 58, 20
|
|
LTEXT "5_707", 3, 8, 8, 36, 36
|
|
LTEXT "CREATING A PARTY: |You are now going to the party creation screen. You will be given a prefabricated party. To create new characters from scratch, press the Delete button by the existing characters.", 4, 50, 3, 253, 88
|
|
LTEXT "Slithzerikai and Nephilim get bonuses to their statistics, and characters with Mage and Priest Spell skill get bonuses to their spell points. These bonuses are added after character creation is completed.", 5, 50, 98, 255, 79
|
|
}
|
|
|
|
1066 DIALOG 10, 10, 336, 64
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_84" 1, 230, 31, 80, 20
|
|
LTEXT "0_85" 2, 122, 31, 77, 20
|
|
LTEXT "0_5" 3, 54, 31, 58, 20
|
|
LTEXT "5_723" 4, 9, 9, 36, 36
|
|
LTEXT "~Do you want to save before quitting?" 5, 52, 5, 254, 18
|
|
}
|
|
|
|
1067 DIALOG 10, 10, 336, 78
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_5" 1, 248, 46, 58, 20
|
|
LTEXT "0_83" 2, 178, 46, 63, 20
|
|
LTEXT "5_723" 3, 9, 9, 36, 36
|
|
LTEXT "Warning: If you quit now, your game will be lost." 4, 51, 5, 255, 32
|
|
}
|
|
|
|
1069 DIALOG 10, 10, 372, 178
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_81" 1, 278, 125, 66, 20
|
|
LTEXT "0_82" 2, 210, 125, 65, 20
|
|
LTEXT "0_83" 3, 141, 125, 66, 20
|
|
LTEXT "5_3732" 4, 6, 6, 36, 36
|
|
LTEXT "Unfortunately, the latter fate is the one that just befell you. Easy come, easy go. Care to make another attempt?" 5, 85, 77, 252, 44
|
|
LTEXT "Being an adventurer is unpredictable work. Sometimes, you becomes heroes, wealthy as Croesus and famous beyond words. And, sometimes your gnawed bones are left to dry out in some shadowy, forgotten hole." 6, 85, 6, 260, 68
|
|
LTEXT "5_3733" 7, 42, 6, 36, 36
|
|
LTEXT "5_3734" 8, 6, 42, 36, 36
|
|
LTEXT "5_3735" 9, 42, 42, 36, 36
|
|
}
|
|
|
|
1072 DIALOG 10, 10, 535, 415
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_63" 1, 441, 391, 58, 20
|
|
LTEXT "5_724" 2, 6, 6, 36, 36
|
|
LTEXT "There are a wide variety of magical walls and barriers which you can create and will encounter..." 3, 60, 23, 418, 27
|
|
LTEXT "BLADES OF EXILE HELP: MAGIC BARRIERS" 4, 50, 6, 329, 16
|
|
LTEXT "Wall of Fire - The weakest wall. Short lived and low damage. | |Wall of Force - Does more damage than a Wall of Fire and lasts a bit longer." 5, 51, 55, 181, 86
|
|
LTEXT "Stinking Cloud - Lasts a short time, and curses anyone who enters." 6, 51, 253, 179, 40
|
|
LTEXT "Web - Lasts until walked through. Slows down the victim, and interfers with attacks. Pause to clean off webs. | |Antimagic Field - Spells cannot be casts while in this, nor may they be targeted into it. It fades eventually." 7, 284, 54, 219, 104
|
|
LTEXT "Wall of Ice - Does as much damage as a Wall of Force, but lasts much longer. | |Wall of Blades - Long lasting, and does the most damage of the wall spells." 8, 51, 154, 182, 86
|
|
LTEXT "Fire Barrier - Permanent. Only removable by Dispel Barrier spell. Damages anyone who walks into it. Blocks quickfire. |Force Barrier - Like Fire Barrier, but cannot be moved through." 9, 284, 169, 216, 81
|
|
LTEXT "Quickfire - The most deadly of the barriers, once created it spreads through the dungeon/town destroying everything. It can only be blocked by the two barrier spells. Antimagic fields slow it down." 10, 49, 348, 449, 41
|
|
LTEXT "5_1709" 11, 15, 59, 28, 36
|
|
LTEXT "5_1708" 12, 15, 108, 28, 36
|
|
LTEXT "5_1712" 13, 15, 158, 28, 36
|
|
LTEXT "5_1713" 14, 15, 207, 28, 36
|
|
LTEXT "5_1711" 15, 15, 257, 28, 36
|
|
LTEXT "5_1715" 16, 15, 352, 28, 36
|
|
LTEXT "5_1705" 17, 250, 62, 28, 36
|
|
LTEXT "5_1710" 18, 250, 123, 28, 36
|
|
LTEXT "5_1716" 19, 250, 177, 28, 36
|
|
LTEXT "Barrels,Crates - Can be pushed around. Have items in them sometimes." 20, 86, 309, 411, 28
|
|
LTEXT "5_1707" 21, 15, 306, 28, 36
|
|
LTEXT "5_1706" 22, 53, 306, 28, 36
|
|
LTEXT "Sleep Wall - Walking through can put character to sleep. Very dangerous." 23, 284, 261, 215, 43
|
|
LTEXT "5_1714" 24, 250, 265, 28, 36
|
|
}
|
|
|
|
1079 DIALOG 10, 10, 518, 410
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_63" 1, 424, 381, 58, 20
|
|
LTEXT "5_724" 2, 8, 8, 36, 36
|
|
LTEXT "To move, click on the terrain screen in the direction you want to move, or use the keypad. To wait, click on your party.|The buttons on the bottom act as follows:" 3, 65, 31, 422, 34
|
|
LTEXT "BLADES OF EXILE HELP: OUTDOOR COMMANDS" 4, 52, 10, 292, 16
|
|
LTEXT "To read a sign or search something, stand adjacent to it and look at it. To enter a town/dungeon/tower/pit. etc., move onto it." 5, 69, 209, 417, 33
|
|
LTEXT "To board a boat, move onto it. To disembark, steer it onto land. To investigate a special (specials are marked with small white circles), move onto it. Boats cannot move diagonally." 6, 69, 292, 417, 50
|
|
LTEXT "SECRET PASSAGES: Some walls have secret passages. To find them, walk into the wall." 7, 69, 343, 416, 33
|
|
LTEXT "TIME SAVER: Hitting 'l' and then pressing a direction on the keypad has you look at thing right next to you in that direction. This works in towns (and for talking, etc.) too." 8, 69, 243, 416, 48
|
|
LTEXT "5_1400" 9, 118, 78, 320, 100
|
|
}
|
|
|
|
1080 DIALOG 10, 10, 525, 401
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_63" 1, 432, 388, 58, 20
|
|
LTEXT "5_724" 2, 8, 8, 36, 36
|
|
LTEXT "To move, click on the terrain screen in the direction you want to move, or use the keypad. To wait, click on your party.|The action buttons (and the equivalent keys) are:" 3, 62, 29, 423, 48
|
|
LTEXT "BLADES OF EXILE HELP: TOWN COMMANDS" 4, 52, 11, 292, 16
|
|
LTEXT "To read a sign, open a chest, or search a barrel/crate/etc., stand adjacent to it and look at it. To leave town, keep moving towards the border of the map. Move into a door to open it." 5, 61, 278, 430, 48
|
|
LTEXT "To board a boat, move onto it. To leave it, steer it onto land. |You close a door by Using it. Some doors are locked - you can pick or bash open the lock when you move into them." 6, 61, 329, 430, 51
|
|
LTEXT "When talking, looking, or using, first click on the appropriate button, and then click on the space to act on. When looking, you can click on the terrain screen border to scroll the view." 7, 61, 227, 428, 49
|
|
LTEXT "5_1402" 8, 107, 87, 320, 100
|
|
}
|
|
|
|
1081 DIALOG 10, 10, 590, 412
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_63" 1, 500, 403, 58, 20
|
|
LTEXT "5_724" 2, 9, 9, 36, 36
|
|
LTEXT "Your PCs will act one at a time. To move, click on the terrain screen in the direction you want to move, or use the keypad. To have the PC stand ready, click on him/her. |The buttons on the bottom act as follows:" 3, 66, 26, 473, 49
|
|
LTEXT "BLADES OF EXILE HELP: COMBAT COMMANDS" 4, 53, 9, 322, 16
|
|
LTEXT "Outdoors, you can only end combat when all foes are dead.|In an outdoor combat, to flee, move everyone off the border of the battlefield. To flee in town, leave combat mode and leave town." 5, 66, 348, 476, 49
|
|
LTEXT "Make Active - This either makes only current character active, or switches back to having entire party active.|" 6, 66, 206, 475, 35
|
|
LTEXT "Each PC gets a base 4 action pts. Each action uses some up. Heavy armor and being webbed or slowed reduces the total, and being hasted increases it. The cost of each action is ..." 7, 23, 260, 257, 81
|
|
LTEXT "5_1401" 8, 147, 79, 320, 100
|
|
LTEXT "5_1300" 9, 284, 242, 275, 100
|
|
}
|
|
|
|
1082 DIALOG 10, 10, 504, 365
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_63" 1, 405, 342, 58, 20
|
|
LTEXT "5_724" 2, 8, 8, 36, 36
|
|
LTEXT "BLADES OF EXILE HELP: PARTY STATUS SCREEN" 3, 52, 12, 235, 16
|
|
LTEXT "This area lists the names of your party members, their health and magic points, and two buttons:" 4, 61, 29, 394, 33
|
|
LTEXT "After each PCs name are graphics to show its status:" 5, 61, 151, 379, 16
|
|
LTEXT "5_1200" 6, 168, 66, 75, 16
|
|
LTEXT "To have two PCs switch places, click on their switch places buttons. To get a full description of a character, click on the '?' button." 7, 61, 102, 401, 46
|
|
LTEXT "5_1500" 8, 73, 173, 386, 94
|
|
LTEXT "Active PC: The character whose name is in italics is the active character. This is the PC who will cast spells selected from the cast spells menus. and who is shopping in stores. To make a PC active, click on its name or type '1'-'6." 9, 61, 276, 401, 65
|
|
}
|
|
|
|
1084 DIALOG 10, 10, 559, 269
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_63" 1, 471, 242, 58, 20
|
|
LTEXT "5_724" 2, 6, 6, 36, 36
|
|
LTEXT "~Bugs and Stuff:" 3, 50, 6, 131, 18
|
|
LTEXT "Need a Hint?" 4, 50, 69, 84, 13
|
|
LTEXT "Classic Blades of Exile is released under the GNU GPL 2 license." 5, 50, 139, 473, 28
|
|
LTEXT "COMMENTS: |We LOVE to hear what you have to say. Comments, questions, complaints, etc. should be put on the forum on the About Blades of Exile page. Also, be sure to visit Spiderweb Software's web site: || http://www.spidweb.com" 6, 50, 174, 480, 65
|
|
LTEXT "Alas, though we tried, we probably didn't get all the bugs and typos out of Blades of Exile. Should you find one, please report it to the Blades of Exile forum on the About Blades of Exile page." 7, 50, 26, 475, 41
|
|
LTEXT "Can't get into the School of Magery? The Valley plague getting you down? Can't get to the end of the Za-Khazi Run in time? Help is available! The forementioned forum has lots of links to walkthroughs and hints; not to mention the community!" 8, 50, 84, 474, 54
|
|
}
|
|
|
|
1086 DIALOG 10, 10, 338, 76
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_80" 1, 246, 46, 58, 20
|
|
LTEXT "0_79" 2, 177, 46, 58, 20
|
|
LTEXT "You have come to a dock/bridge. Pilot under it or land?" 3, 50, 3, 254, 32
|
|
LTEXT "5_302" 4, 6, 6, 36, 36
|
|
}
|
|
|
|
1088 DIALOG 10, 10, 535, 418
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_63" 1, 442, 389, 58, 20
|
|
LTEXT "5_724" 2, 6, 6, 36, 36
|
|
LTEXT "There are two sorts of magic spells: mage spells and priest spells. There are 62 spells of each type, each with a level from one to seven." 3, 60, 23, 427, 28
|
|
LTEXT "BLADES OF EXILE HELP: MAGIC" 4, 50, 6, 235, 16
|
|
LTEXT "You can only cast mage (or priest) spells of a level as high as your Mage (or Priest) Spells skill. There are two ways to cast a spell:" 5, 60, 52, 420, 28
|
|
LTEXT "Mage spells cannot be cast by someone wearing bulky armor (although armor can be put on after you're through casting spells). |WARNING: Spells cast by a PC with 1, 2 or 3 intelligence will be very weak!" 6, 60, 277, 438, 54
|
|
LTEXT "You start automatically knowing most spells up to level 3. Other spells you have to track down. Some are known by sages who can teach them to you (for a price). Others must be found in dungeons and ruins." 7, 60, 235, 438, 41
|
|
LTEXT "When you decide to cast a spell, you will be a given a list of spells with green lights next to the spells you are currently able to cast (and not those that you are, say, too low a level to cast)." 8, 60, 193, 436, 41
|
|
LTEXT "Note that spell effects are cumulative. Two poison spells do more than twice the damage of one poison spell. If a fear spell doesn't work, the next one will be more likely to. Casting 3 bless spells on a PC will make him/her a powerhouse." 9, 60, 332, 440, 54
|
|
LTEXT "SPELL MENUS - The Cast Mage and Cast Priest menus are automatically updated to contain the spells the active PC can cast. To have a PC cast a spell, click on that PC's name to the upper right, and select the spell to cast from these menus." 10, 77, 81, 397, 54
|
|
LTEXT "SPELL CASTING WINDOW - Press the mage or priest spell button to the lower left (or type 'm' or 'p'). Press the number of the character to cast, the button by the spell, and then the target button by the PC to cast the spell on (if needed)." 11, 77, 136, 398, 54
|
|
}
|
|
|
|
1089 DIALOG 10, 10, 532, 404
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
// DEFPUSHBUTTON "OK" 1, 219, 187, 31, 10, WS_GROUP
|
|
LTEXT "To get anywhere in Exile, you will need to talk at great length to the people around you. To talk to someone, click on the mouth button and then on the person to talk to." 4, 60, 27, 423, 48
|
|
LTEXT "EXILE HELP: TALKING AND SHOPS" 5, 50, 6, 235, 16
|
|
LTEXT "In the talk window, type the thing to ask about (always a single word) and hit enter. Everyone responds to:| 'look' 'name' 'job'|Saying 'bye' ends the conversation. " 6, 60, 77, 424, 65
|
|
LTEXT "Talking to people is how you buy things, such as food or training. Usually, just saying 'buy' works. Sometimes, however, you have to say the specific thing they sell: if Albert says _I identify things._ ask about 'identify.'" 7, 60, 263, 436, 66
|
|
LTEXT "Some people may provide valuable hints about what others know about. For example, if someone says _You should ask Tor about supplies,_ when you meet Tor 'supplies' should be one of the first things you ask about." 8, 60, 196, 424, 65
|
|
LTEXT "You can figure out other things to ask the people about by picking words out of what they say. If JimBob says _I love killing Nephilim,_ 'killing' and 'Nephilim' are likely bets." 9, 60, 144, 436, 50
|
|
LTEXT "Due to finite memory, people will generally not have more to say about everything they talk about, just the important things." 10, 60, 331, 436, 34
|
|
}
|
|
|
|
1090 DIALOG 10, 10, 525, 418
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_63" 1, 435, 384, 58, 20
|
|
LTEXT "5_724" 2, 9, 9, 36, 36
|
|
LTEXT "During your adventures, you will come across mind-boggling quantities of stuff. To pick up some of it, move your party (or active PC) near it, and hit the get button (or 'g'). Then, on the Get Item window, click on the item to grab." 3, 63, 30, 423, 64
|
|
LTEXT "BLADES OF EXILE HELP: ITEM INFO SCREEN" 4, 53, 13, 235, 16
|
|
LTEXT "Once there, to equip (i.e. use) or unequip (take off) an item, click on its name. Other buttons will appear enabling you do to other things:" 5, 63, 131, 283, 57
|
|
LTEXT "Items from slain monsters normally appear unidentified. To identify them, take them to a sage. Also, buying Item Lore skill sometimes makes monster's treasure appear already identified." 6, 63, 274, 429, 50
|
|
LTEXT "Once obtained, items show up in this window. Type '1'-'6' or click on the numbered button to bring up a character's inventory. " 7, 63, 95, 424, 33
|
|
LTEXT "5_1100" 8, 350, 136, 129, 132
|
|
LTEXT "The Sell, ID, and Enchant buttons only appear when talking to a person who can do these things. Many shopkeepers will buy your items, and certain sages can identify and even enchant them." 9, 63, 189, 281, 84
|
|
LTEXT "Finally, hitting the Jobs button (or typing '8') takes you to the jobs page, where you can see what jobs you currently have. Hitting the 'Spec' button (or typing '9') brings up whatever special items you have." 10, 63, 325, 427, 50
|
|
}
|
|
|
|
1091 DIALOG 10, 10, 333, 74
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_5" 1, 244, 45, 58, 20
|
|
LTEXT "0_78" 2, 134, 45, 78, 20
|
|
LTEXT "5_723" 3, 9, 9, 36, 36
|
|
LTEXT "Starting over will delete the current party. Are you sure you want to do this?" 4, 53, 6, 249, 31
|
|
}
|
|
|
|
1092 DIALOG 10, 10, 580, 430
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
// DEFPUSHBUTTON "OK" 1, 242, 201, 31, 10, WS_GROUP
|
|
LTEXT "While playing Exile, you will meet many, many beings who want to kill you, both outdoors and in dungeons. When you are attacked outdoors, a battlefield will appear. When attacked in town, press the sword button to start combat. " 4, 60, 27, 482, 65
|
|
LTEXT "EXILE HELP: COMBAT" 5, 50, 6, 235, 16
|
|
LTEXT "During combat, each of your characters go, one after another, then the monsters act. Move into a monster to attack it. If you press the 'Active' button, only the currently active PC will act until you press it again." 6, 60, 160, 483, 50
|
|
LTEXT "When monsters hit you, you are damaged and lose health points. When a blow would take you below 0 health, you end up at 0 health. If you take damage when at 0 health, you die. If you take a lot of damage while at 0 health, you turn to dust." 7, 60, 93, 483, 66
|
|
LTEXT "When you use poison during combat, you poison your melee weapon or arrows (thrown weapons cannot be poisoned). The next several monsters you hit will take a lot of extra damage over time. " 8, 60, 344, 482, 49
|
|
LTEXT "There are five sorts of weapons: edged, bashing, and pole, which are hand-to-hand weapons, and bow and thrown missile, which are missile weapons. You can buy skill in each of the five weapon types, which makes them hit more often." 9, 60, 211, 483, 66
|
|
LTEXT "Equipping armor makes monster's blows do less damage. However, heavy armor makes you less likely to hit. Don't wear heavy armor if your weapon skill is low. You can equip two weapons, but this makes you MUCH less likely to hit." 10, 60, 278, 483, 65
|
|
}
|
|
|
|
1093 DIALOG 10, 10, 332, 78
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_5", 1, 238, 42, 58, 20
|
|
LTEXT "0_63", 2, 169, 42, 58, 20
|
|
LTEXT "5_702", 3, 8, 8, 36, 36
|
|
LTEXT "~This item will be gone forever. Still drop it?", 4, 51, 2, 248, 33
|
|
}
|
|
|
|
1095 DIALOG 10, 10, 573, 384
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
// DEFPUSHBUTTON "OK" 1, 242, 178, 31, 10, WS_GROUP
|
|
LTEXT "SCROLLING THE SCREEN - When looking in town or combat, clicking the gray border of the view screen shifts the view around. Similarly, you can target people offscreen in combat by clicking on the terrain border." 4, 60, 27, 481, 48
|
|
LTEXT "EXILE HELP: VALUABLE INFO" 5, 50, 6, 235, 16
|
|
LTEXT "For every (about) 100 experience a character gets, he/she gains a level. With each level comes more health and skill points. The latter may be traded at a trainer for better skills. " 6, 60, 126, 483, 50
|
|
LTEXT "EXPERIENCE - When you kill a monster, the character striking the death blow gets a bunch of experience, and everyone else gets a lesser amount. When a monster dies of poison, everyone splits the experience." 7, 60, 76, 482, 49
|
|
LTEXT "STORING ITEMS - Should you get too many items to carry, there are 3 places in the game where they can be stored. You only have to find them." 8, 60, 177, 489, 33
|
|
LTEXT "SAVING MAPS - Your maps are saved in your save files. To stop doing this (and make the save files much smaller) you can turn off Saved Maps on the Preferences screen.|HELPFUL HINTS - Many useful tips are available under the 'Library' menu." 9, 60, 211, 483, 66
|
|
LTEXT "SEARCHING - To search a barrel, crate, desk, etc. or open a chest, stand adjacent and look at it." 10, 60, 278, 483, 35
|
|
LTEXT "HEALTH WARNING - When a blow knocks you down to 0 health, you are warned by a coughing noise." 11, 60, 314, 482, 34
|
|
}
|
|
|
|
1096 DIALOG 10, 10, 298, 286
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "5_724" 2, 8, 8, 36, 36
|
|
LTEXT "+" 3, 55, 27, 182, 16
|
|
LTEXT "+" 4, 70, 55, 167, 16
|
|
LTEXT "+" 5, 109, 80, 41, 16
|
|
LTEXT "+" 6, 215, 80, 28, 16
|
|
LTEXT "=" 7, 21, 151, 241, 93
|
|
LTEXT "1_0" 8, 201, 254, 63, 23
|
|
LTEXT "0_2" 9, 22, 254, 63, 23
|
|
LTEXT "0_3" 10, 85, 254, 64, 23
|
|
LTEXT "+" 11, 73, 105, 167, 17
|
|
LTEXT "*Spell Info:" 12, 55, 6, 83, 16
|
|
LTEXT "*Name:" 13, 15, 55, 48, 16
|
|
LTEXT "*Level/Cost:" 14, 15, 80, 87, 16
|
|
LTEXT "*Range:" 15, 156, 80, 51, 16
|
|
LTEXT "*When:" 16, 15, 105, 49, 17
|
|
LTEXT "~Description:" 17, 15, 128, 89, 16
|
|
}
|
|
|
|
1097 DIALOG 10, 10, 299, 364
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "5_724" 1, 8, 8, 36, 36
|
|
LTEXT "*" 2, 191, 90, 12, 13
|
|
LTEXT "+" 3, 106, 30, 156, 16
|
|
LTEXT "+" 4, 133, 57, 29, 15
|
|
LTEXT "+" 5, 218, 57, 45, 15
|
|
LTEXT "+" 6, 96, 83, 28, 15
|
|
LTEXT "=" 7, 21, 130, 241, 88
|
|
LTEXT "=" 8, 21, 250, 241, 74
|
|
LTEXT "0_2" 9, 19, 332, 63, 23
|
|
LTEXT "0_3" 10, 82, 332, 63, 23
|
|
LTEXT "1_0" 11, 202, 332, 63, 23
|
|
LTEXT "~Skill Info:" 12, 53, 6, 134, 16
|
|
LTEXT "~Cost:" 13, 15, 57, 41, 16
|
|
LTEXT "*Skill Pts.:" 14, 59, 57, 66, 16
|
|
LTEXT "*Gold:" 15, 172, 57, 39, 15
|
|
LTEXT "*Max. Level:" 16, 15, 83, 73, 16
|
|
LTEXT "~Description:" 17, 15, 106, 75, 16
|
|
LTEXT "~Tips:" 18, 16, 229, 75, 16
|
|
LTEXT "*Name:" 19, 53, 30, 46, 16
|
|
}
|
|
|
|
1098 DIALOG 10, 10, 557, 417
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
// DEFPUSHBUTTON "Button" 1, 289, 83, 31, 10, WS_GROUP
|
|
LTEXT "5_712" 2, 9, 9, 36, 36
|
|
LTEXT "~Select a Spell:" 3, 54, 6, 141, 18
|
|
LTEXT "0_11" 4, 10, 81, 58, 20
|
|
LTEXT "0_12" 5, 10, 105, 58, 20
|
|
LTEXT "0_13" 6, 10, 129, 58, 20
|
|
LTEXT "0_14" 7, 10, 153, 58, 20
|
|
LTEXT "0_15" 8, 10, 177, 58, 20
|
|
LTEXT "0_16" 9, 10, 201, 58, 20
|
|
LTEXT "0_35" 10, 235, 82, 23, 23
|
|
LTEXT "0_36" 11, 235, 106, 23, 23
|
|
LTEXT "0_37" 12, 235, 130, 23, 23
|
|
LTEXT "0_38" 13, 235, 154, 23, 23
|
|
LTEXT "0_39" 14, 235, 178, 23, 23
|
|
LTEXT "0_40" 15, 235, 202, 23, 23
|
|
LTEXT "0_5" 16, 389, 394, 63, 25
|
|
LTEXT "1_17" 17, 459, 394, 63, 25
|
|
LTEXT "" 18, 88, 84, 122, 16
|
|
LTEXT "" 19, 88, 108, 122, 16
|
|
LTEXT "" 20, 88, 132, 122, 16
|
|
LTEXT "" 21, 88, 156, 122, 16
|
|
LTEXT "" 22, 88, 180, 122, 16
|
|
LTEXT "" 23, 88, 204, 122, 16
|
|
LTEXT "" 24, 265, 85, 32, 16
|
|
LTEXT "" 25, 265, 109, 32, 16
|
|
LTEXT "" 26, 265, 133, 32, 16
|
|
LTEXT "" 27, 265, 156, 32, 16
|
|
LTEXT "" 28, 265, 181, 32, 16
|
|
LTEXT "" 29, 265, 205, 32, 16
|
|
LTEXT "" 30, 304, 85, 32, 16
|
|
LTEXT "" 31, 304, 109, 32, 16
|
|
LTEXT "" 32, 304, 133, 32, 16
|
|
LTEXT "" 33, 304, 156, 32, 16
|
|
LTEXT "" 34, 304, 181, 32, 16
|
|
LTEXT "" 35, 304, 205, 32, 16
|
|
LTEXT "+Pick spell to cast." 36, 30, 400, 186, 16
|
|
LTEXT "2_0" 37, 114, 247, 14, 10
|
|
LTEXT "2_0" 38, 114, 261, 14, 10
|
|
LTEXT "2_0" 39, 114, 275, 14, 10
|
|
LTEXT "2_0" 40, 114, 289, 14, 10
|
|
LTEXT "2_0" 41, 114, 303, 14, 10
|
|
LTEXT "2_0" 42, 114, 317, 14, 10
|
|
LTEXT "2_0" 43, 114, 331, 14, 10
|
|
LTEXT "2_0" 44, 114, 345, 14, 10
|
|
LTEXT "2_0" 45, 114, 359, 14, 10
|
|
LTEXT "2_0" 46, 114, 373, 14, 10
|
|
LTEXT "2_0" 47, 247, 247, 14, 10
|
|
LTEXT "2_0" 48, 247, 261, 14, 10
|
|
LTEXT "2_0" 49, 247, 275, 14, 10
|
|
LTEXT "2_0" 50, 247, 289, 14, 10
|
|
LTEXT "2_0" 51, 247, 303, 14, 10
|
|
LTEXT "2_0" 52, 247, 317, 14, 10
|
|
LTEXT "2_0" 53, 247, 331, 14, 10
|
|
LTEXT "2_0" 54, 247, 345, 14, 10
|
|
LTEXT "2_0" 55, 247, 359, 14, 10
|
|
LTEXT "2_0" 56, 247, 373, 14, 10
|
|
LTEXT "2_0" 57, 379, 247, 14, 10
|
|
LTEXT "2_0" 58, 379, 261, 14, 10
|
|
LTEXT "2_0" 59, 379, 275, 14, 10
|
|
LTEXT "2_0" 60, 379, 289, 14, 10
|
|
LTEXT "2_0" 61, 379, 303, 14, 10
|
|
LTEXT "2_0" 62, 379, 317, 14, 10
|
|
LTEXT "2_0" 63, 379, 331, 14, 10
|
|
LTEXT "2_0" 64, 379, 345, 14, 10
|
|
LTEXT "2_0" 65, 379, 359, 14, 10
|
|
LTEXT "2_0" 66, 379, 373, 14, 10
|
|
LTEXT "2_0" 67, 508, 247, 14, 10
|
|
LTEXT "2_0" 68, 508, 261, 14, 10
|
|
LTEXT "2_0" 69, 508, 275, 14, 10
|
|
LTEXT "2_0" 70, 508, 289, 14, 10
|
|
LTEXT "2_0" 71, 508, 303, 14, 10
|
|
LTEXT "2_0" 72, 508, 317, 14, 10
|
|
LTEXT "2_0" 73, 508, 331, 14, 10
|
|
LTEXT "2_0" 74, 508, 345, 14, 10
|
|
LTEXT "0_25" 75, 281, 394, 102, 25
|
|
LTEXT "~Caster:" 76, 9, 60, 75, 16
|
|
LTEXT "~Target: HP: SP: Status:" 77, 209, 60, 223, 16
|
|
LTEXT "Keyboard: Type '1'-'6' to pick caster, Shift-'1' - '6' to select target, 'space' for Other Spells, key by spell to cast spell. Right-click spell name for description." 78, 202, 0, 290, 57
|
|
LTEXT "0_67" 79, 506, 6, 17, 17
|
|
LTEXT "*" 80, 10, 227, 100, 16
|
|
LTEXT "*" 81, 132, 227, 100, 16
|
|
LTEXT "*" 82, 266, 227, 100, 16
|
|
LTEXT "*" 83, 396, 227, 100, 16
|
|
}
|
|
|
|
1099 DIALOG 10, 10, 470, 530
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_63", 1, 354, 500, 58, 20
|
|
LTEXT "0_5", 2, 281, 500, 62, 20
|
|
LTEXT "", 3, 64, 48, 277, 102
|
|
LTEXT "2_0", 4, 147, 88, 16, 18
|
|
LTEXT "2_0", 5, 72, 55, 16, 18
|
|
LTEXT "2_0", 6, 213, 55, 16, 18
|
|
LTEXT "2_0", 7, 72, 126, 16, 18
|
|
LTEXT "2_0", 8, 213, 126, 16, 18
|
|
LTEXT "2_0", 9, 66, 159, 16, 18
|
|
LTEXT "~Display alignment:", 10, 59, 26, 182, 17
|
|
LTEXT "*Top Left", 11, 90, 53, 54, 16
|
|
LTEXT "*Top Right", 12, 231, 53, 62, 16
|
|
LTEXT "*Bottom Left ", 13, 90, 124, 104, 16
|
|
LTEXT "*Bottom Right", 14, 231, 124, 104, 16
|
|
LTEXT "*Center", 15, 165, 86, 75, 16
|
|
LTEXT "~Blades of Exile Preferences:", 16, 49, 6, 218, 16
|
|
LTEXT "*Small Window (not full screen)", 17, 86, 157, 228, 15
|
|
LTEXT "2_0", 18, 53, 282, 17, 18
|
|
LTEXT "*Don't Save Maps", 19, 72, 278, 120, 16
|
|
LTEXT "2_0", 20, 228, 280, 17, 18
|
|
LTEXT "*No Sounds", 21, 247, 278, 117, 16
|
|
LTEXT "2_0", 22, 58, 241, 17, 18
|
|
LTEXT "*No graphics frills (lose special effects)", 23, 77, 236, 335, 16
|
|
LTEXT "2_0", 24, 53, 300, 17, 18
|
|
LTEXT "*Show room description more than once", 25, 72, 296, 287, 16
|
|
LTEXT "5_716", 26, 8, 8, 36, 36
|
|
LTEXT "2_0", 27, 53, 318, 17, 18
|
|
LTEXT "*Never show instant help", 28, 72, 314, 306, 15
|
|
LTEXT "2_0", 29, 53, 336, 17, 18
|
|
LTEXT "*Reset instant help (all help windows will reappear)", 30, 72, 332, 340, 16
|
|
LTEXT "~Game speed:", 31, 54, 181, 182, 17
|
|
LTEXT "2_0", 32, 69, 202, 17, 18
|
|
LTEXT "*Fast", 33, 88, 200, 53, 16
|
|
LTEXT "2_0", 34, 151, 202, 17, 18
|
|
LTEXT "*Medium", 35, 170, 200, 53, 16
|
|
LTEXT "2_0", 36, 244, 202, 17, 18
|
|
LTEXT "*Slow", 37, 263, 200, 53, 16
|
|
LTEXT "2_0", 38, 53, 354, 17, 18
|
|
LTEXT "*Make game easier (monsters much weaker)", 39, 72, 350, 352, 16
|
|
LTEXT "2_0", 40, 53, 372, 17, 18
|
|
LTEXT "*Fewer wandering monsters", 41, 72, 368, 340, 16
|
|
LTEXT "~For older machines:", 42, 54, 221, 182, 17
|
|
LTEXT "2_0", 43, 58, 262, 17, 18
|
|
LTEXT "*Turn off terrain animation", 44, 77, 254, 147, 16
|
|
LTEXT "2_0", 45, 233, 262, 17, 18
|
|
LTEXT "*Turn off frills on shore", 46, 252, 254, 167, 16
|
|
LTEXT "2_0", 47, 328, 202, 17, 18
|
|
LTEXT "*Quite Slow", 48, 347, 200, 70, 16
|
|
LTEXT "2_0", 50, 53, 390, 17, 18
|
|
LTEXT "*No targeting line (use if getting crashes)", 51, 72, 386, 353, 16
|
|
LTEXT "2_0", 52, 53, 408, 17, 18
|
|
LTEXT "*Fewer sounds (use if getting crashes)", 53, 72, 404, 340, 16
|
|
LTEXT "2_0", 54, 53,426,17,18
|
|
LTEXT "*Picture and music at startup",55,72,422,340,16
|
|
LTEXT "2_0", 56, 53 , 444,17,18
|
|
LTEXT "*Faster Boom Space Effects",57,72,440,340,16
|
|
LTEXT "2_0", 58, 53, 462,17,18
|
|
LTEXT "*Use Darker (Mac) Graphics",59,72,458,340,16
|
|
LTEXT "2_0", 60, 53, 480,17,18
|
|
LTEXT "*Ask About text box in talking mode",61,72,476,340,16
|
|
}
|
|
1100 DIALOG 10, 10, 450, 451
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_63", 1, 354, 422, 58, 20
|
|
LTEXT "0_5", 2, 281, 422, 62, 20
|
|
LTEXT "5_716", 3, 8, 8, 36, 36
|
|
LTEXT "Blades of Exile", 4, 49, 6, 182, 17
|
|
LTEXT "Compatibility Options:", 5, 54, 26, 182, 17
|
|
LTEXT "Legacy Day Reached (+20 days to specified day)", 6, 70 ,62 ,182 ,17
|
|
LTEXT "2_0", 7, 49, 66, 17, 18
|
|
LTEXT "Legacy Kill Node (Kills empty PC slots)", 8, 70 ,82 ,182 ,17
|
|
LTEXT "2_0", 9, 49, 86, 17, 18
|
|
LTEXT "Waterfalls won't work on Town (Legacy behavior)", 10, 70 ,102 ,182 ,17
|
|
LTEXT "2_0", 11, 49, 106, 17, 18
|
|
LTEXT "Display Grass and Moutains Trims", 12, 70 ,122 ,182 ,17
|
|
LTEXT "2_0", 13, 49, 126, 17, 18
|
|
LTEXT "Specials Interrupt Waiting/Rest", 14, 70 ,142 ,182 ,17
|
|
LTEXT "2_0", 15, 49, 146, 17, 18
|
|
LTEXT "Stairway Nodes can be called anytime", 16, 70 ,162 ,182 ,17
|
|
LTEXT "2_0", 17, 49, 166, 17, 18
|
|
LTEXT "Special Timers are checked when resting outdoor/in inn", 18, 70 ,182 ,182 ,17
|
|
LTEXT "2_0", 19, 49, 186, 17, 18
|
|
}
|