- Changed cPlayer::equip to a bitset - Use a static constant instead of a loop to initialized player starting spells - Only save spell points if the player has any (current if different from max) - Symbolic forms for trait enum (and save symbolic forms also for skills) - When loading a player, clear data which is not always present in the file - Also add an init test for cPlayer
10 lines
124 B
Plaintext
10 lines
124 B
Plaintext
SKILL str 5
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SKILL dex 6
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SKILL int 3
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SKILL hp 20
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SKILL edged 3
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SKILL traps 2
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SKILL item-lore 1
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SKILL lockpick 2
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SKILL luck 1
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