Files
oboe/osx/pcedit/pc.fileio.cpp

94 lines
1.8 KiB
C++

#include <cstring>
#include <cstdio>
#include "pc.global.h"
#include "classes.h"
#include "pc.fileio.h"
#include "pc.graphics.h"
#include "graphtool.h"
#include "soundtool.h"
#include "pc.editors.h"
#include "mathutil.h"
#include "dlogutil.h"
#include "restypes.hpp"
#include "fileio.h"
#define DONE_BUTTON_ITEM 1
extern bool play_sounds;
extern short current_active_pc;
extern long stored_key;
extern sf::RenderWindow mainPtr;
extern cItemRec item_list[400];
extern cUniverse univ;
extern bool file_in_mem,party_in_scen,scen_items_loaded;
bool ae_loading = false;
typedef struct {
char expl[96][96];
} out_info_type;
char *party_encryptor;
std::string last_load_file = "Blades of Exile Save";
extern void update_item_menu();
extern short store_flags[3];
fs::path store_file_reply;
short give_intro_hint,display_mode;
short jl;
fs::path file_to_load;
void load_base_item_defs();
bool load_scen_item_defs(char scen_name[256]);
extern fs::path progDir;
void leave_town() {
store_flags[0] = 5790;
}
void remove_party_from_scen() {
store_flags[1] = 200;
party_in_scen = false;
load_base_item_defs();
}
/*
* XXX This was referenced but not defined, so I copied the implementation
* from blxfileio.c. Need to check that it's OK.
*/
short init_data(short flag) {
long k = 0;
k = (long) flag;
k = k * k;
jl = jl * jl + 84 + k;
k = k + 51;
jl = jl * 2 + 1234 + k;
k = k % 3000;
jl = jl * 54;
jl = jl * 2 + 1234 + k;
k = k * 82;
k = k % 10000;
k = k + 10000;
return (short) k;
}
void load_base_item_defs(){
fs::path basePath = progDir/"Scenario Editor"/"Blades of Exile Base"/"bladbase.exs";
scen_items_loaded = load_scenario(basePath, true);
}
bool load_scen_item_defs(std::string scen_name){
fs::path scenPath = progDir/"Blades of Exile Scenarios"/scen_name;
return load_scenario(scenPath, true);
}