- Monster radiate abilities can now specify a spell pattern to use - Fix some abilities being incorrectly shown in the editor's ability details dialog (for example, radiate abilities were shown as "Summon aid") - Add the recently-added monster missile types to the options offered in the editor - Fix chance of activating not being editable for the martyr's shield ability - Show the monster summoned for summoning abilities (finally!) - Show the subcategory for unusual abilities (one of active, passive death) - Fix the displayed percentage chance for summon abilities (the permille was shown instead) - Fix incorrect action point display in the editor for the two recently-added monster missiles - Fix crash when editing a missile ability - Fix abilities page not showing the newly-added or recently-edited ability after exiting the detail/option dialog - Fix pick monster button for summoning abilities being off by one
60 lines
2.1 KiB
HTML
60 lines
2.1 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
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<html>
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<head>
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<title></title>
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<link rel="stylesheet" type="text/css" href="../style.css">
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</head>
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<body>
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<div class="navbar">
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<script src='../nav.js' type='application/javascript'></script>
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<noscript>Javascript required for the navbar.</noscript>
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</div>
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<div class="content">
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<h1>Appendix 6 - Text Messages</h1>
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<p>You can edit the text messages for the scenario, a town, or an outdoor section. This
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gives you the chance to directly edit the adventure text, without going through the
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editing windows. You can access the text messages by selecting the Edit Text options from
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the Town, Outdoors, or Scenario menus. Click on a text message to edit it. Remember each
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message can be at most 256 characters long.</p>
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<p>Each list is, as always, numbered starting with 0.</p>
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<h2>The Outdoor Text Messages</h2>
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<ul>
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<li>0 - Name of Scenario</li>
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<li>1,2 - Descriptive text and credits (each max. 60 characters long)</li>
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<li>3 - Contact information</li>
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<li>4-9 - Intro message (when scenario is started)</li>
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<li>10-59 - Currently unused.</li>
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<li>60-159 - Name and description of 50 special items (60 is name of special item 0, 61 is
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description of special item 0, 62 is name of special item 1, and so on)</li>
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<li>160-259 - The 100 text messages for the scenario special nodes. The messages that begin
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with an * are unused special messages.</li>
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</ul>
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<h2>The Town Text Messages</h2>
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<ul>
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<li>0 - Name of Town</li>
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<li>1-16 - Descriptions of area rectangles</li>
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<li>17-19 - Private comments on the town (not used in scenario)</li>
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<li>20-119 - The 100 text messages for the town section special nodes.</li>
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<li>120-134 - The text for the area's signs (string 120 is for sign 0).</li>
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</ul>
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<h2>The Outdoor Text Messages</h2>
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<ul>
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<li>0 - Name of Area</li>
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<li>1-8 - Descriptions of area rectangles</li>
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<li>9 - A private comment on the section (not used in scenario)</li>
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<li>10-99 - The 90 text messages for the outdoor section special nodes.</li>
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<li>100-107 - The text for the area's signs (string 100 is for sign 0).</li>
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</ul>
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</div>
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</body>
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</html>
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