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oboe/doc/editor/appendix/Messages.html
Celtic Minstrel 58fbf3b287 Lots of monster stuff, particularly documenting monster abilities
- Monster radiate abilities can now specify a spell pattern to use
- Fix some abilities being incorrectly shown in the editor's ability details dialog (for example, radiate abilities were shown as "Summon aid")
- Add the recently-added monster missile types to the options offered in the editor
- Fix chance of activating not being editable for the martyr's shield ability
- Show the monster summoned for summoning abilities (finally!)
- Show the subcategory for unusual abilities (one of active, passive death)
- Fix the displayed percentage chance for summon abilities (the permille was shown instead)
- Fix incorrect action point display in the editor for the two recently-added monster missiles
- Fix crash when editing a missile ability
- Fix abilities page not showing the newly-added or recently-edited ability after exiting the detail/option dialog
- Fix pick monster button for summoning abilities being off by one
2015-06-06 21:03:35 -04:00

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<h1>Appendix 6 - Text Messages</h1>
<p>You can edit the text messages for the scenario, a town, or an outdoor section. This
gives you the chance to directly edit the adventure text, without going through the
editing windows. You can access the text messages by selecting the Edit Text options from
the Town, Outdoors, or Scenario menus. Click on a text message to edit it. Remember each
message can be at most 256 characters long.</p>
<p>Each list is, as always, numbered starting with 0.</p>
<h2>The Outdoor Text Messages</h2>
<ul>
<li>0 - Name of Scenario</li>
<li>1,2 - Descriptive text and credits (each max. 60 characters long)</li>
<li>3 - Contact information</li>
<li>4-9 - Intro message (when scenario is started)</li>
<li>10-59 - Currently unused.</li>
<li>60-159 - Name and description of 50 special items (60 is name of special item 0, 61 is
description of special item 0, 62 is name of special item 1, and so on)</li>
<li>160-259 - The 100 text messages for the scenario special nodes. The messages that begin
with an * are unused special messages.</li>
</ul>
<h2>The Town Text Messages</h2>
<ul>
<li>0 - Name of Town</li>
<li>1-16 - Descriptions of area rectangles</li>
<li>17-19 - Private comments on the town (not used in scenario)</li>
<li>20-119 - The 100 text messages for the town section special nodes.</li>
<li>120-134 - The text for the area's signs (string 120 is for sign 0).</li>
</ul>
<h2>The Outdoor Text Messages</h2>
<ul>
<li>0 - Name of Area</li>
<li>1-8 - Descriptions of area rectangles</li>
<li>9 - A private comment on the section (not used in scenario)</li>
<li>10-99 - The 90 text messages for the outdoor section special nodes.</li>
<li>100-107 - The text for the area's signs (string 100 is for sign 0).</li>
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