- All Carbon code is gone - Many dialogs converted; some are still left unimplemented since they still need to be converted - Menus converted to a xib file - The giant arrays specifying the configuration of the special node dialog for each special node type have been replaced with maps and sets. Changes to dialogs: - pict choice dialog can now show picts of differing types; this was required for picking a monster graphic, as monsters of all sizes need to be shown in the same dialog - string choice dialog can set the title, and properly shows the currently selected string - LEDs now accept font format - Fixed LED group's calculation of its rect - Fixed LED group crashing if it has no selection - Tabbing between text fields now works - Fix display of larger monster graphics in dialogs - Fix the script element content showing in the browser preview
19 lines
462 B
Plaintext
19 lines
462 B
Plaintext
Not a trim
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Wall (round off corners)
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South edge trim
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Southeast outer corner trim
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East edge trim
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Northeast outer corner trim
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North edge trim
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Northwest outer corner trim
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West edge trim
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Southwest outer corner trim
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Northeast inner corner trim
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Southeast inner corner trim
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Southwest inner corner trim
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Northwest inner corner trim
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Frills (draw edge frills)
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Road (connect with roads)
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Walkway (round off corners)
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Waterfall (both wall and water)
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City trim (connect to roads) |