Files
oboe/osx/dialogxml/pict.cpp
Celtic Minstrel c413d292a9 Tear out most of the legacy code in the game - see below for details
(PC Editor and Scenario Editor are unaffected by this commit.)

Things removed:
- All references to Carbon and QuickDraw are gone.
- No more Resource Manager; the game no longer relies on old resource files at all
- The old dialog framework (from dlogtool.c, functions usually prefixed with cd_) is no longer used.
- Files that weren't being compiled
- Boost libraries that are now in the C++ library (function, shared_ptr)
- Obsolete build settings

Replacement dependencies:
- Boost Filesystem replaces references to things like FSSpec
- SFML replaces all the QuickDraw code and most window management
- Cocoa replaces AppleEvent management, menu management, and some window management
- I wrote a resource manager interface to mimick the important aspects of the behaviour of the Mac Resource Manager
- I had to rewrite some functions that QuickDraw provided natively, such as clipping regions; not all of these are tested

Things added:
- Every referenced dialog has been converted from a DITL resource into the new XML-based dialog format.
- All referenced STR# resources have been extracted into simple text files
- Now compiles against Mac OSX 10.7 SDK and libc++
- The first item in the Help menu opens the docs on Sylae's website
- It seems all the constants for soundtool vanished somewhere, so I added them back from the original Mac source

Other changes:
- Updated to XCode 4(?) project format
- Added the xcschemes created by XCode 4; I'm not sure how important these are, but they seem like they might be important
- Added document on converting dialogs to the XML format.
- Make string formatting mismatches into errors instead of warnings
- Disable error limit
- Graphics sheets that previously used masking now have alpha transparency
- Converted all graphics sheets to 8-bit PNG
- Trimmed white border from intro image
- Converted dialogs in the resource file have their resource name set to the name of the XML file of the converted version
- Referenced string resources in the resource file have their resource name set to the name of the text file of the extracted version
- Add the black-and-white patterns from the PAT resources to the pixpats.png; at least one of them is used somewhere in the game
- Recreated the menu.xib as a Cocoa xib file instead of a Carbon xib file
- Disable GNU C++ extensions; maybe this'll make it easier to compile with cl.exe later
- Add marks to the enormous handle_action function to make it easier to navigate\
- A build step to validate the XML dialogs using xmllint (doesn't quite work properly yet but does at least catch dialogs that are not well-formed)- Fix a lot of warnings about assigning string constants to non-const char pointers
- Fixed the file and application icons (which had somehow become corrupted at some point)
- Lots of additional functions in the custom location and rectangle classes, including implicit conversion to and from SFML rects and vectors; also they now store coordinates as int instead of char
- A new enum for encounter note types
- Much tweaking of the encounter note recording mechanisms
- To ease porting, I added a simple function that converts from classic Mac ticks (about 1/60 of a second) to the SFML time type
- Python script to convert STR# resources to txt files, replacing newlines with vertical bars
- Extracted the Mac font (Dungeon Bold) from the resource file and also added the Windows font (MaidenWord)

XML Dialog Framework changes:
- Remove the static initialization object in favour of manually calling cDialog::init()
- {set,get}Format() no longer used for colour; there's a dedicated {set,get}Colour() instead
- draw() methods unprotected in the control classes so that controls can be drawn in the main window
- There's no longer a friend relationship between the dialogs and the controls
- Fixed buttons duplicating the "depressed" boolean
- Buttons now properly offset the label for tiny and push buttons, and for LEDs
- Buttons no longer assume that either none or both of "width" and "height" are given in the XML
- Add {get,set}BtnType() to cButton
- cLedGroup now overrides handleClick(), which has also been made virtual; this was necessary for LEDs within a group to properly hilite while being clicked
- Add addChoice() to cLedGroup to insert additional LED choices
- Moved the key enums and cKey to a separate file
- Add a method to get a control's attached key
- Add methods to get and set a control's rect and position
- Controls can now directly take a window as a parent rather than a dialog
- Add addLabelFor() method to cDialog which adds a static text control as a label for another control
- Remove hack for storing a dialog result of arbitrary type in favour of boost::any
- Add method to get default text colour for a dialog
- Add method to get a dialog's rect
- Add method to add the same event handler to multiple controls in a dialog
- Add concept of default button to dialogs
- Add enum for text field type (currently either number or text)
- Implement the text field without use of native controls, including somewhat decent text input and a flashing insertion point
- cPict no longer stores references to every sheet; it fetches them as needed from the resource manager
- The many draw functions in cPict are no longer static, since they need to access the window containing the pict (before they could only be static due to QuickDraw's global state)
- Add setPict() without a type argument to change the graphic without changing the type, which is a common operation
- Add a scrollbar control; the specifics aren't implemented yet
- Change signature of the record callback for cStrDlog; it will no longer be passed the strings
- Publicize the no-button constructor of cChoiceDlog; it'll assume "okay" is the only button
- Add operator-> to cPictChoice for accessing the underlying dialog
- Add constructor to cPictChoice that takes a starting and ending pic num
- Remove err parameter from giveError
- Many more keys handled, plus support for catching copy, paste, cut, and select all keyboard shortcuts
- Text input fields take priority, overriding any other keyboard shortcuts in the dialog, but they never catch help (F1), escape, or enter
- Some changes to the format itself:
-> keys go in the "def-key" attribute, but modifiers go in "key-mod"
-> "clickable" is no longer a recognized attribute
-> "title" is now a recognized text size (18pt, even larger than "large" at 12pt)
-> "defbtn" attribute on the root element
2014-04-14 13:52:01 -04:00

1026 lines
32 KiB
C++

/*
* pict.cpp
* BoE
*
* Created by Celtic Minstrel on 11/05/09.
*
*/
#include "pict.h"
#include <vector>
#include <map>
#include <stdexcept>
#include "graphtool.h"
#include "dialog.h"
#include "restypes.hpp"
extern sf::Texture bg_gworld;
void cPict::init(){
drawPict()[PIC_TER] = &cPict::drawPresetTer;
drawPict()[PIC_TER_ANIM] = &cPict::drawPresetTerAnim;
drawPict()[PIC_MONST] = &cPict::drawPresetMonstSm;
drawPict()[PIC_DLOG] = &cPict::drawPresetDlog;
drawPict()[PIC_TALK] = &cPict::drawPresetTalk;
drawPict()[PIC_SCEN] = &cPict::drawPresetScen;
drawPict()[PIC_ITEM] = &cPict::drawPresetItem;
drawPict()[PIC_PC] = &cPict::drawPresetPc;
drawPict()[PIC_FIELD] = &cPict::drawPresetField;
drawPict()[PIC_BOOM] = &cPict::drawPresetBoom;
drawPict()[PIC_FULL] = &cPict::drawFullSheet;
drawPict()[PIC_MISSILE] = &cPict::drawPresetMissile;
drawPict()[PIC_DLOG_LG] = &cPict::drawPresetDlogLg;
drawPict()[PIC_SCEN_LG] = &cPict::drawPresetScenLg;
drawPict()[PIC_TER_MAP] = &cPict::drawPresetTerMap;
drawPict()[PIC_STATUS] = &cPict::drawStatusIcon;
drawPict()[PIC_MONST_WIDE] = &cPict::drawPresetMonstWide;
drawPict()[PIC_MONST_TALL] = &cPict::drawPresetMonstTall;
drawPict()[PIC_MONST_LG] = &cPict::drawPresetMonstLg;
drawPict()[PIC_CUSTOM_TER] = &cPict::drawCustomTer;
drawPict()[PIC_CUSTOM_TER_ANIM] = &cPict::drawCustomTerAnim;
drawPict()[PIC_CUSTOM_MONST] = &cPict::drawCustomMonstSm;
drawPict()[PIC_CUSTOM_DLOG] = &cPict::drawCustomDlog;
drawPict()[PIC_CUSTOM_TALK] = &cPict::drawCustomTalk;
drawPict()[PIC_CUSTOM_SCEN] = &cPict::drawCustomTalk;
drawPict()[PIC_CUSTOM_ITEM] = &cPict::drawCustomItem;
drawPict()[PIC_CUSTOM_FULL] = &cPict::drawFullSheet;
drawPict()[PIC_CUSTOM_MISSILE] = &cPict::drawCustomMissile;
drawPict()[PIC_CUSTOM_DLOG_LG] = &cPict::drawCustomDlogLg;
drawPict()[PIC_CUSTOM_TER_MAP] = &cPict::drawCustomTerMap;
drawPict()[PIC_CUSTOM_MONST_WIDE] = &cPict::drawCustomMonstWide;
drawPict()[PIC_CUSTOM_MONST_TALL] = &cPict::drawCustomMonstTall;
drawPict()[PIC_CUSTOM_MONST_LG] = &cPict::drawCustomMonstLg;
drawPict()[PIC_PARTY_MONST] = &cPict::drawPartyMonstSm;
drawPict()[PIC_PARTY_SCEN] = &cPict::drawPartyScen;
drawPict()[PIC_PARTY_ITEM] = &cPict::drawPartyItem;
drawPict()[PIC_PARTY_PC] = &cPict::drawPartyPc;
drawPict()[PIC_PARTY_MONST_WIDE] = &cPict::drawPartyMonstWide;
drawPict()[PIC_PARTY_MONST_TALL] = &cPict::drawPartyMonstTall;
drawPict()[PIC_PARTY_MONST_LG] = &cPict::drawPartyMonstLg;
}
std::map<ePicType,void(cPict::*)(short,RECT)>& cPict::drawPict(){
static std::map<ePicType,void(cPict::*)(short,RECT)> f;
return f;
}
void cPict::attachClickHandler(click_callback_t f) throw(){
if(f == NULL){
onClick = NULL;
clickable = false;
}else{
onClick = f;
clickable = true;
}
}
void cPict::attachFocusHandler(focus_callback_t f __attribute__((unused))) throw(xHandlerNotSupported){
throw xHandlerNotSupported(true);
}
bool cPict::triggerClickHandler(cDialog& me, std::string id, eKeyMod mods, location where){
if(onClick != NULL) return onClick(me,id,mods);
else return false;
}
void cPict::setFormat(eFormat prop, short val) throw(xUnsupportedProp){
if(prop == TXT_FRAME) drawFramed = val;
else throw xUnsupportedProp(prop);
}
short cPict::getFormat(eFormat prop) throw(xUnsupportedProp){
if(prop == TXT_FRAME) return drawFramed;
else throw xUnsupportedProp(prop);
}
void cPict::setColour(sf::Color clr) throw(xUnsupportedProp) {
// TODO: Colour is not supported
}
sf::Color cPict::getColour() throw(xUnsupportedProp) {
// TODO: Colour is not supported
}
void cPict::setPict(pic_num_t num, ePicType type){
picNum = num;
picType = type;
}
void cPict::setPict(pic_num_t num) {
picNum = num;
}
pic_num_t cPict::getPicNum(){
return picNum;
}
ePicType cPict::getPicType(){
return picType;
}
cPict::cPict(cDialog& parent) :
cControl(CTRL_PICT,parent),
drawFramed(true),
clickable(false) {}
cPict::cPict(sf::RenderWindow& parent) :
cControl(CTRL_PICT, parent),
drawFramed(true),
clickable(false) {}
bool cPict::isClickable(){
return clickable;
}
ePicType operator+ (ePicType lhs, ePicTypeMod rhs){
switch(rhs){
case PIC_PRESET: // Adding this actually clears the custom and party modifiers
switch(lhs){
case PIC_CUSTOM_TER:
return PIC_TER;
case PIC_CUSTOM_TER_ANIM:
return PIC_TER_ANIM;
case PIC_CUSTOM_MONST:
case PIC_PARTY_MONST:
return PIC_MONST;
case PIC_CUSTOM_DLOG:
return PIC_DLOG;
case PIC_CUSTOM_TALK:
return PIC_TALK;
case PIC_CUSTOM_SCEN:
case PIC_PARTY_SCEN:
return PIC_SCEN;
case PIC_CUSTOM_ITEM:
case PIC_PARTY_ITEM:
return PIC_ITEM;
case PIC_CUSTOM_FULL:
return PIC_FULL;
case PIC_CUSTOM_MISSILE:
return PIC_MISSILE;
case PIC_CUSTOM_DLOG_LG:
return PIC_DLOG_LG;
case PIC_CUSTOM_MONST_WIDE:
case PIC_PARTY_MONST_WIDE:
return PIC_MONST_WIDE;
case PIC_CUSTOM_MONST_TALL:
case PIC_PARTY_MONST_TALL:
return PIC_MONST_TALL;
case PIC_CUSTOM_MONST_LG:
case PIC_PARTY_MONST_LG:
return PIC_MONST_LG;
case PIC_PARTY_PC:
return PIC_PC;
case PIC_CUSTOM_TER_MAP:
return PIC_TER_MAP;
default:
return lhs;
}
case PIC_WIDE:
switch(lhs){
case PIC_MONST:
return PIC_MONST_WIDE;
case PIC_MONST_TALL:
return PIC_MONST_LG;
case PIC_CUSTOM_MONST:
return PIC_CUSTOM_MONST_WIDE;
case PIC_CUSTOM_MONST_TALL:
return PIC_CUSTOM_MONST_LG;
case PIC_PARTY_MONST:
return PIC_PARTY_MONST_WIDE;
case PIC_PARTY_MONST_TALL:
return PIC_PARTY_MONST_LG;
default:
return lhs;
}
case PIC_TALL:
switch(lhs){
case PIC_MONST:
return PIC_MONST_TALL;
case PIC_MONST_WIDE:
return PIC_MONST_LG;
case PIC_CUSTOM_MONST:
return PIC_CUSTOM_MONST_TALL;
case PIC_CUSTOM_MONST_WIDE:
return PIC_CUSTOM_MONST_LG;
case PIC_PARTY_MONST:
return PIC_PARTY_MONST_TALL;
case PIC_PARTY_MONST_WIDE:
return PIC_PARTY_MONST_LG;
default:
return lhs;
}
case PIC_CUSTOM:
switch(lhs){
case PIC_TER:
return PIC_CUSTOM_TER;
case PIC_TER_ANIM:
return PIC_CUSTOM_TER_ANIM;
case PIC_MONST:
return PIC_CUSTOM_MONST;
case PIC_DLOG:
return PIC_CUSTOM_DLOG;
case PIC_TALK:
return PIC_CUSTOM_TALK;
case PIC_SCEN:
return PIC_CUSTOM_SCEN;
case PIC_ITEM:
return PIC_CUSTOM_ITEM;
case PIC_FULL:
return PIC_CUSTOM_FULL;
case PIC_MISSILE:
return PIC_CUSTOM_MISSILE;
case PIC_DLOG_LG:
return PIC_CUSTOM_DLOG_LG;
case PIC_TER_MAP:
return PIC_CUSTOM_TER_MAP;
case PIC_MONST_WIDE:
return PIC_CUSTOM_MONST_WIDE;
case PIC_MONST_TALL:
return PIC_CUSTOM_MONST_TALL;
case PIC_MONST_LG:
return PIC_CUSTOM_MONST_LG;
default:
return lhs;
}
case PIC_PARTY:
switch(lhs){
case PIC_MONST:
return PIC_PARTY_MONST;
case PIC_SCEN:
return PIC_PARTY_SCEN;
case PIC_ITEM:
return PIC_PARTY_ITEM;
case PIC_PC:
return PIC_PARTY_PC;
case PIC_MONST_WIDE:
return PIC_PARTY_MONST_WIDE;
case PIC_MONST_TALL:
return PIC_PARTY_MONST_TALL;
case PIC_MONST_LG:
return PIC_PARTY_MONST_LG;
default:
return lhs;
}
}
return lhs;
}
ePicType operator- (ePicType lhs, ePicTypeMod rhs){
switch(rhs){
case PIC_PRESET:
return lhs;
break;
case PIC_WIDE:
switch(lhs){
case PIC_MONST_WIDE:
return PIC_MONST;
case PIC_MONST_LG:
return PIC_MONST_TALL;
case PIC_CUSTOM_MONST_WIDE:
return PIC_CUSTOM_MONST;
case PIC_CUSTOM_MONST_LG:
return PIC_CUSTOM_MONST_TALL;
case PIC_PARTY_MONST_WIDE:
return PIC_PARTY_MONST;
case PIC_PARTY_MONST_LG:
return PIC_PARTY_MONST_TALL;
default:
return lhs;
}
case PIC_TALL:
switch(lhs){
case PIC_MONST_TALL:
return PIC_MONST;
case PIC_MONST_LG:
return PIC_MONST_WIDE;
case PIC_CUSTOM_MONST_TALL:
return PIC_CUSTOM_MONST;
case PIC_CUSTOM_MONST_LG:
return PIC_CUSTOM_MONST_WIDE;
case PIC_PARTY_MONST_TALL:
return PIC_PARTY_MONST;
case PIC_PARTY_MONST_LG:
return PIC_PARTY_MONST_WIDE;
default:
return lhs;
}
case PIC_CUSTOM:
switch(lhs){
case PIC_CUSTOM_TER:
return PIC_TER;
case PIC_CUSTOM_TER_ANIM:
return PIC_TER_ANIM;
case PIC_CUSTOM_MONST:
return PIC_MONST;
case PIC_CUSTOM_DLOG:
return PIC_DLOG;
case PIC_CUSTOM_TALK:
return PIC_TALK;
case PIC_CUSTOM_SCEN:
return PIC_SCEN;
case PIC_CUSTOM_ITEM:
return PIC_ITEM;
case PIC_CUSTOM_FULL:
return PIC_FULL;
case PIC_CUSTOM_MISSILE:
return PIC_MISSILE;
case PIC_CUSTOM_DLOG_LG:
return PIC_DLOG_LG;
case PIC_CUSTOM_TER_MAP:
return PIC_TER_MAP;
case PIC_CUSTOM_MONST_WIDE:
return PIC_MONST_WIDE;
case PIC_CUSTOM_MONST_TALL:
return PIC_MONST_TALL;
case PIC_CUSTOM_MONST_LG:
return PIC_MONST_LG;
default:
return lhs;
}
case PIC_PARTY:
switch(lhs){
case PIC_PARTY_MONST:
return PIC_MONST;
case PIC_PARTY_SCEN:
return PIC_SCEN;
case PIC_PARTY_ITEM:
return PIC_ITEM;
case PIC_PARTY_PC:
return PIC_PC;
case PIC_PARTY_MONST_WIDE:
return PIC_MONST_WIDE;
case PIC_PARTY_MONST_TALL:
return PIC_MONST_TALL;
case PIC_PARTY_MONST_LG:
return PIC_MONST_LG;
default:
return lhs;
}
}
return lhs;
}
ePicType operator+ (ePicTypeMod lhs, ePicType rhs){
return rhs + lhs;
}
ePicType operator- (ePicTypeMod lhs, ePicType rhs){
return rhs + lhs;
}
ePicType& operator+= (ePicType& lhs, ePicTypeMod rhs){
return lhs = lhs + rhs;
}
ePicType& operator-= (ePicType& lhs, ePicTypeMod rhs){
return lhs = lhs - rhs;
}
short cPict::animFrame = 0;
std::shared_ptr<sf::Texture> cPict::getSheet(eSheetType type, size_t n) {
std::ostringstream sout;
switch(type) {
case SHEET_TER:
sout << "ter" << n;
break;
case SHEET_TER_ANIM:
sout << "teranim";
break;
case SHEET_MONST:
sout << "monst" << n;
break;
case SHEET_DLOG:
sout << "dlogpics";
break;
case SHEET_TALK:
sout << "talkportraits";
break;
case SHEET_SCEN:
sout << "scenpics";
break;
case SHEET_SCEN_LG:
sout << "bigscenpics";
break;
case SHEET_ITEM:
sout << "objects";
break;
case SHEET_TINY_ITEM:
sout << "tinyobj";
break;
case SHEET_PC:
sout << "pcs";
break;
case SHEET_FIELD:
sout << "fields";
break;
case SHEET_BOOM:
sout << "booms";
break;
case SHEET_MISSILE:
sout << "missiles";
break;
case SHEET_PARTY:
// TODO: Implement this
break;
case SHEET_HEADER:
// TODO: Implement this
break;
case SHEET_TER_MAP:
sout << "termap";
break;
case SHEET_STATUS:
sout << "staticons";
break;
case SHEET_CUSTOM:
// TODO: Implement this
break;
case SHEET_FULL:
switch(n) {
case 1100:
sout << "invenhelp";
break;
case 1200:
sout << "stathelp";
break;
case 1300:
sout << "actionhelp";
break;
case 1400:
sout << "outhelp";
break;
case 1401:
sout << "fighthelp";
break;
case 1402:
sout << "townhelp";
break;
case 1500:
sout << "staticonhelp";
break;
}
}
std::shared_ptr<sf::Texture> sheet(new sf::Texture);
sheet->loadFromImage(*ResMgr::get<ImageRsrc>(sout.str()));
return sheet;
}
void cPict::draw(){
sf::Color store_color;
RECT rect = frame;
inWindow->setActive();
if(!visible){ // Erase it
rect.inset(-3, -3);
tileImage(*inWindow,rect,bg_gworld,bg[parent->bg]);
return;
}
if(picNum < 0) { // Just fill with black
fill_rect(*inWindow, rect, sf::Color::Black);
return;
}
(this->*drawPict()[picType])(picNum,rect);
// TODO: When should we pass 1 as the second parameter?
if(drawFramed) drawFrame(2,0);
}
void cPict::drawPresetTer(short num, RECT to_rect){
printf("Getting terrain icon from sheet %i.\n",num / 50);
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_TER, num / 50);
num = num % 50;
RECT from_rect = calc_rect(num % 10, num / 10);
if (to_rect.right - to_rect.left > 28)
to_rect.inset(4,0);
rect_draw_some_item(*from_gw, from_rect, *inWindow, to_rect);
}
void cPict::drawPresetTerAnim(short num, RECT to_rect){
RECT from_rect = calc_rect(4 * (num / 5) + animFrame, num % 5);
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_TER_ANIM);
printf("Getting animated terrain graphic %i from sheet 20", num);
if (to_rect.right - to_rect.left > 28) {
to_rect.inset(4,0);
to_rect.right = to_rect.left + 28;
}
rect_draw_some_item(*from_gw, from_rect, *inWindow, to_rect);
}
static RECT calcDefMonstRect(short i, short animFrame){
RECT r = calc_rect(2 * (i / 10), i % 10);
switch(animFrame){ // Sequence is right-facing, attack, left-facing, attack
case 1:
r.offset(112,0);
break;
case 2:
r.offset(28,0);
break;
case 3:
r.offset(140,0);
break;
}
return r;
}
void cPict::drawPresetMonstSm(short num, RECT to_rect){
short m_start_pic = m_pic_index[num].i;
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_MONST, m_start_pic / 20);
m_start_pic = m_start_pic % 20;
RECT from_rect = calcDefMonstRect(m_start_pic, animFrame);
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
fill_rect(*inWindow, to_rect, sf::Color::Black);
rect_draw_some_item(*from_gw, from_rect, *inWindow, to_rect, sf::BlendAlpha);
}
void cPict::drawPresetMonstWide(short num, RECT to_rect){
RECT small_monst_rect = {0,0,18,14};
to_rect.right = to_rect.left + 28; to_rect.bottom = to_rect.top + 36;
fill_rect(*inWindow, to_rect, sf::Color::Black);
short m_start_pic = m_pic_index[num].i;
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_MONST, m_start_pic / 20);
m_start_pic = m_start_pic % 20;
RECT from_rect = calcDefMonstRect(num, animFrame);
small_monst_rect.offset(to_rect.left,to_rect.top + 7);
rect_draw_some_item(*from_gw, from_rect, *inWindow, small_monst_rect, sf::BlendAlpha);
m_start_pic = m_pic_index[num].i + 1;
from_gw = getSheet(SHEET_MONST, m_start_pic / 20);
m_start_pic = m_start_pic % 20;
from_rect = calcDefMonstRect(num, animFrame);
small_monst_rect.offset(14,0);
rect_draw_some_item(*from_gw, from_rect, *inWindow, small_monst_rect, sf::BlendAlpha);
}
void cPict::drawPresetMonstTall(short num, RECT to_rect){
RECT small_monst_rect = {0,0,18,14};
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
fill_rect(*inWindow, to_rect, sf::Color::Black);
short m_start_pic = m_pic_index[num].i;
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_MONST, m_start_pic / 20);
m_start_pic = m_start_pic % 20;
RECT from_rect = calcDefMonstRect(num, animFrame);
small_monst_rect.offset(to_rect.left + 7,to_rect.top);
rect_draw_some_item(*from_gw, from_rect, *inWindow, small_monst_rect, sf::BlendAlpha);
m_start_pic = m_pic_index[num].i + 1;
from_gw = getSheet(SHEET_MONST, m_start_pic / 20);
m_start_pic = m_start_pic % 20;
from_rect = calcDefMonstRect(num, animFrame);
small_monst_rect.offset(0,18);
rect_draw_some_item(*from_gw, from_rect, *inWindow, small_monst_rect, sf::BlendAlpha);
}
void cPict::drawPresetMonstLg(short num, RECT to_rect){
RECT small_monst_rect = {0,0,18,14};
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
fill_rect(*inWindow, to_rect, sf::Color::Black);
short m_start_pic = m_pic_index[num].i;
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_MONST, m_start_pic / 20);
m_start_pic = m_start_pic % 20;
RECT from_rect = calcDefMonstRect(num, animFrame);
small_monst_rect.offset(to_rect.left,to_rect.top);
rect_draw_some_item(*from_gw, from_rect, *inWindow, small_monst_rect, sf::BlendAlpha);
m_start_pic = m_pic_index[num].i + 1;
from_gw = getSheet(SHEET_MONST, m_start_pic / 20);
m_start_pic = m_start_pic % 20;
from_rect = calcDefMonstRect(num, animFrame);
small_monst_rect.offset(14,0);
rect_draw_some_item(*from_gw, from_rect, *inWindow, small_monst_rect, sf::BlendAlpha);
m_start_pic = m_pic_index[num].i + 2;
from_gw = getSheet(SHEET_MONST, m_start_pic / 20);
m_start_pic = m_start_pic % 20;
from_rect = calcDefMonstRect(num, animFrame);
small_monst_rect.offset(-14,18);
rect_draw_some_item(*from_gw, from_rect, *inWindow, small_monst_rect, sf::BlendAlpha);
m_start_pic = m_pic_index[num].i + 3;
from_gw = getSheet(SHEET_MONST, m_start_pic / 20);
m_start_pic = m_start_pic % 20;
from_rect = calcDefMonstRect(num, animFrame);
small_monst_rect.offset(14,0);
rect_draw_some_item(*from_gw, from_rect, *inWindow, small_monst_rect, sf::BlendAlpha);
}
void cPict::drawPresetDlog(short num, RECT to_rect){
to_rect.right = to_rect.left + 36;
to_rect.bottom = to_rect.top + 36;
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_DLOG);
RECT from_rect = {0,0,36,36};
from_rect.offset(36 * (num % 4),36 * (num / 4));
rect_draw_some_item(*from_gw, from_rect, *inWindow, to_rect);
}
void cPict::drawPresetDlogLg(short num, RECT to_rect){
to_rect.right = to_rect.left + 72;
to_rect.bottom = to_rect.top + 72;
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_DLOG);
RECT from_rect = {0,0,72,72};
from_rect.offset(36 * (num % 4),36 * (num / 4));
rect_draw_some_item(*from_gw, from_rect, *inWindow, to_rect);
}
void cPict::drawPresetTalk(short num, RECT to_rect){
num--;
to_rect.right = to_rect.left + 32;
to_rect.bottom = to_rect.top + 32;
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_TALK);
RECT from_rect = {0,0,32,32};
from_rect.offset(32 * (num % 10),32 * (num / 10));
rect_draw_some_item(*from_gw, from_rect, *inWindow, to_rect);
}
void cPict::drawPresetScen(short num, RECT to_rect){
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_SCEN);
RECT from_rect = {0,0,32,32};
from_rect.offset(32 * (num % 5),32 * (num / 5));
to_rect.right = to_rect.left + 32;
to_rect.bottom = to_rect.top + 32;
rect_draw_some_item(*from_gw, from_rect, *inWindow, to_rect);
}
void cPict::drawPresetScenLg(short num, RECT to_rect){
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_SCEN_LG);
to_rect.right = to_rect.left + 64;
to_rect.bottom = to_rect.top + 64;
RECT from_rect = {0,0,64,64};
from_rect.offset(num * 64, 0);
rect_draw_some_item(*from_gw, from_rect, *inWindow, to_rect);
}
void cPict::drawPresetItem(short num, RECT to_rect){
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
fill_rect(*inWindow, to_rect, sf::Color::Black);
std::shared_ptr<sf::Texture> from_gw;
RECT from_rect = {0,0,18,18};
if (num < 45) {
from_gw = getSheet(SHEET_ITEM);
from_rect = calc_rect(num % 5, num / 5);
}else{
from_gw = getSheet(SHEET_TINY_ITEM);
to_rect.inset(5,9);
from_rect.offset(18 * (num % 10), 18 * (num / 10));
}
rect_draw_some_item(*from_gw, from_rect, *inWindow, to_rect, sf::BlendAlpha);
}
void cPict::drawPresetPc(short num, RECT to_rect){
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_PC);
RECT from_rect = calc_rect(2 * (num / 8), num % 8);
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
fill_rect(*inWindow, to_rect, sf::Color::Black);
rect_draw_some_item(*from_gw, from_rect, *inWindow, to_rect, sf::BlendAlpha);
}
void cPict::drawPresetField(short num, RECT to_rect){
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_FIELD);
RECT from_rect = calc_rect(num % 8, num / 8);
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
fill_rect(*inWindow, to_rect, sf::Color::Black);
rect_draw_some_item(*from_gw, from_rect, *inWindow, to_rect, sf::BlendAlpha);
}
void cPict::drawPresetBoom(short num, RECT to_rect){
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_BOOM);
RECT from_rect = calc_rect(num % 8, num / 8);
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
fill_rect(*inWindow, to_rect, sf::Color::Black);
rect_draw_some_item(*from_gw, from_rect, *inWindow, to_rect, sf::BlendAlpha);
}
void cPict::drawFullSheet(short num, RECT to_rect){
RECT from_rect;
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_FULL, num);
from_rect = RECT(*from_gw);
to_rect.right = to_rect.left + (from_rect.right - from_rect.left);
to_rect.bottom = to_rect.top + (from_rect.bottom - from_rect.top);
rect_draw_some_item(*from_gw, from_rect, *inWindow, to_rect);
}
void cPict::drawPresetMissile(short num, RECT to_rect){
RECT from_rect = {0,0,18,18};
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_MISSILE);
to_rect.right = to_rect.left + 18;
to_rect.bottom = to_rect.top + 18;
fill_rect(*inWindow, to_rect, sf::Color::Black);
short i = animFrame == 7 ? 0 : animFrame + 1;
from_rect.offset(18 * i, 18 * num);
rect_draw_some_item(*from_gw, from_rect, *inWindow, to_rect, sf::BlendAlpha);
}
void cPict::drawPresetTerMap(short num, RECT to_rect){
RECT from_rect = {0,0,12,12};
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_TER_MAP);
// TODO: Should probably fill black somewhere in here...?
to_rect.right = to_rect.left + 24;
to_rect.bottom = to_rect.top + 24;
from_rect.offset(12 * (num % 10), 12 * (num / 10));
rect_draw_some_item(*from_gw, from_rect, *inWindow, to_rect);
}
void cPict::drawStatusIcon(short num, RECT to_rect){
RECT from_rect = {0,0,12,12};
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_STATUS);
to_rect.right = to_rect.left + 12;
to_rect.bottom = to_rect.top + 12;
from_rect.offset(12 * (num % 3), 12 * (num / 3));
rect_draw_some_item(*from_gw, from_rect, *inWindow, to_rect, sf::BlendAlpha);
}
void cPict::drawCustomTer(short num, RECT to_rect){
printf("Drawing graphic %i as a custom terrain pic.\n",num);
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 32;
RECT from_rect;
short n = get_custom_rect(num,from_rect);
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_CUSTOM, n);
rect_draw_some_item(*from_gw, from_rect, *inWindow, to_rect);
}
void cPict::drawCustomTerAnim(short num, RECT to_rect){
printf("Drawing graphic %i as a custom animated terrain pic.\n",num);
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 32;
num += animFrame;
RECT from_rect;
short n = get_custom_rect(num,from_rect);
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_CUSTOM, n);
rect_draw_some_item(*from_gw, from_rect, *inWindow, to_rect);
}
void cPict::drawCustomMonstSm(short num, RECT to_rect){
static const short adj[4] = {0, 2, 1, 3};
num += adj[animFrame];
printf("Drawing graphic %i as a custom space pic.\n",num);
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 32;
fill_rect(*inWindow, to_rect, sf::Color::Black);
RECT from_rect;
short n = get_custom_rect(num,from_rect);
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_CUSTOM, n);
rect_draw_some_item(*from_gw, from_rect, *inWindow, to_rect, sf::BlendAlpha);
}
void cPict::drawCustomMonstWide(short num, RECT to_rect){
static const short adj[4] = {0, 4, 2, 6};
num += adj[animFrame];
RECT small_monst_rect = {0,0,18,14};
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
fill_rect(*inWindow, to_rect, sf::Color::Black);
RECT from_rect;
short n = get_custom_rect(num,from_rect);
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_CUSTOM, n);
small_monst_rect.offset(to_rect.left,to_rect.top + 7);
rect_draw_some_item(*from_gw, from_rect, *inWindow, small_monst_rect, sf::BlendAlpha);
n = get_custom_rect(num,from_rect);
from_gw = getSheet(SHEET_CUSTOM, n);
small_monst_rect.offset(14,0);
rect_draw_some_item(*from_gw, from_rect, *inWindow, small_monst_rect, sf::BlendAlpha);
}
void cPict::drawCustomMonstTall(short num, RECT to_rect){
static const short adj[4] = {0, 4, 2, 6};
num += adj[animFrame];
RECT small_monst_rect = {0,0,18,14};
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
fill_rect(*inWindow, to_rect, sf::Color::Black);
RECT from_rect;
short n = get_custom_rect(num,from_rect);
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_CUSTOM, n);
small_monst_rect.offset(to_rect.left + 7,to_rect.top);
rect_draw_some_item(*from_gw, from_rect, *inWindow, small_monst_rect, sf::BlendAlpha);
n = get_custom_rect(num,from_rect);
from_gw = getSheet(SHEET_CUSTOM, n);
small_monst_rect.offset(0,18);
rect_draw_some_item(*from_gw, from_rect, *inWindow, small_monst_rect, sf::BlendAlpha);
}
void cPict::drawCustomMonstLg(short num, RECT to_rect){
static const short adj[4] = {0, 8, 4, 12};
num += adj[animFrame];
RECT small_monst_rect = {0,0,18,14};
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
fill_rect(*inWindow, to_rect, sf::Color::Black);
RECT from_rect;
short n = get_custom_rect(num,from_rect);
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_CUSTOM, n);
small_monst_rect.offset(to_rect.left,to_rect.top);
rect_draw_some_item(*from_gw, from_rect, *inWindow, small_monst_rect, sf::BlendAlpha);
n = get_custom_rect(num,from_rect);
from_gw = getSheet(SHEET_CUSTOM, n);
small_monst_rect.offset(14,0);
rect_draw_some_item(*from_gw, from_rect, *inWindow, small_monst_rect, sf::BlendAlpha);
n = get_custom_rect(num,from_rect);
from_gw = getSheet(SHEET_CUSTOM, n);
small_monst_rect.offset(-14,18);
rect_draw_some_item(*from_gw, from_rect, *inWindow, small_monst_rect, sf::BlendAlpha);
n = get_custom_rect(num,from_rect);
from_gw = getSheet(SHEET_CUSTOM, n);
small_monst_rect.offset(14,0);
rect_draw_some_item(*from_gw, from_rect, *inWindow, small_monst_rect, sf::BlendAlpha);
}
void cPict::drawCustomDlog(short num, RECT to_rect){
RECT from_rect;
short n = get_custom_rect(num,from_rect);
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_CUSTOM, n);
to_rect.right = to_rect.left + 18;
to_rect.bottom = to_rect.top + 36;
from_rect.right = from_rect.left + 18;
from_rect.bottom = from_rect.top + 36;
rect_draw_some_item(*from_gw, from_rect, *inWindow, to_rect);
n = get_custom_rect(num,from_rect);
from_gw = getSheet(SHEET_CUSTOM, n);
to_rect.offset(18,0);
from_rect.right = from_rect.left + 18;
from_rect.bottom = from_rect.top + 36;
rect_draw_some_item(*from_gw, from_rect, *inWindow, to_rect);
}
void cPict::drawCustomDlogLg(short num, RECT to_rect){
drawCustomDlog(num,to_rect);
to_rect.offset(36,0);
drawCustomDlog(num + 2,to_rect);
to_rect.offset(-36,36);
drawCustomDlog(num + 4,to_rect);
to_rect.offset(36,0);
drawCustomDlog(num + 6,to_rect);
}
void cPict::drawCustomTalk(short num, RECT to_rect){
RECT from_rect;
short n = get_custom_rect(num,from_rect);
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_CUSTOM, n);
to_rect.right = to_rect.left + 16;
to_rect.bottom = to_rect.top + 32;
from_rect.right = from_rect.left + 16;
from_rect.bottom = from_rect.top + 32;
rect_draw_some_item(*from_gw, from_rect, *inWindow, to_rect);
n = get_custom_rect(num,from_rect);
from_gw = getSheet(SHEET_CUSTOM, n);
to_rect.offset(16,0);
from_rect.right = from_rect.left + 16;
from_rect.bottom = from_rect.top + 32;
rect_draw_some_item(*from_gw, from_rect, *inWindow, to_rect);
}
void cPict::drawCustomItem(short num, RECT to_rect){
printf("Drawing graphic %i as a custom space pic.\n",num);
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 32;
RECT from_rect;
short n = get_custom_rect(num,from_rect);
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_CUSTOM, n);
fill_rect(*inWindow, to_rect, sf::Color::Black);
rect_draw_some_item(*from_gw, from_rect, *inWindow, to_rect, sf::BlendAlpha);
}
void cPict::drawCustomMissile(short num, RECT to_rect){
num += animFrame % 4;
RECT from_rect;
short n = get_custom_rect(num,from_rect);
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_CUSTOM, n);
from_rect.right = from_rect.left + 18;
from_rect.bottom = from_rect.top + 18;
if(animFrame >= 4) from_rect.offset(0, 18);
fill_rect(*inWindow, to_rect, sf::Color::Black);
to_rect.inset(5,9);
rect_draw_some_item(*from_gw, from_rect, *inWindow, to_rect, sf::BlendAlpha);
}
void cPict::drawCustomTerMap(short num, RECT to_rect){
RECT from_rect;
short n = get_custom_rect(num,from_rect);
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_CUSTOM, n);
from_rect.right = from_rect.left + 12;
from_rect.bottom = from_rect.top + 12;
num /= 1000; num--;
from_rect.offset((num / 3) * 12, (num % 3) * 12);
to_rect.right = to_rect.left + 24;
to_rect.bottom = to_rect.top + 24;
rect_draw_some_item(*from_gw, from_rect, *inWindow, to_rect);
}
void cPict::drawPartyMonstSm(short num, RECT to_rect){
printf("Drawing graphic %i as a custom space pic.\n",num);
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 32;
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_PARTY);
RECT from_rect = get_custom_rect(num);
fill_rect(*inWindow, to_rect, sf::Color::Black);
rect_draw_some_item(*from_gw, from_rect, *inWindow, to_rect, sf::BlendAlpha);
}
void cPict::drawPartyMonstWide(short num, RECT to_rect){
RECT small_monst_rect = {0,0,18,14};
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
fill_rect(*inWindow, to_rect, sf::Color::Black);
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_PARTY);
RECT from_rect = get_custom_rect(num);
small_monst_rect.offset(to_rect.left,to_rect.top + 7);
rect_draw_some_item(*from_gw, from_rect, *inWindow, small_monst_rect, sf::BlendAlpha);
from_rect = get_custom_rect(num+1);
small_monst_rect.offset(14,0);
rect_draw_some_item(*from_gw, from_rect, *inWindow, small_monst_rect, sf::BlendAlpha);
}
void cPict::drawPartyMonstTall(short num, RECT to_rect){
RECT small_monst_rect = {0,0,18,14};
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
fill_rect(*inWindow, to_rect, sf::Color::Black);
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_PARTY);
RECT from_rect = get_custom_rect(num);
small_monst_rect.offset(to_rect.left + 7,to_rect.top);
rect_draw_some_item(*from_gw, from_rect, *inWindow, small_monst_rect, sf::BlendAlpha);
small_monst_rect.offset(0,18);
from_rect = get_custom_rect(num+1);
rect_draw_some_item(*from_gw, from_rect, *inWindow, small_monst_rect, sf::BlendAlpha);
}
void cPict::drawPartyMonstLg(short num, RECT to_rect){
RECT small_monst_rect = {0,0,18,14};
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 36;
fill_rect(*inWindow, to_rect, sf::Color::Black);
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_PARTY);
RECT from_rect = get_custom_rect(num);
small_monst_rect.offset(to_rect.left,to_rect.top);
rect_draw_some_item(*from_gw, from_rect, *inWindow, small_monst_rect, sf::BlendAlpha);
small_monst_rect.offset(14,0);
from_rect = get_custom_rect(num+1);
rect_draw_some_item(*from_gw, from_rect, *inWindow, small_monst_rect, sf::BlendAlpha);
small_monst_rect.offset(-14,18);
from_rect = get_custom_rect(num+2);
rect_draw_some_item(*from_gw, from_rect, *inWindow, small_monst_rect, sf::BlendAlpha);
small_monst_rect.offset(14,0);
from_rect = get_custom_rect(num+3);
rect_draw_some_item(*from_gw, from_rect, *inWindow, small_monst_rect, sf::BlendAlpha);
}
void cPict::drawPartyScen(short num, RECT to_rect){
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_HEADER);
RECT from_rect = {0,0,32,32};
from_rect.offset(32 * (num % 5),32 * (num / 5));
to_rect.right = to_rect.left + 32;
to_rect.bottom = to_rect.top + 32;
rect_draw_some_item(*from_gw, from_rect, *inWindow, to_rect);
}
void cPict::drawPartyItem(short num, RECT to_rect){
printf("Drawing graphic %i as a custom space pic.\n",num);
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 32;
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_PARTY);
RECT from_rect = get_custom_rect(num);
fill_rect(*inWindow, to_rect, sf::Color::Black);
rect_draw_some_item(*from_gw, from_rect, *inWindow, to_rect, sf::BlendAlpha);
}
void cPict::drawPartyPc(short num, RECT to_rect){
printf("Drawing graphic %i as a custom space pic.\n",num);
to_rect.right = to_rect.left + 28;
to_rect.bottom = to_rect.top + 32;
std::shared_ptr<sf::Texture> from_gw = getSheet(SHEET_PARTY);
RECT from_rect = get_custom_rect(num);
fill_rect(*inWindow, to_rect, sf::Color::Black);
rect_draw_some_item(*from_gw, from_rect, *inWindow, to_rect, sf::BlendAlpha);
}
cPict::~cPict() {}