Files
oboe/Win32/game/boe.itemdata.h

23 lines
801 B
C

#ifndef _ITEMDATA_H
#define _ITEMDATA_H
item_record_type return_dummy_item();
item_record_type get_stored_item(short which);
item_record_type get_food();
item_record_type get_weapon(short loot);
item_record_type get_armor(short loot);
item_record_type get_helm(short loot);
item_record_type get_gloves(short loot);
item_record_type get_boots(short loot);
item_record_type get_shield(short loot);
item_record_type get_potion(short loot);
item_record_type get_scroll(short loot);
item_record_type get_missile(short loot);
item_record_type get_poison(short loot);
item_record_type get_wand(short loot);
item_record_type get_ring(short loot);
item_record_type get_necklace(short loot);
item_record_type pull_item_of_type(short loot_max,short min_val,short max_val,short t1, short t2, short t3);
#endif