Files
oboe/rsrc/boes/terrain.xml
Celtic Minstrel 1894b31e20 Implement loading of scenarios
- This also tweaks the scenario schemas for consistency between schemas and code, adds some unique key restraints, and makes some attributes required.
2015-02-11 14:03:03 -05:00

30 lines
723 B
XML

<?xml version="1.0" encoding="UTF-8"?>
<terrains boes='2.0.0'>
<terrain id='2'>
<name>Grass</name>
<!-- The picture, and the automap picture -->
<pic>2</pic>
<map>2</map>
<!-- Blockage information -->
<blockage>none</blockage>
<fly>true</fly>
<boat>false</boat>
<ride>true</ride>
<!-- Trim type, if it's a trim; this isn't -->
<trim>none</trim>
<!-- Combat arena to use -->
<arena>2</arena>
<!-- Special terrain property -->
<special>
<type>0</type>
<!-- Can include flags here, if necessary -->
</special>
<!-- Base terrain type -->
<ground>2</ground>
<!-- Editor information -->
<editor>
<!-- Shortcut key -->
<shortcut>g</shortcut>
</editor>
</terrain>
</terrains>