Files
oboe/rsrc/boes/monsters.xml
Celtic Minstrel 1894b31e20 Implement loading of scenarios
- This also tweaks the scenario schemas for consistency between schemas and code, adds some unique key restraints, and makes some attributes required.
2015-02-11 14:03:03 -05:00

60 lines
1.4 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<monsters boes='2.0.0'>
<monster id="7">
<!-- The monster's name -->
<name>Cave Cow</name>
<!-- Species -->
<race>beast</race>
<!-- Monster picture -->
<pic w='1' h='1'>5</pic>
<!-- Experience level -->
<level>1</level>
<!-- Essential stats -->
<armor>0</armor>
<skill>1</skill>
<hp>5</hp>
<speed>4</speed>
<!-- Treasure class -->
<treasure>0</treasure>
<!-- Attacks -->
<attacks>
<attack type='0'>1d4</attack>
</attacks>
<!-- Special abilities -->
<abilities>
<!-- A breath weapon; 12 = damage2, 3 = breath, 4 = unblockable damage -->
<general type='12'>
<type>3</type>
<missile>8</missile>
<strength>1</strength>
<range>8</range>
<chance>37.5</chance>
<extra>4</extra>
</general>
<!-- Archery; 1 = missile, 1 = arrow -->
<missile type='1'>
<type>1</type>
<missile>3</missile>
<strength>8d7</strength>
<skill>16</skill>
<range>10</range>
<chance>87.5</chance>
</missile>
<!-- Radiate fire fields; 22 = radiate, 2 = fire -->
<radiate type='22'>
<type>2</type>
<chance>100</chance>
</radiate>
</abilities>
<!-- Ambient sound (eg cow mooing) -->
<voice>17</voice>
<!-- Summon class -->
<summon>0</summon>
<!-- Default attitude -->
<attitude>2</attitude>
<!-- Immunities (empty element for none) -->
<immunity>
<fire>50</fire>
</immunity>
</monster>
</monsters>