Files
oboe/rsrc/strings/specials-text-affect.txt
2015-02-02 14:18:30 -05:00

449 lines
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Plaintext

Select a target
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First part of message
Second part of message
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0 - only living, 1 - any, 2 - all, 3 - dead, 4 - inv. space
Special if Cancel button pressed
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0 - player choice, 1 - random, 2 - specific
0..6 - PC, 100+ - monster (if above = 2)
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Special to Jump To
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Do Damage
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First part of message
Second part of message
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Number of dice
Number of 'sides' on dice
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Amount of extra damage
Type of damage (0..8)
Sound to play
Special to Jump To
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Affect Health
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First part of message
Second part of message
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Amount
0 - raise, 1 - lower
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Special to Jump To
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Affect Spell Points
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First part of message
Second part of message
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Amount
0 - raise, 1 - lower
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Special to Jump To
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Affect Experience
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First part of message
Second part of message
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Amount (0 .. 100)
0 - raise, 1 - lower
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Special to Jump To
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Affect Skill Points
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First part of message
Second part of message
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Amount (0 .. 10)
0 - raise, 1 - lower
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Special to Jump To
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Kill/Raise Dead
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First part of message
Second part of message
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0 - dead, 1 - dust, 2- stoned
0 - raise dead, 1 - hurt
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Special to Jump To
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Affect Status Effect
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First part of message
Second part of message
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Amount (usually 0 .. 8)
0 - help, 1 - harm
Which effect (0 .. 13)
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Special to Jump To
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Affect Traits
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First part of message
Second part of message
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Which trait
0 - give, 1 - take
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Special to Jump To
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Affect Action Points
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First part of message
Second part of message
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How many AP
0 - give, 1 = take
extra 1c
extra 2a
extra 2b
extra 2c
Special to Jump To
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Affect Name
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First part of message
Second part of message
New name
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Special to Jump To
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Special to Jump To
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Unused Node
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Special to Jump To
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Special to Jump To
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Unused Node
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Special to Jump To
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Special to Jump To
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Special to Jump To
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Special to Jump To
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Affect Statistic
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First part of message
Second part of message
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Chance of changing (0 - 100)
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Amount (0 .. 10)
0 - increase, 1 - decrease
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Statistic to adjust (0..20)
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Special to Jump To
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Give Mage Spell
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First part of message
Second part of message
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Which Spell (0 .. 61)
1 - remove, 0 - give
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Special to Jump To
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Give Priest Spell
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First part of message
Second part of message
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Which Spell (0 .. 61)
1 - remove, 0 - give
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Special to Jump To
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Affect Gold
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First part of message
Second part of message
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Amount (0 .. 25000)
0 - increase, 1 - decrease
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Special to Jump To
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Affect Food
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First part of message
Second part of message
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Amount (0 .. 25000)
0 - increase, 1 - decrease
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Special to Jump To
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Affect Alchemy
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First part of message
Second part of message
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Which Recipe (0 .. 19)
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Special to Jump To
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Affect Party Status Effect
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First part of message
Second part of message
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Amount (0 .. 250)
0 - increase, 1 - decrease
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Which effect (0 .. 3)
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Special to Jump To
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Create New PC
Stuff Done Flag Part A
Stuff Done Flag Part B
First part of message
Second part of message
PC name
Which graphic
Special to call if no room
PC health
PC spell points
PC race
PC strength
PC dexterity
PC intelligence
Special to Jump To
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Store PC
Stuff Done Flag Part A
Stuff Done Flag Part B
First part of message
Second part of message
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If 1, just store ID in SDF and leave PC in party
extra 1b
extra 1c
extra 2a
extra 2b
extra 2c
Special to Jump To
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Unstore PC
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First part of message
Second part of message
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Unique ID of PC to unstore
Special to call if no room
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Special to Jump To
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