- The job board is loosely based on Exile III's job board; the dialog is converted from the one contained as a relic of E3 in BoE - Quest system is loosely based on a mix of Exile III jobs and Blades of Avernum quests - Talking to a monster (even a hostile one) can now trigger an arbitrary special node Dialog engine: - LED's now support wrapped labels
25 lines
526 B
Plaintext
25 lines
526 B
Plaintext
Moving (Outdoors)
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Moving (Town)
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Moving (Combat)
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Looking (Outdoors)
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Looking (Town/Combat)
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Entering town
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Leaving town
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In conversation
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Using special item
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Town event timer triggered
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Scenario event timer triggered
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Special node timer triggered
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Killed a monster
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Entered outdoor combat
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Fled outdoor encounter
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Won outdoor encounter
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Targetung spell
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Using space
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Seeing a monster for the first time
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Monster using special ability
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Attacking at melee
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Being attacked at melee
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Attacking at range
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Being attacked at range
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Initiating conversation |