51 lines
1.9 KiB
C
51 lines
1.9 KiB
C
#ifndef _PARTY_H
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#define _PARTY_H
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void init_party(short mode);
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void init_party_scen_data();
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void make_boats() ;
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pc_record_type return_dummy_pc();
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pc_record_type create_prefab_pc(short num);
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Boolean create_pc(short spot,short parent_num);
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void increase_light(short amt);
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void do_xp_keep(short pc_num,short mode);
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Boolean spend_xp_event_filter (short item_hit);
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void do_xp_draw();
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void draw_xp_skills();
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Boolean spend_xp(short pc_num, short mode, short parent);
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Boolean poison_weapon( short pc_num, short how_much,short safe);
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Boolean is_weapon(short pc_num,short item);
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void cast_spell(short type,short situation);
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Boolean repeat_cast_ok(short type);
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void give_party_spell(short which);
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void do_mage_spell(short pc_num,short spell_num);
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void do_priest_spell(short pc_num,short spell_num);
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void cast_town_spell(location where);
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void check_spell_on_space(location where, unsigned char spell);
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void do_mindduel(short pc_num,creature_data_type *monst);
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void dispel_fields(short i,short j,short mode);
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Boolean pc_can_cast_spell(short pc_num,short type,short spell_num);
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void pick_spell_event_filter (short item_hit);
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short pick_spell(short pc_num,short type,short situation) ;
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void set_town_spell(short s_num,short who_c);
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void alch_choice_event_filter (short item_hit);
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void do_alchemy();
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short alch_choice(short pc_num);
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void pc_graphic_event_filter (short item_hit);
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Boolean pick_pc_graphic(short pc_num,short mode,short parent_num);
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void pc_name_event_filter ();
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Boolean pick_pc_name(short pc_num,short parent_num) ;
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void pick_trapped_monst_event_filter (short item_hit);
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unsigned char pick_trapped_monst() ;
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void affect_pc(short which_pc,short type,short how_much);
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void void_sanctuary(short pc_num);
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void set_pc_moves();
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void take_ap(short num);
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short cave_lore_present();
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void adjust_spell_menus();
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void print_spell_cast(short spell_num,short which);
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void update_gold_skills();
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void put_party_in_scen();
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#endif
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