Files
oboe/rsrc/menus/ScenEditor.rc
Nat Quayle Nelson 0afed5db59 A feature flag denotes whether a scenario uses the new or old format for its metadata. With the old format (legacy scenarios and openBoE scenarios created prior to this PR) everything displays in the scenario picker as before, and scenario designers get 2 text fields to display however they want, and 2 text fields that are pretty much useless.
With the new format, Author and Contact info are formatted onto the first line in the scenario picker display. The scenario designer gets 1 line to write a teaser.

Fix #593

Also fix a bug where scenario ratings were appearing as integers ingame instead of the correct "G", "PG", etc.
2025-03-02 01:09:03 -05:00

206 lines
8.0 KiB
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// Microsoft Visual C++ generated resource script.
//
#include "scenresource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (United States) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_BLADESOFEXILE ICON "../../../rsrc/icons/win/BOE Editor.ico"
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"scenresource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Menu
//
IDR_MENU1 MENU
BEGIN
POPUP "&File"
BEGIN
MENUITEM "&New Scenario\tCtrl+N", IDM_FILE_NEW
MENUITEM "&Open Scenario\tCtrl+O", IDM_FILE_OPEN
MENUITEM SEPARATOR
MENUITEM "&Close Scenario\tCtrl+W", IDM_FILE_CLOSE
MENUITEM "&Save Scenario\tCtrl+S", IDM_FILE_SAVE
MENUITEM "Save &As\tCtrl+Shift+S", IDM_FILE_SAVE_AS
MENUITEM "&Revert to Saved", IDM_FILE_REVERT
MENUITEM SEPARATOR
MENUITEM "Preferences", ID_FILE_PREFERENCES
MENUITEM "&Quit\tCtrl+Q", IDM_FILE_QUIT
END
POPUP "Edit"
BEGIN
MENUITEM "&Undo\tCtrl+Z", IDM_EDIT_UNDO
MENUITEM "&Redo\tCtrl+Y", IDM_EDIT_REDO
MENUITEM SEPARATOR
MENUITEM "Cu&t\tCtrl+X", IDM_EDIT_CUT
MENUITEM "&Copy\tCtrl+C", IDM_EDIT_COPY
MENUITEM "&Paste\tCtrl+V", IDM_EDIT_PASTE
MENUITEM "&Delete", IDM_EDIT_DELETE
MENUITEM "Select &All\tCtrl+A", IDM_EDIT_SELECT
END
POPUP "&Scenario"
BEGIN
MENUITEM "Launch From Here", IDM_SCEN_LAUNCH_HERE
MENUITEM "Launch From Start", IDM_SCEN_LAUNCH_START
MENUITEM "Launch From Town Entrance", IDM_SCEN_LAUNCH_ENTRANCE
MENUITEM SEPARATOR
MENUITEM "&Create New Town", IDM_SCEN_NEW_TOWN
MENUITEM "Resize Outdoors", IDM_SCEN_RESIZE_OUTDOORS
MENUITEM SEPARATOR
MENUITEM "&Scenario Details", IDM_SCEN_DETAILS
MENUITEM "Scenario Intr&o Text", IDM_SCEN_INTRO
MENUITEM "Edit Custom Graphic Sheets", IDM_SCEN_CUSTOM_SHEETS
MENUITEM "Classify Custom &Graphics", IDM_SCEN_CUSTOM_PICS
MENUITEM "Edit Custom Sounds", IDM_SCEN_CUSTOM_SNDS
MENUITEM SEPARATOR
MENUITEM "Advanced:", IDM_GRAYED_LABEL, GRAYED
MENUITEM " Edit Special &Nodes", IDM_SCEN_ADV_SPECIALS
MENUITEM " Edit Scenario &Text", IDM_SCEN_ADV_TEXT
MENUITEM " Edit Journal Entries", IDM_SCEN_ADV_JOURNAL
MENUITEM " Advanced Scenario Details", IDM_SCEN_ADV_DETAILS
MENUITEM " &Import Town", IDM_SCEN_ADV_IMPORT_TOWN
MENUITEM " Import Outdoor Sector", IDM_SCEN_ADV_IMPORT_OUT
MENUITEM " Edit Saved Item &Rectangles", IDM_SCEN_ADV_SAVE_RECTS
MENUITEM " Set &Variable Town Entry", IDM_SCEN_ADV_TOWN_VARY
MENUITEM " Set Scenario &Event Timers", IDM_SCEN_ADV_EVENTS
MENUITEM " Edit Item &Placement Shortcuts", IDM_SCEN_ADV_SHORTCUTS
MENUITEM " &Delete Last Town", IDM_SCEN_ADV_DELETE_TOWN
MENUITEM " Write D&ata To Text File", IDM_SCEN_ADV_DATA_DUMP
MENUITEM " Do &Full Text Dump", IDM_SCEN_ADV_TEXT_DUMP
MENUITEM " Scenario Shoppin&g Text Dump", 1000
MENUITEM " Scenario &Monster Dump", 1000
MENUITEM " Scenario Specials D&ump", 1000
MENUITEM " Scenario Ob&ject Data Dump", 1000
END
POPUP "&Town"
BEGIN
MENUITEM "Town &Details\tCtrl+D", IDM_TOWN_DETAILS
MENUITEM "Town &Wandering Monsters", IDM_TOWN_WANDER
MENUITEM "Set Town &Boundaries", IDM_TOWN_BOUNDS
MENUITEM "&Frill Up Terrain", IDM_TOWN_FRILL
MENUITEM "&Remove Terrain Frills", IDM_TOWN_UNFRILL
MENUITEM "Edit &Area Descriptions", IDM_TOWN_AREAS
MENUITEM SEPARATOR
MENUITEM "Set Starting &Location", IDM_SCEN_START
MENUITEM "Add Rand&om Items", IDM_TOWN_RANDOM_ITEMS
MENUITEM "Set All Items Not Propert&y", IDM_TOWN_NOT_PROPERTY
MENUITEM "Clear All &Items", IDM_TOWN_CLEAR_ITEMS
MENUITEM SEPARATOR
MENUITEM "Advanced:", IDM_GRAYED_LABEL, GRAYED
MENUITEM " Edit Special &Nodes\tCtrl+1", IDM_TOWN_ADV_SPECIALS
MENUITEM " Edit Town &Text\tCtrl+2", IDM_TOWN_ADV_TEXT
MENUITEM " Edit Town &Signs\tCtrl+3", IDM_TOWN_ADV_SIGNS
MENUITEM " Advanced Town Detai&ls\tCtrl+4", IDM_TOWN_ADV_DETAILS
MENUITEM " Set Town &Event Timers\tCtrl+5", IDM_TOWN_ADV_EVENTS
MENUITEM " Concise Town Report\tCtrl+6", IDM_TOWN_ADV_REPORT
END
POPUP "&Outdoors"
BEGIN
MENUITEM "Outdoor &Details\tCtrl+D", IDM_OUT_DETAILS
MENUITEM "Outdoor &Wandering Monsters", IDM_OUT_WANDER
MENUITEM "Outdoor Special &Encounters", IDM_OUT_ENCOUNTER
MENUITEM "&Frill Up Terrain", IDM_OUT_FRILL
MENUITEM "&Remove Terrain Frills", IDM_OUT_UNFRILL
MENUITEM "Edit &Area Descriptions", IDM_OUT_AREAS
MENUITEM SEPARATOR
MENUITEM "Set Starting &Location", IDM_OUT_START
MENUITEM SEPARATOR
MENUITEM "Advanced:", IDM_GRAYED_LABEL, GRAYED
MENUITEM " Edit Special &Nodes\tCtrl+7", IDM_OUT_ADV_SPECIALS
MENUITEM " Edit Outdoor &Text\tCtrl+8", IDM_OUT_ADV_TEXT
MENUITEM " Edit Outdoor &Signs\tCtrl+9", IDM_OUT_ADV_SIGNS
MENUITEM " Concise Outdoor Report\tCtrl+0", IDM_OUT_ADV_REPORT
END
POPUP "E&xtras"
BEGIN
MENUITEM "Terrain &Animations Play", 411
MENUITEM SEPARATOR
MENUITEM "Edit &Town\tCtrl+T", 401
MENUITEM "Edit Outdoo&r\tCtrl+R", 402
MENUITEM "&Load Another Outdoor Zone/Town\tCtrl+L", 403
MENUITEM SEPARATOR
MENUITEM "&Edit Terrain Types\tCtrl+E", 404
MENUITEM "Edit &Monsters\tCtrl+F", 405
MENUITEM "Edit &Items\tCtrl+G", 406
MENUITEM SEPARATOR
MENUITEM "Return to Main &Screen\tCtrl+M", 407
MENUITEM "Switch &Viewing Mode\tCtrl+I", 408
MENUITEM "Load &Previous Outdoor Zone/Town\tCtrl+J", 409
MENUITEM "Load &Next Outdoor Zone/Town\tCtrl+K", 410
MENUITEM SEPARATOR
MENUITEM "Repeat Printing of Last &File\tCtrl+P", 414
END
POPUP "&Help"
BEGIN
MENUITEM "&Index\tF1", IDM_HELP_INDEX
MENUITEM "&About Blades Scenario Editor", IDM_HELP_ABOUT
MENUITEM SEPARATOR
MENUITEM "&Getting Started", IDM_HELP_START
MENUITEM "&Testing Your Scenario", IDM_HELP_TEST
MENUITEM "&Distributing Your Scenario", IDM_HELP_DISTRIBUTE
END
END
#endif // English (United States) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED