- Added some of the most basic dialogs - Changed C-style <xxx.h> headers to C++-style <cxxx> headers - Switched graphics to load from the PNG files in graphics.exd rather than from Blades of Exile Graphics (NOTE: Some graphics still don't work, probably because of incorrect source rects) - Switched cursors to load from GIF files in graphics.exd rather than from Blades of Exile Graphics - Moved Niemand's tileImage functions from boe.graphics.cpp to graphtool.cpp, so they can be used by all three programs. - Added some string lists in .txt files - Made cursors into an enum - Rewrote the code for displaying the Edit Terrain dialog to use the new engine (not tested yet) - Fixed some __attribute__((deprecated)) stuff - Most graphics are now loaded just after the custom graphics. This means they will be overridden by a file of the same name in the scenario's .exr folder. - Altered modes a little so that when at the startup screen you are in MODE_STARTUP rather than MODE_OUTDOORS. - Switched from function pointers to boost::function – the Boost libraries are now required. - Finished off the new dialog engine and made gess necessary - Added status icons as another type that can be drawn in dialogs - C Wrappers for Cocoa cursors based on an Apple example. This is tested, and works perfectly. - Added a switch in the program for using Windows graphics; however, there is no way as yet to set this flag, and in fact there aren't even any Windows graphics to use. - Added include guards to graphtool.h - Made separate mac and win directories within sounds.exa, since the Mac and Windows sounds are mostly subtly different (with two completely different!) git-svn-id: http://openexile.googlecode.com/svn/trunk@90 4ebdad44-0ea0-11de-aab3-ff745001d230
101 lines
7.1 KiB
XML
101 lines
7.1 KiB
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<!DOCTYPE dialog SYSTEM "dialog.dtd">
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<dialog skin='light' debug='true'>
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<text size='large' top='6' left='50' height='17' width='138'>Edit Terrain Type</text>
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<pict name='graphic' type='ter' num='0' top='8' left='8'/>
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<text top='8' left='222' height='14' width='111'>Terrain number:</text>
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<text name='number' top='8' left='340' height='14' width='37'>*num</text>
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<text top='31' left='50' height='14' width='120'>Terrain type name:</text>
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<field name='name' top='30' left='186' height='16' width='186'/>
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<text top='63' left='9' height='14' width='120'>Terrain picture:</text>
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<field name='pict' top='62' left='141' height='16' width='52' />
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<button name='pickpict' type='large' top='59' left='205'>Pick Picture</button>
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<button name='pickanim' type='large' top='59' left='319'>Animated</button>
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<text top='90' left='8' height='14' width='120'>Terrain blockage:</text>
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<group name='blockage'>
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<led name='clear' top='90' left='132' state='off' width='120'>Clear</led>
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<led name='curtain' top='107' left='132' state='off' width='120'>Walk through, opaque</led>
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<led name='special' top='124' left='132' state='off' width='120'>Clear, special</led>
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<led name='window' top='90' left='293' state='off' width='120'>Clear, blocked</led>
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<led name='obstructed' top='107' left='293' state='off' width='120'>Blocked, obstructed</led>
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<led name='opaque' top='124' left='293' state='off' width='120'>Blocked, opaque</led>
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</group>
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<led name='flight' top='150' left='26' state='off' width='120' font='bold'>Can fly over?</led>
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<led name='boat' top='150' left='154' state='off' width='120' font='bold'>Can boat over?</led>
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<led name='horse' top='150' left='307' state='off' width='120' font='bold'>Blocked to horses?</led>
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<text top='165' left='8' height='14' width='91'>Step sound:</text>
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<group name='sound'>
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<led name="step" top='167' left='102' state='off' width='60'>Footstep</led>
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<led name="squish" top='167' left='186' state='off' width='60'>Squish</led>
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<led name="crunch" top='167' left='282' state='off' width='60'>Crunch</led>
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<led name="nosound" top='167' left='386' state='off' width='60'>Silence</led>
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<led name="splash" top='167' left='497' state='off' width='60'>Big Splash</led>
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</group>
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<text top='194' left='8' height='14' width='91'>Shortcut key:</text>
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<field name='key' top='193' left='109' height='16' width='52' />
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<text top='194' left='171' height='14' width='91'>Light radius:</text>
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<field name='light' top='193' left='271' height='16' width='52' />
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<text top='193' left='333' height='14' width='128'>Transform to what?</text>
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<field name='trans' top='193' left='467' height='16' width='52' />
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<text top='217' left='8' height='14' width='91'>Ground type:</text>
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<field name='ground' top='216' left='109' height='16' width='52' />
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<text top='217' left='171' height='14' width='91'>Trim terrain:</text>
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<field name='trimter' top='216' left='271' height='16' width='52' />
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<text top='217' left='333' height='14' width='128'>Trim type:</text>
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<field name='trim' top='216' left='467' height='16' width='52' />
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<button name='picktrim' top='213' left='530' type='regular'>Choose</button>
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<text size='large' top='238' left='8' height='14' width='175'>Special properties:</text>
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<group name="prop">
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<led name='0' top='254' left='8' state='off' width='116'>None</led>
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<led name='1' top='269' left='8' state='off' width='116'>Change when step on</led>
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<led name='2' top='284' left='8' state='off' width='116'>Damaging terrain</led>
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<led name='3' top='299' left='8' state='off' width='116'>Is a bridge</led>
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<led name='4' top='314' left='8' state='off' width='116'>Change while occupied</led>
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<led name='5' top='329' left='8' state='off' width='116'>Dangerous terrain</led>
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<led name='6' top='344' left='8' state='off' width='116'>Reserved</led>
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<led name='7' top='359' left='8' state='off' width='116'>Crumbling terrain</led>
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<led name='8' top='254' left='146' state='off' width='116'>Lockable terrain</led>
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<led name='9' top='269' left='146' state='off' width='116'>Unlockable terrain</led>
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<led name='10' top='284' left='146' state='off' width='116'>Reserved</led>
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<led name='11' top='299' left='146' state='off' width='116'>Is a sign</led>
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<led name='12' top='314' left='146' state='off' width='116'>Call special when step</led>
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<led name='13' top='329' left='146' state='off' width='116'>Reserved</led>
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<led name='14' top='344' left='146' state='off' width='116'>Is a container</led>
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<led name='15' top='359' left='146' state='off' width='116'>Waterfall</led>
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<led name='16' top='254' left='285' state='off' width='116'>Conveyor belt</led>
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<led name='17' top='269' left='285' state='off' width='116'>Reserved</led>
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<led name='18' top='284' left='285' state='off' width='116'>Reserved</led>
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<led name='19' top='299' left='285' state='off' width='116'>Reserved</led>
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<led name='20' top='314' left='285' state='off' width='116'>Blocked to monsters</led>
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<led name='21' top='329' left='285' state='off' width='116'>Town entrance</led>
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<led name='22' top='344' left='285' state='off' width='116'>Change when used</led>
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<led name='23' top='359' left='285' state='off' width='116'>Call special when used</led>
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</group>
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<text top='385' left='9' height='14' width='91'>Extra values:</text>
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<text name='flag1text' framed='true' top='385' left='109' height='14' width='209'>*flag1</text>
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<field name='flag1' top='384' left='329' height='16' width='64' />
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<button name='pickflag1' top='381' left='404' type='regular'>Choose</button>
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<text name='flag2text' framed='true' top='410' left='109' height='14' width='209'>*flag2</text>
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<field name='flag2' top='409' left='329' height='16' width='64' />
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<button name='pickflag2' top='406' left='404' type='regular'>Choose</button>
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<text name='flag3text' framed='true' top='435' left='109' height='14' width='209'>*flag3</text>
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<field name='flag3' top='434' left='329' height='16' width='64' />
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<button name='pickflag3' top='431' left='404' type='regular'>Choose</button>
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<text top='254' left='467' height='14' width='100'>Combat Arena:</text>
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<field name='arena' top='275' left='467' height='16' width='64'/>
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<button name='pickarena' type='regular' top='299' left='467'>Choose</button>
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<button name='object' top='344' left='467' type='large'>Object Details</button>
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<text top='385' left='470' width='60' height='14'>Map icon:</text>
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<pict name='seemap' top='375' left='550' type='map' num='0'/>
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<field name='map' top='406' left='470' width='100' height='16'/>
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<button name='done' type='regular' key='enter' top='455' left='517'>OK</button>
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<button name='cancel' type='regular' key='esc' top='455' left='451'>Cancel</button>
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<button name='left' type='left' key='left' top='455' left='11'/>
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<button name='right' type='right' key='right' top='455' left='74'/>
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<text top='7' left='451' height='131' width='137'>Enter properties for this terrain type. For a detailed description of the fields, see the documentation. Note that, for terrain types 90 and below, only changes to the picture and shortcut key will be recorded.</text>
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<button name='help' type='help' key='help' top='5' left='588'/>
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</dialog> |