- Attempted in vain to fix the crash when showing the Choose Custom Scenario dialog. - Cleaned out the commented code in boe.global.h. - Changed name of scen_header_type::default_ground to rating to reflect its actual use. git-svn-id: http://openexile.googlecode.com/svn/trunk@83 4ebdad44-0ea0-11de-aab3-ff745001d230
53 lines
2.5 KiB
C
53 lines
2.5 KiB
C
//cMonster return_monster_template(m_num_t store);
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//short difficulty_adjust();
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short out_enc_lev_tot(short which);
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short count_monst();
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void create_wand_monst();
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void place_outd_wand_monst(location where,cOutdoors::cWandering group,short forced);
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short is_null_wand_entry(cTown::cWandering wand_entry);
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short is_null_out_wand_entry(cOutdoors::cWandering wand_entry);
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location get_monst_head(short m_num);
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short get_monst_picnum(m_num_t monst);
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short get_monst_pictype(m_num_t monst);
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void get_monst_dims(m_num_t monst,short *width, short *height);
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void set_up_monst(short mode,m_num_t m_num);
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void do_monsters();
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bool monst_hate_spot(short which_m,location *good_loc);
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short monst_pick_target(short which_m);
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short monst_pick_target_monst(cCreature *which_m);
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short monst_pick_target_pc(short m_num,cCreature *which_m);
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short select_active_pc();
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short closest_pc(location where);
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short closest_monst(location where,short mode);
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short switch_target_to_adjacent(short which_m,short orig_target);
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bool rand_move(char i);
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bool seek_party(short i,location l1,location l2);
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bool flee_party(short i,location l1,location l2);
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bool try_move(short i,location start,short x,short y);
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bool combat_move_monster(short which,location destination);
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location find_clear_spot(location from_where,short mode);
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short pc_there(location where);
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location random_shift(location start);
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bool outdoor_move_monster(short num,location dest);
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bool town_move_monster(short num,location dest);
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bool monster_placid(short m_num);
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void monst_inflict_fields(short which_monst);
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bool monst_check_special_terrain(location where_check,short mode,short which_monst);
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void forced_place_monster(m_num_t which,location where);
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void magic_adjust(cCreature *which_m,short *how_much);
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void poison_monst(cCreature *which_m,short how_much);
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void acid_monst(cCreature *which_m,short how_much);
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void slow_monst(cCreature *which_m,short how_much);
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void curse_monst(cCreature *which_m,short how_much);
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void web_monst(cCreature *which_m,short how_much);
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void scare_monst(cCreature *which_m,short how_much);
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void disease_monst(cCreature *which_m,short how_much);
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void dumbfound_monst(cCreature *which_m,short how_much);
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void charm_monst(cCreature *which_m,short penalty,short which_status,short amount);
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void record_monst(cCreature *which_m);
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short place_monster(m_num_t which,location where);
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bool summon_monster(m_num_t which,location where,short duration,short given_attitude);
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void activate_monsters(short code,short attitude);
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short get_encumberance(short pc_num);
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m_num_t get_summon_monster(short summon_class);
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