Files
oboe/rsrc/dialogs/edit-scenario-events.xml
Celtic Minstrel 045e49543c Convert the last two core scenario dialogs
- Edit special encounter dialog now expects a parent and returns false if the user cancelled.
2014-12-16 21:47:07 -05:00

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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog skin='light' defbtn='okay' debug='true'>
<!-- OK button -->
<field name='time1' top='133' left='130' width='67' height='16'/>
<field name='time2' top='161' left='130' width='67' height='16'/>
<field name='time3' top='189' left='130' width='67' height='16'/>
<field name='time4' top='217' left='130' width='67' height='16'/>
<field name='time5' top='245' left='130' width='67' height='16'/>
<field name='time6' top='273' left='130' width='67' height='16'/>
<field name='time7' top='301' left='130' width='67' height='16'/>
<field name='time8' top='329' left='130' width='67' height='16'/>
<field name='time9' top='357' left='130' width='67' height='16'/>
<field name='time10' top='385' left='130' width='67' height='16'/>
<field name='node1' top='133' left='270' width='39' height='16'/>
<field name='node2' top='161' left='270' width='39' height='16'/>
<field name='node3' top='189' left='270' width='39' height='16'/>
<field name='node4' top='217' left='270' width='39' height='16'/>
<field name='node5' top='245' left='270' width='39' height='16'/>
<field name='node6' top='273' left='270' width='39' height='16'/>
<field name='node7' top='301' left='270' width='39' height='16'/>
<field name='node8' top='329' left='270' width='39' height='16'/>
<field name='node9' top='357' left='270' width='39' height='16'/>
<field name='node10' top='385' left='270' width='39' height='16'/>
<button name='okay' type='regular' top='383' left='431'>OK</button>
<pict type='dlog' num='16' top='8' left='8'/>
<text size='large' top='6' left='50' width='256' height='17'>Scenario event timers</text>
<text top='25' left='50' width='438' height='55'>
At certain time intervals, you can have a scenario special node be called.
Enter below the number of moves between each calling of the special node, and the number of the node to call.
Press the Create/Edit button to make a new special.
</text>
<text top='81' left='50' width='439' height='14'>
For more information on how this works, see the documentation.
</text>
<text top='97' left='102' width='135' height='28'>Number of moves between each call.</text>
<text top='97' left='239' width='131' height='28'>Scenario special node to call.</text>
<text top='246' left='2' width='119' height='106'>
Note: If you leave the time between calls at 0, no special node is called.
Dont have special nodes called too often ... it slows the game down.
</text>
<button name='edit1' type='large' top='131' left='324'>Create/Edit</button>
<button name='edit2' type='large' top='159' left='324'>Create/Edit</button>
<button name='edit3' type='large' top='187' left='324'>Create/Edit</button>
<button name='edit4' type='large' top='215' left='324'>Create/Edit</button>
<button name='edit5' type='large' top='243' left='324'>Create/Edit</button>
<button name='edit6' type='large' top='271' left='324'>Create/Edit</button>
<button name='edit7' type='large' top='299' left='324'>Create/Edit</button>
<button name='edit8' type='large' top='327' left='324'>Create/Edit</button>
<button name='edit9' type='large' top='355' left='324'>Create/Edit</button>
<button name='edit10' type='large' top='383' left='324'>Create/Edit</button>
<text top='353' left='2' width='119' height='52'>
Also, the time between events must be a multiple of 10.
</text>
</dialog>