Files
oboe/rsrc/dialogs/edit-town-advanced.xml
Celtic Minstrel da58f09fca All dialogs now use default skin and foreground colour
(The attributes are still available in the schema though, and will not be removed.)
2015-10-03 03:00:22 -04:00

69 lines
4.4 KiB
XML

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='okay'>
<!-- OK button -->
<field name='onexit1' top='77' left='308' width='67' height='16'/>
<field name='onexit2' top='105' left='308' width='67' height='16'/>
<field name='onexit3' top='77' left='440' width='67' height='16'/>
<field name='onexit4' top='105' left='440' width='67' height='16'/>
<field name='onenter' top='134' left='405' width='67' height='16'/>
<field name='onenterdead' top='162' left='405' width='67' height='16'/>
<field name='onhostile' top='190' left='405' width='67' height='16'/>
<field name='exit1-x' top='231' left='323' width='39' height='16'/>
<field name='exit1-y' top='231' left='371' width='39' height='16'/>
<field name='exit2-x' top='258' left='323' width='39' height='16'/>
<field name='exit2-y' top='258' left='371' width='39' height='16'/>
<field name='exit3-x' top='285' left='323' width='39' height='16'/>
<field name='exit3-y' top='285' left='371' width='39' height='16'/>
<field name='exit4-x' top='312' left='323' width='39' height='16'/>
<field name='exit4-y' top='312' left='371' width='39' height='16'/>
<button name='okay' type='regular' top='397' left='452'>OK</button>
<button name='cancel' type='regular' def-key='esc' top='397' left='386'>Cancel</button>
<pict type='dlog' num='16' top='8' left='8'/>
<text size='large' top='6' left='50' width='256' height='17'>Advanced town details</text>
<text top='25' left='50' width='439' height='40'>
You can use this window to edit some of the more esoteric details for each town,
such as specials called when entering or leaving town.
All of these options are decribed in the documentation chapter on town editing.
</text>
<text top='207' left='50' width='197' height='64'>
Exit town location:
(these are the locations the party ends up at outdoors if they leave in the given direction.
Leave at -1 for the regular location to be used.)
</text>
<text top='134' left='50' width='202' height='66'>
Town entry special node:
(Enter the number of the town special node to call if the party enters the town when it's still alive, and/or when it's been abandoned.)
</text>
<text top='68' left='50' width='197' height='64'>
Exit town specials:
(These are the numbers of the town special nodes to call when the party tries to leave town in the given direction.)
</text>
<button name='edit-onenter' type='tiny' top='135' left='259' width='120' height='15'>Still alive</button>
<button name='edit-onenterdead' type='tiny' top='162' left='259' width='120' height='15'>Been abandoned</button>
<button name='edit-onhostile' type='tiny' top='189' left='259' width='120' height='15'>When Goes Hostile</button>
<button name='edit-onexit1' type='tiny' top='81' left='251' width='49' height='15'>Top</button>
<button name='edit-onexit2' type='tiny' top='109' left='251' width='49' height='15'>Left</button>
<button name='edit-onexit3' type='tiny' top='81' left='382' width='53' height='15'>Bottom</button>
<button name='edit-onexit4' type='tiny' top='109' left='382' width='49' height='15'>Right</button>
<text top='232' left='257' width='49' height='15'>Top</text>
<text top='259' left='258' width='49' height='15'>Left</text>
<text top='285' left='258' width='53' height='15'>Bottom</text>
<text top='313' left='259' width='49' height='15'>Right</text>
<text top='212' left='331' width='35' height='15'>X</text>
<text top='212' left='379' width='40' height='15'>Y</text>
<button name='pick-town' type='tiny' top='276' left='30' width='120'>Town Background:</button>
<field name='bg-town' top='274' left='160' width='80' height='16'/>
<button name='pick-fight' type='tiny' top='302' left='30' width='120'>Combat Background:</button>
<field name='bg-fight' top='298' left='160' width='80' height='16'/>
<text top='319' left='30' width='100' height='16'>Town Properties:</text>
<led name='hidden' font='plain' top='336' left='30' width='450'>
Town hidden?
(Can't be seen until it's made visible with a special encounter.)
</led>
<led name='nomap' font='plain' top='353' left='30' width='200'>No automap in this town</led>
<led name='noscry' font='plain' top='370' left='30' width='200'>Defy scrying (Magic Map doesn't work)</led>
<led name='barrier' font='plain' top='387' left='30' width='220'>Magical barriers are stronger in this town</led>
<led name='tavern' font='plain' top='404' left='30' width='220'>You can create new PCs in this town</led>
</dialog>