Files
oboe/src/pcedit/pc.global.hpp
2015-06-08 22:14:43 -04:00

35 lines
1.4 KiB
C++

#define DRAG_EDGE 15
#define T_M 60
#define NUM_TOWN_ITEMS 115
#define DRAG_EDGE 15
#define DISPLAY_LEFT 23
#define DISPLAY_TOP 23
#define BITMAP_WIDTH 28
#define BITMAP_HEIGHT 36
#define PC_WIN_UL_X 291
#define PC_WIN_UL_Y 5
#define ITEM_WIN_UL_X 291
#define ITEM_WIN_UL_Y 130
#define TEXT_WIN_UL_X 291
#define TEXT_WIN_UL_Y 283
#define NUM_BUTTONS 15
#define DOOR_LIGHT can_enter = run_trap(7,&PSD[c_town.town_num][which],4220,0); break;
#define DOOR_HEAVY can_enter = run_trap(7,&PSD[c_town.town_num][which],4220,20); break;
#define DOOR_ALARM can_enter = run_trap(7,&PSD[c_town.town_num][which],4220,11); break;
#define DRESSER_LIGHT can_enter = run_trap(7,&PSD[c_town.town_num][which],4221,0); break;
#define DRESSER_HEAVY can_enter = run_trap(7,&PSD[c_town.town_num][which],4221,20); break;
#define DRESSER_ALARM can_enter = run_trap(7,&PSD[c_town.town_num][which],4221,11); break;
#define FLOOR_LIGHT can_enter = run_trap(7,&PSD[c_town.town_num][which],4222,0); break;
#define FLOOR_HEAVY can_enter = run_trap(7,&PSD[c_town.town_num][which],4222,20); break;
#define FLOOR_ALARM can_enter = run_trap(7,&PSD[c_town.town_num][which],4222,11); break;
#define CHEST_LIGHT can_enter = run_trap(7,&PSD[c_town.town_num][which],3450,0); break;
#define CHEST_HEAVY can_enter = run_trap(7,&PSD[c_town.town_num][which],3450,20); break;
#define CHEST_ALARM can_enter = run_trap(7,&PSD[c_town.town_num][which],3450,11); break;