Files
oboe/src/game/boe.items.cpp

1070 lines
33 KiB
C++

#include <cstdio>
#include <cstring>
#include "boe.global.hpp"
#include "universe/universe.hpp"
#include "boe.graphics.hpp"
#include "boe.text.hpp"
#include "boe.items.hpp"
#include "boe.specials.hpp"
#include "boe.party.hpp"
#include "boe.locutils.hpp"
#include "boe.newgraph.hpp"
#include "boe.infodlg.hpp"
#include "sounds.hpp"
#include "boe.monster.hpp"
#include "boe.main.hpp"
#include "mathutil.hpp"
#include "utility.hpp"
#include "dialogxml/dialogs/strdlog.hpp"
#include "dialogxml/dialogs/strchoice.hpp"
#include "dialogxml/dialogs/3choice.hpp"
#include "dialogxml/widgets/message.hpp"
#include <array>
#include <boost/lexical_cast.hpp>
#include "tools/prefs.hpp"
#include "tools/winutil.hpp"
#include "tools/cursors.hpp"
#include "fileio/resmgr/res_dialog.hpp"
#include "gfx/render_shapes.hpp"
extern short which_combat_type;
extern eGameMode overall_mode;
extern eItemWinMode stat_window;
extern bool boom_anim_active;
extern rectangle d_rects[80];
extern short d_rect_index[80];
extern bool map_visible;
extern cUniverse univ;
extern void draw_map(bool need_refresh);
short selected;
const int ITEMS_IN_WINDOW = 8;
bool GTP(short item_num) {
cItem item = univ.scenario.get_stored_item(item_num);
return univ.party.give_item(item,true);
}
bool silent_GTP(short item_num) {
cItem item = univ.scenario.get_stored_item(item_num);
return univ.party.give_item(item,false);
}
void give_gold(short amount,bool print_result) {
if(amount < 0) return;
univ.party.gold += amount;
if(print_result) put_pc_screen();
}
bool take_gold(short amount,bool print_result) {
if(univ.party.gold < amount)
return false;
univ.party.gold -= amount;
if(print_result) put_pc_screen();
return true;
}
void give_food(short amount,bool print_result) {
if(amount < 0) return;
univ.party.food = univ.party.food + amount;
if(print_result) put_pc_screen();
}
short take_food(short amount,bool print_result) {
short shortfall = amount - univ.party.food;
if(shortfall > 0) {
univ.party.food = 0;
}else{
univ.party.food -= amount;
shortfall = 0;
}
if(print_result) put_pc_screen();
return shortfall;
}
void equip_item(short pc_num,short item_num) {
if(overall_mode == MODE_COMBAT && univ.party[pc_num].items[item_num].variety == eItemType::FOOD)
add_string_to_buf("Equip: Not in combat");
else {
if(univ.party[pc_num].equip[item_num])
univ.party[pc_num].unequip_item(item_num, true);
else if(is_combat() && univ.party[pc_num].items[item_num].variety == eItemType::ARMOR)
add_string_to_buf("Equip: Not armor in combat");
else univ.party[pc_num].equip_item(item_num, true);
}
if(stat_window == pc_num)
put_item_screen(stat_window);
}
void drop_item(short pc_num,short item_num,location where_drop) {
short s1, s2;
int spec = -1;
std::string choice;
short how_many = 1;
cItem item_store;
bool take_dropped_item = true, need_redraw = false;
location loc;
item_store = univ.party[pc_num].items[item_num];
if(item_store.ability == eItemAbil::DROP_CALL_SPECIAL)
spec = item_store.abil_strength;
if(univ.party[pc_num].equip[item_num] && univ.party[pc_num].items[item_num].cursed)
add_string_to_buf("Drop: Item is cursed.");
else switch(overall_mode) {
case MODE_OUTDOORS:
choice = cChoiceDlog("drop-item-confirm",{"okay","cancel"}).show();
if(choice == "cancel")
return;
add_string_to_buf("Drop: OK");
if((item_store.type_flag > 0) && (item_store.charges > 1)) {
how_many = get_num_of_items(item_store.charges);
if(how_many == item_store.charges)
univ.party[pc_num].take_item(item_num);
else univ.party[pc_num].items[item_num].charges -= how_many;
}
else univ.party[pc_num].take_item(item_num);
break;
case MODE_DROP_TOWN: case MODE_DROP_COMBAT:
loc = where_drop;
if((item_store.type_flag > 0) && (item_store.charges > 1)) {
how_many = get_num_of_items(item_store.charges);
if(how_many <= 0)
return;
if(how_many < item_store.charges)
take_dropped_item = false;
item_store.charges = how_many;
}
if(place_item(item_store,loc,true)) {
add_string_to_buf("Drop: Item put away");
spec = -1; // Don't call drop specials if it was put away
} else add_string_to_buf("Drop: OK");
univ.party[pc_num].items[item_num].charges -= how_many;
if(take_dropped_item)
univ.party[pc_num].take_item(item_num);
break;
default: //should never be reached
break;
}
if(spec >= 0)
while(how_many--)
run_special(eSpecCtx::DROP_ITEM, eSpecCtxType::SCEN, spec, where_drop, &s1, &s2, &need_redraw);
if(need_redraw)
draw_terrain(0);
}
bool place_item(cItem item,location where,bool contained) {
if(contained && !is_container(where))
contained = false;
bool is_pushable_ctr = contained && (univ.town.is_barrel(where.x,where.y) || univ.town.is_crate(where.x,where.y));
for(short i = 0; i < univ.town.items.size(); i++)
if(univ.town.items[i].variety == eItemType::NO_ITEM) {
univ.town.items[i] = item;
univ.town.items[i].item_loc = where;
univ.town.items[i].contained = contained;
univ.town.items[i].held = is_pushable_ctr;
reset_item_max();
return univ.town.items[i].contained;
}
univ.town.items.push_back(item);
univ.town.items.back().item_loc = where;
univ.town.items.back().contained = contained;
univ.town.items.back().held = is_pushable_ctr;
reset_item_max();
return univ.town.items.back().contained;
}
cItem item_store;
void give_thing(short pc_num, short item_num) {
short who_to,how_many = 0;
bool take_given_item = true;
if(univ.party[pc_num].equip[item_num] && univ.party[pc_num].items[item_num].cursed)
add_string_to_buf("Give: Item is cursed.");
else {
item_store = univ.party[pc_num].items[item_num];
who_to = select_pc(eSelectPC::ONLY_CAN_GIVE_FROM_ACTIVE,"Give item to who?");
// No party members can receive the item:
if(who_to == 8){
if(overall_mode == MODE_COMBAT){
ASB("Can't give: must be adjacent with enough carrying capacity.", 2);
}else{
ASB("Can't give: no one has the carrying capacity.", 2);
}
}
if((who_to < 6) && (who_to != pc_num)) {
if((item_store.type_flag > 0) && (item_store.charges > 1)) {
how_many = get_num_of_items(item_store.charges);
if(how_many == 0)
return;
if(how_many < item_store.charges)
take_given_item = false;
univ.party[pc_num].items[item_num].charges -= how_many;
item_store.charges = how_many;
}
eBuyStatus give_status = univ.party[who_to].give_item(item_store,0);
if(give_status != eBuyStatus::OK){
// This should be impossible, because select_pc() already checked that the options
// were viable.
showFatalError("Unexpectedly failed to give item!");
}
if(take_given_item){
univ.party[pc_num].take_item(item_num);
}
}
}
}
// Procedure only ready for town and outdoor
short dist_from_party(location where) {
short store = 1000;
if(is_combat()) {
for(short i = 0; i < 6; i++)
if(univ.party[i].main_status == eMainStatus::ALIVE)
store = min(store,dist(univ.party[i].combat_pos,where));
}
else store = dist(univ.party.town_loc,where);
return store;
}
// This marks the item as taken so that it won't show up again when the party returns to this town
void set_item_flag(cItem* item) {
if((item->is_special > 0) && (item->is_special < 65)) {
item->is_special--;
univ.town->set_item_taken(item->is_special);
item->is_special = 0;
}
}
//short pc_num; // if 6, any
short get_item(location place,short pc_num,bool check_container) {
short taken = 0;
bool item_near = false;
short mass_get = 1;
for(short i = 0; i < univ.town.monst.size(); i++)
if(univ.town.monst[i].is_alive() && !univ.town.monst[i].is_friendly()
&& (can_see_light(place,univ.town.monst[i].cur_loc,sight_obscurity) < 5))
mass_get = 0;
for(short i = 0; i < univ.town.items.size(); i++)
if(univ.town.items[i].variety != eItemType::NO_ITEM)
if(((adjacent(place,univ.town.items[i].item_loc)) ||
(mass_get == 1 && !check_container &&
((dist(place,univ.town.items[i].item_loc) <= 4) || ((is_combat()) && (which_combat_type == 0)))
&& (can_see_light(place,univ.town.items[i].item_loc,sight_obscurity) < 5)))
&& ((!univ.town.items[i].contained) || (check_container))) {
taken = 1;
if(univ.town.items[i].value < 2)
univ.town.items[i].ident = true;
item_near = true;
}
if(item_near)
if(display_item(place,pc_num,mass_get,check_container)) { // if true, there was a theft
for(short i = 0; i < univ.town.monst.size(); i++)
if(univ.town.monst[i].is_alive() && univ.town.monst[i].is_friendly()
&& (can_see_light(place,univ.town.monst[i].cur_loc,sight_obscurity) < 5)) {
make_town_hostile();
add_string_to_buf("Your crime was seen!");
break;
}
}
if(pc_num != 10) {
if(taken == 0)
add_string_to_buf("Get: nothing here");
else add_string_to_buf("Get: OK");
}
reset_item_max();
return taken;
}
void make_town_hostile() {
set_town_attitude(0, -1, eAttitude::HOSTILE_A);
return;
}
// Set Attitude node adapted from *i, meant to replace make_town_hostile node
void set_town_attitude(short lo,short hi,eAttitude att) {
short num;
if(which_combat_type == 0)
return;
give_help(53,0);
univ.town.monst.hostile = true;
long long num_monst = univ.town.monst.size();
// Nice smart indexing, like Python :D
if(lo <= -num_monst)
lo = 0;
if(lo < 0)
lo = num_monst + lo;
if(hi <= -num_monst)
hi = 0;
if(hi < 0)
hi = num_monst + hi;
if(hi < lo)
std::swap(lo, hi);
for(short i = lo; i <= hi; i++) {
if(univ.town.monst[i].is_alive() && univ.town.monst[i].summon_time == 0){
univ.town.monst[i].attitude = att;
num = univ.town.monst[i].number;
// If made hostile, make mobile
if(!univ.town.monst[i].is_friendly()) {
univ.town.monst.hostile = true;
univ.town.monst[i].mobility = 1;
// If a "guard", give a power boost
if(univ.scenario.scen_monsters[num].guard) {
univ.town.monst[i].active = eCreatureStatus::ALERTED;
univ.town.monst[i].health *= 3;
univ.town.monst[i].status[eStatus::HASTE_SLOW] = 8;
univ.town.monst[i].status[eStatus::BLESS_CURSE] = 8;
}
}
}
}
// In some towns, doin' this'll getcha' killed.
// (Or something else! Killing the party would be the responsibility of whatever special node is called.)
if(univ.town.monst.hostile && univ.town->spec_on_hostile >= 0)
run_special(eSpecCtx::TOWN_HOSTILE, eSpecCtxType::TOWN, univ.town->spec_on_hostile, univ.party.town_loc);
}
// TODO: Set town status to "dead"? Could reuse above with magic att (eg -1), or write new function.
static void put_item_graphics(cDialog& me, size_t& first_item_shown, short& current_getting_pc, const std::vector<cItem*>& item_array) {
cItem item;
char key_stash[2] = "a";
// First make sure all arrays for who can get stuff are in order.
if(current_getting_pc < 6 && (univ.party[current_getting_pc].main_status != eMainStatus::ALIVE
|| !univ.party[current_getting_pc].has_space())) {
current_getting_pc = 6;
}
for(short i = 0; i < 6; i++) {
std::ostringstream sout;
sout << "pc" << i + 1;
std::string id = sout.str();
if(univ.party[i].main_status == eMainStatus::ALIVE && univ.party[i].has_space()
&& ((!is_combat()) || (univ.cur_pc == i))) {
if(current_getting_pc == 6)
current_getting_pc = i;
me[id].show();
} else {
me[id].hide();
sout << "-g";
me[sout.str()].hide();
}
if(current_getting_pc == i)
me.addLabelFor(id, "* ", LABEL_LEFT, 7, true);
else me.addLabelFor(id," ", LABEL_LEFT, 7, true);
}
// darken arrows, as appropriate
if(first_item_shown == 0)
me["up"].hide();
else me["up"].show();
if(item_array.size() <= ITEMS_IN_WINDOW || first_item_shown > item_array.size() - (ITEMS_IN_WINDOW-1))
me["down"].hide();
else me["down"].show();
for(short i = 0; i < ITEMS_IN_WINDOW; i++) {
std::ostringstream sout;
sout << "item" << i + 1;
std::string pict = sout.str() + "-g", name = sout.str() + "-name";
std::string detail = sout.str() + "-detail", weight = sout.str() + "-weight";
std::string key = sout.str() + "-key";
key_stash[0] = 'a' + i;
// TODO: Rework this so that no exceptions are required
if(i + first_item_shown < item_array.size() && item_array[i + first_item_shown]->variety != eItemType::NO_ITEM) {
// display an item in window
me[pict].show();
item = *item_array[i + first_item_shown];
me[name].setText(item.ident ? item.full_name : item.name);
// TODO: Party sheet items
cPict& pic = dynamic_cast<cPict&>(me[pict]);
if(item.graphic_num >= 1000)
pic.setPict(item.graphic_num - 1000, PIC_CUSTOM_ITEM);
else pic.setPict(item.graphic_num, PIC_ITEM);
me[detail].setText(item.interesting_string());
me[weight].setText("Weight: " + std::to_string(item.item_weight()));
me[key].setText(key_stash);
} else { // erase the spot
me[pict].hide();
me[name].setText("");
me[detail].setText("");
me[weight].setText("");
me[key].setText("");
}
}
if(current_getting_pc < 6) {
std::ostringstream sout;
sout << univ.party[current_getting_pc].name << " is carrying ";
sout << univ.party[current_getting_pc].cur_weight() << " out of " << univ.party[current_getting_pc].max_weight() << '.';
me["prompt"].setText(sout.str());
}
for(short i = 0; i < 6; i++)
if(univ.party[i].main_status == eMainStatus::ALIVE) {
std::ostringstream sout;
sout << "pc" << i + 1 << "-g";
pic_num_t pic = univ.party[i].which_graphic;
if(pic >= 100 && pic < 1000)
dynamic_cast<cPict&>(me[sout.str()]).setPict(pic - 100,PIC_MONST);
else dynamic_cast<cPict&>(me[sout.str()]).setPict(pic,PIC_PC);
}
}
static bool display_item_event_filter(cDialog& me, std::string id, size_t& first_item_shown, short& current_getting_pc, std::vector<cItem*>& item_array, bool allow_overload) {
cItem item;
if(id == "done") {
me.toast(true);
} else if(id == "up") {
if(first_item_shown > 0) {
first_item_shown -= ITEMS_IN_WINDOW;
put_item_graphics(me, first_item_shown, current_getting_pc, item_array);
}
} else if(id == "down") {
if(first_item_shown + ITEMS_IN_WINDOW < item_array.size()) {
first_item_shown += ITEMS_IN_WINDOW;
put_item_graphics(me, first_item_shown, current_getting_pc, item_array);
}
} else if(id.substr(0,2) == "pc") {
current_getting_pc = id[2] - '1';
put_item_graphics(me, first_item_shown, current_getting_pc, item_array);
} else {
if(current_getting_pc == 6) return true;
size_t item_hit;
item_hit = id[4] - '1';
item_hit += first_item_shown;
if(item_hit >= item_array.size()) return true;
item = *item_array[item_hit];
if(item.property) {
if(!me.getResult<bool>()) {
std::string choice = cChoiceDlog("steal-item",{"steal","leave"}, &me).show();
if(choice == "leave") return true;
me.setResult(true);
}
item.property = false;
}
if(item.variety == eItemType::GOLD) {
if(item.item_level > 3000)
item.item_level = 3000;
set_item_flag(&item);
give_gold(item.item_level,false);
play_sound(39); // formerly force_play_sound
} else if(item.variety == eItemType::FOOD) {
give_food(item.item_level,false);
set_item_flag(&item);
play_sound(62); // formerly force_play_sound
} else if(item.variety == eItemType::SPECIAL) {
univ.party.spec_items.insert(item.item_level);
set_item_flag(&item);
} else if(item.variety == eItemType::QUEST) {
univ.party.active_quests[item.item_level].status = eQuestStatus::STARTED;
univ.party.active_quests[item.item_level].start = univ.party.calc_day();
univ.party.active_quests[item.item_level].source = -1;
set_item_flag(&item);
} else {
if(!allow_overload && item.item_weight() > univ.party[current_getting_pc].free_weight()) {
play_sound(41);
me["prompt"].setText("It's too heavy to carry.");
give_help(38,0,me);
return true;
}
set_item_flag(&item);
play_sound(0); // formerly force_play_sound
int flags = GIVE_DO_PRINT;
if(allow_overload)
flags |= GIVE_ALLOW_OVERLOAD;
univ.party[current_getting_pc].give_item(item, flags);
}
*item_array[item_hit] = cItem();
item_array.erase(item_array.begin() + item_hit);
put_item_graphics(me, first_item_shown, current_getting_pc, item_array);
}
return true;
}
// Returns true if a theft committed
//pc_num; // < 6 - this pc only 6 - any pc
//short mode; // 0 - adjacent 1 - all in sight
bool display_item(location from_loc,short /*pc_num*/,short mode, bool check_container) {
// short item_array[130];
std::vector<cItem*> item_array;
set_cursor(sword_curs);
short current_getting_pc = univ.cur_pc;
for(short i = 0; i < univ.town.items.size(); i++)
if(univ.town.items[i].variety != eItemType::NO_ITEM) {
if(((adjacent(from_loc,univ.town.items[i].item_loc)) ||
(mode == 1 && !check_container &&
((dist(from_loc,univ.town.items[i].item_loc) <= 4) || ((is_combat()) && (which_combat_type == 0)))
&& (can_see_light(from_loc,univ.town.items[i].item_loc,sight_obscurity) < 5))) &&
(univ.town.items[i].contained == check_container) &&
((!check_container) || (univ.town.items[i].item_loc == from_loc))) {
item_array.push_back(&univ.town.items[i]);
}
}
bool stole_something = false;
if(check_container)
stole_something = show_get_items("Looking in container:", item_array, current_getting_pc);
else if(mode == 0)
stole_something = show_get_items("Getting all adjacent items:", item_array, current_getting_pc);
else stole_something = show_get_items("Getting all nearby items:", item_array, current_getting_pc);
put_item_screen(stat_window);
put_pc_screen();
return stole_something;
}
bool show_get_items(std::string titleText, std::vector<cItem*>& itemRefs, short pc_getting, bool overload) {
using namespace std::placeholders;
size_t first_item = 0;
cDialog itemDialog(*ResMgr::dialogs.get("get-items"));
auto handler = std::bind(display_item_event_filter, _1, _2, std::ref(first_item), std::ref(pc_getting), std::ref(itemRefs), overload);
itemDialog.attachClickHandlers(handler, {"done", "up", "down"});
itemDialog.attachClickHandlers(handler, {"pc1", "pc2", "pc3", "pc4", "pc5", "pc6"});
itemDialog.setResult(false);
cTextMsg& title = dynamic_cast<cTextMsg&>(itemDialog["title"]);
title.setText(titleText);
for(int i = 1; i <= ITEMS_IN_WINDOW; i++) {
std::ostringstream sout;
sout << "item" << i << "-key";
itemDialog[sout.str()].attachKey({false, static_cast<unsigned char>('`' + i), mod_none});
itemDialog[sout.str()].attachClickHandler(handler);
}
put_item_graphics(itemDialog, first_item, pc_getting, itemRefs);
itemDialog.setResult(false); // The result is set to true if the player steals something
itemDialog.runWithHelp(36, 37);
return itemDialog.getResult<bool>();
}
void custom_pic_dialog(std::string title, pic_num_t bigpic) {
cDialog pic_dlg(*ResMgr::dialogs.get("show-map"));
cControl& okay = pic_dlg["okay"];
cControl& text = pic_dlg["title"];
okay.attachClickHandler(std::bind(&cDialog::toast, &pic_dlg, false));
text.setText(title);
cPict& map = dynamic_cast<cPict&>(pic_dlg["map"]);
// We don't provide a way to use non-custom full sheets - why would you want to show standard help graphics?
map.setPict(bigpic, PIC_CUSTOM_FULL);
// Now we need to adjust the size to ensure that everything fits correctly.
map.recalcRect();
rectangle mapBounds = map.getBounds();
rectangle btnBounds = okay.getBounds();
rectangle txtBounds = text.getBounds();
btnBounds.offset(-btnBounds.left, -btnBounds.top);
btnBounds.offset(mapBounds.right - btnBounds.width(), mapBounds.bottom + 10);
okay.setBounds(btnBounds);
txtBounds.right = mapBounds.right;
text.setBounds(txtBounds);
pic_dlg.recalcRect();
pic_dlg.run();
}
void story_dialog(std::string title, str_num_t first, str_num_t last, eSpecCtxType which_str_type, pic_num_t pic, ePicType pt, short anim_loops, int anim_fps) {
cDialog story_dlg(*ResMgr::dialogs.get("many-str"));
dynamic_cast<cPict&>(story_dlg["pict"]).setPict(pic, pt);
setup_dialog_pict_anim(story_dlg, "pict", anim_loops, anim_fps);
str_num_t cur = first;
story_dlg.attachClickHandlers([&cur,first,last,which_str_type](cDialog& me, std::string clicked, eKeyMod) -> bool {
if(clicked == "left") {
if(cur > first) cur--;
} else if(clicked == "done" || cur == last) {
me.toast(false);
return true;
} else if(clicked == "right") {
cur++;
}
std::string text;
univ.get_str(text, which_str_type, cur);
me["str"].setText(text);
return true;
}, {"left", "right", "done"});
story_dlg["left"].triggerClickHandler(story_dlg, "left", eKeyMod());
story_dlg["title"].setText(title);
story_dlg.run();
}
static bool get_num_of_items_event_filter(cDialog& me, std::string, eKeyMod) {
if(me.toast(true))
me.setResult<int>(me["number"].getTextAsNum());
return true;
}
//town_num; // Will be 0 - 200 for town, 200 - 290 for outdoors
//short sign_type; // terrain type
short get_num_of_items(short max_num) {
set_cursor(sword_curs);
cDialog numPanel(*ResMgr::dialogs.get("get-num"));
numPanel["extra-led"].hide();
numPanel.attachClickHandlers(get_num_of_items_event_filter, {"okay"});
numPanel["prompt"].setText("How many? (0-" + std::to_string(max_num) + ") ");
numPanel["number"].setTextToNum(max_num);
numPanel.run();
return minmax(0,max_num,numPanel.getResult<int>());
}
void init_mini_map() {
double map_scale = get_ui_scale_map();
if (map_scale < 0.1) map_scale = 1.0;
if (mini_map().isOpen()) mini_map().close();
mini_map().create(sf::VideoMode(map_scale*296,map_scale*277), "Map", sf::Style::Titlebar | sf::Style::Close);
// TODO why is 52,62 the default position, anyway?
int map_x = get_int_pref("MapWindowX", 52);
int map_y = get_int_pref("MapWindowY", 62);
mini_map().setPosition(sf::Vector2i(map_x,map_y));
sf::View view;
view.reset(sf::FloatRect(0, 0, map_scale*296,map_scale*277));
view.setViewport(sf::FloatRect(0, 0, map_scale, map_scale));
mini_map().setView(view);
mini_map().setVisible(false);
map_visible=false;
setWindowFloating(mini_map(), true);
makeFrontWindow(mainPtr(), mini_map());
// Create and initialize map gworld
if(!map_gworld().create(384, 384)) {
play_sound(2);
throw std::string("Failed to initialized automap!");
} else {
draw_map(true);
}
}
void place_glands(location where,mon_num_t m_type) {
cItem store_i;
cMonster monst;
if(m_type >= 10000)
monst = univ.party.summons[m_type - 10000];
else monst = univ.scenario.scen_monsters[m_type];
if((monst.corpse_item >= 0) && (monst.corpse_item < 400) && (get_ran(1,1,100) < monst.corpse_item_chance)) {
store_i = univ.scenario.get_stored_item(monst.corpse_item);
place_item(store_i,where);
}
}
void reset_item_max() {
while(!univ.town.items.empty() && univ.town.items.back().variety == eItemType::NO_ITEM)
univ.town.items.pop_back();
}
short item_val(cItem item) {
if(item.charges == 0)
return item.value;
return item.charges * item.value;
}
//// rewrite
//short mode; // 0 - normal, 1 - force
void place_treasure(location where,short level,short loot,short mode) {
cItem new_item;
short amt,r1;
// Make these static const because they are never changed.
// Saves them being initialized every time the function is called.
static const short treas_chart[5][6] = {
{0,-1,-1,-1,-1,-1},
{1,-1,-1,-1,-1,-1},
{2,1,1,-1,-1,-1},
{3,2,1,1,-1,-1},
{4,3,2,2,1,1}
};
static const short treas_odds[5][6] = {
{10,0,0,0,0,0},
{50,0,0,0,0,0},
{60,50,40,0,0,0},
{100,90,80,70,0,0},
{100,80,80,75,75,75}
};
static const short id_odds[21] = {
0,10,15,20,25,30,35,
39,43,47,51,55,59,63,
67,71,73,75,77,79,81
};
static const short max_mult[5][10] = {
{0,0,0,0,0,0,0,0,0,1},
{0,0,1,1,1,1,2,3,5,20},
{0,0,1,1,2,2,4,6,10,25},
{5,10,10,10,15,20,40,80,100,100},
{25,25,50,50,50,100,100,100,100,100}
};
static const short min_chart[5][10] = {
{0,0,0,0,0,0,0,0,0,1},
{0,0,0,0,0,0,0,0,5,20},
{0,0,0,0,1,1,5,10,15,40},
{10,10,15,20,20,30,40,50,75,100},
{50,100,100,100,100,200,200,200,200,200}
};
short max,min;
if(loot == 1)
amt = get_ran(2,1,7) + 1;
else amt = loot * (get_ran(1,0,10 + (loot * 6) + (level * 2)) + 5);
if(univ.party.get_level() <= 12)
amt += 1;
if(univ.party.get_level() <= 60 && amt > 2)
amt += 2;
if(amt > 3) {
new_item = univ.scenario.get_stored_item(0);
new_item.item_level = amt;
r1 = get_ran(1,1,9);
if(((loot > 1) && (r1 < 7)) || ((loot == 1) && (r1 < 5)) || (mode == 1)
|| ((r1 < 6) && (univ.party.get_level() < 30)) || (loot > 2) )
place_item(new_item,where);
}
for(short j = 0; j < 5; j++) {
r1 = get_ran(1,1,100);
if((treas_chart[loot][j] >= 0) && (r1 <= treas_odds[loot][j] + check_party_stat(eSkill::LUCK, 0))) {
r1 = get_ran(1,0,9);
min = min_chart[treas_chart[loot][j]][r1];
r1 = get_ran(1,0,9);
max = (min + level + (2 * (loot - 1)) + (check_party_stat(eSkill::LUCK, 0) / 3)) * max_mult[treas_chart[loot][j]][r1];
if(get_ran(1,0,1000) == 500) {
max = 10000;
min = 100;
}
// reality check
if((loot == 1) && (max > 100) && (get_ran(1,0,8) < 7))
max = 100;
if((loot == 2) && (max > 200) && (get_ran(1,0,8) < 6))
max = 200;
new_item = univ.scenario.return_treasure(treas_chart[loot][j]);
if((item_val(new_item) < min) || (item_val(new_item) > max)) {
new_item = univ.scenario.return_treasure(treas_chart[loot][j]);
if((item_val(new_item) < min) || (item_val(new_item) > max)) {
new_item = univ.scenario.return_treasure(treas_chart[loot][j]);
if(item_val(new_item) > max)
new_item.variety = eItemType::NO_ITEM;
}
}
// not many magic items
if(mode == 0) {
if(new_item.magic && (level < 2) && (get_ran(1,0,5) < 3))
new_item.variety = eItemType::NO_ITEM;
if(new_item.magic && (level == 2) && (get_ran(1,0,5) < 2))
new_item.variety = eItemType::NO_ITEM;
if(new_item.cursed && (get_ran(1,0,5) < 3))
new_item.variety = eItemType::NO_ITEM;
}
// if forced, keep dipping until a treasure comes up
if((mode == 1) && (max >= 20)) {
do new_item = univ.scenario.return_treasure(treas_chart[loot][j]);
while(new_item.variety == eItemType::NO_ITEM || item_val(new_item) > max);
}
// Not many cursed items
if(new_item.cursed && (get_ran(1,0,2) == 1))
new_item.variety = eItemType::NO_ITEM;
if(new_item.variety != eItemType::NO_ITEM) {
for(short i = 0; i < 6; i++)
if((univ.party[i].main_status == eMainStatus::ALIVE)
&& get_ran(1,1,100) < id_odds[univ.party[i].skill(eSkill::ITEM_LORE)])
new_item.ident = true;
place_item(new_item,where);
}
}
}
}
static bool get_text_response_event_filter(cDialog& me, std::string, eKeyMod) {
me.toast(true);
me.setResult(me["response"].getText());
return true;
}
std::string get_text_response(std::string prompt, pic_num_t pic) {
set_cursor(sword_curs);
cDialog strPanel(*ResMgr::dialogs.get("get-response"));
strPanel.attachClickHandlers(get_text_response_event_filter, {"okay"});
if(!prompt.empty()) {
dynamic_cast<cPict&>(strPanel["pic"]).setPict(pic);
strPanel["prompt"].setText(prompt);
}
strPanel.run();
// Note: Originally it only changed the first 15 characters.
std::string result = strPanel.getResult<std::string>();
std::transform(result.begin(), result.end(), result.begin(), tolower);
return result;
}
short get_num_response(short min, short max, std::string prompt, std::vector<std::string> choice_names, boost::optional<short> cancel_value, short initial_value, std::string extra_led, bool* led_output) {
std::ostringstream sout;
sout << prompt;
set_cursor(sword_curs);
cDialog numPanel(*ResMgr::dialogs.get("get-num"));
numPanel.attachClickHandlers(get_num_of_items_event_filter, {"okay"});
if(extra_led.empty()){
numPanel["extra-led"].hide();
}else{
numPanel["extra-led"].setText(extra_led);
numPanel["extra-led"].recalcRect();
if(led_output != nullptr)
dynamic_cast<cLed&>(numPanel["extra-led"]).setState(*led_output ? led_red : led_off);
}
sout << " (" << min << '-' << max << ')';
numPanel["prompt"].setText(sout.str());
numPanel["number"].setTextToNum(initial_value);
if(!choice_names.empty()){
numPanel["choose"].attachClickHandler([&choice_names, &prompt](cDialog& me,std::string,eKeyMod) -> bool {
cStringChoice choose_dlg(choice_names, prompt, &me);
me["number"].setTextToNum(choose_dlg.show(me["number"].getTextAsNum()));
return true;
});
}else{
numPanel["choose"].hide();
}
if(min < max)
numPanel["number"].attachFocusHandler([min,max](cDialog& me,std::string,bool losing) -> bool {
if(!losing) return true;
int val = me["number"].getTextAsNum();
if(val < min || val > max) {
showError("Number out of range!");
return false;
}
return true;
});
bool cancel_clicked = false;
if(cancel_value){
numPanel["cancel"].attachClickHandler([cancel_value, &cancel_clicked](cDialog& me,std::string,eKeyMod) -> bool {
cancel_clicked = true;
me.setResult<int>(*cancel_value);
me.toast(false);
return true;
});
}else{
numPanel["cancel"].hide();
}
numPanel.run();
if(!cancel_clicked && led_output != nullptr){
*led_output = dynamic_cast<cLed&>(numPanel["extra-led"]).getState() == led_red;
}
return numPanel.getResult<int>();
}
static bool select_pc_event_filter (cDialog& me, std::string item_hit, eKeyMod) {
me.toast(true);
if(item_hit == "pick-all"){
me.setResult<short>(7);
}else if(item_hit != "cancel"){
short which_pc = item_hit[item_hit.length() - 1] - '1';
me.setResult<short>(which_pc);
}else me.setResult<short>(6);
return true;
}
short select_pc(eSelectPC mode, std::string title, eSkill highlight_highest, bool allow_choose_all) {
short item_hit;
set_cursor(sword_curs);
cDialog selectPc(*ResMgr::dialogs.get("select-pc"));
selectPc.attachClickHandlers(select_pc_event_filter, {"cancel", "pick1", "pick2", "pick3", "pick4", "pick5", "pick6", "pick-all"});
// The default title is defined in select-pc.xml
if(!title.empty())
selectPc["title"].setText(title);
bool any_options = false;
std::array<short, 6> pc_skills = {0, 0, 0, 0, 0, 0};
short highest_skill = 0;
short last_skill = 0;
bool all_pcs_equal = true;
for(short i = 0; i < 6; i++) {
std::string n = boost::lexical_cast<std::string>(i + 1);
bool can_pick = true;
std::string extra_info = "";
if(univ.party[i].main_status == eMainStatus::ABSENT || univ.party[i].main_status == eMainStatus::FLED)
can_pick = false;
else switch(mode) {
case eSelectPC::ONLY_CAN_GIVE_FROM_ACTIVE:
if(i == univ.cur_pc){
can_pick = false;
break;
}
if((overall_mode == MODE_COMBAT) && !adjacent(univ.party[univ.cur_pc].combat_pos,univ.party[i].combat_pos)) {
can_pick = false;
extra_info = "too far away";
break;
}
BOOST_FALLTHROUGH;
case eSelectPC::ONLY_CAN_GIVE:
switch(univ.party[i].can_give_item(item_store)){
case eBuyStatus::TOO_HEAVY:
extra_info = "item too heavy";
if(false) // skip first line of fallthrough
case eBuyStatus::NO_SPACE:
extra_info = "no item slot";
can_pick = false;
break;
case eBuyStatus::DEAD:
// Extra info not really needed, and kind of silly to print
can_pick = false;
break;
default:
break;
}
break;
case eSelectPC::ONLY_LIVING_WITH_ITEM_SLOT:
if(!univ.party[i].has_space()){
can_pick = false;
extra_info = "no item slot";
}
BOOST_FALLTHROUGH;
case eSelectPC::ONLY_LIVING:
if(univ.party[i].main_status != eMainStatus::ALIVE)
can_pick = false;
break;
case eSelectPC::ONLY_DEAD:
if(univ.party[i].main_status == eMainStatus::ALIVE)
can_pick = false;
break;
case eSelectPC::ONLY_CAN_LOCKPICK:{
if(univ.party[i].main_status != eMainStatus::ALIVE){
can_pick = false;
break;
}
if(!univ.party[i].has_abil(eItemAbil::LOCKPICKS)){
can_pick = false;
extra_info = "no picks";
break;
}
const cInvenSlot& pick_slot = univ.party[i].has_abil_equip(eItemAbil::LOCKPICKS);
if(!pick_slot){
can_pick = false;
extra_info = "picks not equipped";
break;
}else{
const cItem& picks = *pick_slot;
std::string pick_name = picks.name;
if(picks.ident) pick_name = picks.full_name;
extra_info = pick_name + " x " + std::to_string(picks.charges);
}
}break;
// Suppress a compiler warning:
default:
break;
}
selectPc["pc" + n].setText(univ.party[i].name);
if(highlight_highest != eSkill::INVALID){
selectPc["pc" + n].appendText(" ({{skill}})");
}
if(!extra_info.empty()){
selectPc["pc" + n].appendText(": " + extra_info);
}
if(highlight_highest != eSkill::INVALID){
short skill = univ.party[i].skills[highlight_highest];
pc_skills[i] = skill;
if(univ.party[i].is_alive()){
if(skill > highest_skill) highest_skill = skill;
if(skill != last_skill) all_pcs_equal = false;
last_skill = skill;
}
}
if(!can_pick) {
selectPc["pick" + n].hide();
if(extra_info.empty())
selectPc["pc" + n].hide();
} else {
any_options = true;
}
}
if(!any_options){
if(mode == eSelectPC::ONLY_CAN_LOCKPICK){
ASB(" No one has lockpicks equipped.");
print_buf();
}
return 8;
}
if(highlight_highest != eSkill::INVALID){
selectPc["hint"].replaceText("{{skill}}", get_str("skills", (int)highlight_highest * 2 + 1));
for(int i = 0; i < 6; i++){
std::string n = boost::lexical_cast<std::string>(i + 1);
selectPc["pc" + n].replaceText("{{skill}}", std::to_string(pc_skills[i]));
if(pc_skills[i] == highest_skill && !all_pcs_equal){
selectPc["pc" + n].setColour(Colours::LIGHT_GREEN);
}
}
}else{
selectPc["hint"].hide();
}
if(!allow_choose_all){
selectPc["pick-all"].hide();
selectPc["all"].hide();
}
selectPc.run();
item_hit = selectPc.getResult<short>();
return item_hit;
}