Files
oboe/osx/boe.items.h

67 lines
3.1 KiB
C

void sort_pc_items(short pc_num);
bool give_to_pc(short pc_num,cItemRec item,short print_result);
bool forced_give(short item_num,eItemAbil abil);
bool GTP(short item_num);
bool silent_GTP(short item_num);
void give_gold(short amount,bool print_result);
bool take_gold(short amount,bool print_result);
short pc_has_abil_equip(short pc_num,short abil);
short pc_has_abil(short pc_num,short abil);
bool party_has_abil(short abil);
bool party_take_abil(short abil);
bool party_check_class(short item_class,short mode);
short pc_carry_weight(short pc_num);
short amount_pc_can_carry(short pc_num);
void give_food(short amount,bool print_result);
short take_food(short amount,bool print_result);
short pc_has_space(short pc_num);
short pc_ok_to_buy(short pc_num,short cost,cItemRec item);
void take_item(short pc_num,short which_item);
void remove_charge(short pc_num,short which_item);
void enchant_weapon(short pc_num,short item_hit,short enchant_type,short new_val);
void equip_item(short pc_num,short item_num);
void drop_item(short pc_num,short item_num,location where_drop);
bool place_item(cItemRec item,location where,bool forced);
void destroy_an_item();
void give_thing(short pc_num, short item_num);
void combine_things(short pc_num);
short dist_from_party(location where);
void set_item_flag(cItemRec *item);
short get_item(location place,short pc_num,bool check_container);
void put_item_graphics();
short get_prot_level(short pc_num,short abil);
void make_town_hostile();
void display_item_event_filter (short item_hit);
short display_item(location from_loc,short pc_num,short mode, bool check_container);
//void fancy_choice_dialog_event_filter (short item_hit);
short custom_choice_dialog(Str255 strs[6],short pic_num,short buttons[3]) ;
//short fancy_choice_dialog(short which_dlog,short parent);
void select_pc_event_filter (short item_hit);
short char_select_pc(short active_only,short free_inv_only,char *title);
short select_pc(short active_only,short free_inv_only);
void get_num_of_items_event_filter (short item_hit);
short get_num_of_items(short max_num);
short choice_dialog(short pic,short num);
pascal void frame_box(DialogPtr the_dialog,short the_item);
pascal void put_pc_effects_on_dialog(DialogPtr dialog,short item);
pascal void draw_help_dialog_item_buttons(DialogPtr dialog,short item);
pascal void draw_help_dialog_forcefields(DialogPtr dialog,short item);
void create_modeless_dialog(short which_dlog);
void make_cursor_watch() ;
DialogPtr other_make_dialog(short which);
void place_glands(location where,m_num_t m_type);
short party_total_level() ;
void reset_item_max();
short item_val(cItemRec item);
bool give_to_party(cItemRec item, short print_result);
void place_treasure(location where,short level,short loot,short mode);
short luck_total();
cItemRec return_treasure(short loot,short level,short mode);
void frame_button(Rect button_rect);
void refresh_store_items();
void get_text_response_event_filter (short item_hit);
void get_text_response(short dlg,Str255 str,short parent_num);
void put_num_in_dialog(DialogPtr dialog,short where,short value);
void extract_keys(EventRecord *event,char *chr,char *chr2);