1353 lines
36 KiB
C++
1353 lines
36 KiB
C++
/*
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* fileio.cpp
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* BoE
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*
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* Created by Celtic Minstrel on 22/04/09.
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*
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*/
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#include <string>
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#include <vector>
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#include <map>
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#include <sstream>
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//#include "scen.global.h"
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#include <fstream>
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#include "classes.h"
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//#include "scen.fileio.h"
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//#include "scen.keydlgs.h"
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#include "graphtool.h"
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//#include "scen.core.h"
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//#include "soundtool.h"
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#include "mathutil.h"
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#include "fileio.h"
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#include "porting.h"
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#include "dlogutil.h"
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#include "restypes.hpp"
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#include "tarball.hpp"
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#include "gzstream.h"
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extern bool cur_scen_is_mac, mac_is_intel;
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extern cScenario scenario;
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extern sf::Texture items_gworld,tiny_obj_gworld,fields_gworld,roads_gworld,boom_gworld,missiles_gworld;
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extern sf::Texture dlogpics_gworld,monst_gworld[],terrain_gworld[],anim_gworld,talkfaces_gworld,pc_gworld;
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extern sf::Texture status_gworld, vehicle_gworld, small_ter_gworld;
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extern cCustomGraphics spec_scen_g;
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extern cUniverse univ;
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//extern unsigned char borders[4][50];
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//extern cOutdoors current_terrain;
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//extern cTown* town;
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fs::path progDir, tempDir;
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//extern short overall_mode;
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#include <stdexcept>
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void init_directories(const char* exec_path) {
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progDir = fs::canonical(exec_path);
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#ifdef __APPLE__
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// Need to back up out of the application package
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// We're pointing at .app/Contents/MacOS/exec_name, so back out three steps
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progDir = progDir.parent_path().parent_path().parent_path();
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#endif
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progDir = progDir.parent_path();
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if(progDir.filename() == "Scenario Editor") progDir = progDir.parent_path();
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std::cout << progDir << '\n';
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// Initialize the resource manager paths
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ResMgr::pushPath<ImageRsrc>(progDir/"Scenario Editor"/"graphics.exd"/"mac");
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ResMgr::pushPath<CursorRsrc>(progDir/"Scenario Editor"/"graphics.exd"/"mac"/"cursors");
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ResMgr::pushPath<FontRsrc>(progDir/"data"/"fonts");
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ResMgr::pushPath<StringRsrc>(progDir/"data"/"strings");
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ResMgr::pushPath<SoundRsrc>(progDir/"Scenario Editor"/"sounds.exa");
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// We need a location for temporary files, primarily for loading and saving operations
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// The scenario editor may also use this location as "scratch space"
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#if defined(_WIN32) || defined(_WIN64)
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tempDir = getenv("APPDATA");
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tempDir /= "Blades of Exile";
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#else
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tempDir = getenv("HOME");
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#ifdef __APPLE__
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tempDir /= "Library/Application Support/Blades of Exile";
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#else
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tempDir /= ".oboe/blades";
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#endif // __APPLE__
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#endif // _Win32||_Win64
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tempDir /= "Temporary Files";
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}
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bool load_scenario(fs::path file_to_load, bool skip_strings){
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short i,n;
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bool file_ok = false;
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long len;
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legacy::scenario_data_type *temp_scenario = new legacy::scenario_data_type;
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legacy::scen_item_data_type *item_data = new legacy::scen_item_data_type;
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// TODO: Convert this (and all the others in this file) to use C++ streams
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FILE* file_id = fopen(file_to_load.c_str(),"rb");
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if(file_id == NULL) {
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// TODO: The third parameter to oopsError is supposed to specify whether we're in the scenario editor or the game, but I don't think this code knows that.
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// TODO: Alternatively, nuke oopsError and just use giveError. It's more informative, anyway.
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oopsError(10, 0, 0);
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return false;
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}
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len = (long) sizeof(scenario_header_flags);
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if (fread(&scenario.format, len, 1, file_id) < 1){
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fclose(file_id);
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oopsError(11, 0, 0);
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return false;
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}
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if ((scenario.format.flag1 == 10) && (scenario.format.flag2 == 20) &&
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(scenario.format.flag3 == 30) && (scenario.format.flag4 == 40)) {
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cur_scen_is_mac = true;
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file_ok = true;
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}
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else if ((scenario.format.flag1 == 20) && (scenario.format.flag2 == 40) &&
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(scenario.format.flag3 == 60) && (scenario.format.flag4 == 80)) {
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cur_scen_is_mac = false;
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file_ok = true;
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}
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if (file_ok == false) {
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fclose(file_id);
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giveError("This is not a legitimate Blades of Exile scenario.");
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return false;
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}
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len = (long) sizeof(legacy::scenario_data_type);
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n = fread(temp_scenario, len, 1, file_id);
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if(n < 1){
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fclose(file_id);
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oopsError(12, 0, 0);
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return false;
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}
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port_scenario(temp_scenario);
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len = sizeof(legacy::scen_item_data_type); // item data
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n = fread(item_data, len, 1, file_id);
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if(n < 1){
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fclose(file_id);
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oopsError(13, 0, 0);
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return false;
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}
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port_item_list(item_data);
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scenario = *temp_scenario;
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scenario.append(*item_data);
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if(!skip_strings) {
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// TODO: Consider skipping the fread and assignment when len is 0
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for (i = 0; i < 270; i++) {
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len = (long) (scenario.scen_str_len[i]);
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n = fread(&(scenario.scen_strs(i)), len, 1, file_id);
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scenario.scen_strs(i)[len] = 0;
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}
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}
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fclose(file_id);
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// code for master
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/*
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for (i = 0; i < 30000; i++) {
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if (check_p(i) == true) {
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user_given_password = i;
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i = 30000;
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}
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}
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*/
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/* Now check password
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if (check_p(0) == false) {
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user_given_password = enter_password();
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if (check_p(user_given_password) == false) {
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fancy_choice_dialog(868,0);
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if (overall_mode != 61) {
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user_given_password = enter_password();
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if (check_p(user_given_password) == false)
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ExitToShell();
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}
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else return;
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}
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}
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else user_given_password = 0; /**/
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//given_password = user_given_password;
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scenario.ter_types[23].fly_over = false;
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delete temp_scenario;
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delete item_data;
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//store_file_reply = file_to_load;
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// overall_mode = 60;
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// change_made = false;
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// if(!load_town(scenario.last_town_edited)) return false;
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// //load_town(0);
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// if(!load_outdoors(scenario.last_out_edited,0)) return false;
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// augment_terrain(scenario.last_out_edited);
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scenario.scen_file = file_to_load;
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load_spec_graphics();
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return true;
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}
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static long get_town_offset(short which_town){
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int i,j;
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long len_to_jump,store;
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len_to_jump = sizeof(scenario_header_flags);
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len_to_jump += sizeof(legacy::scenario_data_type);
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len_to_jump += sizeof(legacy::scen_item_data_type);
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for (i = 0; i < 300; i++)
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len_to_jump += (long) scenario.scen_str_len[i];
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store = 0;
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for (i = 0; i < 100; i++)
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for (j = 0; j < 2; j++)
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store += (long) (scenario.out_data_size[i][j]);
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for (i = 0; i < which_town; i++)
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for (j = 0; j < 5; j++)
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store += (long) (scenario.town_data_size[i][j]);
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len_to_jump += store;
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return len_to_jump;
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}
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bool load_town(short which_town, cTown*& the_town){
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short i,n;
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long len,len_to_jump = 0;
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legacy::town_record_type store_town;
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legacy::talking_record_type store_talk;
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legacy::big_tr_type t_d;
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legacy::ave_tr_type ave_t;
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legacy::tiny_tr_type tiny_t;
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// if (overall_mode == 61)
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// return;
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if (which_town != minmax(0,scenario.num_towns - 1,which_town)) {
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// This should never be reached from the scenario editor,
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// because it does its own range checking before calling load_town.
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giveError("The scenario tried to place you into a non-existant town.");
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return false;
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}
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FILE* file_id = fopen(scenario.scen_file.c_str(), "rb");
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if(file_id == NULL) {
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oopsError(14, 0, 0);
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return false;
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}
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len_to_jump = get_town_offset(which_town);
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n = fseek(file_id, len_to_jump, SEEK_SET);
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if(n != 0) {
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fclose(file_id);
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oopsError(15, 0, 0);
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return false;
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}
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len = sizeof(legacy::town_record_type);
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n = fread(&store_town, len, 1, file_id);
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if(n < 1) {
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fclose(file_id);
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oopsError(16, 0, 0);
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return false;
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}
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port_town(&store_town);
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if(the_town != NULL) delete the_town;
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switch (scenario.town_size[which_town]) {
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case 0:
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len = sizeof(legacy::big_tr_type);
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n = fread(&t_d, len, 1, file_id);
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port_t_d(&t_d);
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the_town = new cBigTown;
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*the_town = store_town;
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the_town->append(t_d);
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break;
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case 1:
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len = sizeof(legacy::ave_tr_type);
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n = fread(&ave_t, len, 1, file_id);
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port_ave_t(&ave_t);
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the_town = new cMedTown;
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*the_town = store_town;
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the_town->append(ave_t);
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break;
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case 2:
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len = sizeof(legacy::tiny_tr_type);
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n = fread(&tiny_t, len, 1, file_id);
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port_tiny_t(&tiny_t);
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the_town = new cTinyTown;
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*the_town = store_town;
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the_town->append(tiny_t);
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break;
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}
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for (i = 0; i < 140; i++) {
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len = (long) (the_town->strlens[i]);
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n = fread(&(the_town->town_strs(i)), len, 1, file_id);
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the_town->town_strs(i)[len] = 0;
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}
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len = sizeof(legacy::talking_record_type);
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n = fread(&store_talk, len, 1, file_id);
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if(n < 1) {
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fclose(file_id);
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oopsError(17, 0, 0);
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return false;
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}
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port_talk_nodes(&store_talk);
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the_town->talking = store_talk;
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for (i = 0; i < 170; i++) {
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len = (long) (the_town->talking.strlens[i]);
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n = fread(&(the_town->talking.talk_strs[i]), len, 1, file_id);
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the_town->talking.talk_strs[i][len] = 0;
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}
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// town_type = scenario.town_size[which_town];
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n = fclose(file_id);
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if(n != 0) {
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oopsError(18, 0, 0);
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}
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return true;
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}
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bool load_town_talk(short which_town){
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if(univ.town.prep_talk(which_town)) return true;
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short i,n;
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long len,len_to_jump = 0;
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legacy::town_record_type store_town;
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legacy::talking_record_type store_talk;
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// if (overall_mode == 61)
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// return;
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if (which_town != minmax(0,scenario.num_towns - 1,which_town)) {
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// This should never be reached from the scenario editor,
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// because it does its own range checking before calling load_town.
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giveError("The scenario tried to place you into a non-existant town.");
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return false;
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}
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FILE* file_id = fopen(scenario.scen_file.c_str(), "rb");
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if(file_id == NULL) {
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oopsError(19, 0, 0);
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return false;
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}
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len_to_jump = get_town_offset(which_town);
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n = fseek(file_id, len_to_jump, SEEK_SET);
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if(n != 0) {
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fclose(file_id);
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oopsError(20, 0, 0);
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return false;
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}
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len = sizeof(legacy::town_record_type);
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n = fread(&store_town, len, 1, file_id);
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if(n < 1) {
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fclose(file_id);
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oopsError(21, 0, 0);
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return false;
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}
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port_town(&store_town);
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switch (scenario.town_size[which_town]) {
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case 0:
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len = sizeof(legacy::big_tr_type);
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break;
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case 1:
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len = sizeof(legacy::ave_tr_type);
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break;
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case 2:
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len = sizeof(legacy::tiny_tr_type);
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break;
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}
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n = fseek(file_id, len, SEEK_CUR);
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for (i = 0; i < 140; i++) {
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len = (long) (store_town.strlens[i]);
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fseek(file_id, len, SEEK_CUR);
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}
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len = sizeof(legacy::talking_record_type);
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n = fread(&store_talk, len, 1, file_id);
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if(n < 1) {
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fclose(file_id);
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oopsError(22, 0, 0);
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return false;
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}
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port_talk_nodes(&store_talk);
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cSpeech& the_talk = univ.town.cur_talk();
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the_talk = store_talk;
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for (i = 0; i < 170; i++) {
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len = (long) (the_talk.strlens[i]);
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n = fread(&(the_talk.talk_strs[i]), len, 1, file_id);
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the_talk.talk_strs[i][len] = 0;
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}
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// town_type = scenario.town_size[which_town];
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n = fclose(file_id);
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if(n != 0) {
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oopsError(23, 0, 0);
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}
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return true;
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}
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bool load_town_str(short which_town, short which_str, char* str){
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short i,n;
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long len,len_to_jump = 0;
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legacy::town_record_type store_town;
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// if (overall_mode == 61)
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// return;
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FILE* file_id = fopen(scenario.scen_file.c_str(), "rb");
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if(file_id == NULL) {
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oopsError(24, 0, 0);
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return false;
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}
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len_to_jump = get_town_offset(which_town);
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n = fseek(file_id, len_to_jump, SEEK_SET);
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if(n < 1) {
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fclose(file_id);
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oopsError(25, 0, 0);
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return false;
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}
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len = sizeof(legacy::town_record_type);
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n = fread(&store_town, len, 1, file_id);
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if(len < 1) {
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fclose(file_id);
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oopsError(26, 0, 0);
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return false;
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}
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port_town(&store_town);
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switch (scenario.town_size[which_town]) {
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case 0:
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len = sizeof(legacy::big_tr_type);
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break;
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case 1:
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len = sizeof(legacy::ave_tr_type);
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break;
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case 2:
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len = sizeof(legacy::tiny_tr_type);
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break;
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}
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n = fseek(file_id, len, SEEK_CUR);
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for (i = 0; i < 140; i++) {
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len = (long) (univ.town->strlens[i]);
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if(i == which_str){
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n = fread(str, len, 1, file_id);
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str[len] = 0;
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}
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else fseek(file_id, len, SEEK_CUR);
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}
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// town_type = scenario.town_size[which_town];
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n = fclose(file_id);
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if(n != 0) {
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oopsError(27, 0, 0);
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}
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return true;
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}
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bool load_town_str(short which_town, cTown*& t){
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short i,n;
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long len,len_to_jump = 0;
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legacy::town_record_type store_town;
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// if (overall_mode == 61)
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// return;
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FILE* file_id = fopen(scenario.scen_file.c_str(), "rb");
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if(file_id == NULL) {
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oopsError(28, 0, 0);
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return false;
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}
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len_to_jump = get_town_offset(which_town);
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n = fseek(file_id, len_to_jump, SEEK_SET);
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if(n != 0) {
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fclose(file_id);
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oopsError(29, 0, 0);
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return false;
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}
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len = sizeof(legacy::town_record_type);
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n = fread(&store_town, len, 1, file_id);
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if(n < 1) {
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fclose(file_id);
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oopsError(30, 0, 0);
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return false;
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}
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port_town(&store_town);
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switch (scenario.town_size[which_town]) {
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case 0:
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len = sizeof(legacy::big_tr_type);
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break;
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case 1:
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len = sizeof(legacy::ave_tr_type);
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break;
|
|
case 2:
|
|
len = sizeof(legacy::tiny_tr_type);
|
|
break;
|
|
}
|
|
|
|
n = fseek(file_id, len, SEEK_CUR);
|
|
for (i = 0; i < 140; i++) {
|
|
len = (long) (t->strlens[i]);
|
|
n = fread(&(t->town_strs(i)), len, 1, file_id);
|
|
t->town_strs(i)[len] = 0;
|
|
}
|
|
|
|
// town_type = scenario.town_size[which_town];
|
|
n = fclose(file_id);
|
|
if(n != 0) {
|
|
oopsError(31, 0, 0);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static long get_outdoors_offset(location& which_out){
|
|
int i,j,out_sec_num;
|
|
long len_to_jump,store;
|
|
out_sec_num = scenario.out_width * which_out.y + which_out.x;
|
|
|
|
len_to_jump = sizeof(scenario_header_flags);
|
|
len_to_jump += sizeof(legacy::scenario_data_type);
|
|
len_to_jump += sizeof(legacy::scen_item_data_type);
|
|
for (i = 0; i < 300; i++)
|
|
len_to_jump += (long) scenario.scen_str_len[i];
|
|
store = 0;
|
|
for (i = 0; i < out_sec_num; i++)
|
|
for (j = 0; j < 2; j++)
|
|
store += (long) (scenario.out_data_size[i][j]);
|
|
len_to_jump += store;
|
|
|
|
return len_to_jump;
|
|
}
|
|
|
|
//mode -> 0 - primary load 1 - add to top 2 - right 3 - bottom 4 - left
|
|
bool load_outdoors(location which_out,cOutdoors& the_out){
|
|
short i,n;
|
|
long len,len_to_jump;
|
|
legacy::outdoor_record_type store_out;
|
|
|
|
// if (overall_mode == 61)
|
|
// return;
|
|
|
|
if ((which_out.x != minmax(0,scenario.out_width - 1,which_out.x)) ||
|
|
(which_out.y != minmax(0,scenario.out_height - 1,which_out.y))) {
|
|
the_out = cOutdoors();
|
|
return true;
|
|
}
|
|
|
|
FILE* file_id = fopen(scenario.scen_file.c_str(), "rb");
|
|
if(file_id == NULL) {
|
|
oopsError(32, 0, 0);
|
|
return false;
|
|
}
|
|
|
|
len_to_jump = get_outdoors_offset(which_out);
|
|
n = fseek(file_id, len_to_jump, SEEK_SET);
|
|
if(n != 0) {
|
|
fclose(file_id);
|
|
oopsError(33, 0, 0);
|
|
return false;
|
|
}
|
|
|
|
len = sizeof(legacy::outdoor_record_type);
|
|
n = fread(&store_out, len, 1, file_id);
|
|
if(n < 1) {
|
|
fclose(file_id);
|
|
oopsError(34, 0, 0);
|
|
return false;
|
|
}
|
|
|
|
port_out(&store_out);
|
|
the_out = store_out;
|
|
for (i = 0; i < 108; i++) {
|
|
len = (long) (the_out.strlens[i]);
|
|
n = fread(&(the_out.out_strs(i)), len, 1, file_id);
|
|
the_out.out_strs(i)[len] = 0;
|
|
}
|
|
|
|
n = fclose(file_id);
|
|
if(n != 0) {
|
|
oopsError(35, 0, 0);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool load_outdoors(location which_out, short mode, ter_num_t borders[4][50]){
|
|
short j,n;
|
|
long len,len_to_jump;
|
|
legacy::outdoor_record_type store_out;
|
|
|
|
FILE* file_id = fopen(scenario.scen_file.c_str(), "rb");
|
|
if(file_id == NULL) {
|
|
oopsError(36, 0, 0);
|
|
return false;
|
|
}
|
|
|
|
len_to_jump = get_outdoors_offset(which_out);
|
|
|
|
n = fseek(file_id, len_to_jump, SEEK_SET);
|
|
if(n != 0) {
|
|
fclose(file_id);
|
|
oopsError(37, 0, 0);
|
|
return false;
|
|
}
|
|
|
|
len = sizeof(legacy::outdoor_record_type);
|
|
n = fread(&store_out, len, 1, file_id);
|
|
if(n < 1) {
|
|
fclose(file_id);
|
|
oopsError(38, 0, 0);
|
|
return false;
|
|
}
|
|
|
|
switch(mode) {
|
|
case 1:
|
|
for (j = 0; j < 48; j++) {
|
|
borders[0][j] = store_out.terrain[j][47];
|
|
}
|
|
break;
|
|
case 2:
|
|
for (j = 0; j < 48; j++) {
|
|
borders[1][j] = store_out.terrain[0][j];
|
|
}
|
|
break;
|
|
case 3:
|
|
for (j = 0; j < 48; j++) {
|
|
borders[2][j] = store_out.terrain[j][0];
|
|
}
|
|
break;
|
|
case 4:
|
|
for (j = 0; j < 48; j++) {
|
|
borders[3][j] = store_out.terrain[47][j];
|
|
}
|
|
break;
|
|
}
|
|
|
|
n = fclose(file_id);
|
|
if(n != 0) {
|
|
oopsError(39, 0, 0);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool load_outdoor_str(location which_out, short which_str, char* str){
|
|
short i,n;
|
|
long len,len_to_jump;
|
|
legacy::outdoor_record_type store_out;
|
|
|
|
FILE* file_id = fopen(scenario.scen_file.c_str(), "rb");
|
|
if(file_id == NULL) {
|
|
oopsError(40, 0, 0);
|
|
return false;
|
|
}
|
|
|
|
len_to_jump = get_outdoors_offset(which_out);
|
|
n = fseek(file_id, len_to_jump, SEEK_SET);
|
|
if(n != 0) {
|
|
fclose(file_id);
|
|
oopsError(41, 0, 0);
|
|
return false;
|
|
}
|
|
|
|
n = fread(&store_out, len, 1, file_id);
|
|
for (i = 0; i < 120; i++) {
|
|
len = (long) (store_out.strlens[i]);
|
|
if (i == which_str) {
|
|
n = fread(str, len, 1, file_id);
|
|
str[len] = 0;
|
|
}
|
|
else fseek(file_id, len, SEEK_CUR);
|
|
}
|
|
|
|
n = fclose(file_id);
|
|
if(n != 0) {
|
|
oopsError(42, 0, 0);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
#ifdef __APPLE__
|
|
bool tryLoadPictFromResourceFile(fs::path& gpath, sf::Image& graphics_store);
|
|
#endif
|
|
|
|
void load_spec_graphics()
|
|
{
|
|
static const char*const noGraphics = "The game will still work without the custom graphics, but some things will not look right.";
|
|
short i;
|
|
fs::path path(scenario.scen_file);
|
|
printf("Loading scenario graphics... (%s)\n",path.c_str());
|
|
// Tried path.replace_extension, but that only deleted the extension, so I have to do it manually
|
|
std::string filename = path.stem().string();
|
|
path = path.parent_path();
|
|
if(spec_scen_g) spec_scen_g.clear();
|
|
// TODO: Load new-style sheets
|
|
{
|
|
static sf::Image graphics_store;
|
|
bool foundGraphics = false;
|
|
#ifdef __APPLE__
|
|
fs::path gpath = path/(filename + ".meg");
|
|
if(fs::exists(gpath))
|
|
foundGraphics = tryLoadPictFromResourceFile(gpath, graphics_store);
|
|
#endif
|
|
if(!foundGraphics) {
|
|
fs::path gpath = path/(filename + ".bmp");
|
|
if(fs::exists(gpath)) {
|
|
if(graphics_store.loadFromFile(gpath.string()))
|
|
foundGraphics = true;
|
|
else giveError("An old-style .bmp graphics file was found, but there was an error reading from the file.",noGraphics);
|
|
}
|
|
}
|
|
if(foundGraphics) {
|
|
// If we're here, we found old-style graphics.
|
|
// This means they need an alpha channel
|
|
graphics_store.createMaskFromColor(sf::Color::White);
|
|
spec_scen_g.is_old = true;
|
|
spec_scen_g.sheets = new sf::Texture[1];
|
|
spec_scen_g.sheets[0].loadFromImage(graphics_store);
|
|
} else {
|
|
// Check for new-style graphics
|
|
}
|
|
}//else{}
|
|
|
|
// Now load regular graphics
|
|
items_gworld.loadFromImage(*ResMgr::get<ImageRsrc>("objects"));
|
|
tiny_obj_gworld.loadFromImage(*ResMgr::get<ImageRsrc>("tinyobj"));
|
|
fields_gworld.loadFromImage(*ResMgr::get<ImageRsrc>("fields"));
|
|
roads_gworld.loadFromImage(*ResMgr::get<ImageRsrc>("trim"));
|
|
boom_gworld.loadFromImage(*ResMgr::get<ImageRsrc>("booms"));
|
|
missiles_gworld.loadFromImage(*ResMgr::get<ImageRsrc>("missiles"));
|
|
dlogpics_gworld.loadFromImage(*ResMgr::get<ImageRsrc>("dlogpics"));
|
|
status_gworld.loadFromImage(*ResMgr::get<ImageRsrc>("staticons"));
|
|
|
|
for (i = 0; i < NUM_MONST_SHEETS; i++){
|
|
std::ostringstream sout;
|
|
sout << "monst" << i + 1;
|
|
monst_gworld[i].loadFromImage(*ResMgr::get<ImageRsrc>(sout.str()));
|
|
}
|
|
for (i = 0; i < NUM_TER_SHEETS; i++){
|
|
std::ostringstream sout;
|
|
sout << "ter" << i + 1;
|
|
terrain_gworld[i].loadFromImage(*ResMgr::get<ImageRsrc>(sout.str()));
|
|
}
|
|
anim_gworld.loadFromImage(*ResMgr::get<ImageRsrc>("teranim"));
|
|
talkfaces_gworld.loadFromImage(*ResMgr::get<ImageRsrc>("talkportraits"));
|
|
pc_gworld.loadFromImage(*ResMgr::get<ImageRsrc>("pcs"));
|
|
vehicle_gworld.loadFromImage(*ResMgr::get<ImageRsrc>("vehicle"));
|
|
small_ter_gworld.loadFromImage(*ResMgr::get<ImageRsrc>("mapOLD")); // TODO: Should use the new map graphics instead
|
|
// TODO: Scenario icons ...
|
|
}
|
|
|
|
|
|
bool load_party_v1(fs::path file_to_load, bool town_restore, bool in_scen, bool maps_there, bool must_port);
|
|
bool load_party_v2(fs::path file_to_load, bool town_restore, bool in_scen, bool maps_there);
|
|
bool load_party(fs::path file_to_load){
|
|
bool town_restore = false;
|
|
bool maps_there = false;
|
|
bool in_scen = false;
|
|
enum {old_mac, old_win, new_oboe, unknown} format;
|
|
|
|
//char flag_data[8];
|
|
long len;
|
|
// flag_type flag;
|
|
// flag_type *flag_ptr;
|
|
short vers,n;
|
|
struct __attribute__((packed)) {ushort a; ushort b; ushort c; ushort d; ushort e;} flags;
|
|
|
|
// TODO: Putting these flags in hex would make some things a bit clearer
|
|
static const unsigned short mac_flags[3][2] = {
|
|
{5790,1342}, // slot 0 ... 5790 - out, 1342 - town
|
|
{100,200}, // slot 1 ... 100 - in scenario, 200 - not in
|
|
{3422,5567} // slot 2 ... 3422 - no maps, 5567 - maps
|
|
};
|
|
static const unsigned short win_flags[3][2] = {
|
|
{40470,15877}, // slot 0 ... 40470 - out, 15877 - town
|
|
{25600,51200}, // slot 1 ... 25600 - in scenario, 51200 - not in
|
|
{24077,48917} // slot 2 ... 24077 - no maps, 48917 - maps
|
|
};
|
|
// but if the first flag is 0x0B0E, we have a new-format save
|
|
// the three flags still follow that.
|
|
FILE* file_id = fopen(file_to_load.c_str(), "rb");
|
|
if(file_id == NULL) {
|
|
cChoiceDlog("load-game-fail.xml").show();
|
|
return false;
|
|
}
|
|
|
|
|
|
//file_size = sizeof(legacy::party_record_type); // 45368
|
|
|
|
len = sizeof(flags); // 10
|
|
|
|
// sprintf((char *) debug, " Len %d ", (short) len);
|
|
// add_string_to_buf((char *) debug);
|
|
|
|
n = fread(&flags, len, 1, file_id);
|
|
if(n < 1) {
|
|
fclose(file_id);
|
|
cChoiceDlog("not-save-game.xml").show();
|
|
return false;
|
|
}
|
|
|
|
if(mac_is_intel && flags.a == 0x0B0E){ // new format
|
|
format = new_oboe;
|
|
if(flags.b == mac_flags[0][1]) town_restore = true;
|
|
else if(flags.b != mac_flags[0][0]) format = unknown;
|
|
if(flags.c == mac_flags[1][0]) in_scen = true;
|
|
else if(flags.c != mac_flags[1][1]) format = unknown;
|
|
if(flags.d == mac_flags[2][1]) maps_there = true;
|
|
else if(flags.d != mac_flags[2][0]) format = unknown;
|
|
vers = flags.e;
|
|
}else if(!mac_is_intel && flags.a == 0x0E0B){ // new format
|
|
format = new_oboe;
|
|
flip_short((short*)&flags.b);
|
|
flip_short((short*)&flags.c);
|
|
flip_short((short*)&flags.d);
|
|
flip_short((short*)&flags.e);
|
|
if(flags.b == mac_flags[0][1]) town_restore = true;
|
|
else if(flags.b != mac_flags[0][0]) format = unknown;
|
|
if(flags.c == mac_flags[1][0]) in_scen = true;
|
|
else if(flags.c != mac_flags[1][1]) format = unknown;
|
|
if(flags.d == mac_flags[2][1]) maps_there = true;
|
|
else if(flags.d != mac_flags[2][0]) format = unknown;
|
|
vers = flags.e;
|
|
}else if(flags.a == mac_flags[0][0] || flags.a == mac_flags[0][1]){ // old format
|
|
if(mac_is_intel){ // it's actually a windows save
|
|
flip_short((short*)&flags.a);
|
|
flip_short((short*)&flags.b);
|
|
flip_short((short*)&flags.c);
|
|
format = old_win;
|
|
if(flags.a == win_flags[0][1]) town_restore = true;
|
|
else if(flags.a != win_flags[0][0]) format = unknown;
|
|
if(flags.b == win_flags[1][0]) in_scen = true;
|
|
else if(flags.b != win_flags[1][1]) format = unknown;
|
|
if(flags.c == win_flags[2][1]) maps_there = true;
|
|
else if(flags.c != win_flags[2][0]) format = unknown;
|
|
}else{ // mac save
|
|
format = old_mac;
|
|
if(flags.a == mac_flags[0][1]) town_restore = true;
|
|
else if(flags.a != mac_flags[0][0]) format = unknown;
|
|
if(flags.b == mac_flags[1][0]) in_scen = true;
|
|
else if(flags.b != mac_flags[1][1]) format = unknown;
|
|
if(flags.c == mac_flags[2][1]) maps_there = true;
|
|
else if(flags.c != mac_flags[2][0]) format = unknown;
|
|
}
|
|
}else if(flags.a == win_flags[0][0] || flags.a == win_flags[0][1]){ // old format
|
|
if(mac_is_intel){ // it's actually a macintosh save
|
|
flip_short((short*)&flags.a);
|
|
flip_short((short*)&flags.b);
|
|
flip_short((short*)&flags.c);
|
|
format = old_mac;
|
|
if(flags.a == mac_flags[0][1]) town_restore = true;
|
|
else if(flags.a != mac_flags[0][0]) format = unknown;
|
|
if(flags.b == mac_flags[1][0]) in_scen = true;
|
|
else if(flags.b != mac_flags[1][1]) format = unknown;
|
|
if(flags.c == mac_flags[2][1]) maps_there = true;
|
|
else if(flags.c != mac_flags[2][0]) format = unknown;
|
|
}else{ // win save
|
|
format = old_win;
|
|
if(flags.a == win_flags[0][1]) town_restore = true;
|
|
else if(flags.a != win_flags[0][0]) format = unknown;
|
|
if(flags.b == win_flags[1][0]) in_scen = true;
|
|
else if(flags.b != win_flags[1][1]) format = unknown;
|
|
if(flags.c == win_flags[2][1]) maps_there = true;
|
|
else if(flags.c != win_flags[2][0]) format = unknown;
|
|
}
|
|
}else format = unknown;
|
|
|
|
fclose(file_id);
|
|
switch(format){
|
|
case old_mac:
|
|
return load_party_v1(file_to_load, town_restore, in_scen, maps_there, mac_is_intel);
|
|
case old_win:
|
|
return load_party_v1(file_to_load, town_restore, in_scen, maps_there, !mac_is_intel);
|
|
case new_oboe:
|
|
return load_party_v2(file_to_load, town_restore, in_scen, maps_there);
|
|
case unknown:
|
|
cChoiceDlog("not-save-game.xml").show();
|
|
return false;
|
|
}
|
|
|
|
// for (i = 0; i < 3; i++) {
|
|
// error = FSRead(file_id, &len, (char *) &flag);
|
|
// if (error != 0) {
|
|
// FSClose(file_id);
|
|
// FCD(1064,0);
|
|
// return false;
|
|
// }
|
|
//// flag_ptr = (flag_type *) flag_data;
|
|
//// flag = *flag_ptr;
|
|
// if (flag == 0x0B0E) { // new format save
|
|
// new_format = true;
|
|
// i--;
|
|
// continue;
|
|
// }
|
|
// if(mac_is_intel && !new_format) flip_short(&flag); // because the old format save was made for non-intel macs
|
|
// if ((flag != flags[i][0]) && (flag != flags[i][1])) { // OK Exile II save file?
|
|
// FSClose(file_id);
|
|
// FCD(1063,0);
|
|
// return false;
|
|
// }
|
|
//
|
|
// if ((i == 0) && (flag == flags[i][1]))
|
|
// town_restore = true;
|
|
// if ((i == 1) && (flag == flags[i][0])) {
|
|
// in_scen = true;
|
|
// }
|
|
// if ((i == 2) && (flag == flags[i][1]))
|
|
// maps_there = true;
|
|
// }
|
|
return true;
|
|
}
|
|
|
|
bool load_party_v1(fs::path file_to_load, bool town_restore, bool in_scen, bool maps_there, bool must_port){
|
|
std::ifstream fin(file_to_load.c_str(), std::ios_base::binary);
|
|
fin.seekg(3*sizeof(short),std::ios_base::beg); // skip the header, which is 6 bytes in the old format
|
|
//short flags[3];
|
|
//fin.read((char*)flags,3*sizeof(short));
|
|
// OSErr error = FSpOpenDF(&file_to_load,1,&file_id);
|
|
// if (error != 0) {
|
|
// FCD(1064,0);
|
|
// SysBeep(2);
|
|
// return false;
|
|
// }
|
|
|
|
legacy::party_record_type store_party;
|
|
legacy::setup_save_type store_setup;
|
|
legacy::pc_record_type store_pc[6];
|
|
legacy::out_info_type store_out_info;
|
|
legacy::current_town_type store_c_town;
|
|
legacy::big_tr_type t_d;
|
|
legacy::town_item_list t_i;
|
|
legacy::stored_items_list_type stored_items[3];
|
|
legacy::stored_town_maps_type town_maps;
|
|
legacy::stored_outdoor_maps_type o_maps;
|
|
unsigned char misc_i[64][64], sfx[64][64];
|
|
char *party_ptr;
|
|
char *pc_ptr;
|
|
long len,store_len,count;
|
|
|
|
// LOAD PARTY
|
|
len = (long) sizeof(legacy::party_record_type); // should be 46398
|
|
store_len = len;
|
|
fin.read((char*)&store_party, len);
|
|
// error = FSRead(file_id, &len, (char *) &store_party)
|
|
// if (error != 0){
|
|
// FSClose(file_id);
|
|
// SysBeep(2);
|
|
// FCD(1064,0);
|
|
// return false;
|
|
// }
|
|
if(must_port) port_party(&store_party);
|
|
party_ptr = (char*) &store_party;
|
|
for (count = 0; count < store_len; count++)
|
|
party_ptr[count] ^= 0x5C;
|
|
|
|
// LOAD SETUP
|
|
len = (long) sizeof(legacy::setup_save_type);
|
|
fin.read((char*)&store_setup, len);
|
|
// error = FSRead(file_id, &len, (char *) &store_setup)
|
|
// if (error != 0){
|
|
// FSClose(file_id);
|
|
// SysBeep(2);
|
|
// FCD(1064,0);
|
|
// return false;
|
|
// }
|
|
|
|
// LOAD PCS
|
|
store_len = (long) sizeof(legacy::pc_record_type);
|
|
for (int i = 0; i < 6; i++) {
|
|
len = store_len;
|
|
fin.read((char*)&store_pc[i], len);
|
|
// error = FSRead(file_id, &len, (char *) &store_pc[i]);
|
|
// if (error != 0){
|
|
// FSClose(file_id);
|
|
// SysBeep(2);
|
|
// FCD(1064,0);
|
|
// return false;
|
|
// }
|
|
if(must_port) port_pc(&store_pc[i]);
|
|
pc_ptr = (char*) &store_pc[i];
|
|
for (count = 0; count < store_len; count++)
|
|
pc_ptr[count] ^= 0x6B;
|
|
}
|
|
|
|
if (in_scen) {
|
|
|
|
// LOAD OUTDOOR MAP
|
|
len = (long) sizeof(legacy::out_info_type);
|
|
fin.read((char*)&store_out_info, len);
|
|
// error = FSRead(file_id, &len, (char *) &store_out_info)
|
|
// if (error != 0){
|
|
// FSClose(file_id);
|
|
// SysBeep(2);
|
|
// FCD(1064,0);
|
|
// return false;
|
|
// }
|
|
|
|
if(univ.town.loaded()) univ.town.unload();
|
|
|
|
// LOAD TOWN
|
|
if (town_restore) {
|
|
len = (long) sizeof(legacy::current_town_type);
|
|
fin.read((char*)&store_c_town, len);
|
|
// error = FSRead(file_id, &len, (char *) &store_c_town)
|
|
// if (error != 0){
|
|
// FSClose(file_id);
|
|
// SysBeep(2);
|
|
// FCD(1064,0);
|
|
// return false;
|
|
// }
|
|
if(must_port) port_c_town(&store_c_town);
|
|
|
|
len = (long) sizeof(legacy::big_tr_type);
|
|
fin.read((char*)&t_d, len);
|
|
// error = FSRead(file_id, &len, (char *) &t_d)
|
|
// if (error != 0){
|
|
// FSClose(file_id);
|
|
// SysBeep(2);
|
|
// FCD(1064,0);
|
|
// return false;
|
|
// }
|
|
if(must_port) port_t_d(&t_d);
|
|
|
|
len = (long) sizeof(legacy::town_item_list);
|
|
fin.read((char*)&t_i, len);
|
|
// error = FSRead(file_id, &len, (char *) &t_i)
|
|
// if (error != 0){
|
|
// FSClose(file_id);
|
|
// SysBeep(2);
|
|
// FCD(1064,0);
|
|
// return false;
|
|
// }
|
|
|
|
}else univ.town.num = 200;
|
|
|
|
// LOAD STORED ITEMS
|
|
for (int i = 0; i < 3; i++) {
|
|
len = (long) sizeof(legacy::stored_items_list_type);
|
|
fin.read((char*)&stored_items[i], len);
|
|
// error = FSRead(file_id, &len, (char *) &stored_items[i])
|
|
// if (error != 0){
|
|
// FSClose(file_id);
|
|
// SysBeep(2);
|
|
// FCD(1064,0);
|
|
// return false;
|
|
// }
|
|
}
|
|
|
|
// LOAD SAVED MAPS
|
|
if (maps_there) {
|
|
len = (long) sizeof(legacy::stored_town_maps_type);
|
|
fin.read((char*)&town_maps, len);
|
|
// error = FSRead(file_id, &len, (char *) &(town_maps))
|
|
// if (error != 0){
|
|
// FSClose(file_id);
|
|
// SysBeep(2);
|
|
// FCD(1064,0);
|
|
// return false;
|
|
// }
|
|
|
|
len = (long) sizeof(legacy::stored_outdoor_maps_type);
|
|
fin.read((char*)&o_maps, len);
|
|
// error = FSRead(file_id, &len, (char *) &o_maps)
|
|
// if (error != 0) {
|
|
// FSClose(file_id);
|
|
// SysBeep(2);
|
|
// FCD(1064,0);
|
|
// return false;
|
|
// }
|
|
}
|
|
|
|
// LOAD SFX & MISC_I
|
|
len = (long) (64 * 64);
|
|
fin.read((char*)sfx, len);
|
|
// error = FSRead(file_id, &len, (char *) sfx)
|
|
// if (error != 0){
|
|
// FSClose(file_id);
|
|
// SysBeep(2);
|
|
// FCD(1064,0);
|
|
// return false;
|
|
// }
|
|
fin.read((char*)misc_i, len);
|
|
// error = FSRead(file_id, &len, (char *) misc_i)
|
|
// if (error != 0){
|
|
// FSClose(file_id);
|
|
// SysBeep(2);
|
|
// FCD(1064,0);
|
|
// return false;
|
|
// }
|
|
|
|
} // end if_scen
|
|
|
|
fin.close();
|
|
// error = FSClose(file_id)
|
|
// if (error != 0){
|
|
// give_error("Load: Can't close file.","",0);
|
|
// SysBeep(2);
|
|
// return false;
|
|
// }
|
|
|
|
univ.party = store_party;
|
|
univ.party.append(store_setup);
|
|
univ.party.void_pcs();
|
|
for(int i = 0; i < 6; i++)
|
|
univ.party.add_pc(store_pc[i]);
|
|
if(in_scen){
|
|
univ.out.append(store_out_info);
|
|
if(town_restore){
|
|
univ.town.append(store_c_town,scenario.town_size[univ.town.num]);
|
|
univ.town.append(t_d);
|
|
univ.town.append(t_i);
|
|
}
|
|
for(int i = 0; i < 3; i++)
|
|
univ.party.append(stored_items[i],i);
|
|
univ.append(town_maps);
|
|
univ.append(o_maps);
|
|
univ.town.append(sfx, misc_i);
|
|
}
|
|
if(in_scen){
|
|
fs::path path;
|
|
path = progDir/"Blades of Exile Scenarios"/univ.party.scen_name;
|
|
//std::cout<<path<<'\n';
|
|
if(!load_scenario(path))
|
|
return false;
|
|
univ.file = path;
|
|
}else{
|
|
univ.party.scen_name = "";
|
|
}
|
|
|
|
// Compatibility flags
|
|
if(in_scen && scenario.format.prog_make_ver[0] < 2){
|
|
univ.party.stuff_done[305][8] = 1;
|
|
} else {
|
|
univ.party.stuff_done[305][8] = 0;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool load_party_v2(fs::path file_to_load, bool town_restore, bool in_scen, bool maps_there){
|
|
char* buf;
|
|
FILE* f = fopen(file_to_load.c_str(),"rb");
|
|
|
|
// TODO: Write the parsers and stuff
|
|
/* Skip header */
|
|
fseek(f, sizeof(short) * 5, SEEK_SET);
|
|
gzFile party_file = gzdopen(fileno(f), "rb");
|
|
|
|
/* Initialize various variables */
|
|
header_posix_ustar header;
|
|
// TODO: Don't call this sin; that's a trig function
|
|
std::istringstream sin;
|
|
std::string tar_name;
|
|
std::string tar_entry;
|
|
size_t tar_size;
|
|
std::map<std::string,std::string> party_archive;
|
|
|
|
/* Split the tar archive into its component files */
|
|
while(!gzeof(party_file)){
|
|
gzread(party_file, &header, sizeof(header));
|
|
sscanf(header.size, "%lo", &tar_size);
|
|
tar_name = header.name;
|
|
buf = new char[tar_size];
|
|
gzread(party_file, buf, tar_size);
|
|
tar_entry = buf;
|
|
delete buf;
|
|
party_archive[tar_name] = tar_entry;
|
|
gzseek(party_file, sizeof(header) * 2, SEEK_CUR);
|
|
}
|
|
|
|
/* Read the data from each file */
|
|
if(party_archive.find("save/party.txt") == party_archive.end()){
|
|
cChoiceDlog("load-game-fail.xml").show();
|
|
return false;
|
|
}else{
|
|
sin.str(party_archive["save/party.txt"]);
|
|
univ.party.readFrom(sin);
|
|
}
|
|
for(int i = 0; i < 6; i++){
|
|
buf = new char[20];
|
|
sprintf(buf,"save/pc%i.txt",i);
|
|
std::string f_name = buf;
|
|
delete buf;
|
|
if(party_archive.find(f_name) == party_archive.end()){
|
|
cChoiceDlog("load-game-fail.xml").show();
|
|
return false;
|
|
}else{
|
|
sin.str(party_archive[f_name]);
|
|
univ.party[i].readFrom(sin);
|
|
}
|
|
}
|
|
if(in_scen){
|
|
if(town_restore){
|
|
if(party_archive.find("save/town.txt") == party_archive.end()){
|
|
cChoiceDlog("load-game-fail.xml").show();
|
|
return false;
|
|
}else{
|
|
sin.str(party_archive["save/town.txt"]);
|
|
univ.town.readFrom(sin);
|
|
}
|
|
if(party_archive.find("save/townmaps.dat") == party_archive.end()){
|
|
cChoiceDlog("load-game-fail.xml").show();
|
|
return false;
|
|
}else{
|
|
sin.str(party_archive["save/townmaps.dat"]);
|
|
for(int i = 0; i < 200; i++)
|
|
for(int j = 0; j < 8; j++)
|
|
for(int k = 0; k < 64; k++)
|
|
univ.town_maps[i][j][k] = sin.get();
|
|
}
|
|
}
|
|
if(party_archive.find("save/out.txt") == party_archive.end()){
|
|
cChoiceDlog("load-game-fail.xml").show();
|
|
return false;
|
|
}else{
|
|
sin.str(party_archive["save/out.txt"]);
|
|
univ.out.readFrom(sin);
|
|
}
|
|
if(party_archive.find("save/outmaps.dat") == party_archive.end()){
|
|
cChoiceDlog("load-game-fail.xml").show();
|
|
return false;
|
|
}else{
|
|
sin.str(party_archive["save/outmaps.dat"]);
|
|
for(int i = 0; i < 100; i++)
|
|
for(int j = 0; j < 6; j++)
|
|
for(int k = 0; k < 48; k++)
|
|
univ.out_maps[i][j][k] = sin.get();
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool save_party(fs::path dest_file)
|
|
//mode; // 0 - normal 1 - save as
|
|
{
|
|
if(!fs::exists(tempDir)) fs::create_directories(tempDir);
|
|
|
|
bool in_scen = univ.party.scen_name != "";
|
|
bool in_town = univ.town.num < 200;
|
|
bool save_maps = !univ.party.stuff_done[306][0];
|
|
|
|
tarball partyOut;
|
|
|
|
// First, write the main party data
|
|
univ.party.writeTo(partyOut.newFile("save/party.txt"));
|
|
{
|
|
std::ostream& fout = partyOut.newFile("save/setup.dat");
|
|
static uint16_t magic = 0x0B0E;
|
|
fout.write((char*)&magic, 2);
|
|
fout.write((char*)&univ.party.setup, sizeof(cParty::setup));
|
|
}
|
|
|
|
// Then write the data for each of the party members
|
|
for(int i = 0; i < 6; i++) {
|
|
static char fname[] = "save/pc1.txt";
|
|
fname[7] = i + '1';
|
|
univ.party[i].writeTo(partyOut.newFile(fname));
|
|
}
|
|
|
|
if(in_scen) {
|
|
if(in_town) {
|
|
// Write the current town data
|
|
univ.town.writeTo(partyOut.newFile("save/town.txt"));
|
|
|
|
if(save_maps) {
|
|
// Write the town map data
|
|
std::ostream& fout = partyOut.newFile("save/townmaps.dat");
|
|
for(int i = 0; i < 200; i++)
|
|
for(int j = 0; j < 8; j++)
|
|
for(int k = 0; k < 64; k++)
|
|
fout.put(univ.town_maps[i][j][k]);
|
|
}
|
|
}
|
|
|
|
// Write the current outdoors data
|
|
univ.out.writeTo(partyOut.newFile("save/out.txt"));
|
|
|
|
if(save_maps) {
|
|
// Write the outdoors map data
|
|
std::ostream& fout = partyOut.newFile("save/outmaps.dat");
|
|
for(int i = 0; i < 100; i++)
|
|
for(int j = 0; j < 6; j++)
|
|
for(int k = 0; k < 48; k++)
|
|
fout.put(univ.out_maps[i][j][k]);
|
|
}
|
|
}
|
|
|
|
// TODO: Add the party graphics sheet
|
|
|
|
// Write out the compressed data
|
|
fs::path tempPath = tempDir/"savetemp.exg";
|
|
ogzstream zout(tempPath.c_str());
|
|
partyOut.writeTo(zout);
|
|
zout.close();
|
|
|
|
// Now add the header. We use the temporary file because we want the header to be uncompressed.
|
|
short flags[] = {
|
|
0x0B0E, // to indicate new format
|
|
static_cast<short>(in_town ? 1342 : 5790), // is the party in town?
|
|
static_cast<short>(in_scen ? 100 : 200), // is the party in a scenario?
|
|
static_cast<short>(save_maps ? 5567 : 3422), // is the save maps feature enabled?
|
|
0x0100, // current version number, major and minor revisions only
|
|
// Version 1 indicates a beta format that may not be supported in the final release
|
|
};
|
|
if(!mac_is_intel) // must flip all the flags to little-endian
|
|
for(int i = 0; i < 5; i++)
|
|
flip_short(&flags[i]);
|
|
|
|
std::ifstream fin(tempPath.c_str(), std::ios_base::binary);
|
|
std::ofstream fout(dest_file.c_str(), std::ios_base::binary);
|
|
fout.write((char*) flags, 5*sizeof(short));
|
|
fout << fin.rdbuf();
|
|
fin.close();
|
|
fout.close();
|
|
return true;
|
|
}
|
|
|
|
std::vector<std::string> load_strings(std::string which){
|
|
// TODO: Fix the bundle-ness
|
|
// TODO: Is this even used anywhere?
|
|
#if 0
|
|
UniChar* strListName = new UniChar[which.length()];
|
|
for(int i = 0; i < which.length(); i++) strListName[i] = which[i];
|
|
char stringsPath[512];
|
|
std::string path;
|
|
CFBundleRef mainBundle=CFBundleGetMainBundle();
|
|
CFURLRef stringsURL = CFBundleCopyResourceURL(
|
|
mainBundle,
|
|
CFStringCreateWithCharacters(NULL, strListName, which.length()),
|
|
CFSTR(""), CFSTR("strings")
|
|
);
|
|
delete strListName;
|
|
if(stringsURL == NULL) return std::vector<std::string>(); // if not found, return an empty list
|
|
CFStringGetCString(CFURLCopyFileSystemPath(stringsURL, kCFURLPOSIXPathStyle), stringsPath, 512, kCFStringEncodingUTF8);
|
|
#endif
|
|
fs::path path = progDir/which;
|
|
printf("Loading strings from: %s\n",path.c_str());
|
|
std::ifstream fin(path.c_str());
|
|
std::string s;
|
|
std::vector<std::string> v;
|
|
while(getline(fin,s))
|
|
v.push_back(s);
|
|
return v;
|
|
}
|