Files
oboe/osx/classes/terrain.h
Celtic Minstrel 78cd213972 In no particular order:
- Added some of the most basic dialogs
- Changed C-style <xxx.h> headers to C++-style <cxxx> headers
- Switched graphics to load from the PNG files in graphics.exd rather than from Blades of Exile Graphics (NOTE: Some graphics still don't work, probably because of incorrect source rects)
- Switched cursors to load from GIF files in graphics.exd rather than from Blades of Exile Graphics
- Moved Niemand's tileImage functions from boe.graphics.cpp to graphtool.cpp, so they can be used by all three programs.
- Added some string lists in .txt files
- Made cursors into an enum
- Rewrote the code for displaying the Edit Terrain dialog to use the new engine (not tested yet)
- Fixed some __attribute__((deprecated)) stuff
- Most graphics are now loaded just after the custom graphics. This means they will be overridden by a file of the same name in the scenario's .exr folder.
- Altered modes a little so that when at the startup screen you are in MODE_STARTUP rather than MODE_OUTDOORS.
- Switched from function pointers to boost::function – the Boost libraries are now required.
- Finished off the new dialog engine and made gess necessary
- Added status icons as another type that can be drawn in dialogs
- C Wrappers for Cocoa cursors based on an Apple example. This is tested, and works perfectly.
- Added a switch in the program for using Windows graphics; however, there is no way as yet to set this flag, and in fact there aren't even any Windows graphics to use.
- Added include guards to graphtool.h
- Made separate mac and win directories within sounds.exa, since the Mac and Windows sounds are mostly subtly different (with two completely different!)

git-svn-id: http://openexile.googlecode.com/svn/trunk@90 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-06-07 18:18:24 +00:00

54 lines
1.4 KiB
C++

/*
* terrain.h
* BoE
*
* Created by Celtic Minstrel on 20/04/09.
*
*/
#ifndef TERRAIN_H
#define TERRAIN_H
#include <string>
#include <iosfwd>
#include "graphtool.h" // for pic_num_t
namespace legacy { struct terrain_type_type; };
// Depending on the special ability, the flags may need to be treated as either signed or unsigned
union ter_flag_t {signed short s; unsigned short u;};
class cTerrain {
public:
std::string name;
pic_num_t picture;
unsigned char blockage;
ter_flag_t flag1;
ter_flag_t flag2;
ter_flag_t flag3; // new additional flag for special properties
eTerSpec special;
ter_num_t trans_to_what;
unsigned char fly_over;
unsigned char boat_over;
unsigned char block_horse;
unsigned char light_radius;
unsigned char step_sound;
unsigned char shortcut_key; // for editor use only
unsigned char obj_num; // ditto (formerly res1)
unsigned char ground_type; // ditto (formerly res2)
eTrimType trim_type; // ditto, mostly (formerly res3)
unsigned short trim_ter; // ditto
unsigned short combat_arena;
location obj_pos; // editor use only
location obj_size; // editor use only
pic_num_t map_pic;
unsigned short i; // for temporary use in porting
cTerrain& operator = (legacy::terrain_type_type& old);
void writeTo(std::ostream& file);
};
std::ostream& operator << (std::ostream& out, eTerSpec& e);
std::istream& operator >> (std::istream& in, eTerSpec& e);
#endif