Files
oboe/osx/vehicle.h
Celtic Minstrel fad42597a6 - Fixed up file loading (but then broke it again)
- Reworked preferences to use plist
- Cleaned out the shareware code
- More tweaks to the dialog engine
- Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines.
- Tweaked window size so that the startup screen fits within it.
- More major refactoring work.
- A few additions/alterations to boe.consts.h

Current status:
- Scenario editor: compiles and runs, but can't load a scenario
- Character editor: don't know
- Game: Doesn't even compile
I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision.
I will submit a version that compiles as soon as possible.

git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-23 20:53:49 +00:00

43 lines
824 B
C++

/*
* vehicle.h
* BoE
*
* Created by Celtic Minstrel on 20/04/09.
*
*/
#include "location.h"
namespace legacy {
struct horse_record_type;
struct boat_record_type;
};
class cVehicle {
public:
// Both boats and horses use this type.
// If they demand different member functions, I'll derive from this class.
location loc;
location loc_in_sec;
location sector;
short which_town;
bool exists;
bool property;
cVehicle();
cVehicle& operator = (legacy::horse_record_type& old);
cVehicle& operator = (legacy::boat_record_type& old);
};
/*
typedef struct {
location horse_loc,horse_loc_in_sec,horse_sector;
short which_town;
Boolean exists,property;
} horse_record_type;
typedef struct {
location boat_loc,boat_loc_in_sec,boat_sector;
short which_town;
Boolean exists,property;
} boat_record_type;
*/