Files
oboe/osx/monster.h
Celtic Minstrel fad42597a6 - Fixed up file loading (but then broke it again)
- Reworked preferences to use plist
- Cleaned out the shareware code
- More tweaks to the dialog engine
- Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines.
- Tweaked window size so that the startup screen fits within it.
- More major refactoring work.
- A few additions/alterations to boe.consts.h

Current status:
- Scenario editor: compiles and runs, but can't load a scenario
- Character editor: don't know
- Game: Doesn't even compile
I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision.
I will submit a version that compiles as soon as possible.

git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-23 20:53:49 +00:00

26 lines
687 B
C++

/*
* monster.h
* BoE
*
* Created by Celtic Minstrel on 20/04/09.
*
*/
namespace legacy { struct monster_record_type; };
class cMonster {
public:
unsigned char m_num,level,m_name[26];
short health,m_health,mp,max_mp;
unsigned char armor,skill;
short a[3];
unsigned char a1_type,a23_type,m_type,speed,ap,mu,cl,breath,breath_type,treasure,spec_skill,poison;
short morale,m_morale;
short corpse_item,corpse_item_chance;
short status[15];
unsigned char direction,immunities,x_width,y_width,radiate_1,radiate_2;
unsigned char default_attitude,summon_type,default_facial_pic,res1,res2,res3;
short picture_num;
cMonster& operator = (legacy::monster_record_type& old);
};