- Reworked preferences to use plist - Cleaned out the shareware code - More tweaks to the dialog engine - Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines. - Tweaked window size so that the startup screen fits within it. - More major refactoring work. - A few additions/alterations to boe.consts.h Current status: - Scenario editor: compiles and runs, but can't load a scenario - Character editor: don't know - Game: Doesn't even compile I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision. I will submit a version that compiles as soon as possible. git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
63 lines
2.3 KiB
C
63 lines
2.3 KiB
C
void init_town(short size);
|
|
void init_out();
|
|
void edit_placed_monst(short which_m);
|
|
void edit_placed_monst_event_filter (short item_hit);
|
|
Boolean get_placed_monst_in_dlog();
|
|
void put_placed_monst_in_dlog();
|
|
cTown::cCreature edit_placed_monst_adv(cTown::cCreature monst_record);
|
|
void edit_placed_monst_adv_event_filter (short item_hit);
|
|
Boolean get_placed_monst_adv_in_dlog();
|
|
void put_placed_monst_adv_in_dlog();
|
|
void edit_sign(short which_sign,short picture);
|
|
void edit_sign_event_filter (short item_hit);
|
|
Boolean save_out_strs();
|
|
void put_out_strs_in_dlog();
|
|
void edit_out_strs_event_filter (short item_hit);
|
|
void edit_out_strs();
|
|
Boolean save_town_strs();
|
|
void put_town_strs_in_dlog();
|
|
void edit_town_strs_event_filter (short item_hit);
|
|
void edit_town_strs();
|
|
void pick_town_num_event_filter (short item_hit);
|
|
short pick_town_num(short which_dlog,short def);
|
|
void change_ter(short *change_from,short *change_to,short *chance);
|
|
void change_ter_event_filter (short item_hit);
|
|
void edit_out_wand(short mode);
|
|
void edit_out_wand_event_filter (short item_hit);
|
|
Boolean get_out_wand_in_dlog();
|
|
void put_out_wand_in_dlog();
|
|
void outdoor_details_event_filter (short item_hit);
|
|
void outdoor_details();
|
|
void edit_town_details();
|
|
void edit_town_details_event_filter (short item_hit);
|
|
void put_town_details_in_dlog();
|
|
Boolean save_town_details();
|
|
void edit_town_events();
|
|
void edit_town_events_event_filter (short item_hit);
|
|
void put_town_events_in_dlog();
|
|
Boolean save_town_events();
|
|
void edit_advanced_town();
|
|
void edit_advanced_town_event_filter (short item_hit);
|
|
void put_advanced_town_in_dlog();
|
|
Boolean save_advanced_town();
|
|
void edit_basic_dlog(short which_node);
|
|
void edit_basic_dlog_event_filter (short item_hit);
|
|
void put_basic_dlog_in_dlog();
|
|
Boolean save_basic_dlog();
|
|
void edit_talk_node(short which_node,short parent_num);
|
|
void edit_talk_node_event_filter (short item_hit);
|
|
void put_talk_node_in_dlog();
|
|
Boolean save_talk_node();
|
|
void pick_out_event_filter (short item_hit);
|
|
short pick_out(location default_loc);
|
|
void pick_import_town_event_filter (short item_hit);
|
|
short pick_import_town(short def,FSSpec* temp_file_to_load);
|
|
Boolean new_town(short which_town);
|
|
void new_town_event_filter (short item_hit);
|
|
void edit_placed_item_event_filter (short item_hit);
|
|
void edit_placed_item(short which_i);
|
|
|
|
void delete_last_town();
|
|
void edit_town_wand_event_filter (short item_hit);
|
|
void edit_town_wand();
|