- Reworked preferences to use plist - Cleaned out the shareware code - More tweaks to the dialog engine - Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines. - Tweaked window size so that the startup screen fits within it. - More major refactoring work. - A few additions/alterations to boe.consts.h Current status: - Scenario editor: compiles and runs, but can't load a scenario - Character editor: don't know - Game: Doesn't even compile I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision. I will submit a version that compiles as soon as possible. git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
67 lines
2.4 KiB
C
67 lines
2.4 KiB
C
cMonster return_monster_template(unsigned char store);
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//item_record_type convert_item (short_item_record_type s_item) ;
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void init_scenario();
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short edit_ter_type(short which_ter);
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void edit_ter_type_event_filter (short item_hit);
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Boolean save_ter_info();
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void put_ter_info_in_dlog();
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void put_monst_info_in_dlog();
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Boolean save_monst_info();
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void edit_monst_type_event_filter (short item_hit);
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short edit_monst_type(short which_monst);
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void put_monst_abils_in_dlog();
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Boolean save_monst_abils();
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void edit_monst_abil_event_filter (short item_hit);
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cMonster edit_monst_abil(cMonster starting_record,short parent_num);
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void put_item_info_in_dlog();
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Boolean save_item_info();
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void edit_item_type_event_filter (short item_hit);
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short edit_item_type(short which_item);
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void put_item_abils_in_dlog();
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Boolean save_item_abils();
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void edit_item_abil_event_filter (short item_hit);
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cItemRec edit_item_abil(cItemRec starting_record,short parent_num);
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void edit_spec_item(short which_item);
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void edit_spec_item_event_filter (short spec_item_hit);
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Boolean save_spec_item();
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void put_spec_item_in_dlog();
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void put_save_rects_in_dlog();
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Boolean save_save_rects();
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void edit_save_rects_event_filter (short save_rects_hit);
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void edit_save_rects();
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void edit_horses();
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void edit_horses_event_filter (short item_hit);
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void put_horses_in_dlog();
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Boolean save_horses();
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Boolean save_add_town();
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void put_add_town_in_dlog();
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void edit_add_town_event_filter (short item_hit);
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void edit_add_town();
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void edit_item_placement();
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void edit_item_placement_event_filter (short item_hit);
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void put_item_placement_in_dlog();
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Boolean save_item_placement();
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void edit_scen_details_event_filter (short item_hit);
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void edit_scen_details();
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short edit_make_scen_2(short *val_array);
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void edit_make_scen_2_event_filter (short item_hit);
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void put_make_scen_2_in_dlog();
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short edit_make_scen_1(char *filename,char *title,short *grass);
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void edit_make_scen_1_event_filter (short item_hit);
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void put_make_scen_1_in_dlog();
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short get_password();
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void give_password_filter (short item_hit);
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void edit_scenario_events();
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void edit_scenario_events_event_filter (short item_hit);
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void put_scenario_events_in_dlog();
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Boolean save_scenario_events();
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short enter_password();
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bool build_scenario();
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void set_starting_loc_filter (short item_hit);
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void set_starting_loc();
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void edit_boats_event_filter (short item_hit);
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void edit_boats();
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void user_password_filter (short item_hit);
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short wd_to_pwd(Str255 str);
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