- Remove all field booleans except quickfire and belt, which have been moved to cCurTown - Alter and extend place_spell_pattern, to allow arbitrary damage types and to make it more clear in the code what's happening when it's called - Delete fields.cpp file; a few things moved to locutils.cpp, but most are now part of cCurTown - set_terrain function automatically updates belt present boolean if setting to a conveyor.
45 lines
2.7 KiB
C++
45 lines
2.7 KiB
C++
bool town_specials(short which,short t_num);
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bool handle_wandering_specials (short which,short mode);
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bool check_special_terrain(location where_check,eSpecCtx mode,short which_pc,short *spec_num,
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bool *forced);
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void check_fields(location where_check,eSpecCtx mode,short which_pc);
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void use_spec_item(short item);
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void use_item(short pc,short item);
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bool use_space(location where);
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bool adj_town_look(location where);
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void PSOE(short which_special,unsigned char *stuff_done_val,short where_put);
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bool damage_monst(short which_m, short who_hit, short how_much, short how_much_spec, eDamageType dam_type, short sound_type);
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void kill_monst(cCreature *which_m,short who_killed);
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void special_increase_age();
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void out_move_party(char x,char y) ;
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void teleport_party(short x,short y,short mode);
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bool run_stone_circle(short which);
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void fade_party();
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void change_level(short town_num,short x,short y);
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void push_things();
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void special_increase_age();
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void set_terrain(location l, ter_num_t terrain_type);
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void queue_special(eSpecCtx mode, short which_type, short spec, location spec_loc);
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void run_special(eSpecCtx which_mode,short which_type,short start_spec,location spec_loc,short *a,short *b,short *redraw);
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void run_special(pending_special_type spec, short* a, short* b, short* redraw);
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cSpecial get_node(short cur_spec,short cur_spec_type);
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void general_spec(eSpecCtx which_mode,cSpecial cur_node,short cur_spec_type,
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short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
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void setsd(short a,short b,short val);
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void handle_message(eSpecCtx which_mode,short cur_type,short mess1,short mess2,short *a,short *b);
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void get_strs(std::string& str1, std::string& str2,short cur_type,short which_str1,short which_str2) ;
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void ifthen_spec(eSpecCtx which_mode,cSpecial cur_node,short cur_spec_type,
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short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
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void affect_spec(eSpecCtx which_mode,cSpecial cur_node,short cur_spec_type,
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short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
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void oneshot_spec(eSpecCtx which_mode,cSpecial cur_node,short cur_spec_type,
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short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
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void townmode_spec(eSpecCtx which_mode,cSpecial cur_node,short cur_spec_type,
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short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
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void rect_spec(eSpecCtx which_mode,cSpecial cur_node,short cur_spec_type,
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short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
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void outdoor_spec(eSpecCtx which_mode,cSpecial cur_node,short cur_spec_type,
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short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
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void set_campaign_flag(short sdf_a, short sdf_b, short cpf_a, short cpf_b, short str, bool get_send);
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