Files
oboe/osx/outdoors.h
Celtic Minstrel 3efed5dcc7 - Tidied scenario editor code – proper indentation applied, no more multiple statements on one line, etc
- Changed various terrain arrays from unsigned char to unsigned short to support more than 256 terrain types.

git-svn-id: http://openexile.googlecode.com/svn/trunk@42 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-28 16:45:32 +00:00

58 lines
1.3 KiB
C++

/*
* outdoors.h
* BoE
*
* Created by Celtic Minstrel on 22/04/09.
*
*/
#include "location.h"
namespace legacy {
struct out_wandering_type;
struct outdoor_record_type;
struct outdoor_creature_type;
};
struct cOutdoors {
public:
class cWandering { // formerly out_wandering_type
public:
unsigned char monst[7];
unsigned char friendly[3];
short spec_on_meet,spec_on_win,spec_on_flee,cant_flee;
short end_spec1,end_spec2;
cWandering& operator = (legacy::out_wandering_type old);
};
class cCreature { // formerly outdoor_creature_type
public:
bool exists;
short direction;
cWandering what_monst;
location which_sector,m_loc,home_sector; // home_sector is the sector it was spawned in
cCreature& operator = (legacy::outdoor_creature_type old);
};
unsigned short terrain[48][48];
location special_locs[18];
unsigned char special_id[18];
location exit_locs[8];
char exit_dests[8];
location sign_locs[8];
cWandering wandering[4],special_enc[4];
location wandering_locs[4];
rectangle info_rect[8];
unsigned char strlens[180];
cSpecial specials[60];
//char strs[120][256];
char out_name[256];
char rect_names[8][256];
char comment[256];
char spec_strs[90][256];
char sign_strs[8][256];
char(& out_strs(short i))[256];
cOutdoors();
cOutdoors& operator = (legacy::outdoor_record_type& old);
};