- Changed various terrain arrays from unsigned char to unsigned short to support more than 256 terrain types. git-svn-id: http://openexile.googlecode.com/svn/trunk@42 4ebdad44-0ea0-11de-aab3-ff745001d230
927 lines
22 KiB
C++
927 lines
22 KiB
C++
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#include <stdio.h>
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#include "scen.global.h"
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#include "classes.h"
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#include "graphtool.h"
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#include "scen.graphics.h"
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#include "scen.actions.h"
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#include "scen.fileio.h"
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#include "dlgtool.h"
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#include "scen.btnmg.h"
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#include "soundtool.h"
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#include "scen.townout.h"
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#include "scen.core.h"
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#include "scen.keydlgs.h"
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#include "mathutil.h"
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#include "fileio.h"
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cUniverse univ; // not needed; just to silence the compiler
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/* Globals */
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Rect windRect, Drag_Rect;
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bool All_Done = false; // delete play_sounds
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EventRecord event;
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WindowPtr mainPtr;
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cTown* town = NULL;
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//big_tr_type t_d;
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bool diff_depth_ok = false,mouse_button_held = false,editing_town = false;
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short cur_viewing_mode = 0;
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//short town_type = 0; // 0 - big 1 - ave 2 - small
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//short max_dim[3] = {64,48,32};
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short cen_x, cen_y;
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eScenMode overall_mode = MODE_INTRO_SCREEN;
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Handle menu_bar_handle;
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ControlHandle right_sbar;
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short mode_count = 0;
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MenuHandle apple_menu;
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cOutdoors current_terrain;
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//cSpeech talking;
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short given_password;
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short user_given_password = -1;
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short pixel_depth,old_depth = 8;
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unsigned char border1 = 90, border2 = 90; // kludgy thing ... leave right here, before borders
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unsigned char borders[4][50];
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bool change_made = false;
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// Numbers of current areas being edited
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short cur_town;
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location cur_out;
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/* Prototypes */
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int main(void);
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void Initialize(void);
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void Set_Window_Drag_Bdry();
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void Handle_One_Event();
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void Handle_Activate();
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void Handle_Update();
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void handle_menu_choice(long choice);
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void handle_apple_menu(int item_hit);
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void handle_file_menu(int item_hit);
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void handle_scenario_menu(int item_hit);
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void handle_town_menu(int item_hit);
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void handle_outdoor_menu(int item_hit);
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void handle_item_menu(int item_hit);
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void handle_monst_menu(int item_hit);
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void handle_help_menu(int item_hit);
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pascal void right_sbar_action(ControlHandle bar, short part);
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void Mouse_Pressed();
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void close_program();
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void ding();
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void set_pixel_depth();
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void restore_depth();
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void find_quickdraw() ;
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cScenario scenario;
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//piles_of_stuff_dumping_type *data_store;
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Rect right_sbar_rect;
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void check_for_intel();
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bool mac_is_intel;
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//
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// Main body of program Exileedit
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//
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//Changed to ISO C specified argument and return type.
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int main(void) {
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short j,k;
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long i;
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size_t size;
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//outdoor_record_type dummy_outdoor, *store2;
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//data_store = (piles_of_stuff_dumping_type *) NewPtr(sizeof(piles_of_stuff_dumping_type));
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init_current_terrain();
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//create_file();
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//ExitToShell();
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init_directories();
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Initialize();
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init_snd_tool();
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load_graphics();
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init_dialogs();
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Point p = {0,0};
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init_graph_tool(redraw_screen,NULL);
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cen_x = 18;
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cen_y = 18;
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run_startup_g();
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init_lb();
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init_rb();
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init_town(1);
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init_out();
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init_scenario();
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make_cursor_sword();
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Set_Window_Drag_Bdry();
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Set_up_win();
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init_screen_locs();
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//create_basic_scenario();
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menu_bar_handle = GetNewMBar(128);
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if (menu_bar_handle == NULL) {
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SysBeep(50);
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SysBeep(50);
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SysBeep(50);
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ExitToShell();
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}
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SetMenuBar(menu_bar_handle);
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DisposeHandle(menu_bar_handle);
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apple_menu = GetMenuHandle(500);
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/*file_menu = GetMenuHandle(550);
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options_menu = GetMenuHandle(600);
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create_menu = GetMenuHandle(650);
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items_menu = GetMenuHandle(700);*/
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AppendResMenu(apple_menu, 'DRVR');
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shut_down_menus(0);
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DrawMenuBar();
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//update_item_menu();
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// to_create = get_town_to_edit();
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// load_terrain(to_create);
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// modify_lists();
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set_up_start_screen();
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TextFace(bold);
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check_for_intel();
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redraw_screen();
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while (All_Done == false)
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Handle_One_Event();
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close_program();
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return 0;
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}
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//
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// Initialize everything for the program, make sure we can run
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//
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//MW specified argument and return type.
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void Initialize(void) {
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Str255 tit = " ";
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OSErr error;
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/* Initialize all the needed managers. */
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InitCursor();
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//
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// To make the Random sequences truly random, we need to make the seed start
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// at a different number. An easy way to do this is to put the current time
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// and date into the seed. Since it is always incrementing the starting seed
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// will always be different. Don’t for each call of Random, or the sequence
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// will no longer be random. Only needed once, here in the init.
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//
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//unsigned long time;
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//GetDateTime(&time);
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//SetQDGlobalsRandomSeed(time);
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srand(time(NULL));
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//
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// Make a new window for drawing in, and it must be a color window.
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// The window is full screen size, made smaller to make it more visible.
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//
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BitMap bmap;
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GetQDGlobalsScreenBits(&bmap);
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windRect = bmap.bounds;
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find_quickdraw();
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set_pixel_depth();
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//InsetRect(&windRect, 5, 34);
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InsetRect(&windRect,(windRect.right - 584) / 2,(windRect.bottom - 420) / 2);
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OffsetRect(&windRect,0,18);
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mainPtr = NewCWindow(nil, &windRect, "\pBlades of Exile Scenario Editor", true, documentProc,
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(WindowPtr) -1, false, 0);
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GetWindowPortBounds(mainPtr,&windRect);
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SetPortWindowPort(mainPtr); /* set window to current graf port */
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right_sbar_rect.top = RIGHT_AREA_UL_Y;
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right_sbar_rect.left = RIGHT_AREA_UL_X + RIGHT_AREA_WIDTH - 1 - 16;
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right_sbar_rect.bottom = RIGHT_AREA_UL_Y + RIGHT_AREA_HEIGHT;
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right_sbar_rect.right = RIGHT_AREA_UL_X + RIGHT_AREA_WIDTH - 1;
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right_sbar = NewControl(mainPtr,&right_sbar_rect,tit,true,0,0,0,scrollBarProc,1);
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}
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void check_for_intel(){
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long response;
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OSErr err;
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err = Gestalt(gestaltSysArchitecture,&response);
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if(err != noErr){
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printf("Gestalt error %i\n");
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exit(1);
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}
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if(response == gestaltIntel) mac_is_intel = true;
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else mac_is_intel = false;
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}
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void Set_Window_Drag_Bdry() {
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BitMap bmap;
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GetQDGlobalsScreenBits(&bmap);
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Drag_Rect = bmap.bounds;
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// Drag_Rect = (**(GrayRgn)).rgnBBox;
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Drag_Rect.left += DRAG_EDGE;
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Drag_Rect.right -= DRAG_EDGE;
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Drag_Rect.bottom -= DRAG_EDGE;
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}
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void Handle_One_Event() {
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short chr,chr2;
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long menu_choice;
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WaitNextEvent(everyEvent, &event, SLEEP_TICKS, MOUSE_REGION);
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if ((mouse_button_held == true) && (event.what != 23) && (FrontWindow() == mainPtr)) {
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GlobalToLocal(&event.where);
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handle_action(event.where,event);
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}
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switch (event.what)
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{
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case keyDown: case autoKey:
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chr = event.message & charCodeMask;
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chr2 = (char) ((event.message & keyCodeMask) >> 8);
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if ((event.modifiers & cmdKey) != 0) {
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if (event.what != autoKey) {
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BringToFront(mainPtr);
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SetPortWindowPort(mainPtr);
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menu_choice = MenuKey(chr);
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handle_menu_choice(menu_choice);
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}
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}
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else if (chr == 'Q')
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All_Done = true;
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else handle_keystroke(chr,chr2,event);
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break;
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case mouseDown:
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Mouse_Pressed();
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break;
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case mouseUp:
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mouse_button_held = false;
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break;
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case activateEvt:
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Handle_Activate();
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break;
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case updateEvt:
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Handle_Update();
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break;
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}
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}
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void Handle_Activate() {
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restore_cursor();
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}
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void Handle_Update() {
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WindowPtr the_window;
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GrafPtr old_port;
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the_window = (WindowPtr) event.message;
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GetPort (&old_port);
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SetPortWindowPort(the_window);
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BeginUpdate(the_window);
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redraw_screen();
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EndUpdate(the_window);
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SetPort(old_port);
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restore_cursor();
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}
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void handle_menu_choice(long choice) {
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int menu,menu_item;
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if (choice != 0) {
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menu = HiWord(choice);
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menu_item = LoWord(choice);
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set_cursor(0);
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switch (menu) {
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case 500:
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handle_apple_menu(menu_item);
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break;
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case 550:
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handle_file_menu(menu_item);
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break;
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case 600:
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handle_scenario_menu(menu_item);
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break;
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case 650:
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handle_town_menu(menu_item);
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break;
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case 651:
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handle_outdoor_menu(menu_item);
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break;
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case 675:
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handle_help_menu(menu_item);
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break;
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case 700: case 701: case 702: case 703: case 704:
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handle_item_menu(menu_item + 80 * (menu - 700) - 1);
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break;
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case 750: case 751: case 752: case 753:
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handle_monst_menu(menu_item + 64 * (menu - 750) - 1);
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break;
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}
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}
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HiliteMenu(0);
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}
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void handle_apple_menu(int item_hit) {
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Str255 desk_acc_name;
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short desk_acc_num;
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switch (item_hit) {
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case 1:
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fancy_choice_dialog(1062,0);
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break;
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default:
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// GetItem (apple_menu,item_hit,desk_acc_name);
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// desk_acc_num = OpenDeskAcc(desk_acc_name);
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break;
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}
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}
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void handle_file_menu(int item_hit) {
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short create;
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switch (item_hit) {
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case 1: // open
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FSSpec* file_to_load = nav_get_scenario();
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if (load_scenario(*file_to_load)) {
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if(load_town(scenario.last_town_edited,town))
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cur_town = scenario.last_town_edited;
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if(load_outdoors(scenario.last_out_edited,current_terrain)){
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cur_out = scenario.last_out_edited;
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augment_terrain(cur_out);
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}
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overall_mode = MODE_MAIN_SCREEN;
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change_made = false;
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update_item_menu();
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set_up_main_screen();
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}
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break;
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case 2: // save
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modify_lists();
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save_scenario();
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break;
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case 3: // new scen
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build_scenario();
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if (overall_mode == MODE_MAIN_SCREEN)
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set_up_main_screen();
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break;
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case 5: // quit
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if (save_check(869) == false)
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break;
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ExitToShell();
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break;
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}
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}
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void handle_scenario_menu(int item_hit) {
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short i;
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switch (item_hit) {
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case 1: // Create new town
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if (change_made == true) {
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give_error("You need to save the changes made to your scenario before you can add a new town.",
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"",0);
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return;
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}
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if (scenario.num_towns >= 200) {
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give_error("You have reached the limit of 200 towns you can have in one scenario.",
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"",0);
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return;
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}
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if (new_town(scenario.num_towns) == true)
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set_up_main_screen();
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break;
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case 3: // Scenario Details
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edit_scen_details();
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break;
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case 4: // Scenario Intro Text
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edit_scen_intro();
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break;
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case 5: // Set Starting Location
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set_starting_loc();
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break;
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case 6: // Change Password
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if (check_p(user_given_password) == true) {
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user_given_password = get_password();
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given_password = true;
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}
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//give_error("Passwords have been disabled; they are no longer necessary.","",0);
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break;
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case 9: // Edit Special Nodes
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SetControlValue(right_sbar,0);
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start_special_editing(0,0);
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break;
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case 10: // Edit Scenario Text
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SetControlValue(right_sbar,0);
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start_string_editing(0,0);
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break;
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case 11: // Import Town
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if (change_made == true) {
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give_error("You need to save the changes made to your scenario before you can add a new town.",
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"",0);
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return;
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}
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FSSpec file;
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i = pick_import_town(0,&file);
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if (i >= 0) {
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import_town(i,file);
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change_made = true;
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redraw_screen();
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}
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break;
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case 12: // Edit Saved Item Rectangles
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edit_save_rects();
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break;
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case 13: // Edit Horses
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edit_horses();
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break;
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case 14: // Edit Boats
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edit_boats();
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break;
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case 15: // Set Variable Town Entry
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edit_add_town();
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break;
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case 16: // Set Scenario Event Timers
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edit_scenario_events();
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break;
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case 17: // Edit Item Placement Shortcuts
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edit_item_placement();
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break;
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case 18: // Delete Last Town
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if (change_made == true) {
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give_error("You need to save the changes made to your scenario before you can delete a town.",
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"",0);
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return;
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}
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if (scenario.num_towns == 1) {
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give_error("You can't delete the last town in a scenario. All scenarios must have at least 1 town.",
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"",0);
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return;
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}
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if (scenario.num_towns - 1 == cur_town) {
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give_error("You can't delete the last town in a scenario while you're working on it. Load a different town, and try this again.",
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"",0);
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return;
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}
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if (scenario.num_towns - 1 == scenario.which_town_start) {
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give_error("You can't delete the last town in a scenario while it's the town the party starts the scenario in. Change the parties starting point and try this again.",
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"",0);
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return;
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}
|
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if (fancy_choice_dialog(865,0) == 1)
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delete_last_town();
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break;
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case 19: // Write Data to Text File
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if (fancy_choice_dialog(866,0) == 1)
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start_data_dump();
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break;
|
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case 20: // Do Full Text Dump
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if (fancy_choice_dialog(871,0) == 1)
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scen_text_dump();
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redraw_screen();
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break;
|
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}
|
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if ((item_hit != 18) && (item_hit != 19))
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change_made = true;
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}
|
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|
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void handle_town_menu(int item_hit) {
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short i;
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change_made = true;
|
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switch (item_hit) {
|
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case 1:
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edit_town_details();
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break;
|
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case 2:
|
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edit_town_wand();
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break;
|
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case 3:
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overall_mode = MODE_SET_TOWN_RECT;
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mode_count = 2;
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set_cursor(5);
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set_string("Set town boundary","Select upper left corner");
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break;
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case 4:
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frill_up_terrain();
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break;
|
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case 5:
|
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unfrill_terrain();
|
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break;
|
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case 6:
|
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edit_town_strs();
|
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break;
|
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case 8:
|
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if (fancy_choice_dialog(863,0) == 2)
|
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break;
|
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place_items_in_town();
|
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break; // add random
|
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case 9:
|
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for (i = 0; i < 64; i++)
|
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town->preset_items[i].property = 0;
|
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fancy_choice_dialog(861,0);
|
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draw_terrain();
|
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break; // set not prop
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case 10:
|
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if (fancy_choice_dialog(862,0) == 2)
|
||
break;
|
||
for (i = 0; i < 64; i++)
|
||
town->preset_items[i].code = -1;
|
||
draw_terrain();
|
||
break; // clear all items
|
||
case 13:
|
||
SetControlValue(right_sbar,0);
|
||
start_special_editing(2,0);
|
||
break;
|
||
case 14:
|
||
SetControlValue(right_sbar,0);
|
||
start_string_editing(2,0);
|
||
break;
|
||
case 15:
|
||
edit_advanced_town();
|
||
break;
|
||
case 16:
|
||
edit_town_events();
|
||
break;
|
||
}
|
||
}
|
||
void handle_outdoor_menu(int item_hit) {
|
||
short i;
|
||
|
||
change_made = true;
|
||
switch (item_hit) {
|
||
case 1:
|
||
outdoor_details();
|
||
break;
|
||
case 2:
|
||
edit_out_wand(0);
|
||
break;
|
||
case 3:
|
||
edit_out_wand(1);
|
||
break;
|
||
case 4:
|
||
frill_up_terrain();
|
||
break;
|
||
case 5:
|
||
unfrill_terrain();
|
||
break;
|
||
case 6:
|
||
edit_out_strs();
|
||
break;
|
||
case 8:
|
||
overall_mode = MODE_SET_OUT_START;
|
||
set_string("Select party starting location.","");
|
||
break;
|
||
case 11:
|
||
SetControlValue(right_sbar,0);
|
||
start_special_editing(1,0);
|
||
break;
|
||
case 12:
|
||
SetControlValue(right_sbar,0);
|
||
start_string_editing(1,0);
|
||
break;
|
||
}
|
||
}
|
||
|
||
void handle_help_menu(int item_hit) {
|
||
short i;
|
||
|
||
switch (item_hit) {
|
||
case 1:
|
||
fancy_choice_dialog(986,0);
|
||
break; // started
|
||
case 2:
|
||
fancy_choice_dialog(1000,0);
|
||
break; // testing
|
||
case 3:
|
||
fancy_choice_dialog(1001,0);
|
||
break; // distributing
|
||
case 5:
|
||
fancy_choice_dialog(1002,0);
|
||
break; // contest
|
||
}
|
||
}
|
||
|
||
void handle_item_menu(int item_hit) {
|
||
if (scenario.scen_items[item_hit].variety == 0) {
|
||
give_error("This item has its Variety set to No Item. You can only place items with a Variety set to an actual item type.","",0);
|
||
return;
|
||
}
|
||
overall_mode = MODE_PLACE_ITEM;
|
||
set_string("Place the item.","Select item location");
|
||
mode_count = item_hit;
|
||
}
|
||
|
||
void handle_monst_menu(int item_hit) {
|
||
overall_mode = MODE_PLACE_CREATURE;
|
||
set_string("Place the monster.","Select monster location");
|
||
mode_count = item_hit;
|
||
}
|
||
|
||
|
||
|
||
pascal void right_sbar_action(ControlHandle bar, short part) {
|
||
short old_setting,new_setting,max,i;
|
||
|
||
if (part == 0)
|
||
return;
|
||
|
||
old_setting = GetControlValue(bar);
|
||
new_setting = old_setting;
|
||
max = GetControlMaximum(bar);
|
||
|
||
switch (part) {
|
||
case kControlUpButtonPart:
|
||
new_setting--;
|
||
break;
|
||
case kControlDownButtonPart:
|
||
new_setting++;
|
||
break;
|
||
case kControlPageUpPart:
|
||
new_setting -= NRSONPAGE - 1;
|
||
break;
|
||
case kControlPageDownPart:
|
||
new_setting += NRSONPAGE - 1;
|
||
break;
|
||
}
|
||
new_setting = minmax(0,max,new_setting);
|
||
SetControlValue(bar,new_setting);
|
||
if (new_setting != old_setting)
|
||
draw_rb();
|
||
}
|
||
|
||
void Mouse_Pressed() {
|
||
WindowPtr the_window;
|
||
short the_part,content_part,i;
|
||
long menu_choice;
|
||
BitMap bmap;
|
||
ControlHandle control_hit;
|
||
|
||
the_part = FindWindow( event.where, &the_window);
|
||
|
||
switch (the_part)
|
||
{
|
||
case inMenuBar:
|
||
menu_choice = MenuSelect(event.where);
|
||
handle_menu_choice(menu_choice);
|
||
break;
|
||
|
||
case inSysWindow:
|
||
break;
|
||
|
||
case inDrag:
|
||
GetQDGlobalsScreenBits(&bmap);
|
||
DragWindow(the_window, event.where, &(bmap.bounds));
|
||
break;
|
||
|
||
case inGoAway:
|
||
All_Done = true;
|
||
break;
|
||
|
||
case inContent:
|
||
SetPortWindowPort(mainPtr);
|
||
GlobalToLocal(&event.where);
|
||
content_part = FindControl(event.where,the_window,&control_hit); // hit sbar?
|
||
if (content_part != 0) {
|
||
switch (content_part) {
|
||
case kControlIndicatorPart:
|
||
content_part = TrackControl(control_hit,event.where,NULL);
|
||
if (control_hit == right_sbar)
|
||
if (content_part == kControlIndicatorPart) {
|
||
draw_rb();
|
||
}
|
||
|
||
break;
|
||
case kControlUpButtonPart: case kControlPageUpPart:
|
||
case kControlDownButtonPart: case kControlPageDownPart:
|
||
if (control_hit == right_sbar)
|
||
content_part = TrackControl(control_hit,event.where,(ControlActionUPP)right_sbar_action);
|
||
break;
|
||
|
||
}
|
||
|
||
} // a control hit
|
||
else // ordinary click
|
||
All_Done = handle_action(event.where,event);
|
||
break;
|
||
}
|
||
}
|
||
|
||
void close_program() {
|
||
restore_depth();
|
||
if(town != NULL) delete town;
|
||
}
|
||
|
||
void ding() {
|
||
SysBeep(1);
|
||
}
|
||
|
||
//pascal bool cd_event_filter (DialogPtr hDlg, EventRecord *event, short *dummy_item_hit)
|
||
//{
|
||
// char chr,chr2;
|
||
// short the_type,wind_hit,item_hit;
|
||
// Handle the_handle = NULL;
|
||
// Rect the_rect,button_rect;
|
||
// Point the_point;
|
||
// WindowRef w;
|
||
// RgnHandle rgn;
|
||
//
|
||
// dummy_item_hit = 0;
|
||
//
|
||
// switch (event->what) {
|
||
// case updateEvt:
|
||
// w = GetDialogWindow(hDlg);
|
||
// rgn = NewRgn();
|
||
// GetWindowRegion(w,kWindowUpdateRgn,rgn);
|
||
// if (EmptyRgn(rgn) == true) {
|
||
// DisposeRgn(rgn);
|
||
// return true;
|
||
// }
|
||
// DisposeRgn(rgn);
|
||
// BeginUpdate(w);
|
||
// cd_redraw(w);
|
||
// EndUpdate(w);
|
||
// DrawDialog(hDlg);
|
||
// return false;
|
||
// break;
|
||
//
|
||
// case keyDown:
|
||
// chr = event->message & charCodeMask;
|
||
// chr2 = (char) ((event->message & keyCodeMask) >> 8);
|
||
// switch (chr2) {
|
||
// case 126: chr = 22; break;
|
||
// case 124: chr = 21; break;
|
||
// case 123: chr = 20; break;
|
||
// case 125: chr = 23; break;
|
||
// case 53: chr = 24; break;
|
||
// case 36: chr = 31; break;
|
||
// case 76: chr = 31; break;
|
||
// }
|
||
// // specials ... 20 - <- 21 - -> 22 up 23 down 24 esc
|
||
// // 25-30 ctrl 1-6 31 - return
|
||
//
|
||
// wind_hit = cd_process_keystroke(GetDialogWindow(hDlg),chr,&item_hit);
|
||
// break;
|
||
//
|
||
// case mouseDown:
|
||
// the_point = event->where;
|
||
// GlobalToLocal(&the_point);
|
||
// cd_process_click(GetDialogWindow(hDlg),the_point, event->modifiers,&item_hit);
|
||
// wind_hit = -1;
|
||
// break;
|
||
//
|
||
// case mouseUp:
|
||
// the_point = event->where;
|
||
// GlobalToLocal(&the_point);
|
||
// wind_hit = cd_process_click(GetDialogWindow(hDlg),the_point, event->modifiers,&item_hit);
|
||
// break;
|
||
//
|
||
// default: wind_hit = -1; break;
|
||
// }
|
||
//// switch (wind_hit) {
|
||
//// case -1: break;
|
||
//// //case 958: _event_filter(item_hit); break;
|
||
//// case 970: case 971: case 972: case 973: display_strings_event_filter(item_hit); break;
|
||
//// case 800: edit_make_scen_1_event_filter(item_hit); break;
|
||
//// case 801: edit_make_scen_2_event_filter(item_hit); break;
|
||
//// case 802: user_password_filter(item_hit); break;
|
||
//// case 803: edit_scen_details_event_filter(item_hit); break;
|
||
//// case 804: edit_scen_intro_event_filter(item_hit); break;
|
||
//// case 805: set_starting_loc_filter(item_hit); break;
|
||
//// case 806: edit_spec_item_event_filter(item_hit); break;
|
||
//// case 807: edit_save_rects_event_filter(item_hit); break;
|
||
//// case 808: edit_horses_event_filter(item_hit); break;
|
||
//// case 809: edit_boats_event_filter(item_hit); break;
|
||
//// case 810: edit_add_town_event_filter(item_hit); break;
|
||
//// case 811: edit_scenario_events_event_filter(item_hit); break;
|
||
//// case 812: edit_item_placement_event_filter(item_hit); break;
|
||
//// case 813: edit_ter_type_event_filter(item_hit); break;
|
||
//// case 814: edit_monst_type_event_filter(item_hit); break;
|
||
//// case 815: edit_monst_abil_event_filter(item_hit); break;
|
||
//// case 816: edit_text_event_filter(item_hit); break;
|
||
//// case 817: edit_talk_node_event_filter(item_hit); break;
|
||
//// case 818: edit_item_type_event_filter(item_hit); break;
|
||
//// case 819: choose_graphic_event_filter(item_hit); break;
|
||
//// case 820: choose_text_res_event_filter(item_hit); break;
|
||
//// case 821: edit_basic_dlog_event_filter(item_hit); break;
|
||
//// case 822: edit_spec_enc_event_filter(item_hit); break;
|
||
//// case 823: give_password_filter(item_hit); break;
|
||
//// case 824: edit_item_abil_event_filter(item_hit); break;
|
||
//// case 825: edit_special_num_event_filter(item_hit); break;
|
||
//// case 826: edit_spec_text_event_filter(item_hit); break;
|
||
//// case 830: new_town_event_filter(item_hit); break;
|
||
//// case 831: edit_sign_event_filter(item_hit); break;
|
||
//// case 832: edit_town_details_event_filter(item_hit); break;
|
||
//// case 833: edit_town_events_event_filter(item_hit); break;
|
||
//// case 834: edit_advanced_town_event_filter(item_hit); break;
|
||
//// case 835: edit_town_wand_event_filter(item_hit); break;
|
||
//// case 836: edit_placed_item_event_filter(item_hit); break;
|
||
//// case 837: edit_placed_monst_event_filter(item_hit); break;
|
||
//// case 838: edit_placed_monst_adv_event_filter(item_hit); break;
|
||
//// case 839: edit_town_strs_event_filter(item_hit); break;
|
||
//// case 840: edit_area_rect_event_filter(item_hit); break;
|
||
//// case 841: pick_import_town_event_filter(item_hit); break;
|
||
//// case 842: edit_dialog_text_event_filter(item_hit); break;
|
||
//// case 850: edit_out_strs_event_filter(item_hit); break;
|
||
//// case 851: outdoor_details_event_filter(item_hit); break;
|
||
//// case 852: edit_out_wand_event_filter(item_hit); break;
|
||
//// case 854: pick_out_event_filter(item_hit); break;
|
||
//// case 855: case 856: pick_town_num_event_filter(item_hit); break;
|
||
//// case 857: change_ter_event_filter(item_hit); break;
|
||
//// default: fancy_choice_dialog_event_filter (item_hit); break;
|
||
//// }
|
||
//
|
||
// if (wind_hit == -1)
|
||
// return false;
|
||
// else return true;
|
||
//}
|
||
|
||
void set_pixel_depth() {
|
||
GDHandle cur_device;
|
||
PixMapHandle screen_pixmap_handle;
|
||
OSErr err;
|
||
short choice;
|
||
|
||
cur_device = GetGDevice();
|
||
|
||
|
||
screen_pixmap_handle = (**(cur_device)).gdPMap;
|
||
pixel_depth = (**(screen_pixmap_handle)).pixelSize;
|
||
|
||
if ((pixel_depth <= 8) && (diff_depth_ok == true))
|
||
return;
|
||
|
||
|
||
diff_depth_ok = true;
|
||
old_depth = pixel_depth;
|
||
}
|
||
|
||
void restore_depth() {
|
||
GDHandle cur_device;
|
||
PixMapHandle screen_pixmap_handle;
|
||
OSErr err;
|
||
short choice;
|
||
|
||
cur_device = GetGDevice();
|
||
|
||
screen_pixmap_handle = (**(cur_device)).gdPMap;
|
||
|
||
if (old_depth != 8) {
|
||
|
||
err = SetDepth(cur_device,old_depth,1,1);
|
||
|
||
}
|
||
|
||
}
|
||
|
||
void find_quickdraw() {
|
||
OSErr err;
|
||
long response;
|
||
short choice;
|
||
|
||
err = Gestalt(gestaltQuickdrawVersion, &response);
|
||
if (err == noErr) {
|
||
if (response == 0x000) {
|
||
choice = choice_dialog(0,1070);
|
||
if (choice == 2)
|
||
ExitToShell();
|
||
else diff_depth_ok = true;
|
||
}
|
||
}
|
||
else {
|
||
SysBeep(2);
|
||
ExitToShell();
|
||
}
|
||
}
|