Files
oboe/rsrc/strings/specials-text-rect.txt
Celtic Minstrel c5e302e0cc Several new special nodes
- A set of nodes for building complex strings in a string buffer; to reference the string buffer anywhere a string is expected, you can use -8 as the string number
- A node to pause the action for a specified period of time
- Nodes to alter traits, action points (only in combat), and PC/monster names
- Node to create a new level 1 PC with a specified race, name, graphic, hp, sp, basic stats; custom graphics supported too
- Nodes to test for deadness, spells, alchemy, and status effects
- Node to centre the view on an arbitrary space
- Node to lift the "fog of war", which currently means the unseen and light masks (which can actually be disabled in preferences anyway)
- Node to edit maps (ie, specify which areas are explored)
Changes to existing nodes:
- All the rectangle nodes that affect terrain now work outdoors.
- Play sound node now has an asynchronous option
- Fix min and max modes being swapped in the check statistic node
- Select PC now allows restricting to dead PCs or to PCs with free inventory space
- Select PC now calls the "on cancel" node if a non-interactive selection fails
- Affect deadness node now allows: setting/clearing the "fled outdoor combat" flag; setting/clearing the "absent" flag used for splitting the party; (un)deleting a PC
- If context node can now check if the party is in a specific boat/horse as opposed to any boat/horse
2015-01-16 22:57:39 -05:00

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Place Fields/Objects/Sfx
Chance of placing (0 - 100)
Which field type
First part of message
Second part of message
Unused
0 - entire rectangle, 1 - just borders
Unused
Top of rectangle
Left of rectangle
Unused
Bottom of rectangle
Right of rectangle
Unused
Special to Jump To
--------------------
Set Explored
Unused
Unused
First part of message
Second part of message
Unused
0 - entire rectangle, 1 - just borders
Unused
Top of rectangle
Left of rectangle
Unused
Bottom of rectangle
Right of rectangle
Unused
Special to Jump To
--------------------
Unused Node
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Top of rectangle
Left of rectangle
Unused
Bottom of rectangle
Right of rectangle
Unused
Special to Jump To
--------------------
Unused Node
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Top of rectangle
Left of rectangle
Unused
Bottom of rectangle
Right of rectangle
Unused
Special to Jump To
--------------------
Unused Node
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Top of rectangle
Left of rectangle
Unused
Bottom of rectangle
Right of rectangle
Unused
Special to Jump To
--------------------
Unused Node
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Top of rectangle
Left of rectangle
Unused
Bottom of rectangle
Right of rectangle
Unused
Special to Jump To
--------------------
Unused Node
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Top of rectangle
Left of rectangle
Unused
Bottom of rectangle
Right of rectangle
Unused
Special to Jump To
--------------------
Unused Node
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Top of rectangle
Left of rectangle
Unused
Bottom of rectangle
Right of rectangle
Unused
Special to Jump To
--------------------
Unused Node
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Top of rectangle
Left of rectangle
Unused
Bottom of rectangle
Right of rectangle
Unused
Special to Jump To
--------------------
Unused Node
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Top of rectangle
Left of rectangle
Unused
Bottom of rectangle
Right of rectangle
Unused
Special to Jump To
--------------------
Unused Node
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Top of rectangle
Left of rectangle
Unused
Bottom of rectangle
Right of rectangle
Unused
Special to Jump To
--------------------
Unused Node
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Top of rectangle
Left of rectangle
Unused
Bottom of rectangle
Right of rectangle
Unused
Special to Jump To
--------------------
Move Items
X of space to move to
Y of space to move to
First part of message
Second part of message
Set to 1 to place in container, if present
0 - entire rectangle, 1 - just borders
Unused
Top of rectangle
Left of rectangle
Unused
Bottom of rectangle
Right of rectangle
Unused
Special to Jump To
--------------------
Destroy Items
Unused
Unused
First part of message
Second part of message
Unused
0 - entire rectangle, 1 - just borders
Unused
Top of rectangle
Left of rectangle
Unused
Bottom of rectangle
Right of rectangle
Unused
Special to Jump To
--------------------
Change Rectange Terrain
Terrain to change to
Chance of changing (0 - 100)
First part of message
Second part of message
Unused
0 - entire rectangle, 1 - just borders
Unused
Top of rectangle
Left of rectangle
Unused
Bottom of rectangle
Right of rectangle
Unused
Special to Jump To
--------------------
Swap Rectangle Terrain
Switch this ter. type
with this ter. type
First part of message
Second part of message
Unused
0 - entire rectangle, 1 - just borders
Unused
Top of rectangle
Left of rectangle
Unused
Bottom of rectangle
Right of rectangle
Unused
Special to Jump To
--------------------
Transform Rectangle Terrain
Unused
Unused
First part of message
Second part of message
Unused
0 - entire rectangle, 1 - just borders
Unused
Top of rectangle
Left of rectangle
Unused
Bottom of rectangle
Right of rectangle
Unused
Special to Jump To
--------------------
Lock Rectangle
Unused
Unused
First part of message
Second part of message
Unused
0 - entire rectangle, 1 - just borders
Unused
Top of rectangle
Left of rectangle
Unused
Bottom of rectangle
Right of rectangle
Unused
Special to Jump To
--------------------
Unlock Rectangle
Unused
Unused
First part of message
Second part of message
Unused
0 - entire rectangle, 1 - just borders
Unused
Top of rectangle
Left of rectangle
Unused
Bottom of rectangle
Right of rectangle
Unused
Special to Jump To
--------------------