Files
oboe/rsrc/strings/specials-text-general.txt

737 lines
9.8 KiB
Plaintext

No Special
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Set Flag
Stuff Done Flag Part A
Stuff Done Flag Part B
First part of message
Second part of message
Unused
Unused
Unused
Value to change to
Unused
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Increment Flag
Stuff Done Flag Part A
Stuff Done Flag Part B
First part of message
Second part of message
Unused
Unused
Unused
Increase/Decrease by
0 - increase, 1 - decrease
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Display Message
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Start Shopping
Unused
Unused
Name of Store
Unused
Unused
Unused
Unused
Number of first item in store
Store type (see docs. for list)
Unused
Number of items in store (1 .. 40)
Cost adjust (0 .. 6, lower = cheaper)
Unused
Unused
--------------------
Display Small Message
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Flip Flag
Stuff Done Flag Part A
Stuff Done Flag Part B
First part of message
Second part of message
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Set SDF to Random
Stuff Done Flag Part A
Stuff Done Flag Part B
First part of message
Second part of message
Unused
Unused
Unused
Minimum value
Maximum value
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Addition
Result Stuff Done Flag Part A
Result Stuff Done Flag Part B
First part of message
Second part of message
Unused
Unused
Unused
First SDF part A, or first number
First SDF part B, or -1 to for literal number
Unused
Second SDF part A, or second number
Second SDF part B, or -1 for literal number
Unused
Special to Jump To
--------------------
Subtraction
Result Stuff Done Flag Part A
Result Stuff Done Flag Part B
First part of message
Second part of message
Unused
Unused
Unused
First SDF part A, or first number
First SDF part B, or -1 to for literal number
Unused
Second SDF part A, or second number
Second SDF part B, or -1 for literal number
Unused
Special to Jump To
--------------------
Story Dialog
Unused
Unused
Dialog title string
First string in dialog
Last string in dialog
Picture number
Picture type
Unused
Unused
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Can't Enter
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
0 - can enter, 1 - no enter
Unused
Unused
0 - don't force, 1 - force if blocked
Unused
Unused
Special to Jump To
--------------------
Change Time
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Number of moves to set forward
Unused
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Start General Timer
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Number of moves to set the timer
Special to call when timer runs out
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Play a Sound
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Which sound
0 - wait for sound to finish, 1 - don't wait
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Change Horse Possession
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Horse to set (0 .. 29)
Unused
Unused
0 - not property, 1 - becomes property
Unused
Unused
Special to Jump To
--------------------
Change Boat Possession
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Boat to set (0 .. 29)
Unused
Unused
0 - not property, 1 - becomes property
Unused
Unused
Special to Jump To
--------------------
Show/Hide Town
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Town to show/hide
Unused
Unused
0 - town hidden, 1 - town visible
Unused
Unused
Special to Jump To
--------------------
Major Event Has Occurred
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Number of Special Event (0 .. 9)
Unused
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Forced Give
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Item To Give
Special if item not given
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Buy Items of Type
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Item Class to Take Away
Special to call if no items taken
Unused
Amount to pay for each item
Unused
Unused
Special to Jump To
--------------------
Call Global Special
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Set Many Flags
Stuff Done Flag Part A
Unused
Unused
Unused
Unused
Unused
Unused
Value to change the 10 flags to
Unused
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Copy Flag
Stuff Done Flag Part A
Stuff Done Flag Part B
Unused
Unused
Unused
Unused
Unused
Flag to change to Part A
Flag to change to Part B
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Display Picture
sdf1
sdf2
Picture title string
msg2
msg3
pic
pt
Number of large (full-sheet) pic to display
ex1b
ex1c
ex2a
ex2b
ex2c
Special to Jump To
--------------------
Have a Rest
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Number of moves that pass
Health and spell pts. to give
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Wandering will fight
Unused
Unused
Unused
Unused
Unused
Unused
Unused
0 - no attack, 1 - attack
Unused
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
End Scenario
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Set Pointer
Stuff Done Flag Part A
Stuff Done Flag Part B
Unused
Unused
Unused
Unused
Unused
Pointer to point to that flag (100-199)
Unused
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Set/Retrieve Campaign Flag
Stuff Done Flag Part A
Stuff Done Flag Part B
Scen. string with campaign ID (-1 - default)
Unused
Unused
Unused
Unused
Campaign Flag Part A (0..24)
Campaign Flag Part B (0..24)
ex1c
0 - Set Campaign Flag, 1 - Retrieve Flag
ex2b
ex2c
Special to Jump To
--------------------
Debug Print Numbers
Stuff Done Flag Part A
Stuff Done Flag Part B
msg1
msg2
msg3
0 - SDF, 1 - extra1 values, 2 - monster hp/mp
pt
Number of monster, or value to print
Value to print (could be a pointer)
Value to print (could be a pointer)
ex2a
ex2b
ex2c
Special to Jump To
--------------------
Multiplication
Result Stuff Done Flag Part A
Result Stuff Done Flag Part B
First part of message
Second part of message
Unused
Unused
Unused
First SDF part A, or first number
First SDF part B, or -1 to for literal number
Unused
Second SDF part A, or second number
Second SDF part B, or -1 for literal number
Unused
Special to Jump To
--------------------
Division
Result Stuff Done Flag Part A
Result Stuff Done Flag Part B
First part of message
Second part of message
Unused
Unused
Unused
First SDF part A, or first number
First SDF part B, or -1 to for literal number
Remainder Stuff Done Flag Part A
Second SDF part A, or second number
Second SDF part B, or -1 for literal number
Remainder Stuff Done Flag Part B
Special to Jump To
--------------------
Exponentiation
Result Stuff Done Flag Part A
Result Stuff Done Flag Part B
First part of message
Second part of message
Unused
Unused
Unused
First SDF part A, or first number
First SDF part B, or -1 to for literal number
Unused
Second SDF part A, or second number
Second SDF part B, or -1 for literal number
Unused
Special to Jump To
--------------------
Change Terrain
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate of space
Y coordinate of space
Unused
Terrain to change to
Unused
Unused
Special to Jump To
--------------------
Swap Terrain
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate of space
Y coordinate of space
Unused
Swap this terrain ...
With this terrain ...
Unused
Special to Jump To
--------------------
Transform Terrain
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate of space
Y coordinate of space
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Clear String Buffer
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Append String to Buffer
Unused
Unused
Unused
Unused
Unused
Unused
Unused
String to append
Unused
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Append Number to Buffer
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Number to append
Unused
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Append Monster/PC Name to Buffer
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Monster type, or 0 to used selected PC
Unused
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Append Item Name to Buffer
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Item type
0 - unidentified, 1 - full identified name
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Append Terrain Name to Buffer
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Terrain type
Unused
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Pause
Unused
Unused
Unused
Unused
Unused
Unused
Unused
How long (in milliseconds)
Unused
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Start Conversation
Unused
Unused
Unused
Unused
Unused
Facial Picture
Unused
Personality
Unused
Unused
Unused
Unused
Unused
Unused
--------------------
Special Name
sdf1
sdf2
message1
message2
message3
pic
pictype
extra 1a
extra 1b
extra 1c
extra 2a
extra 2b
extra 2c
Special to Jump To
--------------------