- A set of nodes for building complex strings in a string buffer; to reference the string buffer anywhere a string is expected, you can use -8 as the string number - A node to pause the action for a specified period of time - Nodes to alter traits, action points (only in combat), and PC/monster names - Node to create a new level 1 PC with a specified race, name, graphic, hp, sp, basic stats; custom graphics supported too - Nodes to test for deadness, spells, alchemy, and status effects - Node to centre the view on an arbitrary space - Node to lift the "fog of war", which currently means the unseen and light masks (which can actually be disabled in preferences anyway) - Node to edit maps (ie, specify which areas are explored) Changes to existing nodes: - All the rectangle nodes that affect terrain now work outdoors. - Play sound node now has an asynchronous option - Fix min and max modes being swapped in the check statistic node - Select PC now allows restricting to dead PCs or to PCs with free inventory space - Select PC now calls the "on cancel" node if a non-interactive selection fails - Affect deadness node now allows: setting/clearing the "fled outdoor combat" flag; setting/clearing the "absent" flag used for splitting the party; (un)deleting a PC - If context node can now check if the party is in a specific boat/horse as opposed to any boat/horse
417 lines
5.0 KiB
Plaintext
417 lines
5.0 KiB
Plaintext
Select a target
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Unused
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First part of message
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Second part of message
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0 - only living, 1 - any, 2 - all, 3 - dead, 4 - inv. space
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Special if Cancel button pressed
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Unused
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0 - player choice, 1 - random, 11..16 - specific, 100+ monster
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Unused
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Special to Jump To
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Do Damage
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First part of message
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Second part of message
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Number of dice
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Number of 'sides' on dice
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Unused
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Amount of extra damage
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Type of damage
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Sound to play
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Special to Jump To
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Affect Health
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Unused
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First part of message
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Second part of message
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Amount
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0 - raise, 1 - lower
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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Affect Spell Points
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Unused
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First part of message
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Second part of message
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Amount
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0 - raise, 1 - lower
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Unused
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Unused
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Unused
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Special to Jump To
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Affect Experience
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 100)
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0 - raise, 1 - lower
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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Affect Skill Points
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Amount (0 .. 10)
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0 - raise, 1 - lower
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Unused
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Unused
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Unused
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Special to Jump To
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Kill/Raise Dead
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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0 - dead, 1 - dust, 2- stoned
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0 - raise dead, 1 - hurt
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Unused
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Unused
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Special to Jump To
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Affect Status Effect
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Amount (usually 0 .. 8)
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0 - help, 1 - harm
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Which effect (0 .. 13)
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Unused
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Unused
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Unused
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Special to Jump To
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Affect Traits
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Which trait
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0 - give, 1 - take
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Unused
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Unused
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Special to Jump To
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Affect Action Points
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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How many AP
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0 - give, 1 = take
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extra 1c
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extra 2a
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extra 2b
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extra 2c
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Special to Jump To
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Affect Name
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First part of message
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Second part of message
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New name
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Special to Jump To
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Unused Node
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Special to Jump To
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Unused Node
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Unused
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Special to Jump To
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Unused Node
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Special to Jump To
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Unused Node
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Special to Jump To
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--------------------
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Unused Node
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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Unused Node
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Unused
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Unused
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Special to Jump To
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Unused Node
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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Affect Statistic
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Chance of changing (0 - 100)
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Unused
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Amount (0 .. 10)
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0 - increase, 1 - decrease
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Unused
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Statistic to adjust (0..21)
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Unused
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Unused
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Special to Jump To
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--------------------
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Give Mage Spell
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Which Spell (0 .. 61)
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0 - remove, 1 - give
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Give Priest Spell
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Which Spell (0 .. 61)
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0 - remove, 1 - give
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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Affect Gold
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 25000)
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0 - increase, 1 - decrease
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Food
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 25000)
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0 - increase, 1 - decrease
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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Affect Alchemy
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Which Recipe (0 .. 19)
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Affect Party Status Effect
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Amount (0 .. 250)
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Which effect (0 .. 3)
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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Create New PC
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Unused
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Unused
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First part of message
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Second part of message
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PC name
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Which graphic
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Special to call if no room
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PC health
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PC spell points
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PC race
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PC strength
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PC dexterity
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PC intelligence
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Special to Jump To
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