46 lines
3.2 KiB
XML
46 lines
3.2 KiB
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay' escbtn='cancel'>
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<field name='time1' type='uint' top='122' left='146' width='67' height='16'/>
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<field name='time2' type='uint' top='150' left='146' width='67' height='16'/>
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<field name='time3' type='uint' top='178' left='146' width='67' height='16'/>
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<field name='time4' type='uint' top='206' left='146' width='67' height='16'/>
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<field name='time5' type='uint' top='234' left='146' width='67' height='16'/>
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<field name='time6' type='uint' top='262' left='146' width='67' height='16'/>
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<field name='time7' type='uint' top='290' left='146' width='67' height='16'/>
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<field name='time8' type='uint' top='318' left='146' width='67' height='16'/>
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<!-- Unsigned because you don't use -1 for none, you just set the interval to 0: -->
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<field name='spec1' type='uint' top='122' left='270' width='39' height='16'/>
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<field name='spec2' type='uint' top='150' left='270' width='39' height='16'/>
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<field name='spec3' type='uint' top='178' left='270' width='39' height='16'/>
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<field name='spec4' type='uint' top='206' left='270' width='39' height='16'/>
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<field name='spec5' type='uint' top='234' left='270' width='39' height='16'/>
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<field name='spec6' type='uint' top='262' left='270' width='39' height='16'/>
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<field name='spec7' type='uint' top='290' left='270' width='39' height='16'/>
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<field name='spec8' type='uint' top='318' left='270' width='39' height='16'/>
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<button name='okay' type='regular' top='343' left='411'>OK</button>
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<button name='cancel' type='regular' relative='neg pos-in' rel-anchor='prev' top='0' left='71'>Cancel</button>
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<pict type='dlog' num='16' top='8' left='8'/>
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<text size='large' top='6' left='50' width='256' height='17'>Town event timers</text>
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<text top='25' left='50' width='439' height='40'>
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At certain time intervals, you can have a town special node be called.
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Enter below the number of moves between each calling of the special node, and the number of the node to call.
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</text>
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<text top='68' left='50' width='439' height='14'>For more information on how this works, see the documentation.</text>
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<text top='88' left='123' width='120' height='28'>Number of moves between each call.</text>
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<text top='88' left='244' width='118' height='25'>Town special node to call.</text>
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<text top='216' left='4' width='106' height='120'>
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Note: If you leave the time between calls at 0, no special node is called.
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Don't have special nodes called too often ... it slows the game down.
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</text>
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<button name='edit1' type='large' top='119' left='325'>Create/Edit</button>
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<button name='edit2' type='large' top='147' left='325'>Create/Edit</button>
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<button name='edit3' type='large' top='174' left='325'>Create/Edit</button>
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<button name='edit4' type='large' top='203' left='325'>Create/Edit</button>
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<button name='edit5' type='large' top='231' left='325'>Create/Edit</button>
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<button name='edit6' type='large' top='258' left='325'>Create/Edit</button>
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<button name='edit7' type='large' top='287' left='325'>Create/Edit</button>
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<button name='edit8' type='large' top='315' left='325'>Create/Edit</button>
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</dialog>
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