- This update is not comprehensive. It does not touch the appendices, and even in the parts it does touch, many details may still be out-of-date.
175 lines
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175 lines
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<title>Tutorial - BoE Scenario Editor Guide</title>
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<h1>Section 2: Scenario Building: A Step By Step Guide</h1>
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<p>As promised, this chapter contains a detailed, step-by-step description of how to make
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a scenario, create a dungeon, and populate it with monsters and loot. Everything you need
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to know to make a basic scenario is in here.</p>
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<h2>Getting started</h2>
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<p>First, go into the Blades of Exile Editor directory. Run the Blades of Exile Editor.
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You will now see the introductory screen. Press Make New Scenario (always use the left
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mouse button unless otherwise specified). A dialog box will come up asking you a few
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important questions (These gray windows are called dialog boxes. Remember this term - it
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will be used later).</p>
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<p>The first text box is for the name of your scenario. This is the real name, like Quest
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For the Sword, or Guys Running Around Lost. Make up some sort of name.</p>
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<p>The second box is for your scenario's file name, the name of the actual file the
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program will create. This must be all letters, and can be at most 8 characters long <!--
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todo: check this -->, like questsrd, or lostguys. Make up a file name.</p>
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<p>Finally, the button at the bottom determines whether the outdoors the scenario will
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start with will be caves or grass. Click on this button. Then press OK.</p>
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<p>Another dialog box will come up. This is where you decide how large you want your
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scenario to be. In the upper section, enter the number of sections wide and high you want
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the outdoors to be. In the middle section, enter how many large, medium, and small towns
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you want the scenario to start with.</p>
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<p>The number of towns you select now is not important - you can always add more towns
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later. On the other hand, you can't make or remove outdoor sections later on, so the size
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of the outdoors is an important question. For this basic scenario, however, you can leave
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all of these values alone.</p>
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<p>The button at the bottom, however, is important. If pressed, the first town in your
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scenario will be a town called Warrior's Grove, where adventurers can rest, buy weapons,
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and get training. Every scenario should have a place like this, but such towns can be
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time-consuming and difficult to make. Fortunately, Warrior's Grove is provided for you.
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Press the Include Starter Town button, and then OK.</p>
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<h2>Editing Your Scenario</h2>
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<p>You will now be facing the Blades of Exile main screen. First, let's look at our default
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town and maybe edit it a little. Press the Edit Town Terrain button.</p>
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<p>You are now looking at Warrior's Grove. Look around it for a little bit. To scroll the
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view around, click on the white border around the terrain (or use the keypad). Now take a
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more panoramic view. There is a grid of buttons in the lower right hand corner of the
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screen. Press the first button in the second row a few times. You will see an overall view
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of the town. You could edit terrain from this view, but it's often better to use the other
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view. Press the button again to zoom back in.</p>
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<p>Scroll the terrain back to the center of the town, by the dog. Let's place a tree.
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Drawing terrain works much like a painting program. Each of the spots of terrain to the
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upper right represents a different terrain type (many of them have small symbols - ignore
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these for now). Look for the trees (in the middle of the seventh row). Click on a tree.
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Then click on the pencil button (in the upper left hand corner of the grid of buttons).
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Finally, click on the spot of grass to the right of the dog.</p>
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<p>There should be a tree there! Now click on the tree again. It should disappear. Now
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position the cursor to the right of the dog, press the mouse button, and hold it down.
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Move the cursor to the right. You'll draw a line of trees. Click on a different tree icon,
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and try drawing a tree somewhere else.</p>
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<p>Editing the outdoor terrain works the same way. Press Back to Main Menu (in the lower
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left corner), and then press Edit Outdoor Terrain. You will be viewing the middle of your
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single outdoor section, with Warrior's Grove in the middle. Click on the Sign on Grass
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terrain (in the eighth row) and then click on the grass just northwest of town. This is a
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sign, so you will immediately be asked what the sign says. Type Warrior's Grove, and press
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OK.</p>
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<p>Now that you know how to change terrain, it's time to make a dungeon.</p>
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<h2>Making a Dungeon</h2>
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<p>Press Back to Main Menu, and select Save from the File menu. This records all the
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changes you've made so far. Now press Create New Town. We're going to make a second town to
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put in our adventure.</p>
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<p>Put a name for your new town in the text area (such as Goblin Pit). The other buttons
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determine the size of the town and the sort of terrain the town will start with. Press the
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button by Grass With Flowers and the press OK. Your new town, town 1, is now the
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active town.</p>
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<p>It may seem peculiar that Warrior's Grove was described as town number 0, and your
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second town is described at town 1. Similarly, your outdoor section is described as X = 0,
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Y = 0. This is because in Blades of Exile, everything is counted beginning with 0 (this is
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something computer programmers will be very used to, but may take some getting used to for
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others). Also, the Blades of Exile Editor keeps only one town and outdoor section active
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at a time. If you want to go back to editing Warrior's Grove, you will need
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to press the Load Another Town button on the main screen and enter town 0 to load it.</p>
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<p>But for now, it's time to make an adventure. Press Edit Town Terrain, and you will be
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looking at your new town. You will be looking at a blank slate. There's nothing here but
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grass and a few rocks. First, lets make a building.</p>
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<p>Click on the basic wall terrain, the fourth terrain in the eighth row. Don't click on
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any of the walls with little symbols on them - these symbols indicate that the terrain has
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some sort of special property. What these symbols mean is explained later.</p>
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<p>Now that you're drawing walls, draw a large rectangle in the terrain area. It can be
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whatever size you'd like, but make it be around seven high and seven wide. This will be the
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walls of a building. Then select the floor terrain (first terrain in the 11th row). Paint
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a floor inside the walls. Finally, click on the first door icon (7th terrain in the 8th
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row). Place a door somewhere in your wall. You will now have a building.</p>
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<p>By now, you are probably confused by the huge number of terrain types available to you.
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Fortunately, there is a list of all the default terrain types in the appendices, in the
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online help. Also, the meaning of the little symbols is described in the chapter on
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editing terrain types.</p>
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<p>Now that you have a building, let's make a hill a little to the north of it. As you
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played Blades of Exile, you probably noticed that the cave walls and mountains curved
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around, which is why there are so many different graphics for cave walls and mountains.
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Fortunately, when you draw cave walls, hills, water, or mountains, the editor will
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automatically change them so that they curve around and match each other at the edges.</p>
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<p>To see this, scroll the terrain view a little to the north of your building, and select
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the hill terrain (third terrain in the third row). Draw a 3x3 square of hill on the grass.
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Notice how the editor automatically shifts it around so it all lines up into a nice
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square! This will save you a huge amount of time.</p>
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<p>Now, we can make some monsters to fight. Scroll back down to your building. We're going
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to place a few goblins into it. Go up to the M1 menu, and select Goblin. Then click inside
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the building. There's now a goblin there. Do it a few more times.</p>
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<p>When the player enters this room, the goblins will attack. That is because goblins are
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set to be always hostile. You can find out later how to make the goblins friendly, but for
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now, they might as well fight.</p>
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<p>Now, you can give the goblins some loot to steal. Go up to the I1 menu, and select a
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weapon. Then click inside the building. There is now a weapon there for the player to
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find. Now select Gold from the I1 menu and click inside the building. There is some gold
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there.</p>
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<p>You may, however, want to choose how much gold to find. Fortunately, this is easy.
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Press the Edit Item button (first button in the third row), and click on the gold. Enter a
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new value in the Amount area, and press OK.</p>
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<p>There. You have a short adventure. A building to enter, monsters to fight, and treasure
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to find. If you want a larger adventure, all you need to do is repeat what you've done so
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far, with gradually larger monsters and larger treasures. Finally, all you need to know is
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how to make it possible for the party to enter your towns.</p>
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<h2>Entering Towns</h2>
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<p>Press Back To Main Menu, and then press Edit Outdoor Terrain. Scroll the terrain view a
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few spaces north of Warriors Grove. Select the Outdoor Building terrain (in the lower
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right hand corner) and place it somewhere. There's your town. Finally, you need to link it
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to your dungeon. The last button in the second row is the Set Town Entrance button. Press
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it, and then click on your town. You will be asked what town is here. Enter 1 in the text
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area (for town 1, your new town), and press OK. When the party moves onto this town, they
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will find themselves in your new town.</p>
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<p>This is all it takes! You have now created a new scenario! To run it, copy it into the
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Blades of Exile Scenarios folder, run Blades of Exile, and play away!</p>
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<p>You might want to play with what you've learned so far before reading further. Or, you
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can just dive in! The next few chapters flesh out what you've read so far.</p>
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