git-svn-id: http://openexile.googlecode.com/svn/trunk@31 4ebdad44-0ea0-11de-aab3-ff745001d230
1644 lines
43 KiB
C++
1644 lines
43 KiB
C++
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#include <stdio.h>
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#include <string.h>
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//#include "item.h"
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#include "boe.global.h"
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#include "classes.h"
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#include "boe.graphics.h"
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#include "boe.text.h"
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#include "dlgtool.h"
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#include "dlgconsts.h"
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#include "boe.items.h"
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#include "boe.party.h"
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#include "boe.fields.h"
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#include "boe.locutils.h"
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#include "boe.newgraph.h"
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#include "boe.itemdata.h"
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#include "boe.infodlg.h"
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#include "soundtool.h"
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#include "boe.monster.h"
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#include "boe.main.h"
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#include "graphtool.h"
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#include "mathutil.h"
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extern short stat_window,overall_mode,current_cursor,which_combat_type,current_pc;
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//extern party_record_type party;
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//extern current_town_type univ.town;
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//extern town_item_list univ.town.items;
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extern WindowPtr mainPtr;
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extern Boolean in_startup_mode,boom_anim_active;
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extern Rect d_rects[80];
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extern short d_rect_index[80];
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//extern pc_record_type ADVEN[6];
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//extern big_tr_type t_d;
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extern location pc_pos[6];
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//extern CursHandle sword_curs;
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extern Boolean modeless_exists[18],diff_depth_ok;
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extern short modeless_key[18];
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extern DialogPtr modeless_dialogs[18];
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extern short town_size[3];
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extern short town_type;
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extern short dialog_answer;
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extern GWorldPtr pcs_gworld;
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extern ModalFilterUPP main_dialog_UPP;
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extern cScenario scenario;
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extern cUniverse univ;
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////
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Boolean equippable[26] = {FALSE,TRUE,TRUE,FALSE,TRUE, TRUE,TRUE,FALSE,FALSE,FALSE,
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TRUE,FALSE,TRUE,TRUE,TRUE, TRUE,TRUE,TRUE,TRUE,TRUE,
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FALSE,FALSE,TRUE,TRUE,TRUE,TRUE};
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short num_hands_to_use[26] = {0,1,2,0,0, 0,0,0,0,0 ,0,0,1,0,0, 0,1,0,0,0, 0,0,0,0,0, 0};
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short num_that_can_equip[26] = {0,2,1,0,1, 1,1,0,0,0, 1,0,1,1,1, 1,1,1,2,1, 0,0,1,1,1, 1};
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// For following, if an item of type n is equipped, no other items of type n can be equipped,
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// if n > 0
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short excluding_types[26] = {0,0,0,0,2, 1,1,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,2,1, 2};
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short selected,item_max = 0;
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short first_item_shown,store_get_mode,current_getting_pc,store_pcnum,total_items_gettable; // these 5 used for get items dialog
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short item_array[130]; // NUM_TOWN_ITEMS + a bit
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char *store_str;
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short store_dnum;
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void sort_pc_items(short pc_num)
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{
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cItemRec store_item;
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////
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short item_priority[26] = {20,8,8,20,9, 9,3,2,1,0, 7,20,10,10,10, 10,10,10,5,6, 4,11,12,9,9, 9};
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Boolean no_swaps = FALSE,store_equip;
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short i;
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while (no_swaps == FALSE) {
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no_swaps = TRUE;
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for (i = 0; i < 23; i++)
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if (item_priority[ADVEN[pc_num].items[i + 1].variety] <
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item_priority[ADVEN[pc_num].items[i].variety]) {
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no_swaps = FALSE;
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store_item = ADVEN[pc_num].items[i + 1];
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ADVEN[pc_num].items[i + 1] = ADVEN[pc_num].items[i];
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ADVEN[pc_num].items[i] = store_item;
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store_equip = ADVEN[pc_num].equip[i + 1];
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ADVEN[pc_num].equip[i + 1] = ADVEN[pc_num].equip[i];
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ADVEN[pc_num].equip[i] = store_equip;
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if (ADVEN[pc_num].weap_poisoned == i + 1)
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ADVEN[pc_num].weap_poisoned--;
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else if (ADVEN[pc_num].weap_poisoned == i)
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ADVEN[pc_num].weap_poisoned++;
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}
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}
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}
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bool give_to_party(cItemRec item, short print_result) {
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short i = 0;
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while (i < 6) {
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if (give_to_pc(i,item,print_result))
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return true;
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i++;
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}
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return false;
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}
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////
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bool give_to_pc(short pc_num,cItemRec item,short print_result)
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{
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short free_space;
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char announce_string[60];
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if (item.variety == 0)
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return TRUE;
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if (item.variety == 3) {
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univ.party.gold += item.item_level;
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ASB("You get some gold.");
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return TRUE;
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}
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if (item.variety == 11) {
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univ.party.food += item.item_level;
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ASB("You get some food.");
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return TRUE;
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}
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if (item.item_weight() >
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amount_pc_can_carry(pc_num) - pc_carry_weight(pc_num)) {
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if (print_result == TRUE) {
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SysBeep(20);
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ASB("Item too heavy to carry.");
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}
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return FALSE;
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}
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if (((free_space = pc_has_space(pc_num)) == 24) || (ADVEN[pc_num].main_status != 1))
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return FALSE;
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else {
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item.item_properties = item.item_properties & 253; // not property
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item.item_properties = item.item_properties & 247; // not contained
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ADVEN[pc_num].items[free_space] = item;
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if (print_result == 1) {
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if (stat_window == pc_num)
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put_item_screen(stat_window,0);
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}
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if (in_startup_mode == FALSE) {
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if (item.is_ident() == 0)
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sprintf((char *) announce_string," %s gets %s.",ADVEN[pc_num].name,item.name);
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else sprintf((char *) announce_string," %s gets %s.",ADVEN[pc_num].name,item.full_name);
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if (print_result == TRUE)
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add_string_to_buf((char *)announce_string);
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}
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combine_things(pc_num);
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sort_pc_items(pc_num);
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return TRUE;
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}
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return FALSE;
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}
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Boolean forced_give(short item_num,short abil) ////
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// if abil > 0, force abil, else ignore
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{
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short i,j;
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cItemRec item;
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char announce_string[60];
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if ((item_num < 0) || (item_num > 399))
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return TRUE;
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item = get_stored_item(item_num);
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if (abil > 0)
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item.ability = abil;
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for (i = 0; i < 6; i++)
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for (j = 0; j < 24; j++)
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if ((ADVEN[i].main_status == 1) && (ADVEN[i].items[j].variety == 0)) {
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ADVEN[i].items[j] = item;
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if (item.is_ident() == 0)
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sprintf((char *) announce_string," %s gets %s.",ADVEN[i].name,item.name);
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else sprintf((char *) announce_string," %s gets %s.",ADVEN[i].name,item.full_name);
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add_string_to_buf((char *)announce_string);
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combine_things(i);
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sort_pc_items(i);
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return TRUE;
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}
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return FALSE;
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}
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Boolean GTP(short item_num)
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{
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cItemRec item;
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item = get_stored_item(item_num);
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return give_to_party(item,true);
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}
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Boolean silent_GTP(short item_num)
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{
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cItemRec item;
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item = get_stored_item(item_num);
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return give_to_party(item,false);
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}
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void give_gold(short amount,Boolean print_result)////
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{
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if (amount < 0) return;
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univ.party.gold = univ.party.gold + amount;
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if (print_result == TRUE)
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put_pc_screen();
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}
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Boolean take_gold(short amount,Boolean print_result)
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{
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if (univ.party.gold < amount)
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return FALSE;
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univ.party.gold = univ.party.gold - amount;
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if (print_result == TRUE)
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put_pc_screen();
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return TRUE;
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}
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// returnes equipped protection level of specified abil, or -1 if no such abil is equipped
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short get_prot_level(short pc_num,short abil) ////
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{
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short i = 0;
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for (i = 0; i < 24; i++)
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if ((ADVEN[pc_num].items[i].variety != 0) && (ADVEN[pc_num].items[i].ability == abil)
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&& (ADVEN[pc_num].equip[i] == TRUE))
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return ADVEN[pc_num].items[i].ability_strength;
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return -1;
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}
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short pc_has_abil_equip(short pc_num,short abil)
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{
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short i = 0;
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while (((ADVEN[pc_num].items[i].variety == 0) || (ADVEN[pc_num].items[i].ability != abil)
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|| (ADVEN[pc_num].equip[i] == FALSE)) && (i < 24))
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i++;
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return i;
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}
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short pc_has_abil(short pc_num,short abil)
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{
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short i = 0;
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while (((ADVEN[pc_num].items[i].variety == 0) || (ADVEN[pc_num].items[i].ability != abil)
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) && (i < 24))
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i++;
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return i;
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}
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Boolean party_has_abil(short abil)
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{
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short i;
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for (i = 0; i < 6; i++)
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if (ADVEN[i].main_status == 1)
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if (pc_has_abil(i,abil) < 24)
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return TRUE;
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return FALSE;
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}
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Boolean party_take_abil(short abil)
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{
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short i,item;
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for (i = 0; i < 6; i++)
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if (ADVEN[i].main_status == 1)
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if ((item = pc_has_abil(i,abil)) < 24) {
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if (ADVEN[i].items[item].charges > 1)
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ADVEN[i].items[item].charges--;
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else take_item(i,item);
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return TRUE;
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}
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return FALSE;
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}
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// returns true is party has item of given item class
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// mode - 0 - take one of them, 1 - don't take
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Boolean party_check_class(short item_class,short mode) ////
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{
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short i,j;
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if (item_class == 0)
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return FALSE;
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for (i = 0; i < 6; i++)
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if (ADVEN[i].main_status == 1)
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for (j = 23; j >= 0; j--)
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if ((ADVEN[i].items[j].variety > 0) && (ADVEN[i].items[j].special_class == item_class)) {
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if (mode == 0) {
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if (ADVEN[i].items[j].charges > 1)
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ADVEN[i].items[j].charges--;
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else take_item(i,j);
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}
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return TRUE;
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}
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return FALSE;
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}
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short amount_pc_can_carry(short pc_num)
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{
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return 100 + (15 * min(ADVEN[pc_num].skills[0],20)) + ((ADVEN[pc_num].traits[8] == 0) ? 0 : 30)
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+ ((ADVEN[pc_num].traits[14] == 0) ? 0 : -50);
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}
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short pc_carry_weight(short pc_num)
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{
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short i,storage = 0;
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bool airy = false,heavy = false;
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for (i = 0; i < 24; i++)
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if (ADVEN[pc_num].items[i].variety > 0) {
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storage += ADVEN[pc_num].items[i].item_weight();
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if (ADVEN[pc_num].items[i].ability == 44)
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airy = true;
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if (ADVEN[pc_num].items[i].ability == 45)
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heavy = true;
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}
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if (airy)
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storage -= 30;
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if (heavy)
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storage += 30;
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if (storage < 0)
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storage = 0;
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return storage;
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}
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void give_food(short amount,Boolean print_result)////
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{
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if (amount < 0) return;
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univ.party.food = univ.party.food + amount;
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if (print_result == TRUE)
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put_pc_screen();
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}
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short take_food(short amount,Boolean print_result)
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{
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short diff;
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diff = amount - univ.party.food;
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if (diff > 0) {
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univ.party.food = 0;
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if (print_result == TRUE)
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put_pc_screen();
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return diff;
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}
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univ.party.food = univ.party.food - amount;
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if (print_result == TRUE)
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put_pc_screen();
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return 0;
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}
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short pc_has_space(short pc_num)
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{
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short i = 0;
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while (i < 24) {
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if (ADVEN[pc_num].items[i].variety == 0)
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return i;
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i++;
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}
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return 24;
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}
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// returns 1 if OK, 2 if no room, 3 if not enough cash, 4 if too heavy, 5 if too many of item
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// Made specials cases for if item is gold or food
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short pc_ok_to_buy(short pc_num,short cost,cItemRec item) ////
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{
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short i;
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if ((item.variety != 3) && (item.variety != 11)) {
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for (i = 0; i < 24; i++)
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if ((ADVEN[pc_num].items[i].variety > 0) && (ADVEN[pc_num].items[i].type_flag == item.type_flag)
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&& (ADVEN[pc_num].items[i].charges > 123))
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return 5;
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if (pc_has_space(pc_num) == 24)
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return 2;
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if (item.item_weight() >
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amount_pc_can_carry(pc_num) - pc_carry_weight(pc_num)) {
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return 4;
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}
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}
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if (take_gold(cost,FALSE) == FALSE)
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return 3;
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return 1;
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}
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void take_item(short pc_num,short which_item)
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//short pc_num,which_item; // if which_item > 30, don't update stat win, item is which_item - 30
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{
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short i;
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Boolean do_print = TRUE;
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if (which_item >= 30) {
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do_print = FALSE;
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which_item -= 30;
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}
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if ((ADVEN[pc_num].weap_poisoned == which_item) && (ADVEN[pc_num].status[0] > 0)) {
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add_string_to_buf(" Poison lost. ");
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ADVEN[pc_num].status[0] = 0;
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}
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if ((ADVEN[pc_num].weap_poisoned > which_item) && (ADVEN[pc_num].status[0] > 0))
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ADVEN[pc_num].weap_poisoned--;
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for (i = which_item; i < 23; i++) {
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ADVEN[pc_num].items[i] = ADVEN[pc_num].items[i + 1];
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ADVEN[pc_num].equip[i] = ADVEN[pc_num].equip[i + 1];
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}
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ADVEN[pc_num].items[23] = cItemRec();
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ADVEN[pc_num].equip[23] = FALSE;
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if ((stat_window == pc_num) && (do_print == TRUE))
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put_item_screen(stat_window,1);
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}
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void remove_charge(short pc_num,short which_item)
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{
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if (ADVEN[pc_num].items[which_item].charges > 0) {
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ADVEN[pc_num].items[which_item].charges--;
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if (ADVEN[pc_num].items[which_item].charges == 0) {
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take_item(pc_num,which_item);
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}
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}
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if (stat_window == pc_num)
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put_item_screen(stat_window,1);
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}
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void enchant_weapon(short pc_num,short item_hit,short enchant_type,short new_val)
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{
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char store_name[60];
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////
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if (ADVEN[pc_num].items[item_hit].is_magic() ||
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(ADVEN[pc_num].items[item_hit].ability != 0))
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return;
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ADVEN[pc_num].items[item_hit].item_properties |= 4;
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switch (enchant_type) {
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case 0:
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sprintf((char *)store_name,"%s (+1)",ADVEN[pc_num].items[item_hit].full_name);
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ADVEN[pc_num].items[item_hit].bonus++;
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ADVEN[pc_num].items[item_hit].value = new_val;
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break;
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case 1:
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sprintf((char *)store_name,"%s (+2)",ADVEN[pc_num].items[item_hit].full_name);
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ADVEN[pc_num].items[item_hit].bonus += 2;
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ADVEN[pc_num].items[item_hit].value = new_val;
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break;
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case 2:
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sprintf((char *)store_name,"%s (+3)",ADVEN[pc_num].items[item_hit].full_name);
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ADVEN[pc_num].items[item_hit].bonus += 3;
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ADVEN[pc_num].items[item_hit].value = new_val;
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break;
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case 3:
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sprintf((char *)store_name,"%s (F)",ADVEN[pc_num].items[item_hit].full_name);
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ADVEN[pc_num].items[item_hit].ability = 110;
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ADVEN[pc_num].items[item_hit].ability_strength = 5;
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ADVEN[pc_num].items[item_hit].charges = 8;
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break;
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case 4:
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sprintf((char *)store_name,"%s (F!)",ADVEN[pc_num].items[item_hit].full_name);
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ADVEN[pc_num].items[item_hit].value = new_val;
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ADVEN[pc_num].items[item_hit].ability = 1;
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ADVEN[pc_num].items[item_hit].ability_strength = 5;
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break;
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case 5:
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sprintf((char *)store_name,"%s (+5)",ADVEN[pc_num].items[item_hit].full_name);
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ADVEN[pc_num].items[item_hit].value = new_val;
|
|
ADVEN[pc_num].items[item_hit].bonus += 5;
|
|
break;
|
|
case 6:
|
|
sprintf((char *)store_name,"%s (B)",ADVEN[pc_num].items[item_hit].full_name);
|
|
ADVEN[pc_num].items[item_hit].bonus++;
|
|
ADVEN[pc_num].items[item_hit].ability = 71;
|
|
ADVEN[pc_num].items[item_hit].ability_strength = 5;
|
|
ADVEN[pc_num].items[item_hit].magic_use_type = 0;
|
|
ADVEN[pc_num].items[item_hit].charges = 8;
|
|
break;
|
|
default:
|
|
strcpy(store_name,ADVEN[pc_num].items[item_hit].full_name);
|
|
break;
|
|
}
|
|
if (ADVEN[pc_num].items[item_hit].value > 15000)
|
|
ADVEN[pc_num].items[item_hit].value = 15000;
|
|
if (ADVEN[pc_num].items[item_hit].value < 0)
|
|
ADVEN[pc_num].items[item_hit].value = 15000;
|
|
strcpy(ADVEN[pc_num].items[item_hit].full_name,store_name);
|
|
}
|
|
|
|
void equip_item(short pc_num,short item_num)
|
|
{
|
|
short num_equipped_of_this_type = 0;
|
|
short num_hands_occupied = 0;
|
|
short i;
|
|
short equip_item_type = 0;
|
|
|
|
if ((overall_mode == MODE_COMBAT) && (ADVEN[pc_num].items[item_num].variety == 11))
|
|
add_string_to_buf("Equip: Not in combat");
|
|
else {
|
|
|
|
// unequip
|
|
if (ADVEN[pc_num].equip[item_num] == TRUE) {
|
|
if (ADVEN[pc_num].equip[item_num] && ADVEN[pc_num].items[item_num].is_cursed())
|
|
add_string_to_buf("Equip: Item is cursed. ");
|
|
else {
|
|
ADVEN[pc_num].equip[item_num] = FALSE;
|
|
add_string_to_buf("Equip: Unequipped");
|
|
if ((ADVEN[pc_num].weap_poisoned == item_num) && (ADVEN[pc_num].status[0] > 0)) {
|
|
add_string_to_buf(" Poison lost. ");
|
|
ADVEN[pc_num].status[0] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
else { // equip
|
|
if (equippable[ADVEN[pc_num].items[item_num].variety] == FALSE)
|
|
add_string_to_buf("Equip: Can't equip this item.");
|
|
else {
|
|
for (i = 0; i < 24; i++)
|
|
if (ADVEN[pc_num].equip[i] == TRUE) {
|
|
if (ADVEN[pc_num].items[i].variety == ADVEN[pc_num].items[item_num].variety)
|
|
num_equipped_of_this_type++;
|
|
num_hands_occupied = num_hands_occupied + num_hands_to_use[ADVEN[pc_num].items[i].variety];
|
|
}
|
|
|
|
|
|
equip_item_type = excluding_types[ADVEN[pc_num].items[item_num].variety];
|
|
// Now if missile is already equipped, no more missiles
|
|
if (equip_item_type > 0) {
|
|
for (i = 0; i < 24; i++)
|
|
if ((ADVEN[pc_num].equip[i] == TRUE) && (excluding_types[ADVEN[pc_num].items[i].variety] == equip_item_type)) {
|
|
add_string_to_buf("Equip: You have something of");
|
|
add_string_to_buf(" this type equipped.");
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ((is_combat()) && (ADVEN[pc_num].items[item_num].variety == 13))
|
|
add_string_to_buf("Equip: Not armor in combat");
|
|
else if ((2 - num_hands_occupied) < num_hands_to_use[ADVEN[pc_num].items[item_num].variety])
|
|
add_string_to_buf("Equip: Not enough free hands");
|
|
else if (num_that_can_equip[ADVEN[pc_num].items[item_num].variety] <= num_equipped_of_this_type)
|
|
add_string_to_buf("Equip: Can't equip another");
|
|
else {
|
|
ADVEN[pc_num].equip[item_num] = TRUE;
|
|
add_string_to_buf("Equip: OK");
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
if (stat_window == pc_num)
|
|
put_item_screen(stat_window,1);
|
|
}
|
|
|
|
|
|
void drop_item(short pc_num,short item_num,location where_drop)
|
|
{
|
|
short choice,how_many = 0;
|
|
cItemRec item_store;
|
|
Boolean take_given_item = TRUE;
|
|
location loc;
|
|
|
|
item_store = ADVEN[pc_num].items[item_num];
|
|
|
|
if (ADVEN[pc_num].equip[item_num] && ADVEN[pc_num].items[item_num].is_cursed())
|
|
add_string_to_buf("Drop: Item is cursed. ");
|
|
else switch (overall_mode) {
|
|
case MODE_OUTDOORS:
|
|
choice = fancy_choice_dialog(1093,0);
|
|
if (choice == 1)
|
|
return;
|
|
add_string_to_buf("Drop: OK");
|
|
if ((item_store.type_flag > 0) && (item_store.charges > 1)) {
|
|
how_many = get_num_of_items(item_store.charges);
|
|
if (how_many == item_store.charges)
|
|
take_item(pc_num,item_num);
|
|
else ADVEN[pc_num].items[item_num].charges -= how_many;
|
|
}
|
|
else take_item(pc_num,item_num);
|
|
break;
|
|
|
|
case 5: case MODE_DROPPING:
|
|
loc = where_drop;
|
|
if ((item_store.type_flag > 0) && (item_store.charges > 1)) {
|
|
how_many = get_num_of_items(item_store.charges);
|
|
if (how_many <= 0)
|
|
return;
|
|
if (how_many < item_store.charges)
|
|
take_given_item = FALSE;
|
|
item_store.charges = how_many;
|
|
}
|
|
if (is_container(loc) == TRUE)
|
|
item_store.item_properties = item_store.item_properties | 8;
|
|
if (!place_item(item_store,loc,FALSE)) {
|
|
add_string_to_buf("Drop: Too many items on ground");
|
|
item_store.item_properties = item_store.item_properties & 247; // not contained
|
|
}
|
|
else {
|
|
if (item_store.is_contained())
|
|
add_string_to_buf("Drop: Item put away");
|
|
else add_string_to_buf("Drop: OK");
|
|
ADVEN[pc_num].items[item_num].charges -= how_many;
|
|
if (take_given_item)
|
|
take_item(pc_num,item_num);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool place_item(cItemRec item,location where,bool forced)
|
|
{
|
|
short i;
|
|
|
|
for (i = 0; i < NUM_TOWN_ITEMS; i++)
|
|
if (univ.town.items[i].variety == 0) {
|
|
univ.town.items[i] = item;
|
|
univ.town.items[i].item_loc = where;
|
|
reset_item_max();
|
|
return TRUE;
|
|
}
|
|
if (forced == FALSE)
|
|
return FALSE;
|
|
destroy_an_item();
|
|
for (i = 0; i < NUM_TOWN_ITEMS; i++)
|
|
if (univ.town.items[i].variety == 0) {
|
|
univ.town.items[i] = item;
|
|
univ.town.items[i].item_loc = where;
|
|
reset_item_max();
|
|
return TRUE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void destroy_an_item()
|
|
{
|
|
short i;
|
|
ASB("Too many items. Some item destroyed.");
|
|
for (i = 0; i < NUM_TOWN_ITEMS; i++)
|
|
if (univ.town.items[i].type_flag == 15) {
|
|
univ.town.items[i].variety = 0;
|
|
return;
|
|
}
|
|
for (i = 0; i < NUM_TOWN_ITEMS; i++)
|
|
if (univ.town.items[i].value < 3) {
|
|
univ.town.items[i].variety = 0;
|
|
return;
|
|
}
|
|
for (i = 0; i < NUM_TOWN_ITEMS; i++)
|
|
if (univ.town.items[i].value < 30) {
|
|
univ.town.items[i].variety = 0;
|
|
return;
|
|
}
|
|
for (i = 0; i < NUM_TOWN_ITEMS; i++)
|
|
if (!univ.town.items[i].is_magic()) {
|
|
univ.town.items[i].variety = 0;
|
|
return;
|
|
}
|
|
i = get_ran(1,0,NUM_TOWN_ITEMS);
|
|
univ.town.items[i].variety = 0;
|
|
|
|
}
|
|
|
|
void give_thing(short pc_num, short item_num)
|
|
{
|
|
short who_to,how_many = 0;
|
|
cItemRec item_store;
|
|
Boolean take_given_item = TRUE;
|
|
|
|
if (ADVEN[pc_num].equip[item_num] && ADVEN[pc_num].items[item_num].is_cursed())
|
|
add_string_to_buf("Give: Item is cursed. ");
|
|
else {
|
|
item_store = ADVEN[pc_num].items[item_num];
|
|
who_to = char_select_pc(1,1,"Give item to who?");
|
|
if ((overall_mode == MODE_COMBAT) && (adjacent(pc_pos[pc_num],pc_pos[who_to]) == FALSE)) {
|
|
add_string_to_buf("Give: Must be adjacent.");
|
|
who_to = 6;
|
|
}
|
|
|
|
if ((who_to < 6) && (who_to != pc_num)
|
|
&& ((overall_mode != MODE_COMBAT) || (adjacent(pc_pos[pc_num],pc_pos[who_to]) == TRUE))) {
|
|
if ((item_store.type_flag > 0) && (item_store.charges > 1)) {
|
|
how_many = get_num_of_items(item_store.charges);
|
|
if (how_many == 0)
|
|
return;
|
|
if (how_many < item_store.charges)
|
|
take_given_item = FALSE;
|
|
ADVEN[pc_num].items[item_num].charges -= how_many;
|
|
item_store.charges = how_many;
|
|
}
|
|
if (give_to_pc(who_to,item_store,0) == TRUE) {
|
|
if (take_given_item)
|
|
take_item(pc_num,item_num);
|
|
}
|
|
else {
|
|
if (pc_has_space(who_to) == 24)
|
|
ASB("Can't give: PC has max. # of items.");
|
|
else ASB("Can't give: PC carrying too much.");
|
|
if (how_many > 0)
|
|
ADVEN[pc_num].items[item_num].charges += how_many;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void combine_things(short pc_num)
|
|
{
|
|
short i,j,test;
|
|
|
|
for (i = 0; i < 24; i++) {
|
|
if ((ADVEN[pc_num].items[i].variety > 0) &&
|
|
(ADVEN[pc_num].items[i].type_flag > 0) && (ADVEN[pc_num].items[i].is_ident())) {
|
|
for (j = i + 1; j < 24; j++)
|
|
if ((ADVEN[pc_num].items[j].variety > 0) &&
|
|
(ADVEN[pc_num].items[j].type_flag == ADVEN[pc_num].items[i].type_flag)
|
|
&& (ADVEN[pc_num].items[j].is_ident())) {
|
|
add_string_to_buf("(items combined)");
|
|
test = (short) (ADVEN[pc_num].items[i].charges) + (short) (ADVEN[pc_num].items[j].charges);
|
|
if (test > 125) {
|
|
ADVEN[pc_num].items[i].charges = 125;
|
|
ASB("(Can have at most 125 of any item.");
|
|
}
|
|
else ADVEN[pc_num].items[i].charges += ADVEN[pc_num].items[j].charges;
|
|
if (ADVEN[pc_num].equip[j] == TRUE) {
|
|
ADVEN[pc_num].equip[i] = TRUE;
|
|
ADVEN[pc_num].equip[j] = FALSE;
|
|
}
|
|
take_item(pc_num,30 + j);
|
|
}
|
|
}
|
|
if ((ADVEN[pc_num].items[i].variety > 0) && (ADVEN[pc_num].items[i].charges < 0))
|
|
ADVEN[pc_num].items[i].charges = 1;
|
|
}
|
|
}
|
|
|
|
// Procedure only ready for town and outdoor
|
|
short dist_from_party(location where)
|
|
{
|
|
short store = 1000, i;
|
|
|
|
if ((overall_mode >= MODE_COMBAT) && (overall_mode < MODE_TALKING)) {
|
|
for (i = 0; i < 6; i++)
|
|
if (ADVEN[i].main_status == 1)
|
|
store = min(store,dist(pc_pos[i],where));
|
|
}
|
|
else store = dist(univ.town.p_loc,where);
|
|
|
|
return store;
|
|
}
|
|
|
|
void set_item_flag(cItemRec *item)
|
|
{
|
|
if ((item->is_special > 0) && (item->is_special < 65)) {
|
|
item->is_special--;
|
|
univ.party.item_taken[univ.town.num][item->is_special / 8] =
|
|
univ.party.item_taken[univ.town.num][item->is_special / 8] | s_pow(2,item->is_special % 8);
|
|
item->is_special = 0;
|
|
}
|
|
}
|
|
|
|
short get_item(location place,short pc_num,Boolean check_container)
|
|
//short pc_num; // if 6, any
|
|
{
|
|
short i,taken = 0;
|
|
Boolean item_near = FALSE;
|
|
short mass_get = 1;
|
|
|
|
for (i = 0; i < T_M; i++)
|
|
if ((univ.town.monst.dudes[i].active > 0) && (univ.town.monst.dudes[i].attitude == 1)
|
|
&& (can_see(place,univ.town.monst.dudes[i].m_loc,0) < 5))
|
|
mass_get = 0;
|
|
|
|
for (i = 0; i < NUM_TOWN_ITEMS; i++)
|
|
if (univ.town.items[i].variety != 0)
|
|
if (((adjacent(place,univ.town.items[i].item_loc) == TRUE) ||
|
|
((mass_get == 1) && (check_container == FALSE) &&
|
|
((dist(place,univ.town.items[i].item_loc) <= 4) || ((is_combat()) && (which_combat_type == 0)))
|
|
&& (can_see(place,univ.town.items[i].item_loc,0) < 5)))
|
|
&& ((!univ.town.items[i].is_contained()) || (check_container == TRUE))) {
|
|
taken = 1;
|
|
|
|
if (univ.town.items[i].value < 2)
|
|
univ.town.items[i].item_properties = univ.town.items[i].item_properties | 1;
|
|
item_near = TRUE;
|
|
}
|
|
if (item_near == TRUE)
|
|
if (display_item(place,pc_num,mass_get,check_container) > 0) { // if true, there was a theft
|
|
for (i = 0; i < T_M; i++)
|
|
if ((univ.town.monst.dudes[i].active > 0) && (univ.town.monst.dudes[i].attitude % 2 != 1)
|
|
&& (can_see(place,univ.town.monst.dudes[i].m_loc,0) < 5)) {
|
|
make_town_hostile();
|
|
i = T_M;
|
|
add_string_to_buf("Your crime was seen!");
|
|
}
|
|
}
|
|
|
|
if (pc_num != 10) {
|
|
if (taken == 0)
|
|
add_string_to_buf("Get: nothing here");
|
|
else add_string_to_buf("Get: OK");
|
|
}
|
|
|
|
reset_item_max();
|
|
|
|
return taken;
|
|
|
|
}
|
|
|
|
void make_town_hostile()
|
|
{
|
|
short i,num;
|
|
Boolean fry_party = FALSE;
|
|
|
|
if (which_combat_type == 0)
|
|
return;
|
|
give_help(53,0,0);
|
|
univ.town.monst.friendly = 1;
|
|
////
|
|
for (i = 0; i < T_M; i++)
|
|
if ((univ.town.monst.dudes[i].active > 0) && (univ.town.monst.dudes[i].summoned == 0)){
|
|
univ.town.monst.dudes[i].attitude = 1;
|
|
num = univ.town.monst.dudes[i].number;
|
|
univ.town.monst.dudes[i].mobile = TRUE;
|
|
if (scenario.scen_monsters[num].spec_skill == 37) {
|
|
univ.town.monst.dudes[i].active = 2;
|
|
|
|
// If a town, give pwoer boost
|
|
univ.town.monst.dudes[i].m_d.health *= 3;
|
|
univ.town.monst.dudes[i].m_d.status[3] = 8;
|
|
univ.town.monst.dudes[i].m_d.status[1] = 8;
|
|
}
|
|
}
|
|
|
|
// In some towns, doin' this'll getcha' killed.
|
|
//// wedge in special
|
|
|
|
if (fry_party == TRUE) {
|
|
for (i = 0; i < 6; i++)
|
|
if (ADVEN[i].main_status > 0)
|
|
ADVEN[i].main_status = 0;
|
|
stat_window = 6;
|
|
boom_anim_active = FALSE;
|
|
}
|
|
}
|
|
|
|
|
|
void put_item_graphics()
|
|
{
|
|
short i,storage;
|
|
cItemRec item;
|
|
Str255 message;
|
|
|
|
// First make sure all arrays for who can get stuff are in order.
|
|
if ((current_getting_pc < 6) && ((ADVEN[current_getting_pc].main_status != 1)
|
|
|| (pc_has_space(current_getting_pc) == 24))) {
|
|
current_getting_pc = 6;
|
|
|
|
}
|
|
|
|
for (i = 0; i < 6; i++)
|
|
if ((ADVEN[i].main_status == 1) && (pc_has_space(i) < 24)
|
|
&& ((!is_combat()) || (current_pc == i))) {
|
|
if (current_getting_pc == 6)
|
|
current_getting_pc = i;
|
|
cd_activate_item(987,3 + i,1);
|
|
}
|
|
else {
|
|
cd_activate_item(987,3 + i,0);
|
|
cd_activate_item(987,11 + i,0);
|
|
}
|
|
for (i = 0; i < 6; i++)
|
|
if (current_getting_pc == i)
|
|
cd_add_label(987,3 + i,"* ",1007);
|
|
else cd_add_label(987,3 + i," ",1007);
|
|
|
|
// darken arrows, as appropriate
|
|
if (first_item_shown == 0)
|
|
cd_activate_item(987,9,0);
|
|
else cd_activate_item(987,9,1);
|
|
if ((first_item_shown > total_items_gettable - 7) ||
|
|
(total_items_gettable <= 8) )
|
|
cd_activate_item(987,10,0);
|
|
else cd_activate_item(987,10,1);
|
|
|
|
for (i = 0; i < 8; i++) {
|
|
// first, clear whatever item graphic is there
|
|
csp(987,20 + i * 4,0,PICT_BLANK);
|
|
|
|
if (item_array[i + first_item_shown] != 200) { // display an item in window
|
|
item = univ.town.items[item_array[i + first_item_shown]];
|
|
sprintf ((char *) message, "%s",
|
|
(item.is_ident()) ? (char *) item.full_name : (char *) item.name);
|
|
csit(987,21 + i * 4,(char *) message);
|
|
if (item.graphic_num >= 150)
|
|
csp(987,20 + i * 4,/*3000 + 2000 + */item.graphic_num - 150,PICT_CUSTOM + PICT_ITEM);
|
|
else csp(987,20 + i * 4,/*4800 + */item.graphic_num,PICT_ITEM);
|
|
get_item_interesting_string(item,(char *) message);
|
|
csit(987,22 + i * 4,(char *) message);
|
|
storage = item.item_weight();
|
|
sprintf ((char *) message, "Weight: %d",storage);
|
|
csit(987,53 + i,(char *) message);
|
|
|
|
}
|
|
else { // erase the spot
|
|
sprintf ((char *) message, "");
|
|
csit(987,21 + i * 4,(char *) message);
|
|
csit(987,22 + i * 4,(char *) message);
|
|
csit(987,53 + i,(char *) message);
|
|
}
|
|
}
|
|
|
|
if (current_getting_pc < 6) {
|
|
i = amount_pc_can_carry(current_getting_pc);
|
|
storage = pc_carry_weight(current_getting_pc);
|
|
sprintf ((char *) message, "%s is carrying %d out of %d.",ADVEN[current_getting_pc].name,storage,i);
|
|
csit(987,52,(char *) message);
|
|
}
|
|
|
|
for (i = 0; i < 6; i++)
|
|
if (ADVEN[i].main_status == 1) {
|
|
csp(987,11 + i,ADVEN[i].which_graphic,PICT_PC);
|
|
}
|
|
}
|
|
|
|
|
|
void display_item_event_filter (short item_hit)
|
|
{
|
|
cItemRec item;
|
|
short i;
|
|
|
|
switch (item_hit) {
|
|
case 1:
|
|
toast_dialog();
|
|
break;
|
|
case 9:
|
|
if (first_item_shown > 0)
|
|
first_item_shown -= 8;
|
|
put_item_graphics();
|
|
break;
|
|
case 10:
|
|
if (first_item_shown < 116)
|
|
first_item_shown += 8;
|
|
put_item_graphics();
|
|
break;
|
|
case 3: case 4: case 5: case 6:case 7: case 8:
|
|
current_getting_pc = item_hit - 3;
|
|
put_item_graphics();
|
|
break;
|
|
default:
|
|
if (current_getting_pc == 6) {
|
|
break;
|
|
}
|
|
item_hit = (item_hit - 19) / 4;
|
|
item_hit += first_item_shown;
|
|
if (item_array[item_hit] >= NUM_TOWN_ITEMS)
|
|
break;
|
|
item = univ.town.items[item_array[item_hit]];
|
|
if (item.is_property()) {
|
|
i = (dialog_answer == 0) ? fancy_choice_dialog(1011,987) : 2;
|
|
if (i == 1)
|
|
break;
|
|
else {
|
|
dialog_answer = 1;
|
|
item.item_properties = item.item_properties & 253;
|
|
}
|
|
}
|
|
|
|
if (univ.town.items[item_array[item_hit]].variety == 3) {
|
|
if (univ.town.items[item_array[item_hit]].item_level > 3000)
|
|
univ.town.items[item_array[item_hit]].item_level = 3000;
|
|
set_item_flag(&item);
|
|
give_gold(univ.town.items[item_array[item_hit]].item_level,FALSE);
|
|
play_sound(39); // formerly force_play_sound
|
|
}
|
|
else if (univ.town.items[item_array[item_hit]].variety == 11) {
|
|
give_food(univ.town.items[item_array[item_hit]].item_level,FALSE);
|
|
set_item_flag(&item);
|
|
set_item_flag(&univ.town.items[item_array[item_hit]]);
|
|
play_sound(62); // formerly force_play_sound
|
|
}
|
|
else {
|
|
if (item.item_weight() >
|
|
amount_pc_can_carry(current_getting_pc) - pc_carry_weight(current_getting_pc)) {
|
|
SysBeep(20);
|
|
csit(987,52,"It's too heavy to carry.");
|
|
give_help(38,0,987);
|
|
break;
|
|
}
|
|
|
|
set_item_flag(&item);
|
|
play_sound(0); // formerly force_play_sound
|
|
give_to_pc(current_getting_pc, item, 0);////
|
|
}
|
|
univ.town.items[item_array[item_hit]] = cItemRec();
|
|
for (i = item_hit; i < 125; i++)
|
|
item_array[i] = item_array[i + 1];
|
|
total_items_gettable--;
|
|
put_item_graphics();
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
// Returns TRUE is a theft committed
|
|
short display_item(location from_loc,short pc_num,short mode, Boolean check_container)
|
|
//pc_num; // < 6 - this pc only 6 - any pc
|
|
//short mode; // 0 - adjacent 1 - all in sight
|
|
{
|
|
short item_hit,i,array_position = 0;
|
|
|
|
make_cursor_sword();
|
|
|
|
first_item_shown = 0;
|
|
store_get_mode = mode;
|
|
current_getting_pc = current_pc;
|
|
store_pcnum = pc_num;
|
|
dialog_answer = 0;
|
|
|
|
for (i = 0; i < 130; i++)
|
|
item_array[i] = 200;
|
|
|
|
total_items_gettable = 0;
|
|
for (i = 0; i < NUM_TOWN_ITEMS; i++)
|
|
if (univ.town.items[i].variety != 0) {
|
|
if (((adjacent(from_loc,univ.town.items[i].item_loc) == TRUE) ||
|
|
((mode == 1) && (check_container == FALSE) &&
|
|
((dist(from_loc,univ.town.items[i].item_loc) <= 4) || ((is_combat()) && (which_combat_type == 0)))
|
|
&& (can_see(from_loc,univ.town.items[i].item_loc,0) < 5))) &&
|
|
(univ.town.items[i].is_contained() == check_container) &&
|
|
((check_container == FALSE) || (univ.town.items[i].item_loc == from_loc))) {
|
|
item_array[array_position] = i;
|
|
array_position++;
|
|
total_items_gettable++;
|
|
}
|
|
}
|
|
|
|
if (pcs_gworld == NULL)
|
|
pcs_gworld = load_pict(902);
|
|
cd_create_dialog(987,mainPtr);
|
|
|
|
if (check_container == TRUE)
|
|
csit(987,17,"Looking in container:");
|
|
else if (mode == 0)
|
|
csit(987,17,"Getting all adjacent items:");
|
|
else csit(987,17,"Getting all nearby items:");
|
|
|
|
cd_set_flag(987,51,0);
|
|
cd_set_flag(987,52,0);
|
|
for (i = 0; i < 8; i++)
|
|
cd_attach_key(987,19 + 4 * i,(char) (97 + i));
|
|
put_item_graphics();
|
|
|
|
if (univ.party.help_received[36] == 0) {
|
|
cd_initial_draw(987);
|
|
give_help(36,37,987);
|
|
}
|
|
|
|
item_hit = cd_run_dialog();
|
|
cd_kill_dialog(987,0);
|
|
|
|
DisposeGWorld(pcs_gworld);
|
|
pcs_gworld = NULL;
|
|
|
|
put_item_screen(stat_window,0);
|
|
put_pc_screen();
|
|
|
|
return dialog_answer;
|
|
|
|
|
|
}
|
|
|
|
|
|
void fancy_choice_dialog_event_filter (short item_hit)
|
|
{
|
|
toast_dialog();
|
|
dialog_answer = item_hit;
|
|
}
|
|
|
|
short custom_choice_dialog(Str255 strs[6],short pic_num,short buttons[3]) ////
|
|
{
|
|
|
|
short item_hit,i,store_dialog_answer;
|
|
|
|
store_dialog_answer = dialog_answer;
|
|
make_cursor_sword();
|
|
|
|
cd_create_custom_dialog(mainPtr,strs,pic_num, buttons);
|
|
|
|
|
|
item_hit = cd_run_dialog();
|
|
cd_kill_dialog(900,0);
|
|
|
|
//if (parent < 2) {
|
|
SetPort(GetWindowPort(mainPtr));
|
|
BeginUpdate(mainPtr);
|
|
if (in_startup_mode == FALSE)
|
|
refresh_screen(0);
|
|
else draw_startup(0);
|
|
EndUpdate(mainPtr);
|
|
// }
|
|
i = dialog_answer;
|
|
dialog_answer = store_dialog_answer;
|
|
|
|
return i;
|
|
|
|
}
|
|
|
|
short fancy_choice_dialog(short which_dlog,short parent)
|
|
// ignore parent in Mac version
|
|
{
|
|
short item_hit,i,store_dialog_answer,err;
|
|
|
|
store_dialog_answer = dialog_answer;
|
|
make_cursor_sword();
|
|
|
|
err = cd_create_dialog_parent_num(which_dlog,parent);
|
|
if(err != 0)
|
|
printf("Error %i while creating dialog %i.\n",err,which_dlog);
|
|
|
|
if (which_dlog == 1062) {
|
|
//i = get_ran(1,0,12);
|
|
//get_str(temp_str,11,10 + i);
|
|
//csit(1062,10,(char *) temp_str);
|
|
}
|
|
|
|
item_hit = cd_run_dialog();
|
|
cd_kill_dialog(which_dlog,0);
|
|
|
|
if (parent < 2) {
|
|
SetPort(GetWindowPort(mainPtr));
|
|
BeginUpdate(mainPtr);
|
|
if (in_startup_mode == FALSE)
|
|
refresh_screen(0);
|
|
else draw_startup(0);
|
|
EndUpdate(mainPtr);
|
|
}
|
|
i = dialog_answer;
|
|
dialog_answer = store_dialog_answer;
|
|
|
|
return i;
|
|
}
|
|
|
|
void select_pc_event_filter (short item_hit)
|
|
{
|
|
toast_dialog();
|
|
if (item_hit == 16)
|
|
dialog_answer = 6;
|
|
else dialog_answer = item_hit - 3;
|
|
}
|
|
|
|
short char_select_pc(short active_only,short free_inv_only,char *title)
|
|
//active_only; // 0 - no 1 - yes 2 - disarm trap
|
|
{
|
|
short item_hit,i;
|
|
|
|
make_cursor_sword();
|
|
|
|
cd_create_dialog(1018,mainPtr);
|
|
|
|
if (active_only == 2)
|
|
csit(1018,15,"Select PC to disarm trap:");
|
|
else csit( 1018,15,title);
|
|
|
|
for (i = 0; i < 6; i++) {
|
|
if ((ADVEN[i].main_status == 0) ||
|
|
((active_only == TRUE) && (ADVEN[i].main_status > 1)) ||
|
|
((free_inv_only == 1) && (pc_has_space(i) == 24)) || (ADVEN[i].main_status == 5)) {
|
|
cd_activate_item(1018, 3 + i, 0);
|
|
}
|
|
if (ADVEN[i].main_status != 0) {
|
|
csit(1018,9 + i,ADVEN[i].name);
|
|
}
|
|
else cd_activate_item(1018, 9 + i, 0);
|
|
}
|
|
|
|
item_hit = cd_run_dialog();
|
|
cd_kill_dialog(1018,0);
|
|
|
|
BeginUpdate(mainPtr);
|
|
if (in_startup_mode == FALSE)
|
|
refresh_screen(0);
|
|
else draw_startup(0);
|
|
EndUpdate(mainPtr);
|
|
|
|
return dialog_answer;
|
|
}
|
|
|
|
short select_pc(short active_only,short free_inv_only)
|
|
//active_only; // 0 - no 1 - yes 2 - disarm trap
|
|
{
|
|
if (active_only == 2)
|
|
return char_select_pc(active_only,free_inv_only,"Trap! Who will disarm?");
|
|
else return char_select_pc(active_only,free_inv_only,"Select a character:");
|
|
}
|
|
|
|
void get_num_of_items_event_filter (short item_hit)
|
|
{
|
|
Str255 get_text;
|
|
|
|
cd_retrieve_text_edit_str(1012,2,(char *) get_text);
|
|
dialog_answer = 0;
|
|
#ifndef EXILE_BIG_GUNS
|
|
sscanf((char *) get_text,"%hd",&dialog_answer);
|
|
#endif
|
|
#ifdef EXILE_BIG_GUNS
|
|
sscanf((char *) get_text,"%d",&dummy);
|
|
dialog_answer = dummy;
|
|
#endif
|
|
toast_dialog();
|
|
}
|
|
|
|
short get_num_of_items(short max_num)
|
|
//town_num; // Will be 0 - 200 for town, 200 - 290 for outdoors
|
|
//short sign_type; // terrain type
|
|
{
|
|
|
|
short item_hit;
|
|
Str255 sign_text;
|
|
|
|
make_cursor_sword();
|
|
|
|
cd_create_dialog(1012,mainPtr);
|
|
|
|
sprintf((char *) sign_text,"How many? (0-%d) ",max_num);
|
|
csit(1012,4,(char *)sign_text);
|
|
sprintf((char *) sign_text,"%d",max_num);
|
|
cd_set_text_edit_str(1012,2,(char *) sign_text);
|
|
|
|
item_hit = cd_run_dialog();
|
|
|
|
cd_kill_dialog(1012,0);
|
|
|
|
dialog_answer = minmax(0,max_num,dialog_answer);
|
|
|
|
return dialog_answer;
|
|
}
|
|
|
|
// only used at beginning of program
|
|
short choice_dialog(short pic,short num)
|
|
{
|
|
DialogPtr select_dialog = NULL;
|
|
short item_hit;
|
|
|
|
|
|
select_dialog = GetNewDialog (num, 0, IN_FRONT);
|
|
if (select_dialog == NULL) {
|
|
SysBeep(50);
|
|
ExitToShell();
|
|
}
|
|
|
|
SetPort(GetDialogPort(select_dialog));
|
|
|
|
|
|
|
|
ShowWindow(GetDialogWindow(select_dialog));
|
|
|
|
//if (pic > 0)
|
|
// put_dialog_graphic(pic,0,the_rect);
|
|
ModalDialog(NIL, &item_hit);
|
|
|
|
DisposeDialog(select_dialog);
|
|
|
|
// SetPort(mainPtr);
|
|
|
|
// BeginUpdate(mainPtr);
|
|
// if (in_startup_mode == FALSE)
|
|
// refresh_screen(0);
|
|
// else draw_startup(0);
|
|
// EndUpdate(mainPtr);
|
|
|
|
|
|
return item_hit;
|
|
|
|
}
|
|
|
|
pascal void frame_box(DialogPtr the_dialog,short the_item)
|
|
{
|
|
short the_type;
|
|
Handle the_handle = NULL;
|
|
Rect the_rect;
|
|
GrafPtr old_port;
|
|
|
|
GetPort(&old_port);
|
|
SetPort(GetDialogPort(the_dialog));
|
|
|
|
GetDialogItem(the_dialog, 1, &the_type, &the_handle, &the_rect);
|
|
|
|
PenSize(3,3);
|
|
InsetRect(&the_rect, -4, -4);
|
|
FrameRoundRect(&the_rect, 16, 16);
|
|
PenSize(1,1);
|
|
|
|
SetPort(old_port);
|
|
}
|
|
|
|
|
|
void create_modeless_dialog(short which_dlog)
|
|
{
|
|
short i,which_d;
|
|
GDHandle cur_device;
|
|
|
|
cur_device = GetGDevice();
|
|
for (i = 0; i < 18; i++)
|
|
if (which_dlog == modeless_key[i]) {
|
|
which_d = i;
|
|
i = 50;
|
|
}
|
|
if (i == 18)
|
|
return;
|
|
if (modeless_exists[which_d] == TRUE) {
|
|
SelectWindow(GetDialogWindow(modeless_dialogs[which_d]));
|
|
return;
|
|
}
|
|
modeless_dialogs[which_d] = GetNewDialog(which_dlog, NULL, IN_FRONT);
|
|
|
|
}
|
|
|
|
void make_cursor_watch()
|
|
{
|
|
CursHandle watch_cursor;
|
|
|
|
watch_cursor = GetCursor(watchCursor);
|
|
HLock ((Handle) watch_cursor);
|
|
SetCursor (*watch_cursor);
|
|
HUnlock((Handle) watch_cursor);
|
|
ShowCursor();
|
|
}
|
|
|
|
DialogPtr other_make_dialog(short which)
|
|
{
|
|
DialogPtr store;
|
|
|
|
store = GetNewDialog (which, NIL, IN_FRONT);
|
|
if (store == NULL) {
|
|
SysBeep(50);
|
|
ExitToShell();
|
|
}
|
|
|
|
return store;
|
|
}
|
|
|
|
////
|
|
void place_glands(location where,unsigned char m_type)
|
|
{
|
|
cItemRec store_i;
|
|
cMonster monst;
|
|
|
|
monst = return_monster_template(m_type);
|
|
|
|
if ((monst.corpse_item >= 0) && (monst.corpse_item < 400) && (get_ran(1,1,100) < monst.corpse_item_chance)) {
|
|
store_i = get_stored_item(monst.corpse_item);
|
|
place_item(store_i,where,FALSE);
|
|
}
|
|
}
|
|
|
|
short party_total_level()
|
|
{
|
|
short i,j = 0;
|
|
|
|
for (i = 0; i < 6; i++)
|
|
if (ADVEN[i].main_status == 1)
|
|
j += ADVEN[i].level;
|
|
return j;
|
|
}
|
|
|
|
void reset_item_max()
|
|
{
|
|
short i;
|
|
|
|
for (i = 0; i < NUM_TOWN_ITEMS; i++)
|
|
if (univ.town.items[i].variety != 0)
|
|
item_max = i + 1;
|
|
}
|
|
|
|
short item_val(cItemRec item)
|
|
{
|
|
if (item.charges == 0)
|
|
return item.value;
|
|
return item.charges * item.value;
|
|
}
|
|
|
|
//// rewrite
|
|
void place_treasure(location where,short level,short loot,short mode)
|
|
//short mode; // 0 - normal, 1 - force
|
|
{
|
|
|
|
cItemRec new_item;
|
|
short amt,r1,i,j;
|
|
// Make these static const because they are never changed.
|
|
// Saves them being initialized every time the function is called.
|
|
static const short treas_chart[5][6] = {
|
|
{0,-1,-1,-1,-1,-1},
|
|
{1,-1,-1,-1,-1,-1},
|
|
{2,1,1,-1,-1,-1},
|
|
{3,2,1,1,-1,-1},
|
|
{4,3,2,2,1,1}
|
|
};
|
|
static const short treas_odds[5][6] = {
|
|
{10,0,0,0,0,0},
|
|
{50,0,0,0,0,0},
|
|
{60,50,40,0,0,0},
|
|
{100,90,80,70,0,0},
|
|
{100,80,80,75,75,75}
|
|
};
|
|
static const short id_odds[21] = {
|
|
0,10,15,20,25,30,35,
|
|
39,43,47,51,55,59,63,
|
|
67,71,73,75,77,79,81
|
|
};
|
|
static const short max_mult[5][10] = {
|
|
{0,0,0,0,0,0,0,0,0,1},
|
|
{0,0,1,1,1,1,2,3,5,20},
|
|
{0,0,1,1,2,2,4,6,10,25},
|
|
{5,10,10,10,15,20,40,80,100,100},
|
|
{25,25,50,50,50,100,100,100,100,100}
|
|
};
|
|
static const short min_chart[5][10] = {
|
|
{0,0,0,0,0,0,0,0,0,1},
|
|
{0,0,0,0,0,0,0,0,5,20},
|
|
{0,0,0,0,1,1,5,10,15,40},
|
|
{10,10,15,20,20,30,40,50,75,100},
|
|
{50,100,100,100,100,200,200,200,200,200}
|
|
};
|
|
short max,min;
|
|
|
|
if (loot == 1)
|
|
amt = get_ran(2,1,7) + 1;
|
|
else amt = loot * (get_ran(1,0,10 + (loot * 6) + (level * 2)) + 5);
|
|
|
|
if (party_total_level() <= 12)
|
|
amt += 1;
|
|
if ((party_total_level() <= 60) && (amt > 2))
|
|
amt += 2;
|
|
|
|
if (amt > 3) {
|
|
new_item = get_stored_item(0);
|
|
new_item.item_level = amt;
|
|
r1 = get_ran(1,1,9);
|
|
if (((loot > 1) && (r1 < 7)) || ((loot == 1) && (r1 < 5)) || (mode == 1)
|
|
|| ((r1 < 6) && (party_total_level() < 30)) || (loot > 2) )
|
|
place_item(new_item,where,FALSE);
|
|
}
|
|
for (j = 0; j < 5; j++) {
|
|
r1 = get_ran(1,0,100);
|
|
if ((treas_chart[loot][j] >= 0) && (r1 <= treas_odds[loot][j] + luck_total())) {
|
|
r1 = get_ran(1,0,9);
|
|
min = min_chart[treas_chart[loot][j]][r1];
|
|
r1 = get_ran(1,0,9);
|
|
max = (min + level + (2 * (loot - 1)) + (luck_total() / 3)) * max_mult[treas_chart[loot][j]][r1];
|
|
if (get_ran(1,0,1000) == 500) {
|
|
max = 10000;
|
|
min = 100;
|
|
}
|
|
|
|
// reality check
|
|
if ((loot == 1) && (max > 100) && (get_ran(1,0,8) < 7))
|
|
max = 100;
|
|
if ((loot == 2) && (max > 200) && (get_ran(1,0,8) < 6))
|
|
max = 200;
|
|
|
|
|
|
new_item = return_treasure(treas_chart[loot][j],level,mode);
|
|
if ((item_val(new_item) < min) || (item_val(new_item) > max)) {
|
|
new_item = return_treasure(treas_chart[loot][j],level,mode);
|
|
if ((item_val(new_item) < min) || (item_val(new_item) > max)) {
|
|
new_item = return_treasure(treas_chart[loot][j],level,mode);
|
|
if (item_val(new_item) > max)
|
|
new_item.variety = 0;
|
|
}
|
|
}
|
|
|
|
// not many magic items
|
|
if (mode == 0) {
|
|
if (new_item.is_magic() && (level < 2) && (get_ran(1,0,5) < 3))
|
|
new_item.variety = 0;
|
|
if (new_item.is_magic() && (level == 2) && (get_ran(1,0,5) < 2))
|
|
new_item.variety = 0;
|
|
if (new_item.is_cursed() && (get_ran(1,0,5) < 3))
|
|
new_item.variety = 0;
|
|
}
|
|
|
|
// if forced, keep dipping until a treasure comes uo
|
|
if ((mode == 1) && (max >= 20)) {
|
|
do new_item = return_treasure(treas_chart[loot][j],level,mode);
|
|
while ((new_item.variety == 0) || (item_val(new_item) > max));
|
|
}
|
|
|
|
// Not many cursed items
|
|
if (new_item.is_cursed() && (get_ran(1,0,2) == 1))
|
|
new_item.variety = 0;
|
|
|
|
if (new_item.variety != 0) {
|
|
for (i = 0; i < 6; i++)
|
|
if ((ADVEN[i].main_status == 1)
|
|
&& (get_ran(1,0,100) < id_odds[ADVEN[i].skills[13]]))
|
|
new_item.item_properties = new_item.item_properties | 1;
|
|
place_item(new_item,where,FALSE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
short luck_total()
|
|
{
|
|
short i = 0;
|
|
|
|
for (i = 0; i < 6; i++)
|
|
if (ADVEN[i].main_status == 1)
|
|
i += ADVEN[i].skills[18];
|
|
return i;
|
|
}
|
|
|
|
cItemRec return_treasure(short loot,short level,short mode)
|
|
//short mode; // 0 - normal 1 - force
|
|
{
|
|
cItemRec treas;
|
|
static const short which_treas_chart[48] = {
|
|
1,1,1,1,1,2,2,2,2,2,
|
|
3,3,3,3,3,2,2,2,4,4,
|
|
4,4,5,5,5,6,6,6,7,7,
|
|
7,8,8,9,9,10,11,12,12,13,
|
|
13,14, 9,10,11,9,10,11
|
|
};
|
|
short r1;
|
|
|
|
treas.variety = 0;
|
|
r1 = get_ran(1,0,41);
|
|
if (loot >= 3)
|
|
r1 += 3;
|
|
if (loot == 4)
|
|
r1 += 3;
|
|
switch (which_treas_chart[r1]) {
|
|
case 1: treas = get_food(); break;
|
|
case 2: treas = get_weapon(loot,level); break;
|
|
case 3: treas = get_armor(loot,level); break;
|
|
case 4: treas = get_shield(loot); break;
|
|
case 5: treas = get_helm(loot); break;
|
|
case 6: treas = get_missile(loot); break;
|
|
case 7: treas = get_potion(loot); break;
|
|
case 8: treas = get_scroll(loot); break;
|
|
case 9: treas = get_wand(loot); break;
|
|
case 10: treas = get_ring(loot); break;
|
|
case 11: treas = get_necklace(loot); break;
|
|
case 12: treas = get_poison(loot,level); break;
|
|
case 13: treas = get_gloves(loot); break;
|
|
case 14: treas = get_boots(loot); break;
|
|
}
|
|
if (treas.variety == 0)
|
|
treas.value = 0;
|
|
return treas;
|
|
|
|
}
|
|
|
|
|
|
|
|
void frame_button(Rect button_rect)
|
|
{
|
|
make_cursor_sword();
|
|
|
|
PenSize(3,3);
|
|
InsetRect(&button_rect, -4, -4);
|
|
FrameRoundRect(&button_rect, 16, 16);
|
|
PenSize(1,1);
|
|
}
|
|
|
|
void refresh_store_items()
|
|
{
|
|
short i,j;
|
|
short loot_index[10] = {1,1,1,1,2,2,2,3,3,4};
|
|
|
|
for (i = 0; i < 5; i++)
|
|
for (j = 0; j < 10; j++) {
|
|
univ.party.magic_store_items[i][j] = return_treasure(loot_index[j],7,1);
|
|
if ((univ.party.magic_store_items[i][j].variety == 3) ||
|
|
(univ.party.magic_store_items[i][j].variety == 11))
|
|
univ.party.magic_store_items[i][j] = cItemRec();
|
|
univ.party.magic_store_items[i][j].item_properties =
|
|
univ.party.magic_store_items[i][j].item_properties | 1;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void get_text_response_event_filter (short item_hit)
|
|
{
|
|
|
|
cd_retrieve_text_edit_str(store_dnum,2,(char *) store_str);
|
|
toast_dialog();
|
|
}
|
|
|
|
void get_text_response(short dlg,Str255 str,short parent_num)
|
|
{
|
|
|
|
short item_hit,i;
|
|
|
|
make_cursor_sword();
|
|
|
|
store_str = (char *) str;
|
|
store_dnum = dlg;
|
|
|
|
cd_create_dialog_parent_num(dlg,parent_num);
|
|
|
|
item_hit = cd_run_dialog();
|
|
for (i = 0; i < 15; i++)
|
|
if ((str[i] > 64) && (str[i] < 91))
|
|
str[i] = str[i] + 32;
|
|
//ASB((char *) str);
|
|
final_process_dialog(dlg);
|
|
//cd_kill_dialog(dlg,0);
|
|
|
|
}
|
|
|
|
void put_num_in_dialog(DialogPtr dialog,short where,short value)
|
|
{
|
|
Str255 get_text;
|
|
short the_type;
|
|
Handle the_handle = NULL;
|
|
Rect the_rect;
|
|
|
|
if (value < 0) {
|
|
sprintf((char *) get_text, " %d ", value);
|
|
}
|
|
else {
|
|
sprintf((char *) get_text, " %d ", value);
|
|
}
|
|
GetDialogItem (dialog, where, &the_type, &the_handle, &the_rect);
|
|
SetDialogItemText (the_handle, get_text);
|
|
}
|
|
|
|
void extract_keys(EventRecord *event,char *chr,char *chr2)
|
|
{
|
|
*chr = event->message & charCodeMask;
|
|
*chr2 = (char) ((event->message & keyCodeMask) >> 8);
|
|
} |