Files
oboe/osx/Scenario Editor/scen.graphics.h
Celtic Minstrel fad42597a6 - Fixed up file loading (but then broke it again)
- Reworked preferences to use plist
- Cleaned out the shareware code
- More tweaks to the dialog engine
- Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines.
- Tweaked window size so that the startup screen fits within it.
- More major refactoring work.
- A few additions/alterations to boe.consts.h

Current status:
- Scenario editor: compiles and runs, but can't load a scenario
- Character editor: don't know
- Game: Doesn't even compile
I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision.
I will submit a version that compiles as soon as possible.

git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-23 20:53:49 +00:00

64 lines
2.4 KiB
C

void Set_up_win ();
void run_startup_g();
void load_graphics();
void load_main_screen();
void draw_main_screen();
void redraw_screen();
void draw_lb();
void draw_lb_slot (short which,short mode) ;
void draw_rb();
void draw_rb_slot (short which,short mode) ;
void set_up_terrain_buttons();
GWorldPtr load_pict(int picture_to_get);
void draw_terrain();
void draw_monsts();
Rect get_item_template_rect (short type_wanted);
void draw_items();
void force_tiny_redraw();
void redraw_selected_ter();
void draw_one_terrain_spot (short i,short j,unsigned char terrain_to_draw);
void draw_one_tiny_terrain_spot (short i,short j,unsigned char terrain_to_draw);
void Draw_Some_Item ( GWorldPtr src_gworld,Rect src_rect,GWorldPtr targ_gworld,location target,
char masked,short main_win);
//void rect_draw_some_item (GWorldPtr src_gworld,Rect src_rect,GWorldPtr targ_gworld,Rect targ_rect,char masked,short main_win);
Rect get_template_rect (unsigned char type_wanted);
void draw_frames();
void place_location();
void place_just_location();
void set_string(char *string,char *string2);
void undo_clip();
Boolean is_special(short i,short j);
void take_special(short i,short j);
void make_special(short i,short j);
void sort_specials();
Boolean is_field_type(short i,short j,short field_type);
void make_field_type(short i,short j,short field_type);
void take_field_type(short i,short j,short field_type);
Boolean is_web(short i,short j);
void make_web(short i,short j);
void take_web(short i,short j);
Boolean is_crate(short i,short j);
void make_crate(short i,short j);
void take_crate(short i,short j);
Boolean is_barrel(short i,short j);
void make_barrel(short i,short j);
void take_barrel(short i,short j);
Boolean is_fire_barrier(short i,short j);
void make_fire_barrier(short i,short j);
void take_fire_barrier(short i,short j);
Boolean is_force_barrier(short i,short j);
void make_force_barrier(short i,short j);
void take_force_barrier(short i,short j);
Boolean is_sfx(short i,short j,short type);
void make_sfx(short i,short j,short type);
void take_sfx(short i,short j,short type);
Boolean is_quickfire(short i,short j);
void make_quickfire(short i,short j);
void take_quickfire(short i,short j);
Boolean container_there(location l);
//void get_str(Str255 str,short i, short j);
short string_length(char *str);
Rect get_custom_rect (short which_rect);
GWorldPtr load_bmp(unsigned char *data, long length);
void init_dialogs();
void record_display_strings();