- Reworked preferences to use plist - Cleaned out the shareware code - More tweaks to the dialog engine - Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines. - Tweaked window size so that the startup screen fits within it. - More major refactoring work. - A few additions/alterations to boe.consts.h Current status: - Scenario editor: compiles and runs, but can't load a scenario - Character editor: don't know - Game: Doesn't even compile I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision. I will submit a version that compiles as soon as possible. git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
28 lines
836 B
C
28 lines
836 B
C
void init_directories();
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void save_scenario();
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//void load_scenario();
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void augment_terrain(location to_create);
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//void load_outdoors(location which_out,short mode);
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//void load_town(short which_town);
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void import_town(short which_town,FSSpec temp_file_to_load);
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void create_basic_scenario();
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void make_new_scenario(Str255 file_name,short out_width,short out_height,short making_warriors_grove,
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short use_grass);
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void oops_error(short error);
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short init_data(short flag);
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short town_s(short flag);
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short out_s(short flag);
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short str_size_1(short flag);
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short str_size_2(short flag);
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short str_size_3(short flag);
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short get_buf_ptr(short flag);
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bool check_p (short pword);
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bool check_p2 (short pword);
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bool check_p3 (short pword);
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void reset_pwd();
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void start_data_dump();
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Boolean import_check_p (short pword);
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void scen_text_dump();
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