Files
oboe/osx/Scenario Editor/scen.fileio.h
Celtic Minstrel fad42597a6 - Fixed up file loading (but then broke it again)
- Reworked preferences to use plist
- Cleaned out the shareware code
- More tweaks to the dialog engine
- Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines.
- Tweaked window size so that the startup screen fits within it.
- More major refactoring work.
- A few additions/alterations to boe.consts.h

Current status:
- Scenario editor: compiles and runs, but can't load a scenario
- Character editor: don't know
- Game: Doesn't even compile
I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision.
I will submit a version that compiles as soon as possible.

git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-23 20:53:49 +00:00

28 lines
836 B
C

void init_directories();
void save_scenario();
//void load_scenario();
void augment_terrain(location to_create);
//void load_outdoors(location which_out,short mode);
//void load_town(short which_town);
void import_town(short which_town,FSSpec temp_file_to_load);
void create_basic_scenario();
void make_new_scenario(Str255 file_name,short out_width,short out_height,short making_warriors_grove,
short use_grass);
void oops_error(short error);
short init_data(short flag);
short town_s(short flag);
short out_s(short flag);
short str_size_1(short flag);
short str_size_2(short flag);
short str_size_3(short flag);
short get_buf_ptr(short flag);
bool check_p (short pword);
bool check_p2 (short pword);
bool check_p3 (short pword);
void reset_pwd();
void start_data_dump();
Boolean import_check_p (short pword);
void scen_text_dump();