Files
oboe/osx/Blades of Exile Char Editor/pc.graphics.h
Celtic Minstrel fad42597a6 - Fixed up file loading (but then broke it again)
- Reworked preferences to use plist
- Cleaned out the shareware code
- More tweaks to the dialog engine
- Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines.
- Tweaked window size so that the startup screen fits within it.
- More major refactoring work.
- A few additions/alterations to boe.consts.h

Current status:
- Scenario editor: compiles and runs, but can't load a scenario
- Character editor: don't know
- Game: Doesn't even compile
I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision.
I will submit a version that compiles as soon as possible.

git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-23 20:53:49 +00:00

18 lines
698 B
C

void init_main_buttons();
void Set_up_win ();
void redraw_screen();
void draw_main_screen();
void do_button_action(short which_pc,short which_button);
GWorldPtr load_pict(short picture_to_get);
void draw_items(short clear_first);
void display_party(short mode,short clear_first);
void undo_clip();
void add_string_to_buf(char *str) ;
void display_strings_event_filter (short item_hit);
void display_strings(short str1a,short str1b,short str2a,short str2b,
char *title,short sound_num,short graphic_num,short graphic_type,short parent_num);
void get_str(Str255 str,short i, short j);
short string_length(char *str);
void make_cursor_sword();
void init_dialogs();
void record_display_strings();