For the recharge spell, there is now a chance for the item to melt if you try to charge it too much. For recharge shops, it is now possible to configure how much they are willing to charge an item, as well as how many charges are given per payment.
301 lines
3.5 KiB
Plaintext
301 lines
3.5 KiB
Plaintext
Regular speech
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Unused
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Unused
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Unused
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Unused
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First part of response ...
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Second part of response ...
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Response depends on flag
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Stuff Done flag Pt. A
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Stuff Done flag Pt. B
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Value to compare to
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Unused
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Response if less than or equal to
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Response if greater than
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Set flag to 1
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Stuff Done flag Pt. A
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Stuff Done flag Pt. B
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Unused
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Unused
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First part of response ...
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Second part of response ...
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Inn
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Cost of Inn
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Quality of Inn (0 .. 3)
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Move party to X
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Move party to Y
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Response if can afford it ...
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Response if not enough money ...
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Depends on Day
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Day when response changes
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Unused
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Unused
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Unused
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Response if day not reached ...
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Response if day reached ...
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Depends on time (and event)
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If this day has been reached ...
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And this event did not heppen before it ...
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Unused
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Unused
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Respond with this ...
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Otherwise respond with this ...
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Depends on town
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Town to check
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Unused
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Unused
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Unused
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Response if in this town ...
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Otherwise respond ...
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Shop
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Cost adjustment (0 .. 6)
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Which shop
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Unused
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Unused
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Name of shop
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Unused
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Receive Training
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Job Board
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Which job board
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Unused
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Unused
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Unused
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Name of job board
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Response if job board angry
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Unused Node Type
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused Node Type
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Recharge Items
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Cost to recharge
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Recharge Limit
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Max Charges Added
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Unused
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Unused
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Unused
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Sell Weapons
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Unused
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Unused
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Unused
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Unused
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Buyer's response
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Unused
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Sell Armor
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Unused
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Unused
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Unused
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Unused
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Buyer's response
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Unused
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Sell All Items
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Unused
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Unused
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Unused
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Unused
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Buyer's response
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Unused
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Identify Items
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Cost to identify
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Unused
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Unused
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Unused
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Person identifying items says:
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Unused
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Enchant Weapons
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Type of enchantment (See docs. for list)
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Unused
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Unused
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Unused
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Person augmenting items says:
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Unused
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Pay For Response
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Amount of gold taken
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Unused
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Unused
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Unused
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Response if party has gold
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Response if they don't
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Buy response, Change Flag
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Amount of gold taken
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Stuff Done Flag, Pt. A
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Stuff Done Flag, Pt. B
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Change flag to
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Response if party has gold
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Response if they don't
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Ship Shop
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Cost of Boat
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Number of first boat sold
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Total number of boats sold
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Unused
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Response if party has gold
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Response if they don't
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Horse Shop
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Cost of Horse
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Number of first horse sold
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Total number of horses sold
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Unused
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Response if party has gold
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Response if they don't
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Buy Special Item
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Number of item being sold
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Cost of item
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Unused
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Unused
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Response if party buys it
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Response if party can't afford it
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Receive Quest
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Which quest?
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Unused
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Unused
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Unused
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Response if quest not completed
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Response after quest completed
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Reveal Town Location
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Cost to know where town is
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Number of town to reveal
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Unused
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Unused
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Response if party can pay
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Response if party can't afford it
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Force Conversation End
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Unused
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Unused
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Unused
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Unused
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First part of response
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Second part of response
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Hostile Conversation End
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Unused
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Unused
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Unused
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Unused
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First part of response
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Second part of response
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Town Hostile Conv. End
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Unused
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Unused
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Unused
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Unused
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First part of response
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Second part of response
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Eliminate Creature
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Unused
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Unused
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Unused
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Unused
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First part of response
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Second part of response
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Call Town Special
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Number of town special node to call
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Unused
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Unused
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Unused
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First part of response (if no other response given in special)
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Second part of response (if no other response given in special)
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Call Scenario Special
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Number of scenario special node to call
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Unused
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Unused
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Unused
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First part of response (if no other response given in special)
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Second part of response (if no other response given in special)
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