166 lines
5.5 KiB
XML
166 lines
5.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<dialogue boes="2.0.0">
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<personality id="20">
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<title>Shady Guard</title>
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<look>
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<![CDATA[This guard looks more than a little disgruntled. If you can keep her ire directed at her boss, that might be a great advantage.]]>
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</look>
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<name>
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<![CDATA["Who even cares? If you must, call me G."]]>
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</name>
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<job>
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<![CDATA["Guarding this vault. But one good heist could pay me off better than the wages, that's for sure."]]>
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</job>
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<unknown>
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<![CDATA["Just leave the planning to me, okay?"]]>
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</unknown>
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</personality>
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<personality id="21">
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<title>Tired Guard</title>
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<look>
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<![CDATA[This guard looks tired of doing his job, but also too tired to defy his boss.]]>
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</look>
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<name>
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<![CDATA["Like I'm telling you that, intruder!"]]>
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</name>
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<job>
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<![CDATA["I guard the place."]]>
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</job>
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<unknown>
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<![CDATA["Stop trying to confuse me."]]>
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</unknown>
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</personality>
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<personality id="22">
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<title>G</title>
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<look>
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<![CDATA[It's your old pal G, the conniving guard. "Looks like we're stuck at a dead end, hm?"]]>
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</look>
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<name>
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<![CDATA["It's just G."]]>
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</name>
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<job>
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<![CDATA["My job now is to get the two of us out of here with the treasure! But I'm afraid we're stuck."]]>
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</job>
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<unknown>
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<![CDATA["I'll take that gold, now."]]>
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</unknown>
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</personality>
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<personality id="23">
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<title>Unused</title>
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<look></look>
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<name></name>
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<job></job>
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</personality>
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<personality id="24">
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<title>Unused</title>
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<look></look>
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<name></name>
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<job></job>
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</personality>
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<personality id="25">
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<title>Unused</title>
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<look></look>
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<name></name>
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<job></job>
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</personality>
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<personality id="26">
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<title>Unused</title>
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<look></look>
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<name></name>
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<job></job>
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</personality>
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<personality id="27">
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<title>Unused</title>
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<look></look>
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<name></name>
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<job></job>
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</personality>
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<personality id="28">
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<title>Unused</title>
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<look></look>
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<name></name>
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<job></job>
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</personality>
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<personality id="29">
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<title>Unused</title>
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<look></look>
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<name></name>
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<job></job>
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</personality>
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<node for="20">
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<keyword>heis</keyword>
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<keyword>vaul</keyword>
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<type>if-sdf</type>
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<param>2</param>
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<param>5</param>
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<param>0</param>
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<text>
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<![CDATA["So you want in, huh?" She smirks. "Well the next door will require more sophistication than the one you busted down like an impatient troll. I have the tools you need, but they'll cost you."]]>
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</text>
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<text>
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<![CDATA["So, the guard in the hallway is giving you trouble, huh? I have an idea for that."]]>
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</text>
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</node>
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<node for="20">
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<keyword>tool</keyword>
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<keyword>purc</keyword>
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<type>shop</type>
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<param>3</param>
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<param>1</param>
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<text>
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<![CDATA[Shady Guard's Wares]]>
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</text>
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<text>
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<![CDATA["Sorry, bud. That's all I've got."]]>
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</text>
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</node>
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<node for="20">
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<keyword>idea</keyword>
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<type>set-sdf</type>
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<param>2</param>
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<param>6</param>
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<text>
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<![CDATA["He's supposed to patrol between two lookout points. He gets lazy sometimes, but if you ask him about patrol duty, he has to do it! That's when you slip past."]]>
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</text>
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</node>
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<node for="21">
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<keyword>patr</keyword>
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<keyword>duty</keyword>
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<type>set-sdf</type>
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<param>2</param>
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<param>3</param>
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<text>
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<![CDATA["Blast! You're right. I've been slacking off. Now move along so I can do my job."]]>
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</text>
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<text>
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<![CDATA[Every once in a while, this guard will now switch locations. You can wait for a turn by clicking your main character, or typing '5' on the number pad.]]>
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</text>
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</node>
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<node for="22">
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<keyword>stuc</keyword>
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<keyword>dead</keyword>
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<type>reg</type>
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<text>
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<![CDATA["Well, I'll be honest. I know the way out, but you're not going anywhere without giving me the gold you found in the vault."]]>
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</text>
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<text>
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<![CDATA[Technically, there is another option. You could start combat mode with 'f' and move to attack. Attacking friendly characters can be a very bad idea, but this is a role-playing game, so it's up to you. (This guard doesn't seem so tough.)]]>
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</text>
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</node>
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<node for="22">
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<keyword>purc</keyword>
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<keyword>givi</keyword>
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<type>buy-sdf</type>
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<param>400</param>
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<param>2</param>
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<param>8</param>
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<param>1</param>
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<text>
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<![CDATA["Your cooperation is much appreciated. So long, suckers!"|Well, you managed to keep at least a chunk of the gold secret, so that's nice.]]>
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</text>
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<text>
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<![CDATA[You don't have enough gold. Did you loot the chest in the vault room?]]>
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</text>
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</node>
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</dialogue>
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