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oboe/rsrc/scenarios/tutorial/towns/talk2.xml
2025-09-04 17:04:31 -05:00

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<dialogue boes="2.0.0">
<personality id="20">
<title>Shady Guard</title>
<look>
<![CDATA[This guard looks more than a little disgruntled. If you can keep her ire directed at her boss, that might be a great advantage.]]>
</look>
<name>
<![CDATA["Who even cares? If you must, call me G."]]>
</name>
<job>
<![CDATA["Guarding this vault. But one good heist could pay me off better than the wages, that's for sure."]]>
</job>
<unknown>
<![CDATA["Just leave the planning to me, okay?"]]>
</unknown>
</personality>
<personality id="21">
<title>Tired Guard</title>
<look>
<![CDATA[This guard looks tired of doing his job, but also too tired to defy his boss.]]>
</look>
<name>
<![CDATA["Like I'm telling you that, intruder!"]]>
</name>
<job>
<![CDATA["I guard the place."]]>
</job>
<unknown>
<![CDATA["Stop trying to confuse me."]]>
</unknown>
</personality>
<personality id="22">
<title>G</title>
<look>
<![CDATA[It's your old pal G, the conniving guard. "Looks like we're stuck at a dead end, hm?"]]>
</look>
<name>
<![CDATA["It's just G."]]>
</name>
<job>
<![CDATA["My job now is to get the two of us out of here with the treasure! But I'm afraid we're stuck."]]>
</job>
<unknown>
<![CDATA["I'll take that gold, now."]]>
</unknown>
</personality>
<personality id="23">
<title>Unused</title>
<look></look>
<name></name>
<job></job>
</personality>
<personality id="24">
<title>Unused</title>
<look></look>
<name></name>
<job></job>
</personality>
<personality id="25">
<title>Unused</title>
<look></look>
<name></name>
<job></job>
</personality>
<personality id="26">
<title>Unused</title>
<look></look>
<name></name>
<job></job>
</personality>
<personality id="27">
<title>Unused</title>
<look></look>
<name></name>
<job></job>
</personality>
<personality id="28">
<title>Unused</title>
<look></look>
<name></name>
<job></job>
</personality>
<personality id="29">
<title>Unused</title>
<look></look>
<name></name>
<job></job>
</personality>
<node for="20">
<keyword>heis</keyword>
<keyword>vaul</keyword>
<type>if-sdf</type>
<param>2</param>
<param>5</param>
<param>0</param>
<text>
<![CDATA["So you want in, huh?" She smirks. "Well the next door will require more sophistication than the one you busted down like an impatient troll. I have the tools you need, but they'll cost you."]]>
</text>
<text>
<![CDATA["So, the guard in the hallway is giving you trouble, huh? I have an idea for that."]]>
</text>
</node>
<node for="20">
<keyword>tool</keyword>
<keyword>purc</keyword>
<type>shop</type>
<param>3</param>
<param>1</param>
<text>
<![CDATA[Shady Guard's Wares]]>
</text>
<text>
<![CDATA["Sorry, bud. That's all I've got."]]>
</text>
</node>
<node for="20">
<keyword>idea</keyword>
<type>set-sdf</type>
<param>2</param>
<param>6</param>
<text>
<![CDATA["He's supposed to patrol between two lookout points. He gets lazy sometimes, but if you ask him about patrol duty, he has to do it! That's when you slip past."]]>
</text>
</node>
<node for="21">
<keyword>patr</keyword>
<keyword>duty</keyword>
<type>set-sdf</type>
<param>2</param>
<param>3</param>
<text>
<![CDATA["Blast! You're right. I've been slacking off. Now move along so I can do my job."]]>
</text>
<text>
<![CDATA[Every once in a while, this guard will now switch locations. You can wait for a turn by clicking your main character, or typing '5' on the number pad.]]>
</text>
</node>
<node for="22">
<keyword>stuc</keyword>
<keyword>dead</keyword>
<type>reg</type>
<text>
<![CDATA["Well, I'll be honest. I know the way out, but you're not going anywhere without giving me the gold you found in the vault."]]>
</text>
<text>
<![CDATA[Technically, there is another option. You could start combat mode with 'f' and move to attack. Attacking friendly characters can be a very bad idea, but this is a role-playing game, so it's up to you. (This guard doesn't seem so tough.)]]>
</text>
</node>
<node for="22">
<keyword>purc</keyword>
<keyword>givi</keyword>
<type>buy-sdf</type>
<param>400</param>
<param>2</param>
<param>8</param>
<param>1</param>
<text>
<![CDATA["Your cooperation is much appreciated. So long, suckers!"|Well, you managed to keep at least a chunk of the gold secret, so that's nice.]]>
</text>
<text>
<![CDATA[You don't have enough gold. Did you loot the chest in the vault room?]]>
</text>
</node>
</dialogue>