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oboe/rsrc/scenarios/tutorial/scenario.xml
2025-09-04 17:04:31 -05:00

138 lines
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XML

<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<scenario boes="2.0.0">
<title>Tutorial</title>
<icon>13</icon>
<id></id>
<version>1.0.0</version>
<language>en-US</language>
<author>
<name>OpenBoE</name>
<email></email>
</author>
<feature-flags>
<door-town-difficulty>fixed</door-town-difficulty>
<resurrection-balm>required</resurrection-balm>
<scenario-meta-format>V2</scenario-meta-format>
</feature-flags>
<text>
<teaser>An exciting adventure!</teaser>
<teaser></teaser>
<icon>0</icon>
<first-time-help-extra>
<![CDATA[To move through the tutorial, click in any direction (starting with east, out of this hallway).]]>
</first-time-help-extra>
</text>
<ratings>
<content>G</content>
<difficulty>1</difficulty>
</ratings>
<flags>
<adjust-difficulty>true</adjust-difficulty>
<legacy>false</legacy>
<custom-graphics>false</custom-graphics>
</flags>
<creator>
<type>oboe</type>
<version>2.0.0</version>
</creator>
<game>
<num-towns>4</num-towns>
<out-width>1</out-width>
<out-height>1</out-height>
<start-town>1</start-town>
<town-start x="5" y="7" />
<outdoor-start x="0" y="0" />
<sector-start x="24" y="24" />
<special-item start-with="false" useable="false" special="-1">
<name>Marshy Artifact Piece</name>
<description>
<![CDATA[One of the three pieces you need to use the exit portal!]]>
</description>
</special-item>
<special-item start-with="false" useable="false" special="-1">
<name>Vault Artifact Piece</name>
<description>
<![CDATA[The second piece!]]>
</description>
</special-item>
<special-item start-with="false" useable="false" special="-1">
<name>Lake Artifact Piece</name>
<description>
<![CDATA[The last piece!]]>
</description>
</special-item>
<shop>
<name>Healing</name>
<type>dead</type>
<prompt>heal</prompt>
<face>41</face>
<entries>
<heal>0</heal>
<heal>1</heal>
<heal>2</heal>
<heal>4</heal>
<heal>9</heal>
<heal>5</heal>
<heal>6</heal>
<heal>7</heal>
<heal>8</heal>
</entries>
</shop>
<shop>
<name>Shady Guard&apos;s Wares</name>
<type>live</type>
<prompt>shop</prompt>
<face>10</face>
<entries>
<item quantity="2">171</item>
</entries>
</shop>
<string id="0">
<![CDATA[You carefully remove the ornaments from this altar.]]>
</string>
<string id="1">
<![CDATA[Lo and behold, the gods are petty!]]>
</string>
</game>
<editor>
<default-ground>2</default-ground>
<graphics>
<pic index="0">terrain</pic>
<pic index="1">terrain</pic>
<pic index="2">terrain</pic>
</graphics>
<item-class id="1">lockpicks</item-class>
<sdf row="0" col="0">entrance message</sdf>
<sdf row="0" col="1">supplies message</sdf>
<sdf row="0" col="2">dining hall message</sdf>
<sdf row="0" col="3">pantry message</sdf>
<sdf row="0" col="4"># spiders killed</sdf>
<sdf row="0" col="5">party cleaned webs</sdf>
<sdf row="0" col="6">spider combat done</sdf>
<sdf row="0" col="7">gave piece</sdf>
<sdf row="0" col="8">archery message</sdf>
<sdf row="0" col="9">mage spells message</sdf>
<sdf row="0" col="10">priest spells combat message</sdf>
<sdf row="0" col="11">spell help message</sdf>
<sdf row="1" col="0">looked at book</sdf>
<sdf row="1" col="1">book node</sdf>
<sdf row="1" col="2">entry message</sdf>
<sdf row="1" col="3">exit message</sdf>
<sdf row="1" col="4">artifact pieces</sdf>
<sdf row="2" col="0">piece given</sdf>
<sdf row="2" col="1">guard patrol direction</sdf>
<sdf row="2" col="2">guard patrol dy</sdf>
<sdf row="2" col="3">guard patrol start</sdf>
<sdf row="2" col="4">close the door!</sdf>
<sdf row="2" col="5">stopped by window guard</sdf>
<sdf row="2" col="6">know to ask about patrol</sdf>
<sdf row="2" col="7">past tired guard</sdf>
<sdf row="2" col="8">guard paid off</sdf>
<sdf row="2" col="9">seen boat</sdf>
<sdf row="3" col="0">piece given</sdf>
<sdf row="200" col="0">found boat</sdf>
<sdf row="200" col="1">exit backwoods message</sdf>
<sdf row="200" col="2">resting message</sdf>
</editor>
</scenario>