138 lines
4.9 KiB
XML
138 lines
4.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
<scenario boes="2.0.0">
|
|
<title>Tutorial</title>
|
|
<icon>13</icon>
|
|
<id></id>
|
|
<version>1.0.0</version>
|
|
<language>en-US</language>
|
|
<author>
|
|
<name>OpenBoE</name>
|
|
<email></email>
|
|
</author>
|
|
<feature-flags>
|
|
<door-town-difficulty>fixed</door-town-difficulty>
|
|
<resurrection-balm>required</resurrection-balm>
|
|
<scenario-meta-format>V2</scenario-meta-format>
|
|
</feature-flags>
|
|
<text>
|
|
<teaser>An exciting adventure!</teaser>
|
|
<teaser></teaser>
|
|
<icon>0</icon>
|
|
<first-time-help-extra>
|
|
<![CDATA[To move through the tutorial, click in any direction (starting with east, out of this hallway).]]>
|
|
</first-time-help-extra>
|
|
</text>
|
|
<ratings>
|
|
<content>G</content>
|
|
<difficulty>1</difficulty>
|
|
</ratings>
|
|
<flags>
|
|
<adjust-difficulty>true</adjust-difficulty>
|
|
<legacy>false</legacy>
|
|
<custom-graphics>false</custom-graphics>
|
|
</flags>
|
|
<creator>
|
|
<type>oboe</type>
|
|
<version>2.0.0</version>
|
|
</creator>
|
|
<game>
|
|
<num-towns>4</num-towns>
|
|
<out-width>1</out-width>
|
|
<out-height>1</out-height>
|
|
<start-town>1</start-town>
|
|
<town-start x="5" y="7" />
|
|
<outdoor-start x="0" y="0" />
|
|
<sector-start x="24" y="24" />
|
|
<special-item start-with="false" useable="false" special="-1">
|
|
<name>Marshy Artifact Piece</name>
|
|
<description>
|
|
<![CDATA[One of the three pieces you need to use the exit portal!]]>
|
|
</description>
|
|
</special-item>
|
|
<special-item start-with="false" useable="false" special="-1">
|
|
<name>Vault Artifact Piece</name>
|
|
<description>
|
|
<![CDATA[The second piece!]]>
|
|
</description>
|
|
</special-item>
|
|
<special-item start-with="false" useable="false" special="-1">
|
|
<name>Lake Artifact Piece</name>
|
|
<description>
|
|
<![CDATA[The last piece!]]>
|
|
</description>
|
|
</special-item>
|
|
<shop>
|
|
<name>Healing</name>
|
|
<type>dead</type>
|
|
<prompt>heal</prompt>
|
|
<face>41</face>
|
|
<entries>
|
|
<heal>0</heal>
|
|
<heal>1</heal>
|
|
<heal>2</heal>
|
|
<heal>4</heal>
|
|
<heal>9</heal>
|
|
<heal>5</heal>
|
|
<heal>6</heal>
|
|
<heal>7</heal>
|
|
<heal>8</heal>
|
|
</entries>
|
|
</shop>
|
|
<shop>
|
|
<name>Shady Guard's Wares</name>
|
|
<type>live</type>
|
|
<prompt>shop</prompt>
|
|
<face>10</face>
|
|
<entries>
|
|
<item quantity="2">171</item>
|
|
</entries>
|
|
</shop>
|
|
<string id="0">
|
|
<![CDATA[You carefully remove the ornaments from this altar.]]>
|
|
</string>
|
|
<string id="1">
|
|
<![CDATA[Lo and behold, the gods are petty!]]>
|
|
</string>
|
|
</game>
|
|
<editor>
|
|
<default-ground>2</default-ground>
|
|
<graphics>
|
|
<pic index="0">terrain</pic>
|
|
<pic index="1">terrain</pic>
|
|
<pic index="2">terrain</pic>
|
|
</graphics>
|
|
<item-class id="1">lockpicks</item-class>
|
|
<sdf row="0" col="0">entrance message</sdf>
|
|
<sdf row="0" col="1">supplies message</sdf>
|
|
<sdf row="0" col="2">dining hall message</sdf>
|
|
<sdf row="0" col="3">pantry message</sdf>
|
|
<sdf row="0" col="4"># spiders killed</sdf>
|
|
<sdf row="0" col="5">party cleaned webs</sdf>
|
|
<sdf row="0" col="6">spider combat done</sdf>
|
|
<sdf row="0" col="7">gave piece</sdf>
|
|
<sdf row="0" col="8">archery message</sdf>
|
|
<sdf row="0" col="9">mage spells message</sdf>
|
|
<sdf row="0" col="10">priest spells combat message</sdf>
|
|
<sdf row="0" col="11">spell help message</sdf>
|
|
<sdf row="1" col="0">looked at book</sdf>
|
|
<sdf row="1" col="1">book node</sdf>
|
|
<sdf row="1" col="2">entry message</sdf>
|
|
<sdf row="1" col="3">exit message</sdf>
|
|
<sdf row="1" col="4">artifact pieces</sdf>
|
|
<sdf row="2" col="0">piece given</sdf>
|
|
<sdf row="2" col="1">guard patrol direction</sdf>
|
|
<sdf row="2" col="2">guard patrol dy</sdf>
|
|
<sdf row="2" col="3">guard patrol start</sdf>
|
|
<sdf row="2" col="4">close the door!</sdf>
|
|
<sdf row="2" col="5">stopped by window guard</sdf>
|
|
<sdf row="2" col="6">know to ask about patrol</sdf>
|
|
<sdf row="2" col="7">past tired guard</sdf>
|
|
<sdf row="2" col="8">guard paid off</sdf>
|
|
<sdf row="2" col="9">seen boat</sdf>
|
|
<sdf row="3" col="0">piece given</sdf>
|
|
<sdf row="200" col="0">found boat</sdf>
|
|
<sdf row="200" col="1">exit backwoods message</sdf>
|
|
<sdf row="200" col="2">resting message</sdf>
|
|
</editor>
|
|
</scenario>
|