Files
oboe/src/game/boe.menu.hpp

52 lines
1.5 KiB
C++

#ifndef BOE_MENU_HPP
#define BOE_MENU_HPP
// Author: xq, Saturday 2020-01-25
// NOTE: this also includes SFML for us
#include <TGUI/TGUI.hpp>
#include <vector>
#include "universe/universe.hpp"
#include "boe.consts.hpp"
#include "spell.hpp"
#include "skills_traits.hpp"
#include "tools/event_listener.hpp"
#include "tools/drawable.hpp"
class OpenBoEMenu : public iEventListener, public iDrawable {
public:
OpenBoEMenu(cUniverse&);
virtual bool handle_event(const sf::Event&) override;
virtual void draw() override;
void update_for_game_state(eGameMode overall_mode, bool party_in_memory);
void update_spell_menus();
void update_monsters_menu();
private:
using MenuHierarchy = std::vector<tgui::String>;
tgui::Gui tgui;
cUniverse& univ;
const tgui::String internal_menubar_widget_name { "openboe-menu" };
std::vector<unsigned int> spell_menus_connection_ids;
tgui::MenuBar::Ptr build_menubar() const;
bool handle_keypressed_event(const sf::Event&) const;
bool handle_ctrl_keypress(const sf::Event&) const;
bool handle_ctrl_shift_keypress(const sf::Event&) const;
bool is_control_key_pressed() const;
bool is_shift_key_pressed() const;
void add_menu_placeholders(tgui::MenuBar::Ptr&) const;
void add_persistent_menu_items(tgui::MenuBar::Ptr&) const;
tgui::MenuBar::Ptr get_menubar_ptr() const;
void purge_spell_menus(tgui::MenuBar::Ptr&);
void update_mage_spells_menu(tgui::MenuBar::Ptr&);
void update_priest_spells_menu(tgui::MenuBar::Ptr&);
MenuHierarchy menu_hierarchy_from_spell(const cSpell&) const;
};
#endif