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oboe/rsrc/scenarios/stealth/towns/town3.xml

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<town boes="2.0.0">
<size>48</size>
<name>Liam</name>
<comment>Comment 1</comment>
<comment>Comment 2</comment>
<comment>Comment 3</comment>
<bounds top="3" left="3" bottom="44" right="44" />
<difficulty>0</difficulty>
<lighting>lit</lighting>
<onenter condition="alive">0</onenter>
<onenter condition="dead">0</onenter>
<flags />
<item id="0">
<type>261</type>
<property>true</property>
</item>
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<property>true</property>
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<type>16</type>
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<property>true</property>
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</item>
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<type>8</type>
<contained>true</contained>
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<charges>400</charges>
<property>true</property>
<contained>true</contained>
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<property>true</property>
<contained>true</contained>
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</item>
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<attitude>docile</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>-1</face>
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<attitude>docile</attitude>
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<attitude>friendly</attitude>
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<attitude>friendly</attitude>
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<personality>-1</personality>
<face>10</face>
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<attitude>friendly</attitude>
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<personality>-1</personality>
<face>10</face>
</creature>
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<type>12</type>
<attitude>friendly</attitude>
<mobility>0</mobility>
<personality>-1</personality>
<face>10</face>
</creature>
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<type>12</type>
<attitude>friendly</attitude>
<mobility>0</mobility>
<personality>-1</personality>
<face>10</face>
</creature>
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<type>12</type>
<attitude>friendly</attitude>
<mobility>0</mobility>
<personality>-1</personality>
<face>10</face>
</creature>
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<type>12</type>
<attitude>friendly</attitude>
<mobility>0</mobility>
<personality>-1</personality>
<face>10</face>
</creature>
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<type>12</type>
<attitude>friendly</attitude>
<mobility>0</mobility>
<personality>-1</personality>
<face>10</face>
</creature>
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<type>12</type>
<attitude>friendly</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>10</face>
</creature>
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<type>2</type>
<attitude>docile</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>8</face>
</creature>
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<type>2</type>
<attitude>docile</attitude>
<mobility>0</mobility>
<personality>-1</personality>
<face>8</face>
</creature>
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<type>7</type>
<attitude>docile</attitude>
<mobility>0</mobility>
<personality>-1</personality>
<face>6</face>
</creature>
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<type>7</type>
<attitude>docile</attitude>
<mobility>0</mobility>
<personality>-1</personality>
<face>6</face>
</creature>
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<type>7</type>
<attitude>docile</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>6</face>
</creature>
<creature id="22">
<type>7</type>
<attitude>docile</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>6</face>
</creature>
<creature id="23">
<type>188</type>
<attitude>docile</attitude>
<mobility>1</mobility>
<personality>30</personality>
<face>15</face>
<sdf x="3" y="0" />
</creature>
<creature id="24">
<type>22</type>
<attitude>friendly</attitude>
<mobility>0</mobility>
<personality>31</personality>
<face>13</face>
</creature>
<creature id="25">
<type>28</type>
<attitude>docile</attitude>
<mobility>0</mobility>
<personality>32</personality>
<face>16</face>
</creature>
<creature id="26">
<type>33</type>
<attitude>docile</attitude>
<mobility>0</mobility>
<personality>33</personality>
<face>29</face>
<time type="until-day">
<day>40</day>
</time>
</creature>
<area top="22" left="19" bottom="29" right="27">Shrine of Lasting Harmony</area>
<area top="19" left="35" bottom="29" right="42">City Hall</area>
<area top="6" left="28" bottom="13" right="40">Stables</area>
<area top="34" left="8" bottom="38" right="13">Sage&apos;s Office</area>
<area top="34" left="15" bottom="38" right="20">Canizares&apos; Alchemy</area>
<sign id="0">
<![CDATA[CANIZARES|Alchemy]]>
</sign>
<sign id="1">
<![CDATA[Sage - Kim]]>
</sign>
<sign id="2">
<![CDATA[SERF BARRACKS A]]>
</sign>
<sign id="3">
<![CDATA[MILITARY BARRACKS]]>
</sign>
<sign id="4">
<![CDATA[SERF BARRACKS B]]>
</sign>
<sign id="5">
<![CDATA[Discipline Cells]]>
</sign>
<sign id="6">
<![CDATA[City Hall]]>
</sign>
<sign id="7">
<![CDATA[Shrine of Lasting Harmony]]>
</sign>
<string id="0">
<![CDATA[Word of your notorious deeds has reached the town of Liam. The guards call out an alarm ...]]>
</string>
<string id="1">
<![CDATA[Feudal states are rare in the Empire these days, and serfs' barracks are an uncommon sight. This low, cramped chamber would be quite a historical novelty, were it not for the fact that it's right here in front of you and clearly still in use.]]>
</string>
<string id="2">
<![CDATA[Normally, serfs have barracks instead of hovels only in very recently settled and poor areas. Morrow's Isle, however, is quite well off. Very odd.]]>
</string>
<string id="3">
<![CDATA[You've stumbled upon a hidden weapon storeroom. It looks like some of the rebels have cached blades here, in preparation for something unpleasant.]]>
</string>
<string id="4">
<![CDATA[You try the door just ahead. It's quite locked. Fortunately, the brass key you found fits nicely. The door is now unlocked.]]>
</string>
<string id="5">
<![CDATA[The door ahead has a massive padlock on it, and is heavy and iron bound as well. It'll be tricky to get through.]]>
</string>
<string id="6">
<![CDATA[At first, it looks like this chest only contains robes and old linens. Being suspicious types, you search it carefully. Sure enough, you find a brass key hidden at the bottom!]]>
</string>
<string id="7">
<![CDATA[The sign by the door said "Punishment Cells." The cells are quiet now, but there is a strange, sour smell in the air. People have been kept here recently.]]>
</string>
<string id="8">
<![CDATA[The city hall is empty. The throne and floor are splattered with blood stains.]]>
</string>
<string id="9">
<![CDATA[There is a note on the door. It says "Temporarily closed. Will be back soon."]]>
</string>
<string id="10">
<![CDATA["In the mountains to the northwest of the city of Selathni, there's an abandoned Empire fort. When the fort was abandoned, certain valuable papers were left behind."]]>
</string>
<string id="11">
<![CDATA["Go there, find those papers, and put them in the large crack of the floor in the southwest storage shed in Selathni. Then return to me." He gives you a piece of paper describing the mission.]]>
</string>
<string id="12">
<![CDATA["Your mission is the same. Consult the note I gave you to review." (Click on the Spec button on the inventory screen to see the note.)]]>
</string>
<string id="13">
<![CDATA[She takes the geodes, and pays you for them. "Thank you! This will be a great help in my research."]]>
</string>
<string id="14">
<![CDATA[She takes the geodes, and pays you for them. "Thank you! This will be a great help in my research."]]>
</string>
</town>