Files
oboe/rsrc/dialogs/help-hints.xml
Nat Quayle Nelson 500471bad1 assign escbtn and defbtn appropriately
Behaviorally: This change makes it so that Enter will never cancel
a dialog, unless that dialog only contains info to be read. Escape
will never unpredictably be treated as Enter. And some dialogs without
Escape to cancel, now can be canceled with Escape.

A lot of this just refactors dialogs to define the cancel button
at the top, not as a hotkey on a cancel button deep in the XML.
I think this makes enter/escape behavior in dialogxml files more
legible at a glance.
2025-03-30 11:51:12 -05:00

25 lines
1.3 KiB
XML

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='okay' escbtn='okay'>
<pict type='dlog' num='24' top='6' left='6'/>
<text size='large' top='6' left='50' width='84' height='13'>Need a Hint?</text>
<text relative='pos-in pos' rel-anchor='prev' top='10' left='0' width='474' height='25'>
Can't get into the School of Magery?
The Valley plague getting you down?
Can't get to the end of the Za-Khazi Run in time?
Help is available!
</text>
<text name='hints' relative='pos-in pos' rel-anchor='prev' top='6' left='16' colour='link' underline='true'>
https://openboe.com/docs/game/Hints.html
</text>
<text size='large' relative='neg pos' rel-anchor='prev' top='5' left='16' width='131' height='18'>Bugs and Stuff:</text>
<text relative='pos-in pos' rel-anchor='prev' top='10' left='0' width='475' height='25'>
Alas, though we're trying, we haven't gotten all the bugs and typos out of Open Blades of Exile.
Should you find one, open a ticket here:
</text>
<text name= 'issues' relative='pos-in pos' rel-anchor='prev' top='6' left='16' colour='link' underline='true'>
https://github.com/calref/cboe/issues
</text>
<button name='okay' type='regular' top='142' left='471'>OK</button>
</dialog>