- Warnings completely suppressed for the included TinyXML and gzstream libraries - Parentheses warnings are now errors, since there were several that looked like bugs - Ditto for dangling else warnings Some of these warnings were actually bugs: - Town wandering monsters would have never spawned, because the code to do so was accidentally nested within a check for overall_mode == MODE_OUTDOORS ---> boe.monster.cpp, lines 105-137 - Monster's behaviour with respect to elemental fields did not correctly depend on their immunities (this is the same precedence issue Sylae messed up fixing in the Windows code) ---> boe.monsters.cpp, lines 345-359 - Display of damage blocked by armour appeared to be incorrect (needs verification) ---> boe.newgraph.cpp, line 1079 - Three-choice dialogs probably weren't dealing with unusual button types correctly, though that's a minor point since they aren't expected to use such buttons
327 lines
9.8 KiB
C++
327 lines
9.8 KiB
C++
//
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// specials_parse.cpp
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// BoE
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//
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// Created by Celtic Minstrel on 14-12-02.
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//
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//
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//#define BOOST_SPIRIT_DEBUG
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#include "special_parse.hpp"
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#include <fstream>
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#include <sstream>
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#include <iterator>
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#include <boost/phoenix/bind.hpp>
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#include "special.h"
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namespace ph = boost::phoenix;
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qi::symbols<char, eSpecNodeType> opcode;
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#define _(fcn) SpecialParser::fcn
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bool SpecialParser::grammar_built = false;
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std::string SpecialParser::temp_symbol;
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int SpecialParser::cur_node, SpecialParser::cur_fld;
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cSpecial SpecialParser::curSpec;
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std::map<size_t, cSpecial> SpecialParser::specials;
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qi::symbols<char, int> SpecialParser::defn;
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Rule SpecialParser::ws, SpecialParser::comment, SpecialParser::symbol, SpecialParser::val;
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Rule SpecialParser::datcode, SpecialParser::command, SpecialParser::def_line, SpecialParser::cmd_line;
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Rule SpecialParser::init_line, SpecialParser::null_line;
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Rule SpecialParser::op_line, SpecialParser::cmd_block, SpecialParser::nodes_file;
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SpecialParser::SpecialParser() {
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if(grammar_built) return;
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using namespace qi;
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ws = char_(" \t");
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comment = char_('#') >> *(print | ws);
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symbol = lexeme[char_("A-Za-z$_-")[_(prep_add_symbol)] >> *char_("A-Za-z0-9$_-")[_(prep_add_symbol)]];
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val = int_ | defn;
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datcode = lit("sdf")[_(for_sdf)] | lit("pic")[_(for_pic)] | lit("msg")[_(for_msg)] |
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lit("ex1")[_(for_ex1)] | lit("ex2")[_(for_ex2)] | lit("goto")[_(for_goto)];
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command = datcode >> +ws >> val[_(set_first)] >>
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-(*ws >> char_(',') >> *ws >> val[_(set_second)] >>
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-(*ws >> char_(',') >> *ws >> val[_(set_third)]));
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null_line = -comment >> eol;
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init_line = null_line | def_line;
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def_line = lit("def") >> +ws >> symbol >> *ws >> char_('=') >> *ws >> uint_[_(add_symbol)] >> *ws >> -comment >> eol;
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cmd_line = command >> *ws >> -comment >> eol;
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op_line = char_('@') >> opcode[_(set_type)] >> *ws >> -(char_('=') >> *ws >> int_[_(skip_to)]) >> *ws >> -comment >> eol;
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cmd_block = eps[_(init_block)] >> op_line >> *(*ws >> (cmd_line | def_line | null_line));
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nodes_file = eps[_(init_file)] >> *(*ws >> init_line) >> *cmd_block[_(add_command)];
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grammar_built = true;
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}
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#undef A
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struct initer {
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initer() {
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opcode.add
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("null", SPEC_NULL)
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("set-sdf", SPEC_SET_SDF)
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("inc-sdf", SPEC_INC_SDF)
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("disp-msg", SPEC_DISPLAY_MSG)
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("secret-pass", SPEC_SECRET_PASSAGE)
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("disp-sm-msg", SPEC_DISPLAY_SM_MSG)
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("flip-sdf", SPEC_FLIP_SDF)
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("filter-context", SPEC_OUT_BLOCK)
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("block-move", SPEC_CANT_ENTER)
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("change-time", SPEC_CHANGE_TIME)
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("start-timer-scen", SPEC_SCEN_TIMER_START)
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("play-sound", SPEC_PLAY_SOUND)
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("change-horse", SPEC_CHANGE_HORSE_OWNER)
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("change-boat", SPEC_CHANGE_BOAT_OWNER)
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("town-visible", SPEC_SET_TOWN_VISIBILITY)
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("set-event", SPEC_MAJOR_EVENT_OCCURRED)
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("force-give", SPEC_FORCED_GIVE)
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("buy-item-class", SPEC_BUY_ITEMS_OF_TYPE)
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("call-global", SPEC_CALL_GLOBAL)
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("set-sdf-row", SPEC_SET_SDF_ROW)
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("copy-sdf", SPEC_COPY_SDF)
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("rest", SPEC_REST)
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("set-wander-fight", SPEC_WANDERING_WILL_FIGHT)
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("end-scen", SPEC_END_SCENARIO)
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("once-give-item", SPEC_ONCE_GIVE_ITEM)
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("once-give-spec-item", SPEC_ONCE_GIVE_SPEC_ITEM)
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("once", SPEC_ONCE_NULL)
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("once-set-sdf", SPEC_ONCE_SET_SDF)
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("once-disp-msg", SPEC_ONCE_DISPLAY_MSG)
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("once-dlog", SPEC_ONCE_DIALOG)
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("once-give-dlog", SPEC_ONCE_GIVE_ITEM_DIALOG)
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("once-encounter", SPEC_ONCE_OUT_ENCOUNTER)
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("once-trap", SPEC_ONCE_TRAP)
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("select-pc", SPEC_SELECT_PC)
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("damage", SPEC_DAMAGE)
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("hp", SPEC_AFFECT_HP)
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("sp", SPEC_AFFECT_SP)
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("xp", SPEC_AFFECT_XP)
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("skill-pts", SPEC_AFFECT_SKILL_PTS)
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("death", SPEC_AFFECT_DEADNESS)
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("status", SPEC_AFFECT_POISON)
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("statistic", SPEC_AFFECT_STAT)
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("spell", SPEC_AFFECT_MAGE_SPELL)
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("gold", SPEC_AFFECT_GOLD)
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("food", SPEC_AFFECT_FOOD)
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("alchemy", SPEC_AFFECT_ALCHEMY)
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("stealth", SPEC_AFFECT_STEALTH)
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("firewalk", SPEC_AFFECT_FIREWALK)
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("flight", SPEC_AFFECT_FLIGHT)
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("if-sdf", SPEC_IF_SDF)
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("if-town", SPEC_IF_TOWN_NUM)
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("if-spec-item", SPEC_IF_HAVE_SPECIAL_ITEM)
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("if-sdf-compare", SPEC_IF_SDF_COMPARE)
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("if-ter", SPEC_IF_TOWN_TER_TYPE)
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("if-gold", SPEC_IF_HAS_GOLD_AND_TAKE)
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("if-food", SPEC_IF_HAS_FOOD_AND_TAKE)
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("if-item-class-on-space", SPEC_IF_ITEM_CLASS_ON_SPACE_AND_TAKE)
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("if-item-class", SPEC_IF_HAVE_ITEM_CLASS_AND_TAKE)
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("if-item-class-equip", SPEC_IF_EQUIP_ITEM_CLASS_AND_TAKE)
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("if-day", SPEC_IF_DAY_REACHED)
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("if-field", SPEC_IF_BARRELS)
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("if-object", SPEC_IF_CRATES)
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("if-event", SPEC_IF_EVENT_OCCURRED)
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("if-cave-lore", SPEC_IF_HAS_CAVE_LORE)
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("if-woodsman", SPEC_IF_HAS_WOODSMAN)
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("if-mage-lore", SPEC_IF_ENOUGH_MAGE_LORE)
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("if-response", SPEC_IF_TEXT_RESPONSE)
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("if-sdf-eq", SPEC_IF_SDF_EQ)
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("town-attitude", SPEC_MAKE_TOWN_HOSTILE)
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("change-ter", SPEC_TOWN_CHANGE_TER)
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("swap-ter", SPEC_TOWN_SWAP_TER)
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("trans-ter", SPEC_TOWN_TRANS_TER)
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("move-party", SPEC_TOWN_MOVE_PARTY)
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("hit-space", SPEC_TOWN_HIT_SPACE)
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("explode-space", SPEC_TOWN_EXPLODE_SPACE)
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("lock-space", SPEC_TOWN_LOCK_SPACE)
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("unlock-space", SPEC_TOWN_UNLOCK_SPACE)
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("anim-explode", SPEC_TOWN_SFX_BURST)
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("make-wandering", SPEC_TOWN_CREATE_WANDERING)
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("place-monst", SPEC_TOWN_PLACE_MONST)
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("destroy-most", SPEC_TOWN_DESTROY_MONST)
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("nuke-monsts", SPEC_TOWN_NUKE_MONSTS)
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("lever-generic", SPEC_TOWN_GENERIC_LEVER)
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("portal-generic", SPEC_TOWN_GENERIC_PORTAL)
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("stair-generic", SPEC_TOWN_GENERIC_STAIR)
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("button-generic", SPEC_TOWN_GENERIC_BUTTON)
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("lever", SPEC_TOWN_LEVER)
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("portal", SPEC_TOWN_PORTAL)
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("stair", SPEC_TOWN_STAIR)
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("set-sector", SPEC_TOWN_RELOCATE)
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("place-item", SPEC_TOWN_PLACE_ITEM)
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("split-party", SPEC_TOWN_SPLIT_PARTY)
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("unite-party", SPEC_TOWN_REUNITE_PARTY)
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("start-timer-town", SPEC_TOWN_TIMER_START)
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("rect-place-field", SPEC_RECT_PLACE_BLADE)
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("rect-cleanse", SPEC_RECT_CLEANSE)
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("rect-place-sfx", SPEC_RECT_PLACE_SFX)
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("rect-place-object", SPEC_RECT_PLACE_OBJECT)
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("rect-move-items", SPEC_RECT_MOVE_ITEMS)
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("rect-destroy-items", SPEC_RECT_DESTROY_ITEMS)
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("rect-change-ter", SPEC_RECT_CHANGE_TER)
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("rect-swap-ter", SPEC_RECT_SWAP_TER)
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("rect-trans-ter", SPEC_RECT_TRANS_TER)
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("rect-lock", SPEC_RECT_LOCK)
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("rect-unlock", SPEC_RECT_UNLOCK)
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("make-out-monst", SPEC_OUT_PLACE_ENCOUNTER)
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("start-shop", SPEC_OUT_STORE)
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;
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}
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};
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static struct initer initer;
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void SpecialParser::init_file() {
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specials.clear();
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cur_node = -1;
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}
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void SpecialParser::init_block() {
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cur_node++;
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temp_symbol.clear();
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curSpec.type = SPEC_NULL;
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curSpec.sd1 = -1;
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curSpec.sd2 = -1;
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curSpec.m1 = -1;
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curSpec.m2 = -1;
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curSpec.m3 = -1;
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curSpec.pic = -1;
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curSpec.pictype = 4; // PIC_DLOG
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curSpec.ex1a = -1;
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curSpec.ex1b = -1;
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curSpec.ex1c = -1;
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curSpec.ex2a = -1;
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curSpec.ex2b = -1;
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curSpec.ex2c = -1;
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curSpec.jumpto = -1;
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}
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void SpecialParser::prep_add_symbol(char c) {
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temp_symbol += c;
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}
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void SpecialParser::add_symbol(int i) {
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defn.add(temp_symbol, i);
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temp_symbol.clear();
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}
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void SpecialParser::add_command() {
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specials[cur_node] = curSpec;
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}
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void SpecialParser::set_type(eSpecNodeType type) {
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curSpec.type = type;
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}
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void SpecialParser::skip_to(int i) {
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cur_node = i;
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}
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void SpecialParser::for_sdf() {
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cur_fld = 0;
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}
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void SpecialParser::for_pic() {
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cur_fld = 1;
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}
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void SpecialParser::for_msg() {
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cur_fld = 2;
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}
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void SpecialParser::for_ex1() {
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cur_fld = 3;
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}
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void SpecialParser::for_ex2() {
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cur_fld = 4;
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}
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void SpecialParser::for_goto() {
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cur_fld = 5;
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}
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void SpecialParser::set_first(int i, ph_t, bool& pass) {
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switch(cur_fld) {
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case 0: curSpec.sd1 = i; break;
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case 1: curSpec.pic = i; break;
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case 2: curSpec.m1 = i; break;
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case 3: curSpec.ex1a = i; break;
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case 4: curSpec.ex2a = i; break;
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case 5: curSpec.jumpto = i; break;
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default: pass = false; break;
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}
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}
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void SpecialParser::set_second(int i, ph_t, bool& pass) {
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switch(cur_fld) {
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case 0: curSpec.sd2 = i; break;
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case 1: curSpec.pictype = i; break;
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case 2: curSpec.m2 = i; break;
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case 3: curSpec.ex1b = i; break;
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case 4: curSpec.ex2b = i; break;
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default: pass = false; break;
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}
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}
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void SpecialParser::set_third(int i, ph_t, bool& pass) {
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switch(cur_fld) {
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case 2: curSpec.m3 = i; break;
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case 3: curSpec.ex1c = i; break;
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case 4: curSpec.ex2c = i; break;
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default: pass = false; break;
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}
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}
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std::map<size_t,cSpecial> SpecialParser::parse(std::string code) {
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bool success = qi::parse(code.begin(), code.end(), nodes_file);
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(void) success; // Suppress "unused parameter" warning
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return specials;
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}
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void SpecialParser::init_debug() {
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// BOOST_SPIRIT_DEBUG_NODE(comment);
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// BOOST_SPIRIT_DEBUG_NODE(datcode);
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// BOOST_SPIRIT_DEBUG_NODE(command);
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// BOOST_SPIRIT_DEBUG_NODE(def_line);
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// BOOST_SPIRIT_DEBUG_NODE(cmd_line);
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// BOOST_SPIRIT_DEBUG_NODE(op_line);
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// BOOST_SPIRIT_DEBUG_NODE(cmd_block);
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// BOOST_SPIRIT_DEBUG_NODE(nodes_file);
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}
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void test_special_parse(std::string file); // Suppress "no prototype" warning
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void test_special_parse(std::string file) {
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std::ostringstream code;
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std::ifstream fin(file);
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code << fin.rdbuf();
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fin.close();
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SpecialParser parser;
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parser.init_debug();
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auto specials = parser.parse(code.str());
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std::ofstream fout(file + ".out");
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for(auto p : specials) {
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fout << "Special node ID " << p.first << ":\n";
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fout << " Type: " << p.second.type << '\n';
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fout << " SDF: (" << p.second.sd1 << ',' << p.second.sd2 << ")\n";
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fout << " Message: (" << p.second.m1 << ',' << p.second.m2 << ',' << p.second.m3 << ")\n";
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fout << " Pic: " << p.second.pic << '@' << p.second.pictype << '\n';
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fout << " Extra 1a: " << p.second.ex1a << '\n';
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fout << " Extra 1b: " << p.second.ex1b << '\n';
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fout << " Extra 1c: " << p.second.ex1c << '\n';
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fout << " Extra 2a: " << p.second.ex2a << '\n';
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fout << " Extra 2b: " << p.second.ex2b << '\n';
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fout << " Extra 2c: " << p.second.ex2c << '\n';
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fout << " Jump To: " << p.second.jumpto << "\n\n";
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}
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fout.close();
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}
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