- Warnings completely suppressed for the included TinyXML and gzstream libraries - Parentheses warnings are now errors, since there were several that looked like bugs - Ditto for dangling else warnings Some of these warnings were actually bugs: - Town wandering monsters would have never spawned, because the code to do so was accidentally nested within a check for overall_mode == MODE_OUTDOORS ---> boe.monster.cpp, lines 105-137 - Monster's behaviour with respect to elemental fields did not correctly depend on their immunities (this is the same precedence issue Sylae messed up fixing in the Windows code) ---> boe.monsters.cpp, lines 345-359 - Display of damage blocked by armour appeared to be incorrect (needs verification) ---> boe.newgraph.cpp, line 1079 - Three-choice dialogs probably weren't dealing with unusual button types correctly, though that's a minor point since they aren't expected to use such buttons
40 lines
2.3 KiB
C++
40 lines
2.3 KiB
C++
bool town_specials(short which,short t_num);
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bool handle_wandering_specials (short which,short mode);
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bool check_special_terrain(location where_check,short mode,short which_pc,short *spec_num,
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bool *forced);
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void check_fields(location where_check,short mode,short which_pc);
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void use_spec_item(short item);
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void use_item(short pc,short item);
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bool use_space(location where);
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bool adj_town_look(location where);
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void PSOE(short which_special,unsigned char *stuff_done_val,short where_put);
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bool damage_monst(short which_m, short who_hit, short how_much, short how_much_spec, eDamageType dam_type, short sound_type);
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void kill_monst(cCreature *which_m,short who_killed);
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void special_increase_age();
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void out_move_party(char x,char y) ;
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void teleport_party(short x,short y,short mode);
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bool run_stone_circle(short which);
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void fade_party();
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void change_level(short town_num,short x,short y);
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void push_things();
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void special_increase_age();
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void run_special(short which_mode,short which_type,short start_spec,location spec_loc,short *a,short *b,short *redraw);
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cSpecial get_node(short cur_spec,short cur_spec_type);
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void general_spec(short which_mode,cSpecial cur_node,short cur_spec_type,
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short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
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void setsd(short a,short b,short val);
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void handle_message(short which_mode,short cur_type,short mess1,short mess2,short *a,short *b);
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void get_strs(std::string& str1, std::string& str2,short cur_type,short which_str1,short which_str2) ;
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void ifthen_spec(short which_mode,cSpecial cur_node,short cur_spec_type,
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short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
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void affect_spec(short which_mode,cSpecial cur_node,short cur_spec_type,
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short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
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void oneshot_spec(short which_mode,cSpecial cur_node,short cur_spec_type,
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short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
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void townmode_spec(short which_mode,cSpecial cur_node,short cur_spec_type,
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short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
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void rect_spec(short which_mode,cSpecial cur_node,short cur_spec_type,
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short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
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void outdoor_spec(short which_mode,cSpecial cur_node,short cur_spec_type,
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short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
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