31 lines
963 B
C
31 lines
963 B
C
|
|
#ifndef BOE_GAME_GRAPHUTIL_H
|
|
#define BOE_GAME_GRAPHUTIL_H
|
|
|
|
#include "pict.h"
|
|
#include "location.h"
|
|
#include "simpletypes.h"
|
|
|
|
void draw_one_terrain_spot (short i,short j,short terrain_to_draw);
|
|
void draw_monsters();
|
|
void play_see_monster_str(unsigned short m);
|
|
void draw_pcs(location center,short mode);
|
|
void draw_outd_boats(location center);
|
|
void draw_town_boat(location center) ;
|
|
void draw_party_symbol(location center);
|
|
RECT get_monster_rect (pic_num_t type_wanted,short mode) ;
|
|
RECT get_monster_template_rect (pic_num_t type_wanted,short mode,short which_part) ;
|
|
RECT get_item_template_rect (short type_wanted);
|
|
bool is_fluid(ter_num_t ter_type);
|
|
bool is_shore(ter_num_t ter_type);
|
|
bool is_wall(ter_num_t ter_type);
|
|
bool is_ground(ter_num_t ter_type);
|
|
char get_fluid_trim(location where,ter_num_t ter_type);
|
|
void check_if_monst_seen(unsigned short m_num);
|
|
void play_ambient_sound();
|
|
|
|
void draw_items(location where);
|
|
void draw_fields(location where);
|
|
|
|
#endif
|