Files
oboe/rsrc/dialogs/make-scenario2.xml
Celtic Minstrel b176918dda DialogXML: Make the frame style format parameter a first-class citizen
- It's now exposed in the schema with a new attribute, outline, on all elements that accept framed
- It now has four possible values: solid, outset, inset, double. Dashed or dotted may be added later; they're a lot harder.
- Second make scenario dialog uses a custom frame style
2015-10-03 11:13:33 -04:00

42 lines
2.7 KiB
XML

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='okay'>
<!-- OK Button -->
<field name='out-w' type='uint' top='99' left='309' width='75' height='16'>1</field>
<field name='out-h' type='uint' top='125' left='309' width='75' height='16'>1</field>
<field name='town-l' type='uint' top='242' left='312' width='75' height='16'>0</field>
<field name='town-m' type='uint' top='269' left='312' width='75' height='16'>1</field>
<field name='town-s' type='uint' top='295' left='312' width='75' height='16'>0</field>
<text framed='true' outline='double' top='28' left='55' width='405' height='124'/>
<text framed='true' outline='double' top='159' left='55' width='405' height='157'/>
<text framed='true' outline='double' top='323' left='55' width='405' height='107'/>
<button name='cancel' type='regular' top='438' left='334' def-key='esc'>Cancel</button>
<button name='okay' type='regular' top='438' left='400'>OK</button>
<pict type='dlog' num='16' top='8' left='8'/>
<text size='large' top='6' left='52' width='278' height='17'>How big is your scenario?</text>
<text size='large' top='32' left='59' width='158' height='18'>Size of Outdoors:</text>
<text size='large' top='166' left='59' width='235' height='18'>Number of towns/dungeons:</text>
<text top='52' left='70' width='377' height='39'>
The outdoors for your scenario can have up to 100 48x48 sections.
Note, however, that more than 50 sections may be a bit too large.
</text>
<text top='186' left='70' width='383' height='52'>
You can have large (64 x 64), medium (48 x 48) and small (32 x 32) towns.
Your scenario can have up to 200 towns and dungeon levels.
However, more than 100 is an awful lot, and may take too long to design.
More towns can be added later.
</text>
<text top='100' left='117' width='181' height='15'>Width of outdoors (0...50)</text>
<text top='125' left='117' width='181' height='15'>Height of outdoors (0...50)</text>
<text top='243' left='117' width='181' height='15'>Number of large towns:</text>
<text top='269' left='117' width='181' height='15'>Number of medium towns:</text>
<text top='295' left='117' width='181' height='15'>Number of small towns:</text>
<text size='large' top='331' left='59' width='235' height='16'>Place a starter town?</text>
<text top='348' left='70' width='383' height='53'>
If this option is selected, Town number 0 in your scenario is 'Warrior's Grove,' a predesigned town with shops, inns, etc.
This is a GREAT place to start for beginner scenario designers, and lets you put off designing characters.
</text>
<text top='406' left='119' width='134' height='15'>Include starter town</text>
<led name='warrior-grove' state='off' top='409' left='257'/>
</dialog>